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DA4 Tevinter? Creating you're own villain (not hero) for a change of perspective


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#26
Xhaiden

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BW will never make it though. DA only pretends to be dark fantasy and DAI is even further from it than the previous installments. But we might get a romancable darkspawn in DA4, that I wouldn't be surprised of.

 

CD Projekt? >.>



#27
MadDemiurg

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CD Projekt? >.>

Yeah, looking forward to TW3. I was a big fan of the book series, long before the first game came out. One of the better examples of actual dark fantasy imo. Also Geralt is a badass  :)

 

There are some elements of the BW games I like though, otherwise I wouldn't be playing them. Like being party based. But I've always hoped they would do a meaningful influence system with actual conflicts in the party and choices due to not being possible to stay on everyone's good side. Never happened though.



#28
SwobyJ

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I want a DAI expansion to be the (OPTIONAL) downfall and disgrace of the Inquisitor. Not before anyone protests, I want to clarify that the downfall will be just one part of many story parts to occur. The downfall may even be necessary in order to stop something really bad. Or whatever.

 

This may thematically lead into a DA4 with a new protagonist that starts from the 'bottom' and climbs his way to the top this time, instead of 'divine providence'. This can occur in a Tevinter that must withstand drastic changes and a Qunari invasion, and more.

 

Dat Skyhold:

(You may or may not like the music or singing, but the lyrics are good at describing my feelings on what I want to happen.)

 

 

 

IMO Bioware really really needs to stop felicitating the player with how 'good' we are. That can be a path to things, but jeez, even Hawke had the narrative fawning over him. We're part of a world, not the center of it. I see hints of greatness in more recent games, but the narrative still seems blind.

 

Do they remember how much people loved Dark Side in KOTOR and SWTOR??

 

 

EDIT: I'm not even saying 'you have to be evil', but instead that a story where one can optionally try to be good (and achieve it to an extent) in a setting that constantly tempts you to be bad... THAT can be interesting. Often more than a story where one can optionally try to be bad in a setting that constantly urges you to be good (most of BW's games lately, even DA2 to a lesser extent).



#29
SwobyJ

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In short , it wouldn't make any sense if you were to play the " bad guy " . I mean ,that would be like asking to play as the Reapers in Mass Effect game. I get where you're coming from, but Bioware is all about being the good guy and saving the world. Sure, you can be an ass to those around you, but the end goal is the same.

 

If 'the world' = 'a flawed but nonetheless possibly redeemable region', then Tevinter is the best for that.

 

You'd be saving the evil empire... that has many innocents and positive potentials in it.



#30
SwobyJ

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As an official sequel? Not going to happen; the market for playing the protagonist, the world-saver, the guy who must always come out on top in the end, is vastly, vastly greater than those who want to play a legitimate ******.

 

As a spin-off, whether it's a dlc or a game, it might be possible, but be fully prepared to see your character get killed, imprisoned, banished, mutilated, and/or mind-lobotimized in the end.

 

That's why I want a DAI expansion with this SOOOO bad.

 

Players who don't want it can stay delusional about their canon by just playing DAI, and maybe there can be a Keep function that can basically ignore the expansion events and just have the next game handwave the Inquisition as a general thing that rose and fell apart.
 



#31
KainD

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I just want to be able to RP a sociopath, and for all the actions and decisions the player makes to not conflict with this personality if the player chooses to go this route.
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#32
LupoCarlos

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You people don't understand. Thedas is like our world. There is not good and evil (aside from the one with the darspawn, black city, ancient magisters, deal), there are no heroes and villains. 

 

Sure, some call the Inquisitor a hero but that doesn't change the fact that he/she is just a guy doing what he/she thinks is best. 

The only kind of villain that Thedas has is the pure evil that runs on some things (as is the taint (archdemon and Corypheus) or some external weird magical influence as is the red lyrium on Knight Commander Meredith on DA2). There is a reason that Loghain is seen for some as a traitor, and others just as a dude doing what he thinks is the best thing for his country.

