Not really. This cycle had something no cycle before it had: Advance warning. If Bioware had done any planning at all, they could have used that to do something other than "pull a rodent out of an orifice" answer. Sadly, after the waste of time that was ME2, a Deus ex Machina was the only answer left. I was disappointed, but hey, maybe they could have given us a hell of an adrenaline ride with a "Frak Yeah!" ending that could have distracted me from the poor planning. Sadly, I didn't get that either.
The reapers are at least a billion years old. Billion years... even if we had a decade to plan and prepare you really think we had a shot at overpowering those kind of numbers? They'd win by sheer magnitude alone. Conventional victory was always hopeless.
Okay, why don't you just give me a list of what in-game comments I'm supposed to disregard, and which I should just "go with" so we're on the same page.
I didn't say you had to disregard Sovereign's little speech. Merely that you shouldn't take it literally. Did anyone really, sincerely believe the reapers had no beginning and no end? That it wasn't speaking in a more informal, general sense? Nothing has "no beginning and no end" unless you're in the Doctor Who franchise. Lol.
It's a narrative as well. If the narrative makes no sense, then what's the point of telling a story? It's just a lot of stuff that's going on.
Yes, if they took the Citadel, there'd be no game to play. So why didn't they take the Citadel beyond "then there'd be no story to play"? This is not over-analyzing a detail, this is a fundamental weakness to the story. It makes everything that happens later in the narrative a contrivance.
Its a game, you're over-thinking it. We're expected to just "go with it". Like I said originally. That hasn't magically changed because you keep bringing it up. The problem you're pointing out is also one that was in the first title and second. Why the reapers seemingly nerf themselves and hold back their full capabilities to allow us the chance to play the game is an issue (if you make it one, anyway) in the whole trilogy.
You could hold nearly any fictional story, even ones of the people you adore quoting, under the microscope and analyze every little thing and you'll probably come away with plenty of things to complain about. Suspension of belief is a trademark of fiction. We're suspending belief that the mass effect is even possible. That there are blue alien babes that wanna sex with everyone. That FTL travel possible. We suspend of lot of belief. Anyone who is so grounded in reality that they cannot suspend belief and "go with it" are never going to be able to enjoy the damn thing and this can be a fault of the reader as much as it can be of the story.
I really think you should look at the older ME2 threads before you fling that accusation at me. You might change your tune.
The hate is garnered because now it is too late to course-correct. In ME2 there was still hope that Bioware had something up their sleeve. That somehow that could fix, or at least patch up their mistakes. AS I said, ME2 was a colossal waste of time as far as teh Reapers go. But maybe ME3 could have done something to at elast make the final act enjoyable. But ME3 made the old problems even worse. And now we're stuck. Shepard's story is over and it ended in pretty much the most awful way I can imagine.
My accusations would still be accurate in relation to ME3. Even if you've been complaining all along you still put out your ME3 complaints with the presentation that its a problem only with it.
Oh I'm sure it could be worse, lets not challenge Bioware on this. I shudder at the thought. That doesn't mean I'm happy with what we have but... could be worse. Frankly some of stuff I've seen fans write up as "alternative endings" have been worse then what Bioware spat out. I think we deserved better, I believe we deserved to get, well, what they promised us in all their hyping and interviews before the game was released. I'd love to play that game, that sounded fantastic. Instead they trolled us because much of what they promised turned out to be a lie. I'm quite bitter about that, honestly. We probably both are.
It depends on your definition of "conventional" There seem to be a lot of people (I am not talking about you specifically) who seem to think anything short of the Crucible's space-magic is "conventional" no different than Hackett ordering ships to charge into Reaper fire and keep blasting away until they're destroyed.
I happen to think that other paths could have been taken that did not rely on the Crucible that would still have qualified as "unconventional" if only the writers had 1) not wasted time with ME2's story and 2) showed a little more creativity
I agree. I did point out earlier that a lot of this was reliant on your interpretation of what classifies as 'conventional'. The crucible, in its design, is a very unconventional weapon. It does not matter what function it serves. The concept itself it unconventional. I'm fine with the crucible, I was expecting something at least similar to the crucible in concept. Its the execution of it that I hate, actually. The space magic stuff.
Like I said earlier, I dont like how its a instant win-device that just destroys the reapers altogether in a single blast. I'm not fond with control being a choice but I'd be willing to accept it if it was executed in a way better than "grab these arcs of electricity and believe in the starchild, Shepard!"
Don't even get me started on Synthesis... Anyway, I agree that there were other unconventional ways they could had worked a victory in. I don't however, think they could had done it without a crucible device. At least, not without contradicting a lot of the lore. The idea that OUR cycle happens to built something from the ground-up that just happens to be the key to thwarting the reapers... doesn't really fit well with the lore, imo. Though I'd be willing to give it a pass, in retro-spec, since it'd probably be more satisfying.
In terms of unconventional ways to battle the Reapers it's too bad that we never found a way to attack them psychically (sp). From what I can tell the fleet didn't really beat Sovereign in ME1 -- the psychic shock of being mentally connected to Saren when he was destroyed is what brought Sovereign's shields down & similar. When he was left relatively defenseless it was an easy matter to take care of him.
Finding a way to duplicate the same or similar effect MIGHT have been an interesting thing to investigate.
I was expecting something like that. A device that somehow uses what we learned from that moment to somehow send a signal out through the crucible that disables the reaper shields and momentarily stuns them. Without their shields they're not nearly as indestructible. Better than having a reaper off-device, imo.
...Unfortunately, an early Codex entry makes reference to it and says "Current Reapers do not seem to suffer from this design flaw", and then it never gets mentioned again. I'm like: "Writers?! You had a potential Reaper Achilles' heel that you could exploit here! You were clearly aware of it! What possible reason did you have for not using it?!"
I wasn't aware of the codex entry indicating Reapers we no longer vulnerable psychically. Oh well so much for that idea.
Unfortunate indeed. Though I will say this doesn't really mean the problem is fixed. Sovereign was directing Saren directly. They really needed an excuse as to why Harbinger was able to do this but NOT die when Shepard killed the thrall. There is a great excuse for this in the story: the collector general. Harbinger wasn't controlling the thralls directly (well, you know), he was working through a middleman - the general. That could provide a filter to keep a Sovereign event occurring. Notice that releases control of the general BEFORE the blast kills him in the end.
Sovereign wasn't controlling Saren from another thrall, he was doing it directly - hence why killing it backfired. The codex also says it "seems" they fixed this flaw, I assume in reference to Harbinger assuming direct control of the collectors. I say it isn't because they fixed the problem but because they have protection in place in the form of a collector general acting as a filter. Though this is of course just speculation.