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#1
Ripto

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Please tune your game so it is balanced better. Arcane Knight, Tempest, and Champion specializations are so effective as to render Nightmare difficulty soloable on a single character. This is only what I am currently aware of, there maybe more. I understand that this is a single player game so such issues may not receive as much weight, but Dragon Age Origins and even Dragon Age 2 did not offer a way to breeze through the game (except for Arcane Warrior in DAO). Sure I can choose not to play that way but I mean that's already 3 specializations not available to me if I'm looking for a challenge. The difficulty and tactical aspect of Bioware made them treasures so I would hope that you guy's care when flaws make the game too easy. This is just one example where a Tempest Focus ability is able to bring a dragon to half health with one activation, and another activation (because of Fire Flask) just kills it. 

 

https://www.youtube....h?v=b8oROEMQEuM

 

The Tempest is very OP even without the Focus ability. Same can be said about the Knight Enchanter and Champion who simply do not die. I can not play these characters and specs in good conscious and because I know how inept the AI is I am willing to let them be controlled by the computer so that I can at least enjoy their skills in my party. Please note that I am thankful for the incompetent A.I. allowing my gameplay experience to be EASIER instead of having a tightly controlled A.I. working with me to overcome challenges. 



#2
Megakoresh

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We have more immediate problems at hand at the moment. Like unintuitive control scheme or bad UI. Also why are you saying it as if "soloing" in this game is harder? It's much easier to solo in nightmare than with a party, because it's the party that kills you, not the enemies. If you want a challenge, go take 2 rouge party members and see how far you get ha!

 

But seriously, there are more important problems than balance at the moment. And not all of them are PC-specific. The way action controls work is bad on both. For instance why are dodge/block/parry skills on a hotbar? They make much more sense to be bound separately, as they are very time-sensitive, especially on rouge characters.



#3
Dee-Jay

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Yeah, normally I'm very plot-focused on my first playthrough and don't really look for a challenge. But after hearing that DAI was rather on the easy side I went with hard for my first playthrough. This was unexpected since DAO was actually fairly punishing at the beginning.

 

It's one thing to become OP by overleveling content but this type of stuff just trivializes the core game-play element.

 

DAI needs a balance-pass on skills and AI where a fair amount of nerfs are handed out to game-breaking builds.


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#4
DetcelferVisionary

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I could be wrong but I thought there was a statement about tempest being bugged.  As in, the fire flask was never meant to work with ultimate skills.  It's a single player game so...  not really sure if a class being OP is as big of a concern as the game being unplayable for some.  


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#5
movieguyabw

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. Arcane Knight, Tempest, and Champion specializations

 

I feel like (other than Knight Enchanter) people keep pointing out completely different specializations as being overpowered - to the point where I'm starting to think that they're all actually on the same level.  It very well may be a mix of powerful items, and low-level enemies, coupled with AIs that can be tweaked that are making things feel very easy.

 

You talk about the Tempest having a high damage output, but I can oneshot dragonlings, bears, and Red Templar Knights with my Assassin.

 

Then again, those enemies usually are no higher than level 15 - while my character is 22 now; and the game tells you that any enemy that is more than 3 levels under you is classified as "easy".

 

But even so, I feel like all of the specializations were designed so as to make the character feel like a powerhouse at a certain level.  It makes sense, as there should come a point where the enemies that gave you trouble at lower levels should be pushovers at the higher ones.  Granted, they might have gone a bit overboard with the Knight Enchanter.  *shrug*

 

The one thing that I find really unbalances the game though are the items.  Particularly the Longbow of the Griffon.  I absolutely love that thing, but I've found that if I have a different bow equipped with similar stats, something like the Hissing Wastes Dragon or the Storm Coast Dragon are really tough fights.  With the bow, however, I can kill them in a matter of minutes with ease.  I've been trying to build a replacement bow for a while, but nothing comes close to the amount of damage I can do with that thing - because it fires 3 shots at once.



#6
Ripto

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We have more immediate problems at hand at the moment. Like unintuitive control scheme or bad UI. Also why are you saying it as if "soloing" in this game is harder? It's much easier to solo in nightmare than with a party, because it's the party that kills you, not the enemies. If you want a challenge, go take 2 rouge party members and see how far you get ha!

 

But seriously, there are more important problems than balance at the moment. And not all of them are PC-specific. The way action controls work is bad on both. For instance why are dodge/block/parry skills on a hotbar? They make much more sense to be bound separately, as they are very time-sensitive, especially on rouge characters.

