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Casual?


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26 réponses à ce sujet

#1
lduchek

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Did someone at BioWare forget to look up the definition of 'casual'? The gist of every definition I looked up was to the effect - requiring no or little effort, and appropriate for ordinary or routine occasions. Inquisition at the casual level is anything but casual. I am so tired of fighting, fighting, fighting, quest after quest, I don't know if I'll ever finish it a second time. 

 

And don't get me started on dragon fights. They are simply impossible. I had to skip all but the most simple when I was at my highest level, and of course, the last one. The PC port is so bulky and cumbersome, by the time I figured out where my mouse cursor was, or what keyboard key I wanted to press, I was dead. It's not fun.

 

At least the Mass Effect development team understood the level of difficulty that a casual player wants to tolerate. For me, Inquisition game play is virtually sadistic. I played through once. Now I just build characters, which I at least enjoy, and play through the first part. It's got a good storyline, but after the move to Skyhold, I lose interest because of the endless quests and fighting that are just filler to the storyline. Pity.



#2
Efvie

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I understand the frustration; it could be easier. (It’s basically the same as Normal except enemies hit for less damage.) Maybe a patch will readjust both Casual and Normal slightly to be further apart.

Hopefully for the next game they make more meaningful changes, like maybe having NPCs engage each other if they don’t want to outright reduce encounters.

 

But for now, if you’re open to it, for each class there are a few tricks to make things easier. Post here, or Strategy forum.

 

Or, on the PC, you can use Cheat Engine or trainers (where did that word come from?) You even sort of get used to the terrible PC controls.



#3
b10d1v

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Bioware is not the only one that "forgets this meaning"  and it is very useful to have for a quick review and also troubleshooting bugs.



#4
b10d1v

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I envy you Efvie,

I'm not that flexible or adaptive to random errors and halts.  I'm also completely intolerant of a system with a character creator that can crash 2 out of 3 tries, so I'm just going to wait for Bioware to fix it while I help out with mods.



#5
b10d1v

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That also brings up another issue -too stunted at the beginning and way over powered at the end. Enhancement modding is difficult under these conditions, so the difficulty needs some adjustments.



#6
Efvie

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I envy you Efvie,

I'm not that flexible or adaptive to random errors and halts.  I'm also completely intolerant of a system with a character creator that can crash 2 out of 3 tries, so I'm just going to wait for Bioware to fix it while I help out with mods.

 

I’ve had decent luck with everything but nvidia crashes. And the banter bug.

 

I kinda wanted to help with the mod tooling side of things but their work methods were a bit old-fashioned…



#7
Dubya75

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Ummmmm....play tetris then?



#8
DaemionMoadrin

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Let's face it... the gameplay on PC is not very good... you fight the controls/UI more than the enemies.

 

But... personally I feel like DA:I is a very, very easy game to beat. There's just too much filler to make it interesting.



#9
Nefla

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Ummmmm....play tetris then?

What a brilliant idea, how has the OP not thought of this? Find an element of a game (which you otherwise enjoy) that you don't like? Scrap the entire thing and play something of a completely different genre! Amazing!


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#10
snackrat

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Mmm. I seems that Casual is essentially Normal but you take less damage. I shame, because I prefer subsequent playthroughs to be on low difficulty so I can just cut through all the endless combat.


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#11
AlexMBrennan

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Well, I guess could just take a KE, tape down the LMB, and go read a book or something for the dragon fights - not particularly challenging unless you bring NPCs along and care if they live, but it still takes ages to cut them down (between high highpoints, regenerating armour and summoned reinforcements... seriously, I'm surprised the game engine can handle the sheer number of lootable bodies)



#12
Sunlight Heart

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Did someone at BioWare forget to look up the definition of 'casual'? The gist of every definition I looked up was to the effect - requiring no or little effort, and appropriate for ordinary or routine occasions. Inquisition at the casual level is anything but casual. I am so tired of fighting, fighting, fighting, quest after quest, I don't know if I'll ever finish it a second time.

And don't get me started on dragon fights. They are simply impossible. I had to skip all but the most simple when I was at my highest level, and of course, the last one. The PC port is so bulky and cumbersome, by the time I figured out where my mouse cursor was, or what keyboard key I wanted to press, I was dead. It's not fun.

