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Multiplayer is a joke


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#1
ForceXev

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I really enjoyed the multiplayer in ME3, so I was looking forward to it in DAI.  What a complete failure this multiplayer mode is.  It's all buggy and severely lagged most of the time.  The characters constantly spout annoying, repetitive comments.  I guess they were trying to simulate "party banter" but it doesn't work if they just say the same thing 10 times in every game, and everything they have to say is utterly meaningless.  And the combat is nothing more than your worst Dragon Age 2 nightmare - waves upon waves of enemies spawning from nowhere.  Then you have the final "boss" battle, which is just waves upon waves upon waves upon waves of spawning enemies with one of them having more health than usual.  It's awful, repetitive and boring.  Where are the varied objective-based missions like in ME3?
 

It's a good thing the single player game is very good, which is much more important than the multiplayer.  But this seems like a wasted opportunity.


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#2
snigiro

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i agree... multiplayer also limits you to only 4 skills.. seriuosly wtF bioware... 8 skills would make HELL OF A LOT FUNNER. Don't say it'll be too easy they could just add hordes of more mobs or some ****... i mean why the **** only 4 cmon so stupid
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#3
KalGerion_Beast

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1,  ME3 MP was buggy and lagged as well (it was P2P in ME3 and still is P2P in DAMP).

 

2.  Comments, yeah kinda broken.  They either need to make a huge collection of comments or remove them in my opinion.

 

3. The only spawning enemies I have seen (other than wave 5) are sometimes wraiths put in to ambush you (or just bugged out and spawned late).  A couple creates from the destruction DLC do this as well.  Give feedback if you dont like the flanking feature, but dont say its waves of enemies, when its in fact almost none.  

 

4.  Feedback (wave 5 and opinions)

 

5.  Clearly you didnt pay attention during wave 2 or wave 4.  There are multiple objectives like in ME3.  



#4
Nitestick7

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I've barely touched the single player, I can't seem to put down multiplayer.  It's a blast for me and I love it.


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#5
Cyonan

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So Mass Effect 3 which was buggy, lagged a lot, and featured wave after wave of enemy spawn with some random objectives thrown in is good but Dragon Age which is buggy, lags a lot, and features running through a map hitting multiple enemy spawns(as opposed to actual waves like you say) with random objectives thrown in is a complete failure?

 

Seems legit.


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#6
luism

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I've done 4 fast playthroughs of the campaign and Im tired of it. I'm enjoying mp right now much more but I crash with dx errors every hour or so.

I tried me3 multiplayer but I suck too hard. The other players all seem to know where to go and don't communicate anything I'm dead from who knows what before I can figure anything out.

I did a few games earlier in the week and I was fine but tonight I had to log out and go back to inquisition I was too slow.

#7
Zenfluence

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So Mass Effect 3 which was buggy, lagged a lot, and featured wave after wave of enemy spawn with some random objectives thrown in is good but Dragon Age which is buggy, lags a lot, and features running through a map hitting multiple enemy spawns(as opposed to actual waves like you say) with random objectives thrown in is a complete failure?

Seems legit.


Yea...often "Fun" can't be quantified, it just is or isnt. I play this MP a bit but I guarantee a large scale poll would indicate Mass Effects mp was generally more enjoyable for the majority whatever the reason.
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#8
akots1

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It's OK, very addictive. I played almost seven hours today non-stop and three hours yesterday, promoted all starting characters to level 10 or 11. What annoys me most is that it is in slow motion and there is none or limited dodge and a lot of really large AOE enemy attacks and fast moving enemies which you cannot normally outrun. So, even if you know it is coming, you have very hard time avoiding it. Also, a lot of abilities are lag-dependent and do not work normally but that is identical to ME3. However, in ME3 you can just play a shooter class and be fine while here you cannot shoot things as aiming has limited effect on whether your weapons actually hit anything.



#9
Guest_Mortiel_*

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Bugs aside:

Mass Effect 3 MP was essentially endless hours of wave defense, with one of four objectives types randomly generated on waves 3, 6, and 10.

Dragon Age: Inquisition MP is essentially endless hours of dungeon drawling, with one of two objective types randomly generated on zones 2 and 4.

