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Game Informer top 25 Sci-Fi games of all time.


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#1
SNascimento

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25) Homeworld

24) the chronicles of Riddick
23) Ratchet & Clank: Up Your Arsenal
22) Mega man X
21) Master of Orion
20) Bioshock: Infinite
19) Wing Commander II
18) Shadowrun
17) Dead Space
16) Chrono Trigger
15) X-COM: Enemy Unknow
14) Star Wars: X-Wing
13) Eve Online
12) Xenosage Episode 1
11) Alpha Centauri
10) System Shock 2
9) Starcraft
8) Star Wars: Knigjts of the Old Republic
7) Fallout 3
6) Deus Ex
5) Halo: Combat Evolved
4) Super Metroid
3) Portal
2) Half-Life 2
1) Mass Effect 2

Because obviously. How could it not be?
 


#2
Mcfly616

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Too bad they got the wrong Mass Effect in there. But everybody has an opinion. Including the author. Good list. I would've had Super Metroid at #2. KotOR at #3



#3
L. Han

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XCOM: Enemy Unknown? That's an odd pick I have to say. I don't get me wrong, I love that game, but the sci-fi part of the game is just aliens and plasma guns, nothing more. I guess the list is using the more broad term of sci-fi.



#4
Mcfly616

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XCOM: Enemy Unknown? That's an odd pick I have to say. I don't get me wrong, I love that game, but the sci-fi part of the game is just aliens and plasma guns, nothing more. I guess the list is using the more broad term of sci-fi.

Not broad at all. Aliens and plasma guns are timeless staples of science fiction.



#5
caradoc2000

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Where is Space Invaders? Or Gorf?



#6
Han Shot First

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Sadly it's a thin field.

 

We need more Sci Fi games, particularly in RPGs. Unfortunately 9 out of 10 RPGs are fantasy based.


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#7
Guest_AugmentedAssassin_*

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Mass Effect 1 should have been #1 on that list, Not ME2.


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#8
Orikon

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It should have been ME3. Just saying.


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#9
Lee T

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i would have written "1" too, 2 was a good but nothing spectacular.

But they will always be inferior to System Shock 2 in this old geezer's heart.

#10
Element Zero

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At least we can agree the correct franchise is on top, regardless of which game is our personal favorite. I'm still unsure which is my favorite of the series. Each has its strength and weakness.

#11
Jorji Costava

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Lists like this are practically made for the purpose of inviting criticism and argument, so I guess I'll take the bait:

 

First, isn't Doom technically a scifi game? If so, how did it not end up on this list? Second, why no Star Control 2? That's a classic scifi game if there ever was one; its DNA is all over Mass Effect, among others (you could probably go back further and mention games like Elite and Starflight as well, both of which are actually old enough to be before my time even). There are a couple other titles you could mention, like Descent or Freespace, but on the whole, I don't think it's a terrible list as these things go.


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#12
Mcfly616

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Sadly it's a thin field.

 

We need more Sci Fi games, particularly in RPGs. Unfortunately 9 out of 10 RPGs are fantasy based.

 and 9 out of 10 of those are of the assault rifle toting space marine fare.....

 

 

Wish we had some more games that were inspired by classic sci fi literature instead of all the 80's and 90's tv space opera's

 

 

 

 

 

No Man's Sky can't come soon enough.



#13
Jimbo_Gee79

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Homeworld and Alpha Centauri should have been in the top ten.


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#14
CaIIisto

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At least we can agree the correct franchise is on top, regardless of which game is our personal favorite. I'm still unsure which is my favorite of the series. Each has its strength and weakness.


All three should be in the top 25.....

No Titanfall, good. No Destiny, good. Take Halo out, put ME1 and ME3 in, and its not a bad list.

#15
Mcfly616

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All three should be in the top 25.....

No Titanfall, good. No Destiny, good. Take Halo out, put ME1 and ME3 in, and its not a bad list.

Where it should land in the Top 25 is debatable, but Halo: Combat Evolved definitely deserves a spot on that list. Atleast they picked the correct game out of that franchise.

 

 

 

ME1 would be my #1. I would also have ME3 higher than ME2. But they'd all be on my list. 

 

 

 

It was GameInformer, so knowing them I'm sure one of the rules of the list was "only 1 game from any particular franchise".


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#16
CaIIisto

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Generally speaking, I'd accept that. personally, I'm just not a fan of the franchise at all. I've tried, with nearly every iteration of the game released, but I just don't "get it".

#17
Mcfly616

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Generally speaking, I'd accept that. personally, I'm just not a fan of the franchise at all. I've tried, with nearly every iteration of the game released, but I just don't "get it".

Ah, see I got the original Xbox on Day 1. November 15, 2001. I got to pick 3 games for my bundle. My first two were Madden 2002 and Amped Snowboarding. I played football all my life to that point, and I was hoping Amped would be the next 1080 Snowboarding (sadly it wasn't). Then I saw Halo. It was the only FPS available. Obviously I needed a game where I could shoot stuff.

 

 

 

It's the last game of its caliber that I can remember besides KotOR, that nobody knew about whatsoever before it was released. Nobody was talking about it. If you brought up Halo before that date, nobody would've known what you were talking about (except for maybe a few Macintosh nerds lol). Xbox literally would not have survived if it weren't for that game. 360 would've never happened. We wouldn't have Xbox One today.