At least the Mass Effect development team understood the level of difficulty that a casual player wants to tolerate. For me, Inquisition game play is virtually sadistic. I played through once. Now I just build characters, which I at least enjoy, and play through the first part. It's got a good storyline, but after the move to Skyhold, I lose interest because of the endless quests and fighting that are just filler to the storyline. Pity.


... the gameplay in a videogame is filler to the narrative?

I've heard it all now.

#13
Vox Draco

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I am not really sure what "casual" should be like then, if I am honest. No .. fights? No exploring the world? Just the main-quests one after the other? Is there any game left to actually play then? And I found normal to be not that difficult to begin with...

 

Not meant as an insult or anything. I just get the impression that an RPG always has a certain amount of questing, fighting etc involved, and you should always be prepared to spend a lot of time to play throguh it. If someone only wants to play through some kind of story without much challenge, adventures are still there (Telltale-Games)? Personally I think RPGs in general are not really suited for "casual" players, as they demand a bit more dedication of time and effort. My opinion though



#14
In Exile

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It's hard to say because skill levels are so different. On normal it is just impossible for the game to hurt me. This isn't a brag - it really screws my ability to balance if I were the one balancing the game. So I would look at normal and say: no one should have a hard time with it. But I'm obviously and comically wrong. So I think bioware might have fallen in the same trap.

#15
Aulis Vaara

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Pause your game. Seriously. Hit that pause button, go into tactical mode if needed and think about your moves. How can a game this easy and with infinite time to think be hard?
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#16
lduchek

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I didn't mean to imply that I wanted the quests or fighting eliminated. In some cases, it is pertinent to the story line and necessary. But it doesn't have to be so tortuous... or so repetitive. Fight these mages, and then fight these Templars, and then fight more mages and then fight more Templars, and then fight both mages and Templars. Oh yes, then to change it up, we can fight these Tevinter mages and then fight these red Templars, and fight even more red Templars. And find the red lirium in this land and find more red lirium in that land. Yada, yada, yada. And if you are a casual player and really want to be frustrated, go fight a dragon... and die...and die...and die... and die some more.

 

I'm not saying there aren't a lot of enjoyable aspects to the game. I found the challenges surrounding the Orlesian court intrigue to be interesting, and many of the main quests objectives that moved the story forward were inventive and challenging, like the twist in time. I actually think it's a good game, but it could be better... a lot better. 

 

Someone suggested using tactical mode and that would make the fighting easier. But easier is not better. After the third or fourth fight with the same type of enemy, I am bored and just want to get past this part of the game in as short a time as possible. Why would I want to take these boring parts and make them take even longer in tactical mode, where I have to tediously plan each member's move. And before you jump all over me, I know this tactical mode works for many, just not for me. If I want a strategy, plan every move, style of game, I'll play chess. I want to play an RPG game for story lines, for character development, for intriguing quests that are not the same, over and over again.

 

I know my issues with the game are not the same for many of you, but I needed to express my frustration with the game play. BioWare has made some great RPG games in the past (Dragon Age Origins, Mass Effect 2, and Mass Effect 3) but Inquisition plays more like an action/adventure game than an RPG. But that's just my opinion. 



#17
Elsariel

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I would personally like Casual to be 2-3 hits and then dead for most mobs.  I just don't want to put that much effort into fighting if I'm on Casual.  Not that casual is super hard or anything right now but fights seem to take longer than I would think on Casual mode.  


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#18
ashwind

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:mellow:  :mellow:  And there are multiple threads complaining about Nightmare being too easy.... 

 

As for ME casual.... I think they need to give some kind of achievement for actually dying in combat.  :mellow:  :mellow:



#19
Lennard Testarossa

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:mellow:  :mellow:  And there are multiple threads complaining about Nightmare being too easy.... 

 

The differences between the difficulty levels are a little weird in this game. I once changed the difficulty to Casual to quickly redo an area I already did and forgot to change the difficulty back after that. Took me hours to notice I was playing on Casual rather than on Hard. One doesn't really take any damage on any difficulty level if one knows how Barrier and Guard work, and the hp levels almost stay the same.

 

So what we have here is a system where Hard and Nightmare are too easy* and Casual is too, well, I don't want to say 'hard', but certainly too bothersome. Rather than making combat something that is over quickly on Casual, you fight enemies that are essentially giant, fluffy hp sponges.

 

*my group didn't wipe once in the entire game. None of the 10 dragons were even slightly challenging.



