How is that? ME2 level cap was half that of ME1, it had less attribute points to be used and the skill trees were smaller. Surely that must mean "power attributes were butchered in ME2". Except that in practice the exact opposite happened. Powers become more meaningful, diverse and interesting. As did the 6 classes that now felt unique.
They cut the skill tree off at the knees. ME2 was by far the worst in the trilogy in that regard. One of things that turned me off in the first 10 minutes of the game. It was terrible. One of major contributing factors in making it a shooter with rpg elements, instead of the rpg with shooter elements that the series started out as. Add to that the thermal clips and endless corridors, complete with "Mission Complete" screens, and we've got our quasi-arcade shooter gameplay.
They should've just refined their original vision instead of essentially rebooting the gameplay to cater to the masses.





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