I have played 10 matches and not extracted once. :(
#1
Posté 20 décembre 2014 - 12:28
I've played as a legionnaire, keeper, and archer. The highest level one is level 7. The Keeper only has points in the barrier tree. The archer in the bow and arrow tree. The legionnaire in the tanking tree.
My friends and I stick together and play on the lowest difficulty, but we only reach the last room 50% of the time, and haven't finished it once.
In my last game, my Keeper failed to get a single medal even though we died in the fourth area. :/ (Also, that icy barrier upgrade doesn't seem to do jack.)
NEED PRO TIPS.
#2
Posté 20 décembre 2014 - 12:31
A completely normal experience when starting out - gear will do wonders because you can kill faster.
#3
Posté 20 décembre 2014 - 12:34
That's like being a waiter, serving a family of four their steak and potatoes meals, and getting $2.33 in tip. All in coins!
#4
Posté 20 décembre 2014 - 12:39
The easiest way to beat all 5 waves is to have a keeper in the group. Even with weak gear the barriers are very helpful. The gear is completely random so you may get a really good weapon for a class you dont usually play. When i first started playing i either played keeper (i definately had the most victories playing with keeper), or i played the class i had the best weapon for.
#5
Posté 20 décembre 2014 - 12:48
For one are you trying to 2 man it.. if you are that's your problem.. if not then gear is you problem.. though cant imagine the other 2 players in a full group couldn't carry you in routine.
So simple really.. if you are 2 manning it.. stop and get 4 person group it's designed for a full group to beat unless geared well. Or play more take your lumps like everyone else did starting out and get better gear.
#6
Posté 20 décembre 2014 - 12:48
The more you play the higher your rank will get.
What is rank and why is it good that it's high?
For one are you trying to 2 man it.. if you are that's your problem.. if not then gear is you problem.. though cant imagine the other 2 players in a full group couldn't carry you in routine.
So simple really.. if you are 2 manning it.. stop and get 4 person group it's designed for a full group to beat unless geared well. Or play more take your lumps like everyone else did starting out and get better gear.
Huh? I'm not trying to two man it.
#7
Posté 20 décembre 2014 - 12:54
Really? You do not know what higher level gear means? There is a Item levels on the gear.. the higher it is the better it stats will be. If you new im sure you build are not the best and your gear is not the best such as mission things like belts, rings etc.
I'm getting the sense of being trolled.
#8
Posté 20 décembre 2014 - 12:56
Help me not suck pls.
I've played as a legionnaire, keeper, and archer. The highest level one is level 7. The Keeper only has points in the barrier tree. The archer in the bow and arrow tree. The legionnaire in the tanking tree.
My friends and I stick together and play on the lowest difficulty, but we only reach the last room 50% of the time, and haven't finished it once.
In my last game, my Keeper failed to get a single medal even though we died in the fourth area. :/ (Also, that icy barrier upgrade doesn't seem to do jack.)
NEED PRO TIPS.
The first problem: your low level. Characters get naturally more potent at higher levels. Keep running Routine until around level 10 with a character, and then join some Threatening games for better xp. Don't focus too much on completing 5/5, it honestly don't matter that much in the scheme of things.
The second problem: You have bad weapons: There are specific characters [support roles] that are somewhat decent even with no gear. Keeper and Legionnaire are both particularly good even without good weapons and armour. They're definitely the two classes I stuck to when I first started.
Ignore the scoring system, it is largely irrelevant as most of the xp and gold is shared between the team. Keeper isn't a high-damage class, so don't be surprised if you get low kills or even none when starting out with her.
For the Keeper I find going to the barrier tree to unlock Frost step [an upgrade to fade step, takes 2 points] is good for damage and utility. From there, put one point into upgrading chain lightning [lightning tree,] and then work towards static cage [barrier tree] and upgrading your barrier - especially slowing down the degradation rate of barrier and increasing its potency by 50%, which is at the bottom of the barrier tree.
For the Legionnaire, the main priority is to get Walking fortress and upgrade it. Past that, I personally like to have a fully upgraded payback strike [which I grab early] for some damage and CC. The rest is up to you, I'd personally suggest picking up War cry [it's close to Walking fortress on the tree] and Counterstrike [which is at the bottom of the other skill tree.]
As for actually dealing with mobs - always group together so Keeper can cast barrier on you. Focus on the dangerous targets first - Stalkers [the ones that go invisible], Archers and Fear/Despair Demons. You can largely ignore the trash mobs [warriors] until last, but obviously avoid their hits where possible.