ME3 MP as of final MP DLC : 67 different characters in 6 different classes (61 characters if you take away the base human characters have identical male and female variants), 62 distinctively different weapons in 4 rarities in 5 weapon categories, 10 maps, 4 difficulty levels, 4 enemy factions.

DAMP as of no official MP DLC (minor MP content added): 12 different characters in 3 classes, 25(?) levels of 12 different weapon types (each weapon of a base class type handles largely the same, with minute differences, regardless of level) with 3 rarities in 4 weapon categories, 3 maps, 3 difficulty levels, 3 enemy factions.

Now, ME3 MP did only start off with 12 characters (which was honestly 6 characters, since it was a male and female variant of each class). There were 3 enemy factions, 3 difficulty levels, and 5? maps. I do not know how many weapons were available before DLC, but otherwise that appears really similar to Inquisition MP's numbers. If Bioware repeats a similar pattern, we would see somewhere around 10+ characters in each class (which would be half the total of ME3 MP), at least 3-5 new maps, 1 new factions (bets on that it will be Darkspawn), and 1 new difficulty level.

I am not sure how they will handle weapons, as ME3 MP thrived on weapon diversity, where each different weapon handled in a unique way for the most part and really played a major role in your character build, whereas Inquisition seems to only vary in the basic weapon type, damage, and whether it has a masterwork modifier (like "On Hit: 2% Chance To Do x Ability"). In other words, no matter what 2-handed warrior weapons get released, a greatsword will be an AoE 2-handed weapon and a hammer will be a single-target 2-handed weapon.

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#10
J. Peterman

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Loooooooooooool. Varied objective missions in ME3? We must not have played the same game.



#11
Mofojokers

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Loooooooooooool. Varied objective missions in ME3? We must not have played the same game.

Yo davola bud mind doing me a favor and checking my thread out now. I've done alot of changing and you are a harsh critic. Id really like your feedback dont be to harsh lol but need all angles.
http://forum.bioware...ggestions-here/

#12
Shinnyshin

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DAI's MP is amazingly fun...but seems almost completely unsupported.  We had weekly bugfixes/balance tweaks in ME3 and the devs have gone completely silent mode here.  There've been some seriously show-stopping, game-breaking bugs in circulation for quite some time and it's downright embarrassing that they haven't been addressed yet.

 

ME3 had its fair share of issues and was astoundingly buggy at times.  But we at least had a constant dialogue with the devs and regular attempts to fix things.  Given the massive communications black hole here, it kinda feels like we're getting laughed at.



#13
I_pity_the_fool

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And the combat is nothing more than your worst Dragon Age 2 nightmare - waves upon waves of enemies spawning from nowhere.

 

what

 

We had weekly bugfixes/balance tweaks in ME3

 

We had weekly balance fixes, true.

 

Those didn't (with one or two exceptions) fix any bugs.

 

I sometimes wonder why DAMP doesn't have weekly balance changes. Whether it's because of the complexity of the system (power damage depending on weapon damage and many more passives might make it harder to do meaningful statistical analysis) or because bioware feel that the game is better balanced than me3 was at release (not too sure about this, but I think it's arguable).



#14
Cryos_Feron

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I've barely touched the single player, I can't seem to put down multiplayer. It's a blast for me and I love it.


glad that you are having fun.

just curious: did you play ME3 MP?
this is the best thing I've ever played in my life. by far.
and there is still enough players.

#15
Geth Supremacy

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wait till you play the game a bit more and see how absolutely TERRIBLE the chest/loot system is and just how bad having a measly 3 maps and really be.

 

I played this weekend to do the weekend challenge and get the boxes (which I shouldn't have to tell you was a complete waste of time and I got NOTHING worth having)  It was hard to even make it to 200 kills....of course I would have been done a lot faster if there weren't enemies that refused to die and having to restart.



#16
Nitestick7

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glad that you are having fun.

just curious: did you play ME3 MP?
this is the best thing I've ever played in my life. by far.
and there is still enough players.

I played more ME3 MP than is healthy for a human.  Well over 1000 hours, was in the Legion Effect social group, still play games with some of those guys and gals.



