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Am I the only one who doesn't care for the next Mass Effect?


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#101
Rittmeister64

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1.) Alright this is probably the last time we discuss about this.

 

a.) Losing all the Synthetics is part of the choice. If you can't assume your own choices, that's your problem. If you don't want to do this, chose another ending. No one is forcing you to chose Destroy.

 

b.) Yes, each Reaper has a different personality. The Catalyst only directs them. Also, not all synthetics are linked, only the Geth (well only before they get the Reaper Code). Check your facts before you try to tell people they're wrong.

 

c.) The Catalyst does explain the choices.  And don't say you're forced to pick one, you can refuse to use the Crucible if you want.

 

d.) Shepard doesn't get killed. His corporeal form is dissolved and he becomes the new Reaper master consciousness. So yes, it's stil Shepard. The only thing that changed is that he lost his connection to his kind (the Organics). He's a Synthetic now. He would not go crazy. And he could not be destroyed by the ways you said, here's why: The Citadel is not The Shepard (let's call him that). If the Citadel is destroyed, it would do nothing to him. Plus, Shepard could use the Reapers to destroy whatever is about to destroy the Citadel anyway. Sabotage can't even be considered, The Shepard is the most advanced technology who ever existed, sabotaging The Shepard is not possible with the technology that people have. And let's say that it does happen (it really couldn't), yes the Reapers would be ''set loose'', but what would they do? Nothing. That's right, nothing. They don't have anyone controlling them, they don't have someone to direct them. They wouldn't start the Cycles again because they'd have no reason to. It was the Catalyst who used them for the Cycles, the Reapers are only tools.

 

e.) From the victims' perspective they're evil. From their perspective they're not. They're simply doing what they were programmed to do. For the Reapers there's no war, they have no interest in that. There's only the harvest. That's something that's been said quite a lot. If you think the Reapers were the Catalyst's first solution, you're wrong. You would know about that if you read the text I recommended you to read the other day

 

f.) Again, losing all Synthetics is part of the choice. If you can't assume your own choices, that's your problem. If you don't want to do this, chose another ending. No one is forcing you to chose Destroy.

 

1.) probable for the best since you contradict yourself all the time, and I don't have an urge do debunk simple minds.

 

a.) Mac Walters, the writer of the starkid is forcing all intelligent players to pick Destroy, because intelligent players understand that Synthesis and Control are bullshit transhumanist propaganda and a lie. Also it is an abominable and tyrannical act to force all advanced species in the universe to magically become half-machines, and extremely stupid to kill yourself to become an AI.

 

b.) reapers have different personalities - who'd do nothing if not controlled. wow, that's a hell of a personality, more like a thrall actually, so it is another LIE to try and excuse the harvesting, like you would probably excuse murdering your own mother and proclaim "Hey, it wasn't evil."

 

e.) you are justifying murder and genocide. Adolf Hitler probably also thought he wasn't evil from "his perspective". Only insane people can believe that, but then, maybe you are taking some kind of drugs that lead you to such thinking. My guess is: Bathsalts or  SSRI.

 

f.) I chose another ending, it's called MEHEM. It's just sad that Bioware didn't have the guts to fix their ending themselves.



#102
GalacticWolf5

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1.) probable for the best since you contradict yourself all the time, and I don't have an urge do debunk simple minds.

 

a.) Mac Walters, the writer of the starkid is forcing all intelligent players to pick Destroy, because intelligent players understand that Synthesis and Control are bullshit transhumanist propaganda and a lie. Also it is an abominable and tyrannical act to force all advanced species in the universe to magically become half-machines, and extremely stupid to kill yourself to become an AI.

 

b.) reapers have different personalities - who'd do nothing if not controlled. wow, that's a hell of a personality, more like a thrall actually, so it is another LIE to try and excuse the harvesting, like you would probably excuse murdering your own mother and proclaim "Hey, it wasn't evil."

