I'm not sure Arcane Warrior is OP or if all other classes are meh...
#1
Posté 20 décembre 2014 - 02:53
I played enough matches to get to level 10 last night. Maybe 11. Don't recall exactly. What I do recall is consistently getting top kills and kill streaks every... single... match. Other players might as well have been AI put in the game with the sole purpose of reviving me if I died.
I refuse to believe that I'm *that* good of a player.
While I'm not saying AW needs to be nerfed I will say that the poor souls put in my matches couldn't POSSIBLY of had a good time. In fact in every match there was one poor soul who only got one medal: operation completion. That means I killed SO MANY MOBS that he didn't even rate a 10 weapon kill medal.
I'm sorry but that's pretty ridiculous.
Now I know there will be try-hards that will take this thread as a personal afront on their precious AW and truth be told I can even understand, to a degree. All I'm saying is I PERSONALLY am never going to touch AW once I get him to 20 barring any weekend events that would require his participation. I've never had people drop from party that fast once a match was over. I genuinely feel bad about it and that says something.
#2
Posté 20 décembre 2014 - 03:01
#3
Posté 20 décembre 2014 - 03:08
AW is more solo-capable but is NOT OP when used in a skilled group. Actually in a well-coordinated group, the AW is probably better built as a super combo machine than a lone-wolf style warrior. It's just that many classes are quite weak when left alone/going too fast ahead.
You can easily score higher than AW with the right class and build as well. Archer/hunter are probably the best lv 1 classes. Templar is very capable of socring more than rest of the group combined on threatening. Well-played assassin/alchemist can do the same. High-crit elementalist is the ultimate damage dealer on perilous. They just need a little bit more team support. AW is the best solo class but not the best class.
- Tielis et Storm_Changer aiment ceci
#4
Posté 20 décembre 2014 - 03:21
AW excels at solo play in the traditional build style, but he's not a great team player. This means he's often good in PUGS where you want to carry, but he tends to be poorer in a team environment.
I don't think he's OP, I just don't think he's the mage that should have pull of the abyss - which is closely linked to so much of his potency [fade cloak > waddle into group of enemies > start slashing them > AW wins.]
As Occurus said, he has all of the skills to be built as a combo machine, it's just not played that way.
I've tried him in perilous, as far as my experience he didn't face roll nearly as much. But he, like Legionnaire, can often be left safely to solo a group of enemies due purely to their endurance.
#5
Posté 20 décembre 2014 - 03:48
AW excels at solo play in the traditional build style, but he's not a great team player. This means he's often good in PUGS where you want to carry, but he tends to be poorer in a team environment.
I don't think he's OP, I just don't think he's the mage that should have pull of the abyss - which is closely linked to so much of his potency [fade cloak > waddle into group of enemies > start slashing them > AW wins.]
As Occurus said, he has all of the skills to be built as a combo machine, it's just not played that way.
I've tried him in perilous, as far as my experience he didn't face roll nearly as much. But he, like Legionnaire, can often be left safely to solo a group of enemies due purely to their endurance.
Calling BS on this one, PotA is great for combo'ing. Really don't like ppl that cry nerfs on these types of games, I've said it before, its like someone is forcing them to play as/with AWs.
AW probs top class if not the class to play as but crying nerfs is not the way to address it
#6
Posté 20 décembre 2014 - 03:52
Calling BS on this one, PotA is great for combo'ing. Really don't like ppl that cry nerfs on these types of games, I've said it before, its like someone is forcing them to play as/with AWs.
AW probs top class if not the class to play as but crying nerfs is not the way to address it
PotA is the one skill AW has that he has no right to. Disruption field would fit him much better, and PotA would fit Keeper much better in terms of play style. It's the skill that makes the AW very easy to use. On Keeper it would fit more, as you highlight it's great for combo'ing. A Keepers role is to support, so it fits her play-style much more than AW, who doesn't frequently use the skill for its perceived purpose.