#20
ashwind

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The differences between the difficulty levels are a little weird in this game. I once changed the difficulty to Casual to quickly redo an area I already did and forgot to change the difficulty back after that. Took me hours to notice I was playing on Casual rather than on Hard. One doesn't really take any damage on any difficulty level if one knows how Barrier and Guard work, and the hp levels almost stay the same.

 

So what we have here is a system where Hard and Nightmare are too easy* and Casual is too, well, I don't want to say 'hard', but certainly too bothersome. Rather than making combat something that is over quickly on Casual, you fight enemies that are essentially giant, fluffy hp sponges.

 

*my group didn't wipe once in the entire game. None of the 10 dragons were even slightly challenging.

 

True. The equipment and skill defines the difficulty. If you know what gear to get and what skill to get, you can pretty much destroy everything.

 

I do feel more for people who find casual hard because to make "casual" "casual" you will need to do some work. For those who complain that hard/nightmare is easy, they have a choice of downgrading which is effortless.



#21
Nefla

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... the gameplay in a videogame is filler to the narrative?
I've heard it all now.


Combat is combat, it's one element of gameplay. Choices are an element, conversations, crafting, exploration, puzzles, etc...are others. Combat in DA:I is clunky, poorly designed, the ai is atrocious and in general it's a chore.

#22
Rhaine

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Thank god im not crap at gaming, life would suck so hard.

 

My condolences.



#23
taglag

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I have to agree with the Op, on ME1, controls were for me very good there, as for the most part was the interface, I was never forced to choose between skill's I could readily access, or had to go back to and earlier save to set them up so I could use them..

 

I just restarted and ME1 game, and I just wanted to follow the story, It is a blast to play, and the graphics are really all right ( Actually I find them wonderful for the game play, and immersion ).  I don't really see why we have to spend $2000 dollar's or more every time a new game comes out, just for some new shiny item in the game, in order to turn the graphics all the way up,( because of the setting I have to compromise with in DAI Make My ME1 looks so much better than DAI., as does my DAO ( but that due to Mod additions I have added for DAO ))

 

anyway The dragon battles are trouble some, but mainly because the interface is so plagued for PC, I mean in ME1, we did not have to hold down a Mouse button to turn or look. ( which I think has cause me to run in a straight line sometimes in this game, and also caused my skill functions to miss fire, having to release the mouse button, and then press it again just to get the skill or movement to respond properly)

 

  As to the casual game play, you may be right, I found if you micro manage the fight real well, and after dying once or twice ( Or 20 or thirty times ) to figure out what element did the most damage to the dragon, they can be beat, but I can not say that they are really story board easy for a casual gamer. ( also helps if you picked the right people for the fight, and you did not sell for reasons of inventory the weapons with the right element on them to actually do the most damage to the Dragon )

 

  As to Map size, I am not sure, and I know detail plant life was not there, and many hate the mako, but the maps in ME1 were large, On my first play through I stayed lost in the Citadel a lot, all the other ME series seemed to dumb down the map size after that one or that was the way it seemed to me.

 

Any way I think because of PC related interface, and some miss figuring on the battle problems, the Op is right, the dragons on a first play through are rather tough even if playing on Casual.



#24
XMissWooX

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I'm actually really enjoying Casual. I can quite easily take down enemies around the same level as me, but if I get too ambitious I'm given a firm reminder that I'm not ready for that yet.
Playing with a d/w rogue, the only fights I had any real trouble with were dragon fights and the Boss fight in What Pride Had Wrought.
I actually find Casual in DAI easier than Casual in DAO. I am using a controller, so I wonder if that makes a difference?
At any rate, I'd rather they leave Casual as it is, but instead add another difficulty below it like Story or something for those who want to get through combat as quickly as possible.

#25
taglag

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XmissWooX I understand, ( am more than capable of beating the game on a harder level, and am having no troubles my self ) and you did say you were using a hand held controler, which again points out the poor PC controler set up of this game.

 

  I have seen answers from some people telling PC players to get and XBox conroler, which seems like telling a person who drives a Cadillac to park it and get a VoltsWagon to me ( Not that there is anything wrong with a VoltsWagon ), but PC players have been somewhat Jilted by this latest DA Title.

 

  The game does seem to be way more fixed for Console than PC, which the other DA title's were not, ( as I have DAO, and DA2 on both the PC, and the PS3 ) I do know that both have there own style of control set up which complements the system, but this was not done, or appears to not have been done for DAI.

 

  I do think this is one of the more troubling problems for PC player's with this game.