 

e.) you are justifying murder and genocide. Adolf Hitler probably also thought he wasn't evil from "his perspective". Only insane people can believe that, but then, maybe you are taking some kind of drugs that lead you to such thinking. My guess is: Bathsalts or  SSRI.

 

f.) I chose another ending, it's called MEHEM. It's just sad that Bioware didn't have the guts to fix their ending themselves.

 

1.) I can't stop laughing! Just saying, never once I contradicted myself xD

 

a.) Meh.. different opinions.

 

b.) When I said they'd do nothing, I meant they wouldn't do what the Catalyst directed them to do. If they had no one to direct them, they'd do the same as any other individual AI (like the Geth after the get the Reaper Code). I won't even address the mom thing because it makes no sense and I don't even understand why you said that.

 

e.) I'm not justifying murder and genocide. I'm not saying I agree with the Catalyst's solution, I'm just giving both sides' perspective. You have to understand both sides, which clearly you haven't. I can assure you I'm not insane and that I've never even touched or seen drugs.

 

f.) Good for you.



#103
goishen

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Look, if BioWare had wanted to end the game that way...   Trust me, it would've been made that way.  They ended their game, their way.

 

I'm with the poster above.  Good for you that you've been able to scrape together something that makes you feel better. 



#104
Lee T

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Well, here I think you're talking about furthering along the future generations of games to come.  If you think about it, Half Life spawned BioShock, plus a plethora of other FPS games that actually told a story.  Now, whether that story is good or bad, that can be debated.  But they still told a story.  Even BioShock Infinite, and what a pedantic piece of **** that was. 


Bioshock is the spiritual successor of the System Shock series whose first title was published four years before Half Life in 1994. Star wars Dark Forces from 1995 was also big on story which was very refreshing for a FPS In the era between Doom2 and Quake. I bought my first PC to play that game. Thief the Dark Project released the same month as Half Life also was more about telling a story than shooting stuff (it was also busy inventing the stealth genre). both Thief and System Shock were made by Looking Glass studios whose alumni have worked on projects like Bioshock, Deus Ex, Dishonored and even Half Life 2. Those guys have been more influencial imo on actual video games than Valve who has yet to produce another game of that quality (I'm among the few who consider Half Life 2 to not live up to the hype).

Sorry for being pedantic ;-)

#105
goishen

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Bioshock is the spiritual successor of the System Shock series whose first title was published four years before Half Life in 1994. Star wars Dark Forces from 1995 was also big on story which was very refreshing for a FPS In the era between Doom2 and Quake. I bought my first PC to play that game. Thief the Dark Project released the same month as Half Life also was more about telling a story than shooting stuff (it was also busy inventing the stealth genre). both Thief and System Shock were made by Looking Glass studios whose alumni have worked on projects like Bioshock, Deus Ex, Dishonored and even Half Life 2. Those guys have been more influencial imo on actual video games than Valve who has yet to produce another game of that quality (I'm among the few who consider Half Life 2 to not live up to the hype).

Sorry for being pedantic ;-)

 

 

You're not being pedantic.  You're also not entirely correct.

 

While it may be true that System Shock series came out years ahead of Half Life, I had never heard of the game until a couple'a years ago.  Who's grandparents haven't heard of Half Life?  I'm thinking nobody's.  I may have not been one hundred percent correct.  But I don't think you were either.  And I'm thinking that I'm a tad closer to the mark than you are.

 

This isn't even going into the whole "You've got an inventory system in that game and thus it is an RPG, not a FPS."  Although, I do agree with you on HL2.   I didn't think it was that great either.



#106
Lee T

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I won't belittle Half Life's influenve. I just thought it was worth mentionning that many games were already pushing the FPS enveloppe before, probably paving the way.

I must admit it's a pet peeve of mine. I started gaming in that era and all those games heralded for a bright future where First Person could be a fantastic way to tell deeper stories. Instead the genre quickly devolved into it's most basic function, an end rather than a mean.