 

So, if you want to be a villain you already are one (for some). If you want to be a hero you already are one (for others).

 

At EGX, this year, BioWare said the Dragon Age premise, one of those are:

 

Peple are Flawed: It's not as simple as "good" and "evil"; people do the wrong things for the right reasons and vise versa.

 

For me, the Inquisitor is a villain for the true cosmic order. He wants to put order in the chaos. Chaos is the way that our very reality is made; trying to restore order to chaos is a very human-like reality notion.

 

Or maybe you just want to be a demon and just kill people. (And even demons are not the bad things they seem to be).


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#33
Ascendra

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Reminds me a bit of SWTOR Sith side if you wanted to be evil.
Still, I would support something like that, play this game, if only as a breath of fresh air from all this heroic power-fantasy. And Bioware is great at story-telling, I'm sure they could pull it off if they really set their mind to it.
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#34
The_Shade

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Well, playing as an ******* and playing as a legitimately evil villain are different things. I mean, you could play Shepard as a complete ******* for example. >.>

 

Ah in which case, my apologies for the misinterpretation



#35
b10d1v

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Well, we have folks watch a movie then act out violently on occasion and there are other examples of triggered behavior from games as well.  Humans can have difficult behaviors and its probably best not to reinforce some dormant socially unacceptable trait, after all these games reach millions.

I'd rather keep people looking to the best interest of others than the alternative.



#36
Pewps

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I want to be pro-slavery



#37
Ziggy

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There's not much evidence that games cause violence, but they can absolutely reinforces attitudes that find violence acceptable as well racism/sexism/homophobia etc. I think it would be irresponsible to make a game allowing players to express these attitudes without consequence (or, worse, reward them for it like GTA) but if it was done in such a way as to show the impact such behaviours can have and why it's not ok, that could be very interesting.


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#38
Sunlight Heart

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Honestly, an "evil" protagonist would work perfectly. No one would even object . Heck, according to gamers The Last of Us had some of the best characters the generation; Joel and Tess were abhorrent people, and Ellie is a little ****.

But they were people and that's why they were received so well.

Having a villain protagonist and a hero antagonist would literally play about the same.

#39
Vox Draco

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Okay ... proving just how old I am: I even found it hard to kill the horribly looking civilians in the first Jedi Knight Game to become evil Kyle Katarn. And every time I have to make an "evil" decision I find that hard to pull off.

 

And as already said by others I am not alone with this. I also would prefer if Bioware doesn't make such "experiments" and rather puts some time and effort into giving us a proper villain next game. Cory is a step into the right direction after lame Archdemon/pointless Loghain/No "main" villain at all until chap 3.

 

Personally, for a DA4 set in the North (Tevinter/Anderfels) I would love going back to the Wardens with our main chars. And a comeback of the origin-stories? Why not giving here the option to have a char with a bit of an...evil...background, forced to join the Wardens as redemption? The game would still play out mostly the same, but with the scenario in my mind you would often get more ... drastic approaches to some problems, and chars with such a background might have an easier time choosing them.

 

But most important is a good villain, with a personal reason to destroy/hate/stop the hero and vice versa. Someone that is ever-present over the course of the game, we can interact with and tell him what a ****** he is, and vice versa. Someone that gives us legitimate reasons to hate him. That makes us clap at the screen and grin like imbeciles when we defeated him. I think that is hard enough.

 

I don't want to be evil, but I finally want to crush someone really evil...



#40
Shreav

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I don't mind having the ability of being arrogant, merciless, cruel and chaotic but everything I do has to be in line with doing something good.  And if I do something incredibly evil, I need to have a way of justifying it even if it's rotten and everyone around me has to begrudgingly accept it as a sacrificial ends to a means.

 

If I were to explain that in terms of a character then I would point you in the direction of Loghain.  Or if some of you might recall, Ammon Jerro.  :D



#41
Chiramu

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OP, do you honestly see Bioware doing something like this?