Again, I don't think he's OP, I just don't think that skill in particular makes sense on him from both a balancing and play-style perspective.
- Tielis aime ceci
#7
Posté 20 décembre 2014 - 03:52
#8
Posté 20 décembre 2014 - 03:55
hm, I got a Arcane Warrior at level ten and personally, I don't see what makes em so great. Maybe I'm playing the wrong skills or playing em wrong, but I'm not liking Arcane Warrior at all. When I play, I don't be getting high kills and I be dying a lot.
Reaver is my main and ive prestige like 4-5 times so maybe Im set in my ways of playing a reaver.
#9
Posté 20 décembre 2014 - 04:38
PotA is the one skill AW has that he has no right to. Disruption field would fit him much better, and PotA would fit Keeper much better in terms of play style. It's the skill that makes the AW very easy to use. On Keeper it would fit more, as you highlight it's great for combo'ing. A Keepers role is to support, so it fits her play-style much more than AW, who doesn't frequently use the skill for its perceived purpose.
Again, I don't think he's OP, I just don't think that skill in particular makes sense on him from both a balancing and play-style perspective.
Lore-wise it fits him but if the class name was Knight-Enchanter then not so much. Gameplay makes sense but then you'd have to rebalance the whole AW tree cause the passives syngerize so well with PotA then on Keeper side of things you have LCage and PotA(how does PotA fit in "Protection" tree?) doing the exact same thing cept that PotA does no dmg and LCage does so who'd want to choose PotA over LCage? Again you'd have to rebalance the tree's so that the passives can syngerize with the skills
#10
Posté 20 décembre 2014 - 04:42
Lore-wise it fits him but if the class name was Knight-Enchanter then not so much. Gameplay makes sense but then you'd have to rebalance the whole AW tree cause the passives syngerize so well with PotA then on Keeper side of things you have LCage and PotA(how does PotA fit in "Protection" tree?) doing the exact same thing cept that PotA does no dmg and LCage does so who'd want to choose PotA over LCage? Again you'd have to rebalance the tree's so that the passives can syngerize with the skills
True. There's passives on both that would need to be adjusted, it's not as simple as just swapping the skills. But changing these passives would open AW up to a more team-oriented play-style possibly, which I'm personally all for, although I know some users aren't.
Pota groups enemies up better than Lcage in my experience, I'd actually take both on my keeper if I had the choice. As Pota doesn't do any damage, its the same type of skill as disruption field [no damage support] so it loosely fits protection. Although it would probably be better if the entire tree was simply renamed to "support" if they added Pota to it and played around with the passives.
#11
Posté 20 décembre 2014 - 05:13
True. There's passives on both that would need to be adjusted, it's not as simple as just swapping the skills. But changing these passives would open AW up to a more team-oriented play-style possibly, which I'm personally all for, although I know some users aren't.
Pota groups enemies up better than Lcage in my experience, I'd actually take both on my keeper if I had the choice. As Pota doesn't do any damage, its the same type of skill as disruption field [no damage support] so it loosely fits protection. Although it would probably be better if the entire tree was simply renamed to "support" if they added Pota to it and played around with the passives.
PotA does group enemies better but you have better kill all if not most of them by the time PotA is up cause usually the group explodes outward scattering live enemies about and if they are ranged then more than not it = wipe. I have never seen the outward explosion of enemies happen with LCage and it makes them paralyzed were as PotA you'd still have enemies firing and attacking
#12
Posté 20 décembre 2014 - 10:05
No Man Should Have This Power.
- Storm_Changer aime ceci
#13
Posté 20 décembre 2014 - 10:48
Well I know one thing the arcane warrior can't do - he can't bash down walls. Buff pls.
- Kriztofer aime ceci
#14
Posté 20 décembre 2014 - 11:31
Here's a Balance Pro Tip:
If, at any point, you think "Man, this one thing is crazy! I donno if it needs to be brought down or everything else needs to be brought up," the answer is almost always that it needs to be brought down.
- Hanik Arran aime ceci





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