I partially blame that devolution for some of the things that went wrong (to me) in Mass Effect. They tried to make it a better shooter by pushing more and more shooter mechanics in, while they already made it a better shooter, by pushing more story in it than any shooter had dreamt before.

#107
General TSAR

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It's not only you OP.

 

Mass Effect 3 plus the Super Mac comics left a bad taste in my mouth no matter how much fan service DLC BW released. When it was revealed that Mac was creative director and that one unknown writer from Halo 4 became the head writer, I lost hope.


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#108
Booth

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While it may be true that System Shock series came out years ahead of Half Life, I had never heard of the game until a couple'a years ago.  Who's grandparents haven't heard of Half Life?  I'm thinking nobody's.  I may have not been one hundred percent correct

 

First of all there are THOUSANDS of Grandparents who havent heard of any computer game. Really - the world is full of them ;) - but that probably difers from region to region / country to country.

 

Second - the influence of a game (also movie/book) does not primary depend on the success and knowledge of customers, but on knowledge of other game developers, film makers, book authors (so people who are IN the indusry). LOTs of folks in the game business in the 90s knew it and were astonished by System Shock. I remember that I even bought it twice - first only on floppy disks and later (when I upgraded my PC) also the CD version, which only had the full VGA graphics.

But of course the combat system wasnt really an ego shooter. Thats why Half Life was important, cause it was a pure ego shooter with a deeper story and not only levels, that are different but have no further meaning.

 

All in all it is probably not to define which game had more impact in industry. So it would be the best way to accept that both games (and several others) had a bigger influence :)



#109
Jaron Oberyn

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It's not only you OP.

 

Mass Effect 3 plus the Super Mac comics left a bad taste in my mouth no matter how much fan service DLC BW released. When it was revealed that Mac was creative director and that one unknown writer from Halo 4 became the head writer, I lost hope.

What we should prepare to expect:

Talking Keepers

Protheans aren't extinct, only asleep. Prothean commander awakens and goes on a rampage against all primitives.

EDI going through robotic menopause.

The Jukebox. A machine that turns every organic into a synthetic Oh wait we already got that.

Splosions everywhere

More Pinocchio themes..


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#110
Rasande

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I would be lying if i said i wasn't sceptical...

 

First of all Shepard is an icon, replacing her with a new character is going to be rough. This new protagonist will have to be very well written to be something more than just "not-Shepard" to most fans.

Also they seem to be taking the game in an entierly new direction focusing on exploration. I love exploration based games like Skyrim and Morrowind but i'm pretty unhappy with this.

 

Mass Effect to me is Shepard,coverbased shooting and a strong narrative, It's like you're playing a character on a TV show or movie which was the whole point of the games in the first place.

Coverbased shooting can be tough to mix with big levels since they really need a good level design to be fun and open ended games narrative usually suffers.

 

However, since the mass relays blew up exploration focus would make sense and i'm still really curious with they'll come up with.


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#111
DanishViking

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Yes op you are the only one 



#112
Geralt of Relays

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I’ll be cautiously waiting in the wings to see what Bioware brings to the next Mass Effect. I certainly won’t be pre-ordering it, my faith was severely dampened after the whole ending debacle. Which was in part caused by someone leaking the originally intended one, in turn BW felt the need to do a new one on the quick.

 

Anyways, the endings from ME3 can for the most part be circumvented easily enough, advance the timeline x years and explain via the introduction dialogue briefly on what happened. Some examples:

 

Red ending resulted in only the Geth physical platforms being destroyed, but their ships & software platforms were still intact. (Same for EDI, her body is gone but software still on the Normandy.) If peace was made with the Quarians then they were able to roll out their physical forms again in a relatively short period thanks to the help. If there was no peace then they’ve only recently been able to get physical platforms going again.

 

Blue ending, the reapers fixed everything in record time, when the work was done they all mysteriously upped tools and left through the same relay, and haven’t been seen since.

