And yet the way the Reapers were written in ME3, Shepard never should have gotten off Earth alive. Reapers as powerful as they were portrayed and "darkening the sky of every world" should have meant there was no hope.
That is anticlimatic.
There isn't any hope, though. That's the whole point of the argument. There is no hope to win this war conventionally. Hence the need for the crucible.
Actually there isn't.
We learn very little about the Reapers in ME1. And ME2 virtually ignored them. It's only in ME3 that we get "THE REAPERS CAN'T BE BEATEN CONVENTIONALLY!!! OH NOEES!!!"
They are beings that have existed for eons. They have been harvesting the cycles of organics ever 50,000 years for longer than many can fathom. Their numbers are vast and easily dwarf our own. This is what we know in the first game alone. That, in of itself, makes the reapers unbeatable conventionally on those points alone. Anyone who plays the first two titles and really believes we have a conventional shot at beating the reapers are either in denial or just didn't pay attention.
ME3 is the first time the organics have told us that we can't beat the reapers conventionally, sure. ME3 is also the first time anyone other than (essentially) Shepard is even willing to take the reaper threat seriously. Big shock no military leader in the first two games tells us the reapers can't be beaten conventionally. Essentially everyone at that point dismissed the reaper threat as being too ridiculous to be true. In ME3 its revealed to the rest of the galaxy that SURPRISE the reapers are real. They're only now grasping the severity of the situation, something we the player have known about since the beginning of the damn trilogy.
This is a matter of taking fact without context. Yes, only ME3 makes a point of having the military express to you how hopeless the battle is. However that doesn't mean its new to the series and only makes appearance in ME3. We've been screwed since day one and only in ME3 does everyone else catch up on the news.
Ah, yes. Reapers. The immortal race of sentient starships allegedly waiting in dark space. We have dismissed that claim.
Up until ME3 Bioware could have given them any number, given them any weakness, made the Crucible (or whatever MacGuffin they chose) do pretty much whatever they wanted. And they picked...this.
They could had. They didn't. I mentioned in my last post to someone but this argument over conventional victory being impossible is based off the actual game lore and narrative AS IS. Not fanfiction, not what could had been, not what we think would be better. Its based off whats in the story. The story since day one has made conventional victory impossible, at least without introducing serious plot holes. Which, as someone who hates the ending as vehemently as yourself, I would imagine you should be quite opposed to. You'd be replacing one flawed mess with another.
Except with tens of thousands (at least) of Reapers at the power level we are talking about, the Dark Space relay stops becoming about efficiency and becomes an overengineered plot point. In particular with the revelation of the Alpha Relay.They have the number, power, and proximity to not need the Citadel at all.
Did you even read the wiki article I linked about the relays? I'm sure you believe you know all there is to know about it and you might be right. Humor me at least and give it a read. The Mass Relays are far more significant then people often given them credit for. Also read up some on time dilation in space. Its really interesting stuff. As someone who can put so much time speculating the repercussions and implications of why the ending choices are bad surely you can put a sliver of that to work on the relays and realize what a big deal they are.
The relays are so much more vital to the reaper's efficiency plan than just being short cuts for them to use. Too many people think "oh big deal now they just have to fly there and take a little longer boohoo!" Its deeper then that.
Also it was never a matter of them NEEDING the citadel/relays. They can do the harvest without them and according to the lore they DID use to perform the harvest without them. These things were added to improve the efficiency, not because they're essential to the harvest itself.
Btw, you should really know the importance of the relays. You yourself brought it up in the last page.
In particular if they actually went and hit the Citadel before Earth. In which case it wouldn't have mattered if the Crucible plans were found or not, since the relay network would have already been shut down.
They were taking their time, seemingly unperturbed by our insignificant resistance. We see how easily they tear through all our fleets even without catching us by surprise. Seems to have worked well enough for them as well since it was keeping the races from working together for the most part. Everyone was paranoid and worried about protecting their own ass. Most of them only chip in and help at the very last moment when the reapers have left them no other option.
Later in the game we see certain areas of space get completely lost by the reaper invasion and our map gradually shrinks down as they approach the center. Given that they've taken out the major big players of the war it isn't entirely unjustified. Palavan has been bombarded and earth is in flames. I think we all know the biggest threat, if you can call it that, to the reapers was the turians. They're not completely out of the picture but they have been hindered.
Would it had been wiser to just storm in straight to the citadel? Probably, though I imagine a clever enough person can come up with reasons why they'd wait. The Illusive Man was indoctrinated so maybe that was part of their plan to take it back originally. They do like working through intermediaries.
Regardless, even if no excuse is given this is a game. Would kinda suck to pick it up and have it instantly go game over, you lose, thanks for the $70, buy the DLC. Where's the fun in that. Even if they don't provide a reason why the reapers dont just attack the citadel immediately its a good thing that they didn't because the game wouldn't even be a game at that point. It'd be a gameover screen. Somethings aren't meant to be analyzed so closely.
And the Reapers have already proven they can tear through any fleet. A dozen wiped out Arcturus station, the home base of the Alliance fleet? What is it going to do while the Crucible is busy one-shotting 20,000 Reapers one at a time?
This only goes to further prove how hopeless conventional victory is against the reapers.
Though having a weapon that could one-shot a CAPITAL reaper ship would not be insignificant. I don't see it being enough to win against the reapers but it would be far better then NOT having it. We might be able to survive as long or longer than the protheans. The harvest is a slow process, afterall. Could add a few extra surviving generations to our tally before being completely harvested.





Retour en haut






