Did someone at BioWare forget to look up the definition of 'casual'? The gist of every definition I looked up was to the effect - requiring no or little effort, and appropriate for ordinary or routine occasions. Inquisition at the casual level is anything but casual. I am so tired of fighting, fighting, fighting, quest after quest, I don't know if I'll ever finish it a second time.
And don't get me started on dragon fights. They are simply impossible. I had to skip all but the most simple when I was at my highest level, and of course, the last one. The PC port is so bulky and cumbersome, by the time I figured out where my mouse cursor was, or what keyboard key I wanted to press, I was dead. It's not fun.
At least the Mass Effect development team understood the level of difficulty that a casual player wants to tolerate. For me, Inquisition game play is virtually sadistic. I played through once. Now I just build characters, which I at least enjoy, and play through the first part. It's got a good storyline, but after the move to Skyhold, I lose interest because of the endless quests and fighting that are just filler to the storyline. Pity.





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