 

Green ending, the weird green effect wares off after a few years and everyone looks normal again. Maybe everyone in the galaxy gets the same perk within the game mechanics, for example everyone has a regenerating health bar and is immune to toxic attacks, or something like that. Same thing happens with the reapers as the blue ending.

 

Thankfully it’s a big universe out there, which makes the possibilities endless for both us and Bioware. There is still plenty to see in this galaxy of the ME universe, but if they really want a fresh start then the perfect mechanic is there – the Citadel relay! The Council races figure out how to start it up and realise it doesn’t just go to darkspace, there is a Citadel/Alpha relay in another galaxy it can go to, and they discover the reason for the 50,000 year cycles, it’s not because the reapers were hibernating, but were actually busy reaping other galaxies and it took that long for them to get back to the Milky Way to start it again.

 

Possibilities are endless as I’ve said, those ideas above are just what I cooked up with in an afternoon, so hopefully the actual writers will come up with (and be allowed to pursue) similar/better ideas.


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#113
Linkenski

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It will be quantity over quality like Inquisition, Schlerf is a bad writer and he's lead, Bioware Montreal's lead designers seem kinda like fools to me. No I'm not excited, but I do care.

It's just a shame Mass Effect couldn't retain its core team all the way through. Same goes for dragon age. A lot of the reason why 2 and 3 are worse than Origins can be blamed on the shift of creative director from Origins to the other two.

#114
Majin Paul

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I will probably be interested once we know anything but as it is, the longer they wait before revealing stuff, information not just pictures, the less I care at the moment.

#115
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in my opinion Shepards story (and his/her companions) IS Mass effect 

Its not like Dragon Age where its more about world building and never a continuing story

Yep I agree with this. Only ME game I'll be buying is the trilogy remake. I don't want ME4. Hell, I don't want a remake of ME3. I'll just take a remake of ME1 and 2 and I'll be happy, but I doubt they'll sell them separately. ME is dead and over. All they're doing now is milking the franchise. They're going to slap a game together and put the ME title on it and its going to sell like hot cakes. My money will be remaining in my wallet for this one.


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#116
tehturian

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Yep I agree with this. Only ME game I'll be buying is the trilogy remake. I don't want ME4. Hell, I don't want a remake of ME3. I'll just take a remake of ME1 and 2 and I'll be happy, but I doubt they'll sell them separately. ME is dead and over. All they're doing now is milking the franchise. They're going to slap a game together and put the ME title on it and its going to sell like hot cakes. My money will be remaining in my wallet for this one.

We probably won't have had a new Mass Effect in upwards of four years come MEnext's release. I'd hardly call that 'slapping a game together'. 



#117
Vazgen

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Yep I agree with this. Only ME game I'll be buying is the trilogy remake. I don't want ME4. Hell, I don't want a remake of ME3. I'll just take a remake of ME1 and 2 and I'll be happy, but I doubt they'll sell them separately. ME is dead and over. All they're doing now is milking the franchise. They're going to slap a game together and put the ME title on it and its going to sell like hot cakes. My money will be remaining in my wallet for this one.

I think it's a bit premature for deciding on whether you get the game or not but if you're so set on that, well, it's your choice. I just think that you risk missing out on a very good game.



#118
Iakus

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I think it's a bit premature for deciding on whether you get the game or not but if you're so set on that, well, it's your choice. I just think that you risk missing out on a very good game.

Every time I choose not to buy a lottery ticket I miss out on the chance to become a millionaire too.  :D


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#119
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I think it's a bit premature for deciding on whether you get the game or not but if you're so set on that, well, it's your choice. I just think that you risk missing out on a very good game.


It's not to early for me because ME3 killed Shepard and the entire franchise for me. It was a bad game, and I'm not just talking about the ending like most. The entirety was bad. The only games worth my money is ME and ME2. Will not put my trust in this new head writter from Halo or super Mac.
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#120
prosthetic soul

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MEHEM is so pathetic. Come on, people! Why can't you accept a perfectly fine ending? There isn't always a super happy ending for everything, sometimes the hero dies at the end of the story.

