I think that EA has learned to quiet down by the sales figures that Bioware has beaten them about the head and shoulders with.
Am I the only one who doesn't care for the next Mass Effect?
#226
Posté 07 janvier 2015 - 04:17
#227
Guest_EntropicAngel_*
Posté 07 janvier 2015 - 04:22
Guest_EntropicAngel_*
I want to point out that ME3 got delayed for several months.
We'll never know, but I personally don't believe EA is breathing down their necks like everyone seems to think.
#228
Posté 07 janvier 2015 - 04:40
I also notice a marked decrease in Blue/Red response opportunities in 3, which is weird.
- Shechinah aime ceci
#229
Posté 07 janvier 2015 - 04:45
It's always worth noting that there was a stated desire on the team's part to "make Shepard a more defined character" and to "really have a chance to flesh out who Shepard is" and that had been said for a long time as ME3 was developed. Many fans took it to mean things it ultimately did not mean; apparently the drive was to install odd lengths of autodialogue throughout the experience.
I also notice a marked decrease in Blue/Red response opportunities in 3, which is weird.
Fans took it to mean they'd be the ones to define Shepard.
Reality: Not so much.
- Element Zero, JeffZero et Shechinah aiment ceci
#230
Posté 07 janvier 2015 - 04:51
#231
Posté 07 janvier 2015 - 04:53
They were absolutely given an extension, and EA was perfectly reasonable in expecting them to get a finished product out on time.I want to point out that ME3 got delayed for several months.
We'll never know, but I personally don't believe EA is breathing down their necks like everyone seems to think.
I think they needed that extension, though, because they fell behind while struggling to implement some of EA's requests. I specifically remember them saying the Tuchanka Reaper battle was supposed to be waaaaay different. It was basically ready to roll for PC and XBox, but they couldn't get it working on PS3 and had to scrap all that work. True? I'm not sure, since I wasn't there. I'm sure EA would do the same thing again, though, before they'd lose all those PS3 sales. This is business, after all.
That's just one example. There were all sorts of stories, even well before launch, that individually gave me pause. Of course, I never imagined that it would all add up to such an unpolished final product (IMO). I really enjoy ME3, but it's not what it should've been.
#232
Posté 07 janvier 2015 - 04:53
In other words, I'm filing it in the HL3 Category. Pics or it didn't happen. Videos are nice too.
- Drone223 aime ceci
#233
Guest_EntropicAngel_*
Posté 07 janvier 2015 - 04:55
Guest_EntropicAngel_*
They were absolutely given an extension, and EA was perfectly reasonable in expecting them to get a finished product out on time.
I think they needed that extension, though, because they fell behind while struggling to implement some of EA's requests. I specifically remember them saying the Tuchanka Reaper battle was supposed to be waaaaay different. It was basically ready to roll for PC and XBox, but they couldn't get it working on PS3 and had to scrap all that work. True? I'm not sure, since I wasn't there. I'm sure EA would do the same thing again, though, before they'd lose all those PS3 sales. This is business, after all.
That's just one example. There were all sorts of stories, even well before launch, that individually gave me pause. Of course, I never imagined that it would all add up to such an unpolished final product (IMO). I really enjoy ME3, but it's not what it should've been.
I can definitely accept that they needed the extension, though I didn't follow their statements to that extent (I was here but I didn't keep up-to-date on that stuff).
#234
Posté 07 janvier 2015 - 05:01
Of course, some of the autodialogue was horrible, and much of the worst was straight out of the gates in Vancouver. Shepard and Anderson were both slinging derptastic lines like it was a competition. Priority:Earth was equally derptastic. Whoever wrote that stuff should be embarrassed. A lot of it was just nonsensical.
Sorry to go on a crap-slinging rant. I just finished ME3 again earlier today, so the annoyance is still fresh (again). When you've loved a game for its consistent, mostly believable characters, some of the dialogue in ME3 can be a bit jarring.
- JeffZero aime ceci
#235
Guest_EntropicAngel_*
Posté 07 janvier 2015 - 05:05
Guest_EntropicAngel_*
KotOR started the cinematic trend, and Mass Effect was the "spiritual successor," they say.
#236
Posté 07 janvier 2015 - 05:17
Some of the autodialogue really worked, too, even if it felt weird to be turned into a spectator. They did a heck of a job varying that auto dialogue based upon your previous behavior and choices. That seems like wasted effort, though, when you could just let us use the dialogue wheel. I think this was a bunch of extra work put into the game in order to spare the newcomers the dialogue wheel.
Of course, some of the autodialogue was horrible, and much of the worst was straight out of the gates in Vancouver. Shepard and Anderson were both slinging derptastic lines like it was a competition. Priority:Earth was equally derptastic. Whoever wrote that stuff should be embarrassed. A lot of it was just nonsensical.
Sorry to go on a crap-slinging rant. I just finished ME3 again earlier today, so the annoyance is still fresh (again). When you've loved a game for its consistent, mostly believable characters, some of the dialogue in ME3 can be a bit jarring.
See, this is the sort of thing that makes me a bit spoiled in Dragon Age. Even with some of the autodialogue, I never have any of these moments where I shake my head or feel like Commander Jesus is taking the wheel.
I'm holding to hope that the new Mass Effect makes some major corrections on the way dialogue was put together.
#237
Posté 07 janvier 2015 - 05:22
I'm pretty sure it was to make the game more cinematic.KotOR started the cinematic trend, and Mass Effect was the "spiritual successor," they say.
I believe I recall reading statements saying that very thing, that they were aiming for a more cinematic experience. More cinematic for whom, though?
