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@Bioware Can we just remove bleed or fix it in a meaningful way?


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5 réponses à ce sujet

#1
mission555

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A DoT? big deal, everything dies so quickly what is a DoT going to do. Don't just fix it and have it do mediocre damage.. bleed is still next to useless...

 

How about having bleed stack and having each bleed stack do incrementally more damage? Or having Bleed do max % HP damage (diminished against bosses)?

 

What I'm getting at is find a way to make Bleed unique rather than just *some DoT damage but really you wanted attack instead*.



#2
Crimsonforce

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Bleeding doesnt do a dot in this game from what i've read and used with my 2h great axe with +39 bleed on hit all it does is Sunders the target, sucks it should do dot damage over time.



#3
Shinnyshin

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A DoT? big deal, everything dies so quickly what is a DoT going to do. Don't just fix it and have it do mediocre damage.. bleed is still next to useless...

 

How about having bleed stack and having each bleed stack do incrementally more damage? Or having Bleed do max % HP damage (diminished against bosses)?

 

What I'm getting at is find a way to make Bleed unique rather than just *some DoT damage but really you wanted attack instead*.

Doesn't bleed flat-out do nothing?  I'd say fix it so it does something at all, then figure out if it needs tuning.



#4
Crimsonforce

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all it does is do Sunder -20 Armor to the target it doesnt do anything else so it's a worthless stat for classes that can already sunder the target.



#5
mission555

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all it does is do Sunder -20 Armor to the target it doesnt do anything else so it's a worthless stat for classes that can already sunder the target.

 

Doesn't sunder armor stack? 



#6
Crimsonforce

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I'm not sure if it stacks or not but if it does that would be good