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Am I the only one who doesn't care for the next Mass Effect?


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#126
prosthetic soul

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One thing for certain is that the DA team and ME team don't approach their games similarly to one another. So if you're worried about that, I wouldn't be. Everything from dialogue, cinematics, story, companions, relationships, etc. has been vastly different in these franchises. The DA team seems to look at ME titles in their off years and learn from them what worked well and what didn't, whereas the ME team doesn't seem to reciprocate that behavior. They seem to have a preset approach to their games, which isn't necessarily bad, but they could have picked up a few things from the DA games especially when it came to companion relationships. 

Thank God DA:I didn't follow through on ME 3's example.  *shudders* 


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#127
Iakus

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I'm a space opera diehard and the genre has never been as plentiful as I would prefer. Even if I loathed ME3 (I don't; I love it) I would still be hyped for NME. Mass Effect has always been about the universe, the adventure, the story, AND the characters, not just the lattermost category. Not for me.

I do have my concerns, but they're squarely aimed at the likely gameplay design choices involved with NME, as DAI has already illustrated. I hope hope hope that the critpath is treated with as much priority as in previous games, its sense of urgency and relevance not sacrificed in favor of "big." And I want meaningful side content that I can feel connected with, not a heap of small stuff to pad out environments.

But I'll happily play it regardless, and I'll hope for great emotional tugging. Thankfully no Bioware game I've played has lacked that.

I enjoy science fiction as well.  And there really aren't enough sf rpgs out there.  And that's precisely why I'm so worried about MENext.  I want to enjoy it, but after the treatment received by ME3, I don't think I can trust it.  For the the universe and the story have been badly damaged.   

 

Gameplay concerns?  Bah, I'm eagerly anticipating The Mandate, and that's a space opera game that's going to be on the Unity Engine!  

 

What Bioware hopefully learns is that there's emotional tugging, then there's jerking around.


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#128
Element Zero

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Thank God DA:I didn't follow through on ME 3's example.  *shudders*


I'm feeling the same way, but in reverse, after playing DAI. Ugh! I hope they don't spread the game too thinly and drown us in worthless filler, as DAI did. All the "open world" and "exploration" being tossed around concerns me greatly. I'd much prefer a tight, focused narrative, after getting bored into apathy in DAI.

#129
Jaron Oberyn

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Thus far that has seemed like a fair observation, and I appreciate the chance to read it again. It is kind of reassuring. That said, though, what little has been said re: NME sounds very reminiscent of DAI from a developmental goals point of view. Big open areas that "invite exploration" and "tell their own stories" was said often with that game, and although DAI is pretty, and generally good, it does some things I dislike greatly, and they all kind of tie into that philosophy in a way; there is far too much side stuff in there for how badly I feel like there needed to be another main mission or two.

I'm hoping NME doesn't repeat that mistake, and you're right in your analysis. Maybe I just need to see more of the game to shake this silly feeling it's shooting for a Skyrimized Mass Effect.

Well remember, Bioware touched upon planetary exploration with the original ME. They didn't do it as well as they could, so they scrapped it in sequels rather than improve upon it. Focusing a game on planetary exploration sounds exciting to me personally, because of all the potential. And if done right, could make for a fantastic story and game. It also fits the space genre a little more than a fantasy setting given that we don't know everything about the universe but we generally have a good idea of what's what in Thedas for example. (Generally. Arbor Wilds is a good example of a case in which we do not.)

 

I'm cautiously optimistic though. 


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#130
Element Zero

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Well remember, Bioware touched upon planetary exploration with the original ME. They didn't do it as well as they could, so they scrapped it in sequels rather than improve upon it. Focusing a game on planetary exploration sounds exciting to me personally, because of all the potential. And if done right, could make for a fantastic story and game. It also fits the space genre a little more than a fantasy setting given that we don't know everything about the universe but we generally have a good idea of what's what in Thedas for example. (Generally. Arbor Wilds is a good example of a case in which we do not.)
 
I'm cautiously optimistic though.


I agree ME has advantages that Thedas lacks in terms of having "exploration" be a major feature. Not only does space offer a broader, more varied array of options, but ME also has quality gameplay to keep those long stretches of "exploration" from becoming painfully monotonous. I'm not sure why the DA IP clings to its archaic gameplay. It seems like a major missed opportunity each time they roll out another game.

#131
JeffZero

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iakus, I can't seem to multiquote on this phone, but I read your post. I think they'll refrain from not delivering a happier ending going forward. But -- and I can see your disbelieving stare all the way from Florida -- I still maintain ME3 had a way more satisfying endgame scenario than two out of three Dragon Ages. There's more to it than the downer notes. Earth is a disappointment but at least it's got some epic space battles and the FOB. I want at least that level of coolness in NME, and I think BioWare in its race to ensure Inquisition didn't make people throw their controllers in anguish sort of forgot to include some things "even ME3" remembered.

