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Divine/Holy mage specialisation -suggestion-


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23 réponses à ce sujet

#1
Lord Surinen

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It is quite limiting that only templar's abilities are 'divine' in name and effects; usually associated with 'paladin' archetype. I would like to see a holy tree for a mage, using magick that refers to Creators, Maker or both.


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#2
Xhaiden

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On what basis exactly? That's kind of the complete opposite of the lore. Templar abilities only have "holy" names because they're templars. 

 

This isn't "limiting" in any way shape or form. 



#3
Lord Surinen

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On what basis exactly? That's kind of the complete opposite of the lore. Templar abilities only have "holy" names because they're templars. 

 

This isn't "limiting" in any way shape or form. 

On the lore basis. Whole of priesthood in Tevinter Imperium is composed of mages. Southern and less developed nations also put their mages in chantry robes, maybe they have som role in the cult.



#4
KainD

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Templars have absolutely nothing in common with paladins. They are just trained in Anti-magic and mana alteration sub schools of Spirit magic.


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#5
b10d1v

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Can't agree.

 

Inconsistent, mages are not permitted in the Chantry, they can hardly be an arm of the Divine.  Also mages do have the spirit tree and if shielding folks from harm and bringing folks back from the brink of death isn't a creation gift -what is?  Vivian also has a special tree that mimics some templar functions.



#6
Lord Surinen

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Templars have absolutely nothing in common with paladins. They are just trained in Anti-magic and mana alteration sub schools of Spirit magic.

They are 'paladins' of DA universe. Whole of their background is almost a copy past of a typical paladin.

 

 

Can't agree.

 

Inconsistent, mages are not permitted in the Chantry, they can hardly be an arm of the Divine.  Also mages do have the spirit tree and if shielding folks from harm and bringing folks back from the brink of death isn't a creation gift -what is?  Vivian also has a special tree that mimics some templar functions.

No. Tevinter Imperium: Chantry is ruled by mages. Companions are companions, I would to see a divine themed mage spec for PC.



#7
Wurm_king

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tevinter chantry is just a chantry in name only. remember that there Templars are just normal blokes in armor, no actual abilities. so there is nothing to say that they have "holy" mages. it is probably just a political position.



#8
Lord Surinen

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tevinter chantry is just a chantry in name only. remember that there Templars are just normal blokes in armor, no actual abilities. so there is nothing to say that they have "holy" mages. it is probably just a political position.

It is a Chantry in the full meaning of it, unless you take southern version of it as base. Mages are priests there and they can take care of themselves so there is no need for mage/demon hunting templars. Templars are not even important to this thread as much as divine/holy themed abilities. As for Tevinter Imperium mages then it is more possible than not that they use 'holy' looking magick it is even mentioned in the lore that they do use magick in Chantry Temples.



#9
KainD

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They are 'paladins' of DA universe. Whole of their background is almost a copy past of a typical paladin.

 

So typical paladins are jailers? 



#10
Baerdface

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I still want a "rift warrior" or something. You know, like on the poster of the game. Longsword in one hand and some rift magic in another. Badass.



#11
Xhaiden

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Your entire argument seems to be "I want this so it should be shoehorned in".



#12
Baerdface

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Your entire argument seems to be "I want this so it should be shoehorned in".

 

That's how every suggestion ever works.


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#13
AxeloftheKey

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You can't just freely compare DA to every other fantasy game. Yes, other games have Paladins and Clerics and they're cool. DA doesn't have to be like them. DA has an established lore. Magic has a known source, and mostly known set of applications.

 

Yes, people in the Tevinter Imperium who are in control of the religion are also Mages. Why does that mean their magic would be more divine? It's not like your magic changes when you get to a new position. It is what you learn. And there's nothing suggesting the Tevinter Priesthood (if such a thing actually exists) would want to have magic that is in any way similar to Divine healing magic.

 

It's not limiting. The lore is the lore. There are a million games with Paladins. Templars are not Paladins. They have a similar aesthetic and morality behind them, but are not comparable to them.


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#14
Bann Duncan

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Knight-Enchanter

 

Play the game.

 

You continually post about refusing to play the game until there is an elf supremacist breeding minigame and not liking the male elf model, but in-game, Knight-Enchanters are described as guardians of the Divine and so on. I had three conversations about it yesterday after unlocking the specialization.

 

Also, I don't think the 'magick' spelling ever gets used in DA.



#15
Baerdface

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You can't just freely compare DA to every other fantasy game. Yes, other games have Paladins and Clerics and they're cool. DA doesn't have to be like them. DA has an established lore. Magic has a known source, and mostly known set of applications.

 

Yes, people in the Tevinter Imperium who are in control of the religion are also Mages. Why does that mean their magic would be more divine? It's not like your magic changes when you get to a new position. It is what you learn. And there's nothing suggesting the Tevinter Priesthood (if such a thing actually exists) would want to have magic that is in any way similar to Divine healing magic.

 

It's not limiting. The lore is the lore. There are a million games with Paladins. Templars are not Paladins. They have a similar aesthetic and morality behind them, but are not comparable to them.

 

DA has elves that are being discriminated by humans, has bearded dwarves, has magic, has armies of evil that are basically orcs, it is set in pseudo medieval time. Basically a derivative of Lord Of The Rings. Like every other fantasy rpg ever. Fantasy should mean "anything you can imagine" and not be associated with elves and dwarves all the time. Yet it is a "standard fantasy setting". Which is kinda sad, there shouldn't be a "standard fantasy setting".