 

And it just blew up. It innovated so many things that people don't even realize or remember these days. To this day, practically every console FPS on the market today still uses the controls Halo:CE introduced back in 2001. CoD introduced ADS (i believe), but other than that, the duel stick controls are exactly the same as the ones Bungie introduced. Not to mention it was gorgeous for the time and the story is damn good for an FPS. Nothing in the series ever quite matched the campaign of the first game.



#18
CaIIisto

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I only played the original Halo in retrospect. I skipped the Xbox, instead sticking with the PS2. Picked up a 360 about a year after release - Halo 3 and CoD4 were both out - got them both. Played CoD first, then moved onto Halo and really couldnt handle the lack of ADS. I think that initial experience has had a lasting colouring of the Halo franchise for me. Since then I've played Halo CE, Halo 2, ODST, Reach and Halo 4 - I get them, I play them, I finish them, I move on. I'm not really compelled to return to them.

TBH, its not just Halo that I have a problem with - its pretty much any FPS after CoD4 and maybe MW2. I spent SO much time playing them that anything that came afterwards just comes across as an incredible disappointment to me.

#19
Calders

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ME2 was also my least favourite of the trilogy.  The game seemed to be 80% about putting your team together, and that team was too large, so you didn't care about them as much as you did the ME1 squad.  By the time you had completed the loyalty quest you were at the final battle.  And don't get me started on forcing you to team up with Cerberus after the stuff they pulled in ME1.  It would have been better if the plot was something like Cerberus infiltrating the Alliance, which forced you to go rogue to bring down 'the enemy within'.  Having said that the suicide mission was brilliant, even if it was a stupid idea to allow any of your squad mates to die in the second part of a trilogy (they should have protected the ones they wanted to use in ME3).

 

ME3 I enjoyed a lot more the second time I played it... its a really good game spoiled by a terrible ending.... but when you know that ending is coming it doesn't spoil the game as much.



#20
Mcfly616

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ME2 was also my least favourite of the trilogy.  The game seemed to be 80% about putting your team together, and that team was too large, so you didn't care about them as much as you did the ME1 squad.  By the time you had completed the loyalty quest you were at the final battle.  And don't get me started on forcing you to team up with Cerberus after the stuff they pulled in ME1.  It would have been better if the plot was something like Cerberus infiltrating the Alliance, which forced you to go rogue to bring down 'the enemy within'.  Having said that the suicide mission was brilliant, even if it was a stupid idea to allow any of your squad mates to die in the second part of a trilogy (they should have protected the ones they wanted to use in ME3).

 

ME3 I enjoyed a lot more the second time I played it... its a really good game spoiled by a terrible ending.... but when you know that ending is coming it doesn't spoil the game as much.

 I liked ME3's ending (after the Extended Cut made sense of everything), but everything else you said I pretty much relate to.



#21
Mcfly616

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I only played the original Halo in retrospect. I skipped the Xbox, instead sticking with the PS2. Picked up a 360 about a year after release - Halo 3 and CoD4 were both out - got them both. Played CoD first, then moved onto Halo and really couldnt handle the lack of ADS. I think that initial experience has had a lasting colouring of the Halo franchise for me. Since then I've played Halo CE, Halo 2, ODST, Reach and Halo 4 - I get them, I play them, I finish them, I move on. I'm not really compelled to return to them.

TBH, its not just Halo that I have a problem with - its pretty much any FPS after CoD4 and maybe MW2. I spent SO much time playing them that anything that came afterwards just comes across as an incredible disappointment to me.

I know a lot of people that can't get into shooters without ADS. So you're hardly alone. I grew up with the likes of Doom, Goldeneye and Perfect Dark so I've always been accustomed to playing without it if necessary.



#22
CaIIisto

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Despite gaming since the Speccy 48k days I wasn't really into shooters until MoH and then CoD. I think there were games before CoD that used ADS, but CoD certainly popularised its useage.

I don't remember the lack of ADS in MoH being particularly problematic, but having then used it subsequently in CoD it's hard going back. For me at least....

#23
Calders

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 I liked ME3's ending (after the Extended Cut made sense of everything), but everything else you said I pretty much relate to.

 

Its better with the extended cut but I still think it makes little sense to the themes of the game.  I get the Reaper logic (twisted as it is), but it seems to me the only way that ending could work is if the Control and Synthesis choices were actually traps and Destroy was the only way to win (although its far too big a price to pay if you have played the game in an AI friendly way).

 

Having said that everybody will have their own opinion on the logic of the ending, I actually think the bigger problem with it is that its so anti-climatic.... the star child's explanation is not a big reveal its just kind of dull and should have been done prior to the end.  And after that I just pick one of 3 choices (none of which I actually liked) and then Shep dies (I don't mind Shep dieing, but not when it only delivers such a compromised result).



#24
CptFalconPunch

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 I liked ME3's ending (after the Extended Cut made sense of everything), but everything else you said I pretty much relate to.

 I've introduced the series to many friends of mine lately, playing it with DLC pre-installed gives a different experience and impression. And lawd are first impressions important.

 

None of them complained about the ending, though they all realized how bad it was before.



#25
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The ending has its problems to me, Mainly because the writing team was changed. Many of the key players from ME1 and ME2 weren't involved in the game. I understand and respect the take Mac Walters did on the story, But i felt it was disconnected from the series' main core. To me, The dark energy plot would have been perfect it it was properly developed and it would have given ME2 its planned purpose. But let's not derail this thread over the ME3 ending issue.

As for Halo, I still haven't played it because I'm a PC player, But I'm certainly looking forward to it. It seems like the kind of franchise that interests me.