I'm feeling the same way, but in reverse, after playing DAI. Ugh! I hope they don't spread the game too thinly and drown us in worthless filler, as DAI did. All the "open world" and "exploration" being tossed around concerns me greatly. I'd much prefer a tight, focused narrative, after getting bored into apathy in DAI.


Agreed 100%. Sadly we seem like something of a minority. Everyone is high on the open world train and the genre just isn't clicking with me no matter which game I attempt. I was hoping BioWare would deliver me a glorious exception and in the end it was certainly the first open world game I beat. There's a lot to like with Inquisition, but I felt bludgeoned by bloated nothings and that made the moment I realized the narrative refused to reach a satisfying crescendo all the more damning.

Open open open open. Curses, game industry. I beg you, reconsider. Close. For me. Cloooose. D:
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#132
prosthetic soul

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iakus, I can't seem to multiquote on this phone, but I read your post. I think they'll refrain from not delivering a happier ending going forward. But -- and I can see your disbelieving stare all the way from Florida -- I still maintain ME3 had a way more satisfying endgame scenario than two out of three Dragon Ages. There's more to it than the downer notes. Earth is a disappointment but at least it's got some epic space battles and the FOB. I want at least that level of coolness in NME, and I think BioWare in its race to ensure Inquisition didn't make people throw their controllers in anguish sort of forgot to include some things "even ME3" remembered.

Mother of god.....



#133
JeffZero

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Well remember, Bioware touched upon planetary exploration with the original ME. They didn't do it as well as they could, so they scrapped it in sequels rather than improve upon it. Focusing a game on planetary exploration sounds exciting to me personally, because of all the potential. And if done right, could make for a fantastic story and game. It also fits the space genre a little more than a fantasy setting given that we don't know everything about the universe but we generally have a good idea of what's what in Thedas for example. (Generally. Arbor Wilds is a good example of a case in which we do not.)

I'm cautiously optimistic though.


Mhm. Actually the idea of exploration as a central story theme is very exciting to me. If handled well it might give me Trekkian vibes... and I adore Trek.

#134
JeffZero

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Mother of god.....


While I'm at it, Synthesis is a good ending, I always kill a few people on the Suicide Mission for dramatic effect, Overlord is the best ME2 DLC, I always flirt with Ash and then tragically leave her behind, I once unironically chose Udina, and I have this thing where I really like Mark Meer.

Any other mildly oddball opinions I can toss your way tonight? Oh, I like Kai Leng.

#135
Element Zero

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While I'm at it, Synthesis is a good ending, I always kill a few people on the Suicide Mission for dramatic effect, Overlord is the best ME2 DLC, I always flirt with Ash and then tragically leave her behind, I once unironically chose Udina, and I have this thing where I really like Mark Meer.
Any other mildly oddball opinions I can toss your way tonight? Oh, I like Kai Leng.

Oh LAWD!

And we've always seemed to agree on so much, before now! ;)

Truthfully, only the Kai Leng part troubles me. He was a cool novel character that seemed unrecognizable in the game, in my opinion.

Edit: Oops. I also dislike Synthesis, simply because it felt like they'd salted the earth against further stories in the galaxy as we knew it. I think they'd do well to just ignore it and pick a "default world state", in DAI parlance, that goes with a different option. As a stand alone ending, it's not too bad, I guess.
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#136
prosthetic soul

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While I'm at it, Synthesis is a good ending, I always kill a few people on the Suicide Mission for dramatic effect, Overlord is the best ME2 DLC, I always flirt with Ash and then tragically leave her behind, I once unironically chose Udina, and I have this thing where I really like Mark Meer.

Any other mildly oddball opinions I can toss your way tonight? Oh, I like Kai Leng.

mildly oddball?  More like horrifically bad taste. 



#137
Iakus

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iakus, I can't seem to multiquote on this phone, but I read your post. I think they'll refrain from not delivering a happier ending going forward. But -- and I can see your disbelieving stare all the way from Florida -- I still maintain ME3 had a way more satisfying endgame scenario than two out of three Dragon Ages. There's more to it than the downer notes. Earth is a disappointment but at least it's got some epic space battles and the FOB. I want at least that level of coolness in NME, and I think BioWare in its race to ensure Inquisition didn't make people throw their controllers in anguish sort of forgot to include some things "even ME3" remembered.

Bah, ME3 made DA2's ending look like artistic genius.  It at least had the courtesy of not forcing Hawke to wreck Thedas for future generations.  It "only" forced a continent-wide civil war  ;)

 

IF Bioware takes anything away from ME3, they should take away the quote in my sig.


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#138
JeffZero

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mildly oddball? More like horrifically bad taste.


I can't hear you over all this Mass-Effect-isn't-remotely-ruined-for-me.

#139
JeffZero

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Bah, ME3 made DA2's ending look like artistic genius. It at least had the courtesy of not forcing Hawke to wreck Thedas for future generations. It "only" forced a continent-wide civil war ;)

IF Bioware takes anything away from ME3, they should take away the quote in my sig.

