So I've seen a lot of builds tossed about for a number of classes, but few for the Necromancer, Sidony. So here, for your consideration, is my (tentative) Necromancer build (and yes, I play 360 and no, I don't care what you think about that):
Active Abilities:
X - Blizzard+Ice Storm
Y - Winter's Grasp/Flashfire
B - Walking Bomb+Virulent
RB - Horror+Despair
Passive Abilities:
(Gravelord)
Blinding Terror
Conductive Current
Virulence
Hastened Demise
Simulacrum
Death Siphon
Power of the Dead
(Permafrost)
Gathering Storm
Clean Burn
Ice Armor
Tricks of the Trade
Winter Stillness
Frost Mastery
This build works around causing as much chaos on the battlefield as possible, undermining the enemy as much as possible. As someone who excels at Support classes like the Keeper, it's unfortunate that other than providing enemy debuffs, Sidony offers little ally buffing abilities other than TotT. But anyway, let's take a look at active abilities.
Blizzard+Ice Storm
Blizzard is excellent at shutting down enemies at choke-points and setting up groups of foes for group combos, not to mention synergizing with Frost Mastery, Ice Armor, TotT, and Virulence (if they die while chilled or frozen, though the delay is annoying at times). I've used it once or twice primarily to give myself DR when surrounded by foes or while getting cherry tapped by Marksmen. Plus? It can smash pesky pots no problem! Also the added DoTs from the upgrade are nothing to sneeze at.
Walking Bomb+Virulent
I can't imagine a Necro worth playing without this glorious spell. Moving on.
Horror+Despair
Yes, it's a starting ability, and while it doesn't have the range of Blizzard, it's an area debuff that gives you and your allies some breathing room while leaving enemies open for combo with light DoTs and it synergizes with Blinding Terror, TotT, and Virulence. Plus it looks really badass.
Winter's Grasp
Okay. Here me out. It's a starting power and it's pretty underwhelming. But. It has the same synergies as Blizzard and it can save your or an ally's bacon in a pinch from virtually anywhere without direct line of sight which lets it be used from behind cover. Really, Ice Armor gives WG much more utility that where it starts out.
Flashfire
This spell is nice to have as it synergizes with the same stuff Horror does since it's just a single target fear spell with damage. It's also disappointing that it has no chance to burn enemies despite being a fire spell--I have more reliably set enemies ablaze with my staff than Flashfire. Also! It reliably kills pots in one shot without setting off its cooldown time! Utility! ...Okay, so it's probably a waste of a point better spent elsewhere. Suggestions: upgrade Winter's Grasp; buy Unsullied Victim (because holy butts, a 25% bonus to damage plus bonus Magic); buy Mind Blast/Energy Barrage (because having an eldritch detonator is probably a good thing).
Constructive criticism sought: mainly what alternatives to Flashfire would be best. Ff isn't terrible, but sans actually causing the burning status effect, it's almost certainly a waste of an ability. Still tho, those pots never see it coming, hehe.





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