#16
AxeloftheKey

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Having one alike thing means it has to have all the others?

 

In most other settings, Elves are in great power and have high, lofty societies. In DA, they did, but do no more. I most settings Dwarves are simple mountain folk who like drinking and forging. In DA, those Dwarves are the stereotype, while the rest engage in cutthroat politics and political intrigue. Darkspawn are monsters of pure evil, but they aren't created just to serve some antagonist, and are a natural force with unanswered questions.

 

I can debate how DA is different, and you can point out a similarity, and we can go back each day. But none of it really matters, and doesn't mean that DA should or shouldn't include things from other settings. What it shouldn't do, however, is copy them for the sake of copying.


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#17
Lord Surinen

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So typical paladins are jailers? 

Sometimes, yes. Jailors of demons, jailors of undead, jailors of this and that.

 

You can't just freely compare DA to every other fantasy game. Yes, other games have Paladins and Clerics and they're cool. DA doesn't have to be like them. DA has an established lore. Magic has a known source, and mostly known set of applications.

 

Yes, people in the Tevinter Imperium who are in control of the religion are also Mages. Why does that mean their magic would be more divine? It's not like your magic changes when you get to a new position. It is what you learn. And there's nothing suggesting the Tevinter Priesthood (if such a thing actually exists) would want to have magic that is in any way similar to Divine healing magic.

 

It's not limiting. The lore is the lore. There are a million games with Paladins. Templars are not Paladins. They have a similar aesthetic and morality behind them, but are not comparable to them.

Why? Because at least in the name they are andrastians and they do perform magick in their temples. Divine kind of magick seems like the one you want to show common people and control them with, blessings, light and some more light.

 

Paladins:

  • part of the religious order: martial arm of it
  • fight 'abominations' of all kinds
  • protect simple people: viewed as saviours and holy warriors
  • draw their power from x y z source

Pretty much a description of a Templar.

 

Knight-Enchanter

 

Play the game.

 

You continually post about refusing to play the game until there is an elf supremacist breeding minigame and not liking the male elf model, but in-game, Knight-Enchanters are described as guardians of the Divine and so on. I had three conversations about it yesterday after unlocking the specialization.

 

Also, I don't think the 'magick' spelling ever gets used in DA.

No. Your words are 100% manipulation. I have never refused to play game until there is a breeding minigame, I have suggested DLC about straight female elf companion.

 

Again, It is not that I dislike male elf models: they are broken, botched, it is a sloppy job of people responsible for models, it is- there are obvious bugs.

 

  1. http://answers.ea.co...104509#U4104509
  2. http://forum.bioware...d-its-problems/

 

Also, I prefer that spelling, I'm an advanced caster +10 to wand.



#18
Wurm_king

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yes that they use magic, not holy magic. closest you could get is spirit healer, which was wynn's school  back in DA:O. other then that you will not find any other type of holly magic.



#19
Lord Surinen

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yes that they use magic, not holy magic. closest you could get is spirit healer, which was wynn's school  back in DA:O. other then that you will not find any other type of holly magic.

I'm aware there is no 'holy' magick but there are holy themed spells. My suggestion concerns xactly this, specialist spirit magick named after Creators/Maker to let mages have their own 'zealot' rendition.



#20
Baerdface

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Having one alike thing means it has to have all the others?

 

In most other settings, Elves are in great power and have high, lofty societies. In DA, they did, but do no more. I most settings Dwarves are simple mountain folk who like drinking and forging. In DA, those Dwarves are the stereotype, while the rest engage in cutthroat politics and political intrigue. Darkspawn are monsters of pure evil, but they aren't created just to serve some antagonist, and are a natural force with unanswered questions.

 

I can debate how DA is different, and you can point out a similarity, and we can go back each day. But none of it really matters, and doesn't mean that DA should or shouldn't include things from other settings. What it shouldn't do, however, is copy them for the sake of copying.

 

It's not a debate, Tolkien inspired the entire medieval fantasy genre. Elves and dwarves and wizards with magic staves is his schtick. It's not wrong to be inspired by that, but at this point it is milked and tired the **** out.



#21
Bann Duncan

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Having one alike thing means it has to have all the others?

 

In most other settings, Elves are in great power and have high, lofty societies. In DA, they did, but do no more. I most settings Dwarves are simple mountain folk who like drinking and forging. In DA, those Dwarves are the stereotype, while the rest engage in cutthroat politics and political intrigue. Darkspawn are monsters of pure evil, but they aren't created just to serve some antagonist, and are a natural force with unanswered questions.

 

I can debate how DA is different, and you can point out a similarity, and we can go back each day. But none of it really matters, and doesn't mean that DA should or shouldn't include things from other settings. What it shouldn't do, however, is copy them for the sake of copying.

 

For the most part I agree with you, but it is an important point in Tolkien's lore that evil cannot create, it can only corrupt.



#22
Baerdface

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For the most part I agree with you, but it is an important point in Tolkien's lore that evil cannot create, it can only corrupt.

 

You know, how darkspawn are corrupted mages and archdemon is a corrupted old god who commands them during blights



#23
Bann Duncan

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You know, how darkspawn are corrupted mages and archdemon is a corrupted old god who commands them during blights

 

Yes, I was pointing out that orcs are also corrupted creatures.



#24
Baerdface

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Yes, I was pointing out that orcs are also corrupted creatures.

 

I know I was backing up your argument with examples