DA2 ended so gosh darn abruptly... the original ME3 endings were longer, even, haha. Also, "united fleets in a final assault" is just so much cooler than what DA2 concludes with, but admittedly that's the cliche lover in me. I admire what 2 wanted to do, it just kinda... yikes.

#140
Iakus

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While I'm at it, Synthesis is a good ending, 

GET OUT!!!  :angry:

 

;)

 

 

 

I always kill a few people on the Suicide Mission for dramatic effect, 

Eh, I've never done that (though I know others who do) THough I did do a run where I rectruited teh absolute minimum needed to complete the game.  NEver bothered to import it into ME3, because ending.

 

 

 

Overlord is the best ME2 DLC, 

Not the best.  Certainly not the worst

 

 

 

I always flirt with Ash and then tragically leave her behind, 

You like pain, don't you?   :(

 

 

 

I once unironically chose Udina, 

Eh, it's not like it makes a difference...

 

 

 

and I have this thing where I really like Mark Meer.
 

Listen to him in other stuff and you can really see how versatile he is.


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#141
JeffZero

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Well, I suppose not all of us can have standards.


I didn't like FFXIII. Does that count?

#142
prosthetic soul

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I didn't like FFXIII. Does that count?

Congratulations.  You didn't like the steaming pile of turd that single-handedly tarnished the Final Fantasy name.  Getting a little bit warmer at least.



#143
JeffZero

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I'm a sucker for certain forms of melodrama, I think is the thing, iakus. :P I love "writing" Shepards that have plenty of emotional scars. I suppose that's why 3's glaring autodialogue problem doesn't faze me personally as hard as most fans. I do feel for all the Sheps seemingly rewritten in the process though.

#144
JeffZero

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Congratulations. You didn't like the worst pile of turd that's ever graced the Final Fantasy franchise. Getting a little bit warmer at least.


Yeah, what a travesty, that game. Glad we can agree on something.
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#145
Iakus

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DA2 ended so gosh darn abruptly... the original ME3 endings were longer, even, haha. Also, "united fleets in a final assault" is just so much cooler than what DA2 concludes with, yt admittedly that's the cliche lover in me. I admire what 2 wanted to do, it just kinda... yikes.

 

 

Is this where I make a "Size doesn't matter" joke?  ;)

 

Like I said, DA2 at least didn't make my Hawke feel like cr@p.  Not unless I wanted him to.

 

It didn't wreck teh DA setting in one of three colorful ways.  And didn't go back and make the Warden's story feel pointless.

 

ME3 otoh, made me think the "ideal' ending is to screw Mornth in ME2.  Certainly goes out happier.


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#146
Iakus

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I'm a sucker for certain forms of melodrama, I think is the thing, iakus. :P I love "writing" Shepards that have plenty of emotional scars. I suppose that's why 3's glaring autodialogue problem doesn't faze me personally as hard as most fans. I do feel for all the Sheps seemingly rewritten in the process though.

 

And I'm a romantic at heart.

 

The thing is, once upon a time, Bioware let us have both, depending on the choices we made.  THen they decided they were making movies, not games.   :(



#147
AWTEW

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Its prettymuch a fps game now, so thanks, but no thanks.

#148
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well thats your opinion though I'm still wondering why you are wasting your time here on the forums because it seems like you are done with the franchise 
 
ME3 was a great game (apart from the Ending) if you ask me sure it wasn't perfect but neither were ME1 and ME2 (sadly people forget that these days)

I'm wasting my time here because I'm awaiting news on the remake of the trilogy, plus I mostly spend my time on the DA forum if you must know. But I don't understand why that's any of your business or why you care. I'll spend my time how I see fit. I hate when people use this argument. If I wanted to troll these forums just to make myself feel happy, that's my prerogative. I don't see what it has to do with anything.
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#149
JeffZero

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Is this where I make a "Size doesn't matter" joke? ;)

Like I said, DA2 at least didn't make my Hawke feel like cr@p. Not unless I wanted him to.

It didn't wreck teh DA setting in one of three colorful ways. And didn't go back and make the Warden's story feel pointless.

ME3 otoh, made me think the "ideal' ending is to screw Mornth in ME2. Certainly goes out happier.


Ahh man, to this day it amazes me how easily I can laugh along at some of the jabs you make against ME3 despite the opposite sides of the battlefield we stand on. I'd like to think it goes to show how decent and tolerant this fanbase can be when it tries. :)

My Hawke honestly felt more like crap walking away from Kirkwall than my Shepard did as he leapt into the smoothie machine, but then, maybe if I had not lost both Hawke's siblings it'd be a closer call... >_>;

#150
Iakus

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Yeah being able to get Bethany out of that madhouse makes a world of difference

Still doesn't make Orsino's actions any less wtf