#9
Posté 20 décembre 2014 - 01:14
PRO-TIP: learn abilities, watch their cool downs, learn maps and enemy behavior, observe others
#10
Posté 20 décembre 2014 - 01:50
For reals?
That's terrible advice.
stick to routine till you can actually clear it and get some gear upgrades.
threatening will just dishearten you even more if you try to jump into it too early.
#11
Posté 20 décembre 2014 - 01:57
Zane just told the op to join threatening at lvl 10 with starter gear?
For reals?
That's terrible advice.
stick to routine till you can actually clear it and get some gear upgrades.
threatening will just dishearten you even more if you try to jump into it too early.
Legionnaire / Keeper aren't DPS classes, so it honestly doesn't matter what gear they're using - and by level 10 Keeper can have a strong barrier, Legionnaire can have WF. Both of those skills are sufficient to carry you regardless of gear, since it's only threatening. Most users in threatening are over-geared, so it's pretty rare that it would actually matter.
#12
Posté 20 décembre 2014 - 03:12
There are some key areas and enemies, it is easy to move along well and cohesive in the early waves and then fall into a trap of just marching forward, The wave before wave 5 can be very dangerous due to the last group or two of enemie arhcers and demon projectile tossers.
Slow down as you move towards that wave. Don't be afraid to fall back. It is also a help to make sure a tank player starts aggro.
For me the Legionaire sucked early because it is not as easy as peolple make it to keep guard up.
Your keeper sounds fine, you probably need a better staff. Abilites I like on my keeper. all of the barrier ones, chain lighting and there is one with a big pounding fist (can't recall the name)
Archer, just stay back and avoid aggro if you can.
In the early going be anal about getting gold, every pot, every chest, you need to get some good items early on if you can.
If you find you have a decent tank in your group don't be afraid to cast barrier on yourself or yourself and an archer next to you.
As in me3 mp resist the temptation to rush in to rez a companion, make sure it is reasonably safe to do so.
Wave 5 simply takes luck of the draw and some expereince, the demons will kick your ass repeatedly in the early going.
#13
Posté 20 décembre 2014 - 03:22
Being dead was pretty much the way of things for a long time,
then I started being in parties that made it because all four party members were pulling their weight.
My suggestion is to stick with it and polish your builds.
#14
Posté 20 décembre 2014 - 03:41
Maria there are so many factors to consider as to why/what you need to improve that you'll need more specific questions. I'll give you some quick and dirty general tips though.
- Stay together - Might seem like a no-brainer but running off to unlock a door while your team is aggro with someone else can end in disaster.
- Corner pull large spawn rooms to keep them clustered and manageable - You can either have a ranged class attack then break line of sight or have a Warrior run in and then run around a corner.
- Recognize that ROGUE enemy units are the most dangerous on the field. ARCHERS especially. Don't dog pile the big beefy Brute/Pride Demon/etc wih 5-6 archers in the back line.
- Remember to slot potions. The health potion is obvious but a well timed CC potion like bees or confusion can be a game saver.
- Understand the role of your class - Might seem elementary but if you're backline DPS with little to no survivabilty skills, try not to be the one initiating aggro on everything under the sun. Just because something is targetable from range DOES NOT mean you have to shoot at them immediately.
- Enemies aggro prioritize Mage>Rogue>Warrior so let the Warrior make it into melee range before you start your attack rotations if you're a Mage.
- On rezing - don't just drop everything and try and rez a teammate when it's not safe. All you'll do is just get yourself killed and now theres 2 down instead of 1. If the enemies are focusing on you because you're buddy died then try to pull them AWAY from the downed teammate using line of sight, geography, and elevation so either you or another teammate can revive the downed player.
- Use Barrier - Consider it part of your attack rotation. If it's off of cooldown it needs to be going on someone. Ideally the frontline if everything is going smooth, backline/self for emergencies.
Hopefully some of that helps. Again though specific questions are easier to answer. Good luck! The learning curve isn't that bad and you'll be on Threatening in no time.
