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Still.. Patiently waiting for PC controls improvements


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#76
In Exile

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Except using the mouse cursor on the edge of the screen is (in my opinion) far more comfortable than using WASD (or whatever the default keys are).

 

I agree with you entirely. WASD is subpar. It's just better, IMO, that having to actually move the cursor thing with a controller.



#77
Ryzaki

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Yeah the controls are fine...

 

Then I tried to play a DWR.

 

>_>

 

Ugh.

 

You know if I didn't have to go into tac cam for auto attack this might be bearable. As it is. WTF.



#78
In Exile

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Yeah the controls are fine...

 

Then I tried to play a DWR.

 

>_>

 

Ugh.

 

You know if I didn't have to go into tac cam for auto attack this might be bearable. As it is. WTF.

 

The DW rogue in DA:I is like the DW rogue in DA:O. You just have to baby sit it like crazy. Except this time you're doing it in real time.



#79
Guest_Puddi III_*

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"How I learned to stop worrying and love the controller" is my story on how to cope with this terrible tragedy.

First Knight Enchanter and now DW rogue, horrid with a keyboard, but perfectly fine with a controller. It's so sad.

(can't use tac cam though, because then they once again become a shuffling monstrosity that is the envy of undead everywhere)
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#80
Remmirath

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What do you mean panning the camera with the keyboard? I manipulate the angle using the mouse. WS just moves it up or down. It's the equivalent in DAO of using your cursor at the edge of the screen.


As opposed to with the mouse a the edges of the screen, yes. Panning may not have technically been the correct term, although I tend to think of it as WASD (or the mouse at the edge of the screen) moving the camera back and forward and right and left, whereas the right mouse button manipulates the angle, which I think of as up and down.

The tactical camera is zoomed in close enough that if I leave it at the default angle, I still have to move it back and forth using WASD to follow the entire fight, and if I angle it down to more of the action camera angle it only compounds the problem because then everything moves out of the camera's view that much faster.

I'd rather not have to move the camera around at all in the course of a fight, unless the fight actually moves to another location. Either a fixed high view or a camera like the action view will accomplish that, assuming that I can issue commands the same way with either (which is, of course, not the case in DA:I). I don't actually have much of a preference between the two views, although the higher view does give a more complete impression of the field -- I just don't want to have to be fighting the camera, which in tactical mode, I have to. I'll admit that I often seem to have issues with the cameras in games; NWN2's was actually even worse, for instance. I never had any problem with the camera in either DA:O or DA II, though.

#81
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As opposed to with the mouse a the edges of the screen, yes. Panning may not have technically been the correct term, although I tend to think of it as WASD (or the mouse at the edge of the screen) moving the camera back and forward and right and left, whereas the right mouse button manipulates the angle, which I think of as up and down.

The tactical camera is zoomed in close enough that if I leave it at the default angle, I still have to move it back and forth using WASD to follow the entire fight, and if I angle it down to more of the action camera angle it only compounds the problem because then everything moves out of the camera's view that much faster.

I'd rather not have to move the camera around at all in the course of a fight, unless the fight actually moves to another location. Either a fixed high view or a camera like the action view will accomplish that, assuming that I can issue commands the same way with either (which is, of course, not the case in DA:I). I don't actually have much of a preference between the two views, although the higher view does give a more complete impression of the field -- I just don't want to have to be fighting the camera, which in tactical mode, I have to. I'll admit that I often seem to have issues with the cameras in games; NWN2's was actually even worse, for instance. I never had any problem with the camera in either DA:O or DA II, though.


I understand your problem now. I always pan the camera when I fight to change the angles. I would probably go insane with a fixed angle. It's my biggest pet peeve replaying BG1 and BG2 now.

I play very dynamically - pause, switch camera, use abilities, change angle, quickly unpause to see the abilities launch, pause, change angle, trigger ability - it's very dependent on quick reflexive moves. I don't really think as much as do it on instinct.