#42
Guest_Juromaro_*

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Bioware making the Villain the main PC would only work if they intend on killing the story that is DA, but I guess that could depend on the type of villain you are wanting to be.

 

 

Corypheus type= World Killer, would have to be at the very end of the story that Bioware want's to tell.

 

Loghain type= That would work as he only wants what is best for his country and himself.

 

T.I.M(ME3) type= Would be the Ideal villain PC, acting in what he thought was the best for his kind but ends up being manipulated into his own death. But again for that type of villain to work Bioware would have to be at the end of the DA story.


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#43
Aurok

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I'm going to assume that the people saying 'Play as an evil character? That's unpossible!' are new to Bioware games and gaming in general.

If they set it in/around Tevinter of all places and *still* railroad you into being a whiter than snow heroic figure it would suck and be a complete waste of the setting.
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#44
The_Shade

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OP, do you honestly see Bioware doing something like this?

 

Honestly, not really lol. I'm just interested to see what other people's opinions are on the concept. It's something I'd like to see tried in the Dragon Age Universe 

as perhaps DLC or an expansion if not a full game but I recognise it's quite unlikely given Bioware's history. 



#45
The_Shade

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I'm going to assume that the people saying 'Play as an evil character? That's unpossible!' are new to Bioware games and gaming in general.

 

 

On the contrary, I've been a massive fan of Bioware for quite a while now. It's the very fact that in majority of Bioware games I've played I have always been considered the hero each and every time. I'm just interested in a change of perspective this time round. Perhaps it won't work but it would still be at least a fresh perspective especially for Bioware (albeit, an unlikely one). 



#46
Meredydd

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I wouldn't want to be a *the* villain of the game, but I would like the option to be more ruthless. Recent Bioware games have kinda forced you to be the good guy without any say in the matter. Sure, you can be an assquisitor if you want but you still have to keep your approval up so your companions don't leave you. Having an evil/chaotic companion who approves if you do bad things would also be an interesting addition. 

 

I like your idea of DA4 taking place in Tevinter. I also want to visit Par Vollen. Maybe a part of the plot could be dealing with the Qunari vs Tevinter issue.



#47
KainD

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There's not much evidence that games cause violence, but they can absolutely reinforces attitudes that find violence acceptable as well racism/sexism/homophobia etc. I think it would be irresponsible to make a game allowing players to express these attitudes without consequence (or, worse, reward them for it like GTA) but if it was done in such a way as to show the impact such behaviours can have and why it's not ok, that could be very interesting.

 

Leave the preaching for Dora the explorer. This is a mature game with a mature audience. The purpose of the game is entertainment, not teaching kids about right and wrong. 



#48
Ascendra

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OP, do you honestly see Bioware doing something like this?

 

To be fair they did pull if off with SWTOR. I dislike swtor because mmo and i feel it robbed us of kotor3, but nonetheless the Dark side stories were what made me hooked on that game. They were done really well, you can be good but the stories still have this really dark undertone, or you can be bad and thus are the biggest nastiest mofo in the Galaxy. It can be done. Personally I'm not a fan of stupid-evil characters like Revan Dark side path in Kotor where you basically kill everyone for the lulz, but if evil can be done right I'm all for it.



#49
nightscrawl

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So how exactly would you "win" this particular game, by taking over/destroying Thedas? What would be your antagonist, the forces of good arrayed against you? Does that mean they win in the end and your character is killed? Is the final boss battle a shoe-in for the "good" guys?

 

It would basically require two games to fix the world: the first in which you are the villain and do your thing, and the second in which you play a new hero that fixes your previous character's mess.

 

This just seems like "let's be different for the sake of being different."



#50
Dubya75

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Nah, I don't think so. After the waste of time and money that was Darkspawn Chronicles, I hope Bioware realizes this is a bad idea. There is a reason why we always play the hero/protagonist in video games.