 

I can't believe that people are so in denial of the endings they decided to create one. You don't have control over everything and you have to accept it. You can't change a story because you didn't like it or simply didn't understand it.

Wrong.  So very very wrong.   I've posted this before but I'm posting it here again to enlighten people like you. 

Spoiler


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#121
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We probably won't have had a new Mass Effect in upwards of four years come MEnext's release. I'd hardly call that 'slapping a game together'.

And you act as if they have used all that time in actual development. Duke nukem forever was in dev time for 15years and it's a piece of crap. Dev time =/= quality.
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#122
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It's not to early for me because ME3 killed Shepard and the entire franchise for me. It was a bad game, and I'm not just talking about the ending like most. The entirety was bad. The only games worth my money is ME and ME2. Will not put my trust in this new head writter from Halo or super Mac.

 

well thats your opinion though I'm still wondering why you are wasting your time here on the forums because it seems like you are done with the franchise 

 

ME3 was a great game (apart from the Ending) if you ask me sure it wasn't perfect but neither were ME1 and ME2 (sadly people forget that these days)



#123
JeffZero

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I'm a space opera diehard and the genre has never been as plentiful as I would prefer. Even if I loathed ME3 (I don't; I love it) I would still be hyped for NME. Mass Effect has always been about the universe, the adventure, the story, AND the characters, not just the lattermost category. Not for me.

I do have my concerns, but they're squarely aimed at the likely gameplay design choices involved with NME, as DAI has already illustrated. I hope hope hope that the critpath is treated with as much priority as in previous games, its sense of urgency and relevance not sacrificed in favor of "big." And I want meaningful side content that I can feel connected with, not a heap of small stuff to pad out environments.

But I'll happily play it regardless, and I'll hope for great emotional tugging. Thankfully no Bioware game I've played has lacked that.
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#124
Jaron Oberyn

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I'm a space opera diehard and the genre has never been as plentiful as I would prefer. Even if I loathed ME3 (I don't; I love it) I would still be hyped for NME. Mass Effect has always been about the universe, the adventure, the story, AND the characters, not just the lattermost category. Not for me.

I do have my concerns, but they're squarely aimed at the likely gameplay design choices involved with NME, as DAI has already illustrated. I hope hope hope that the critpath is treated with as much priority as in previous games, its sense of urgency and relevance not sacrificed in favor of "big." And I want meaningful side content that I can feel connected with, not a heap of small stuff to pad out environments.

But I'll happily play it regardless, and I'll hope for great emotional tugging. Thankfully no Bioware game I've played has lacked that.

One thing for certain is that the DA team and ME team don't approach their games similarly to one another. So if you're worried about that, I wouldn't be. Everything from dialogue, cinematics, story, companions, relationships, etc. has been vastly different in these franchises. The DA team seems to look at ME titles in their off years and learn from them what worked well and what didn't, whereas the ME team doesn't seem to reciprocate that behavior. They seem to have a preset approach to their games, which isn't necessarily bad, but they could have picked up a few things from the DA games especially when it came to companion relationships. 


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#125
JeffZero

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Thus far that has seemed like a fair observation, and I appreciate the chance to read it again. It is kind of reassuring. That said, though, what little has been said re: NME sounds very reminiscent of DAI from a developmental goals point of view. Big open areas that "invite exploration" and "tell their own stories" was said often with that game, and although DAI is pretty, and generally good, it does some things I dislike greatly, and they all kind of tie into that philosophy in a way; there is far too much side stuff in there for how badly I feel like there needed to be another main mission or two.

I'm hoping NME doesn't repeat that mistake, and you're right in your analysis. Maybe I just need to see more of the game to shake this silly feeling it's shooting for a Skyrimized Mass Effect.
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