- Pantalaimon aime ceci
#15
Posté 20 décembre 2014 - 03:47
There's one main way you and your friends should play the game providing you're not doing this already, have your tank pull agro first and make sure he actually has the enemies running towards him first, the legionnaire and templar can both pull an entire pack towards them by using the single target shout at a single enemy, the legionnaire secures the agro nearby with his AoE shout whilst the templar plays the choke point game by setting up their line in the sand skill so the range dps can have free hits without them getting past.
if you have DPS just wildly attacking mobs then yeah you're going to have a bad time especially so early into your MP experience, which is also one reason I tend to play with a full pug team as little as possible as there's far too many brain dead people on multiplayer.
#16
Posté 20 décembre 2014 - 06:37
If you happen to be on a PS and have a free spot in your team, I'm happy to group with you and give you guys some tips. PM me if interested
and I will pass on my details
#17
Posté 20 décembre 2014 - 07:05
If you're pulling demons constantly, it's going to make finishing it very hard, especially if you just started playing the MP. That Demon Commander is just OP, no way around it, he just is. I wish they do the ME thing with enemies where you couldn't pull the same faction twice in a row if it's set to random, that would save a lot of heartache right there. Being able to set the enemy would squash it completely but I would never choose demons, I ain't gonna lie, lol.
#18
Posté 20 décembre 2014 - 07:17
That Demon Commander is just OP, no way around it, he just is.
*sigh*
And
*insert facepalm meme*
No, he's not.
- Saboteur-6 aime ceci
#19
Posté 20 décembre 2014 - 07:28
#20
Posté 20 décembre 2014 - 08:18
- Maria Caliban et Storm_Changer aiment ceci
#21
Posté 20 décembre 2014 - 10:54
NEED PRO TIPS.
Play Keeper:
- Tell group to stack up and barrier them before every pull
- Go straight down Protection tree and get Static Cage. Great Crowd Control.
- Get Guardian Spirit and Knight Protector in that tree next.
- Get evolutions to Barrier and Static Cage
- Your character by Level 10
- Your character by Level 16 - reducing cooldowns on Barrier and Static Cage via passives
Use these after or along the way, I made this specifically easy for new gameplay because I think mastering basic mechanics before introducing new ones makes for a better player.
Options:
- 1 point into Fade Cloak to get out of enemy CC's or avoid damage can be a huge help. Get whenever you feel you need it(if ever).
- 1 point into Chain Lightning especially combined with Static Cage for some pretty sparks
- 2 Points into Veiled Strike if you want some extra CC and combine with Static Cage for Sleep, although seems to remove Weaken status so your call
- 2 Points into Disruption Field to practically stop arrows and enemies in their tracks. Just be careful of arrows when it drops. Big mana drain.
There are other options such as Mana Burn, etc you can try out and fit to your liking, but the Core build by Level 16 I highly suggest sticking to until you get more experienced. Remember, your role is to barrier and crowd control until your party is breezing through content then you can mess around with other things.
- Maria Caliban aime ceci
#22
Posté 20 décembre 2014 - 11:50
Well. I just spent half an hour on a detailed response and it just vanished.
You need a carry. There. 10 second response with same effect.
Four new players with four gearless, skilless characters... never mind WHICH charcters, lol
#23
Posté 20 décembre 2014 - 11:55
*sigh*
And
*insert facepalm meme*
No, he's not.
He definitely is OP from a design standpoint. He's supposed to be.
He's not broken however, and he's not invincible.
Some games I dodge him every time. Some teams focus him down in seconds.
Some teams die instantly. Nature of the beast. Perfectly OP.
#24
Posté 20 décembre 2014 - 11:56
I guess that means templar is MEGAOP
And I'm really not sure what you mean or what evidence you have that dc is "supposed to be" op from a "design standpoint"
Sounds like you're making things up.
Especially considering you admit some teams down him in seconds and that he's 100% dodgeable.
#25
Posté 21 décembre 2014 - 12:03
Red tempar is more difficult than demon commander.
I guess that means templar is MEGAOP
And I'm really not sure what you mean or what evidence you have that dc is "supposed to be" op from a "design standpoint"
Sounds like you're making things up.
Especially considering you admit some teams down him in seconds and that he's 100% dodgeable.
Are you daft?
Demon Commander is OP from a design standpoint.
His attack instantly kills players.
The attack can be dodged, however.
The attack can not always be dodged. Sometimes, you will die and there's nothing you can do except wait for revive.
Sometimes skill animations prevent dodge. Sometimes dodge fires slowly due to latency issues.
Sometimes people aren't high enough level to HAVE a dodge.
So what is your definition of OP?





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