#17
III Poison III

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I really enjoyed the multiplayer in ME3, so I was looking forward to it in DAI.  What a complete failure this multiplayer mode is.  It's all buggy and severely lagged most of the time.  The characters constantly spout annoying, repetitive comments.  I guess they were trying to simulate "party banter" but it doesn't work if they just say the same thing 10 times in every game, and everything they have to say is utterly meaningless.  And the combat is nothing more than your worst Dragon Age 2 nightmare - waves upon waves of enemies spawning from nowhere.  Then you have the final "boss" battle, which is just waves upon waves upon waves upon waves of spawning enemies with one of them having more health than usual.  It's awful, repetitive and boring.  Where are the varied objective-based missions like in ME3?
 
It's a good thing the single player game is very good, which is much more important than the multiplayer.  But this seems like a wasted opportunity.

Bye then.

#18
Anzer

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No, I'm pretty sure this is a joke:

 

What happens to a frogs car when it breaks down?
It gets toad away.

 

Your sense of humor is oddly skewed. :(


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#19
SwobyJ

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MP is what I do between DLC and game releases.

 

It is great for that purpose.

 

It will be big reason to play Shadow Realms - waiting for ME4, NewIP, and DA4.

 

Keeps us in the Bioware sphere of things.

 

I think ME3 MP is more fun overall, but DAI MP is more personally appealing since I like dungeon runs more than small shooter arenas.



#20
SwobyJ

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DAI's MP is amazingly fun...but seems almost completely unsupported.  We had weekly bugfixes/balance tweaks in ME3 and the devs have gone completely silent mode here.  There've been some seriously show-stopping, game-breaking bugs in circulation for quite some time and it's downright embarrassing that they haven't been addressed yet.

 

ME3 had its fair share of issues and was astoundingly buggy at times.  But we at least had a constant dialogue with the devs and regular attempts to fix things.  Given the massive communications black hole here, it kinda feels like we're getting laughed at.

 

I hope the new year quickly brings a combination of DAI SP DLC and more attention to MP (especially if they plan on larger MP DLC releases like Retaliation).

 

We do have to keep in mind that DAI launched just a month ago and this is a damn busy time for pretty much everything (even vacations). ME3 was, well, March. Plenty of free time in March.



#21
ForceXev

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1. ME3 MP was buggy and lagged as well (it was P2P in ME3 and still is P2P in DAMP).

 

 

5.  Clearly you didnt pay attention during wave 2 or wave 4.  There are multiple objectives like in ME3.  

 

ME3 had lag sometimes, but I've been getting it way more often in DAI.  Maybe because it's new or because of the game style, there aren't as many players in multiplayer DAI which means you have to join less optimal games.

 

If there are objectives beyond "kill everything" I haven't really seen it.  I did see the "escort the Inquisition guy" objective, but that just amounts to "kill everything while a dude follows you and makes snarky comments." 

 

I will say one positive thing about it, I like that there are different paths to take or rooms to explore depending on which classes are in your group.



#22
Kinom001

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I dunno. I'm enjoying DAMP for what it is; a dungeon type crawler. It's pretty fun w/ some decent abilities to choose from. Is it ME3MP, with it's fast pace, dodge and cover? Not at all...but this isn't ME3.



#23
tbxvividos

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this isn't ME3.



WHAT!?!??

IVE BEEN LIED TO!

DEMAND REFUND!

#24
Shinnyshin

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Those didn't (with one or two exceptions) fix any bugs.

 

I sometimes wonder why DAMP doesn't have weekly balance changes. Whether it's because of the complexity of the system (power damage depending on weapon damage and many more passives might make it harder to do meaningful statistical analysis) or because bioware feel that the game is better balanced than me3 was at release (not too sure about this, but I think it's arguable).

It's, in my view, less about whether the weekly changes actually addressed problems and more about making it clear that there's an active dev presence.  In ME3, the constant stream of stuff at least gave me (sometimes false) hope that things were being addressed.  Here, by contrast, there're some pretty severe issues with the game and the devs' near radio silence isn't exactly encouraging.



#25
Sidney

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DAMP seems to have a lot more laggy issues than ME3 ever did for me at least. Yes, playing a vanguard attacking a banshee off host was almost always a bad plan but in DAMP i get a lot of stuttering and jumping around the screen due to lag.