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What build made the warrior fun for you?


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#26
TheAwesomologist

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This is an interesting thread and something I've been dealing with. My first playthrough was a Male Human Mage which bored me to tears early on since my damage output was mediocre at best and this game doesn't really have any "control" spells. It's all about damage types. By the time you have enough points to get something like Static Cage you're better off respecing and putting those points into your specialization. Rift Mage seems to be the only class with real control, but you already have Solas in your party... So I ended up with a Knight Enchanter and a spell from each of the element trees to deal with resistances which ended with me just running around killing things with my lightsabre and ignoring my party (stupid AI system...). By the end of the game I didn't even bother with the Hissing Wastes, Emerald Graves, or Exalted Plains because I was just so bored playing a mage.*

 

For my next playthrough I'm playing both a Female Human Archer Rogue and a Male Human 2H-Warrior (Why all humans? Because Quanri are ugly as sin, elves all have stupid face tattoos, and dwaf isn't as interesting as the Origins dwarf background). Anyways I'm enjoying my Archer a lot more than I am my Warrior. Damage doesn't feel great yet, but it is good. Still haven't chosen a specialization for her yet. Artificer doesn't interest me at all (traps seem pointless). Not sure if I'll go Tempest or Assassin yet, need to do some research. I need to find a way to shorten cooldowns more since that feels like the biggest drawback of being an archer.

 

Anyways onto the actual thread topic, I went Reaver with my 2H and so far it suffers from the same problem as Knight Enchanter only with less survivability. You just spam the same 2 powers over and over again, occasionally tossing in a 3rd power (devour or some sort of stun/knockdown). I kind of want to delete this character and go Champion so that I can tank a bit more. Cassandra is already pretty badass and I feel like the AI handles her Templar powers better than it handles Iron Bull's Reaver or Blackwall's Champion abilities.

 

S&S Reaver sounds interesting since the S&S tree has a lot of great passives that mitigate damage and stamina regen. Maybe I'll revisit the Reaver at a later time.

 

*Mage classes in Multiplayer are much more fun than in the single player campaign to me, though I think that has to do with the fact that the other players, no matter how bad they may be, are never as bad as the party AI.



#27
VilniusNastavnik

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For my next playthrough I'm playing both a Female Human Archer Rogue and a Male Human 2H-Warrior (Why all humans? Because Quanri are ugly as sin, elves all have stupid face tattoos, and dwaf isn't as interesting as the Origins dwarf background). 

 

Not sure about you.. but..

Spoiler



#28
myztikrice

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Set the tattoo to the lowest setting and change its color to match your skintone and it will be invisible. Regardless, nothing beats 1 extra skillpoint especially in the early game so there's no reason to choose another race.



#29
VilniusNastavnik

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Set the tattoo to the lowest setting and change its color to match your skintone and it will be invisible. Regardless, nothing beats 1 extra skillpoint especially in the early game so there's no reason to choose another race.

Not really.. you could always just get deft hands perk, take only the amulet from the chest in crestwood behind the locked door, leave the map, come back in and take everything from the chest.. now you have the same number of perks as an equiv human plus a defensive bonus..



#30
RamonNZ

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This is an interesting thread and something I've been dealing with. My first playthrough was a Male Human Mage which bored me to tears early on since my damage output was mediocre at best and this game doesn't really have any "control" spells. It's all about damage types. By the time you have enough points to get something like Static Cage you're better off respecing and putting those points into your specialization. Rift Mage seems to be the only class with real control, but you already have Solas in your party... So I ended up with a Knight Enchanter and a spell from each of the element trees to deal with resistances which ended with me just running around killing things with my lightsabre and ignoring my party (stupid AI system...). By the end of the game I didn't even bother with the Hissing Wastes, Emerald Graves, or Exalted Plains because I was just so bored playing a mage.*

 

For my next playthrough I'm playing both a Female Human Archer Rogue and a Male Human 2H-Warrior (Why all humans? Because Quanri are ugly as sin, elves all have stupid face tattoos, and dwaf isn't as interesting as the Origins dwarf background). Anyways I'm enjoying my Archer a lot more than I am my Warrior. Damage doesn't feel great yet, but it is good. Still haven't chosen a specialization for her yet. Artificer doesn't interest me at all (traps seem pointless). Not sure if I'll go Tempest or Assassin yet, need to do some research. I need to find a way to shorten cooldowns more since that feels like the biggest drawback of being an archer.

 

Anyways onto the actual thread topic, I went Reaver with my 2H and so far it suffers from the same problem as Knight Enchanter only with less survivability. You just spam the same 2 powers over and over again, occasionally tossing in a 3rd power (devour or some sort of stun/knockdown). I kind of want to delete this character and go Champion so that I can tank a bit more. Cassandra is already pretty badass and I feel like the AI handles her Templar powers better than it handles Iron Bull's Reaver or Blackwall's Champion abilities.

 

S&S Reaver sounds interesting since the S&S tree has a lot of great passives that mitigate damage and stamina regen. Maybe I'll revisit the Reaver at a later time.

 

*Mage classes in Multiplayer are much more fun than in the single player campaign to me, though I think that has to do with the fact that the other players, no matter how bad they may be, are never as bad as the party AI.

 

I've got to say that it sounds like you ruined your own mage playthrough by 1) picking KE, 2) picking fade shield and 3) using the most effective way to use a KE (spamming 1 ability).

 

After my research I went Rift for that reason.

 

Anyway, that's why I'm reading this thread, preparing for my warrior playthrough. I'm thinking that I'll pass on reaver after what you said there.