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Multiplayer drop system


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#1
C0uncil0rTev0s

C0uncil0rTev0s
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...isn't really, well, entertaining.

 

I pick hell of a trash out of biggest boxes (1200 gold) for low levels like 6-8. I don't need it, neither I want it. Maybe there's a reason to bind the level of the items you get with the account level?

Something like this:
0-40 account level = 1-7 lvl drop

40-80 account level = 7-14 lvl drop

80-100 account lvl = 14-20 lvl drop

100-120 account lvl + 1 promoted character = 16-20 lvl drop with a slightly higher chance to get tier II items

120-160 account level + 2 promoted characters = 16-20 lvl drop with a slightly higher chance to get tier III items

 

That actually can solve present problems with dropping items:

1. Encourage players to try different classes, as it is both entertaining and profitable this way.

2. Limit the early flooding of starting players' inventory with high level items, which makes low-level gear useless.

3. Limit the flooding of experienced players' inventory with low level items, which makes low-level gear useless again.

4. Make account level finally do something apart from being a place in highscores.

 

2. Harder difficulty settings aren't really worth the trouble of going through with recommended levels. I mean, +40% gold gain is nothing compared to potions and bombs we use.

 

3. Odd crafting resources gain when processing items.

 

I mean, i get skin from a sword or a dagger? Really? It's less than 5% of a mass of an item, it'll be much more accurate if we get metals through it.

Maybe it's better to invent other gameplay modes like 'War hunting'? 1 large arena with beasts to hunt for both the party and enemies. Who gets the nesessary count of animal resources first wins. In the end players get some of the hides they've ripped in the game.

 

It shouldn't be even difficult coz you can rip ready-to-go locations from singleplayer world. I believe everyone would love it.

If you need volunteers to participate in creating things like it feel free to sign me in.

 

Your loyal fan here, contributing to the cause.

Cheers, Bioware.



#2
ghostz82

ghostz82
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It would work for us but be real bad for them since it would get in the way of the microtransactions with platinum. Whole reason you don't get coops in campaigns anymore like it was always done is due to this so allowing loot drops in a mode that's clearly made to make them money would be very bad for them business wise and get in the way of their whole purpose and motives behind having a seprate coop multiplayer mode as a money grab. Think about that for a moment and you will easily see the truth of it but otherwise of course loot drops would be a great idea and welcomed by players just not so much on the business side I bet. See the harder it is the better since it will with some people it push them to get desperate enough to spend money in hopes of getting better and making their experience easier as well as a way to get better odds in getting the best loot and gear faster. They are a business after all and know how to make money and this clearly has been working and does work and now has become a trend which is to bad. But hey gaming is a business afterall not charity right so this kind of things are to be expected as long as the consumer allows it.