Hi all,
Alot of users have shown they're unhappy with the current loot system in place, as they feel they don't have the choice to slowly but steadily progress into getting uniques. I have one solution that I haven't seen suggested yet, which doesn't actually change the loot system at all, but may well alleviate the problem altogether.
Let us trade with each other. In exchange for gold [and perhaps even platinum, a standard gold > platinum conversion could be set.]
This removes the RNG element AND reinforces it. Users would then have a choice between saving up for a guaranteed awesome weapon, which would no doubt be pricey, or randomly spend their gold in the hopes of getting some cool loot. The key point here is that users would have a choice, but it would not require fundamentally changing the store or the way micro-transactions work.
The store could have one/two key functions - an Auction house where items are sold over a set period to the highest bidder, and/or simply allowing users to buy and sell items instantly, with no auction involved.
Going further, materials, armours, accessories AND runes could also be added to the mix. Users could buy the materials with gold - or platinum - to unlock the characters they want to play easily and quickly. This would add to the initial replay-ability of the game, as it can be quite slow work unlocking all of the classes. You could even allow users to create armour packs - containing all unlockable classes - for a certain number of materials, which could then be sold as a convenience.
This trade house could be provided as a tab within the multi-player menu, there's plenty of room to fit it in.
I get that it's quite an MMORPG thing to do, but I don't see many arguments for why this would be bad - for both developers and players. By all means, let me know if there's any points of contention though.





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