We'd all been loving the cinematic presentation throughout ME and ME2. Why curtail the dialogue wheel so much in ME3? Even if the conversation options were often illusory choices, it still made the player feel engaged and in control. Taking it away left me feeling like a spectator, at times, rather than a player. It was at its worst early in the game, too, when a lot of players are ready to make snap judgments. Until you first arrive on the Citadel, you have very few conversation options presented to you. That stretch of the game felt like an "intro to roleplaying for the newbs", so to speak.
I feel the excessive auto-dialogue of ME3 was a mistake, whatever the motive behind it. I suspect it won't happen again.
#238
Posté 07 janvier 2015 - 05:26
I definitely agree that the writing for DA has been far more consistent. I say that as a person who was disappointed in DAI, and strongly prefers ME, on the whole. I'm sure there have been goofy moments in the DA saga that I'm forgetting, but I honestly can't think of any that made me cringe or wince at hearing them. ME3 featured a lot of those, especially at the beginning and end of the game.See, this is the sort of thing that makes me a bit spoiled in Dragon Age. Even with some of the autodialogue, I never have any of these moments where I shake my head or feel like Commander Jesus is taking the wheel.
I'm holding to hope that the new Mass Effect makes some major corrections on the way dialogue was put together.
Oh, well. I'm going to shut up. I don't want to keep retreading old gripes. I come here to share in the enthusiasm and positive feelings for the game. As the OP stated, this is a thread about the new game, for which I am very excited.
#239
Guest_EntropicAngel_*
Posté 07 janvier 2015 - 05:26
Guest_EntropicAngel_*
I believe I recall reading statements saying that very thing, that they were aiming for a more cinematic experience. More cinematic for whom, though?
We'd all been loving the cinematic presentation throughout ME and ME2. Why curtail the dialogue wheel so much in ME3? Even if the conversation options were often illusory choices, it still made the player feel engaged and in control. Taking it away left me feeling like a spectator, at times, rather than a player. It was at its worst early in the game, too, when a lot of players are ready to make snap judgments. Until you first arrive on the Citadel, you have very few conversation options presented to you. That stretch of the game felt like an "intro to roleplaying for the newbs", so to speak.
I feel the excessive auto-dialogue of ME3 was a mistake, whatever the motive behind it. I suspect it won't happen again.
Cinematic typically means losing control.
#240
Posté 07 janvier 2015 - 05:29
Cinematic typically means losing control.
I feel like they had the right cinematic balance in ME and ME2, and took too much out of our hands in ME3. I hope I get back some of that illusion of control in the next game.
- Shechinah et KrrKs aiment ceci
#241
Posté 07 janvier 2015 - 05:55
Imo the only role-playing element that was worse in ME3 was the lack of choice when it came to dialogue. Other than that, ME3 improved upon practically everything from ME2.
- pdusen, Shechinah et KrrKs aiment ceci
#242
Posté 07 janvier 2015 - 10:07
- Shechinah et KrrKs aiment ceci
#243
Posté 07 janvier 2015 - 02:28
I disagree.
If you disagree, then elaborate. I think Mass Effect has plenty left to tell. Despite all of its problems, Mass Effect 3 set the stage for a different galaxy. What is the galaxy like with a unified Krogan people? How far has the galaxy been able to advance without the Reapers cutting them off at 50,000 years? What other new alien races are out there and how would the rest of the galaxy react? I want to see where this universe goes.
#244
Posté 07 janvier 2015 - 02:31
I want to point out that ME3 got delayed for several months.
We'll never know, but I personally don't believe EA is breathing down their necks like everyone seems to think.
Maybe at one point that was the case, but it doesn't seem to be that way anymore.
#245
Posté 07 janvier 2015 - 08:50
I don't see what they can do past the Reapers. They can have other enemies to face sure but I can't see them outdoing the Reapers which wiped out almost all organic life every 50k years
Easy answer on this one - don't. Don't try to outdo the Reapers. They've already covered an epic canvas with Shepard's trilogy, so go for smaller this time. More intimate. Given BW's strength in character writing that would probably work to the game's advantage anyway.
IMO.
- Shechinah, Han Shot First et Drone223 aiment ceci
#246
Posté 08 janvier 2015 - 12:43
ME3 featured a lot of those, especially at the beginning and end of the game.
Don't get me started on "The best seats in the house".
Please don't go there.
- Element Zero et Tonymac aiment ceci
#247
Guest_CCVII_*
Posté 08 janvier 2015 - 08:51
Guest_CCVII_*
They should just drop ME and let it rest. Make a new sci-fi or fantasy game. Continuing the series only damages itself.
#248
Posté 08 janvier 2015 - 11:11
They should just drop ME and let it rest. Make a new sci-fi or fantasy game. Continuing the series only damages itself.
Well, then it's great they are not continuing it. They are making a new series or just a standalone story in MEverse.
#249
Posté 08 janvier 2015 - 11:32
The galaxy in ME is very interesting and can easily tell many more stories. Bioware shouldn't try to make the new protagonist better than Shepard but rather make them likable on their own merits the same goes for the new characters as well.
A more believable hero!
#250
Posté 08 janvier 2015 - 09:36
Like many, I did not love ME3's ending and all that, but I would be lying if I said I was not excited (as hell) for a new ME. I personally believe Bioware has grown quite a bit since ME3.
I would prefer standalone titles though. This trilogy stuff, and the whole 'your decisions matter' was nonsense. Easily avoided with standalones.
- Shechinah aime ceci





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