I can't say this is the most pressing issue, but that's subjective. What I do claim is that this is an issue. At no time do I mention soloing. These are concerns about how the game is meant to be played, designed by the creators of the game. This is designed to be a party based RPG, and so if soloing is what someone wants to do, I wouldn't fault the creators for design choices that don't accommodate such gameplay. I think parties (in general) are just fine on Nightmare, I have simply observed that being in direct control of these 3 specializations makes even the hardest difficulty trivial. 

 

I feel like (other than Knight Enchanter) people keep pointing out completely different specializations as being overpowered - to the point where I'm starting to think that they're all actually on the same level.  It very well may be a mix of powerful items, and low-level enemies, coupled with AIs that can be tweaked that are making things feel very easy.

 

You talk about the Tempest having a high damage output, but I can oneshot dragonlings, bears, and Red Templar Knights with my Assassin.

 

Then again, those enemies usually are no higher than level 15 - while my character is 22 now; and the game tells you that any enemy that is more than 3 levels under you is classified as "easy".

 

But even so, I feel like all of the specializations were designed so as to make the character feel like a powerhouse at a certain level.  It makes sense, as there should come a point where the enemies that gave you trouble at lower levels should be pushovers at the higher ones.  Granted, they might have gone a bit overboard with the Knight Enchanter.  *shrug*

 

The one thing that I find really unbalances the game though are the items.  Particularly the Longbow of the Griffon.  I absolutely love that thing, but I've found that if I have a different bow equipped with similar stats, something like the Hissing Wastes Dragon or the Storm Coast Dragon are really tough fights.  With the bow, however, I can kill them in a matter of minutes with ease.  I've been trying to build a replacement bow for a while, but nothing comes close to the amount of damage I can do with that thing - because it fires 3 shots at once.

 

I have tried all the classes/specializations and these are the one's I believe are legitimately overpowered to the point of absurdity. Let's take a benchmark: Dragon fights on Nightmare. Fighting lvl 15 enemies when you're 22 isn't really a fair comparison, but one would expect a challenge from Dragons on Nightmare. The video is an example of the Tempest essentially 2 shotting such a Dragon. Even if the Fire Flask is not meant to work on Focus, that is still one skill that eliminates 50% of a Dragon's health. Knight Enchanter's and Champions do not need to sustain high dps because they can simply never die. Their guard/barrier regeneration ability is too powerful to overcome even with Nightmare Dragons. Aside from these class/specialization combos, I cannot think of anyone else who has access to such raw power or defense. Saying a certain class is OP must be backed up with evidence if it is to be taken as a constructive statement about the game, not a feeling one has when playing. 

 

I could be wrong but I thought there was a statement about tempest being bugged.  As in, the fire flask was never meant to work with ultimate skills.  It's a single player game so...  not really sure if a class being OP is as big of a concern as the game being unplayable for some.  

 

Sure it's not competitive, but challenge and difficulty are still staples of the Dragon Age franchise (and all Bioware games). I can choose not to play a certain class if I want a challenge, but that means that I'm going out of my way to make up for a designer's oversight. In Dragon Age Origins the Arcane Warrior was the culprit. I was never able to enjoy playing as that class/spec because it was too OP, and it took away the beautiful challenge and satisfaction that the game offered. Here I am denied 3 class/specs, which is much more substantial. I have to choose between experiencing a part of the game or challenging myself, and that shouldn't be exclusive in these games. 



#7
DetcelferVisionary

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I can't say this is the most pressing issue, but that's subjective. What I do claim is that this is an issue. At no time do I mention soloing. These are concerns about how the game is meant to be played, designed by the creators of the game. This is designed to be a party based RPG, and so if soloing is what someone wants to do, I wouldn't fault the creators for design choices that don't accommodate such gameplay. I think parties (in general) are just fine on Nightmare, I have simply observed that being in direct control of these 3 specializations makes even the hardest difficulty trivial. 

 

 

I have tried all the classes/specializations and these are the one's I believe are legitimately overpowered to the point of absurdity. Let's take a benchmark: Dragon fights on Nightmare. Fighting lvl 15 enemies when you're 22 isn't really a fair comparison, but one would expect a challenge from Dragons on Nightmare. The video is an example of the Tempest essentially 2 shotting such a Dragon. Even if the Fire Flask is not meant to work on Focus, that is still one skill that eliminates 50% of a Dragon's health. Knight Enchanter's and Champions do not need to sustain high dps because they can simply never die. Their guard/barrier regeneration ability is too powerful to overcome even with Nightmare Dragons. Aside from these class/specialization combos, I cannot think of anyone else who has access to such raw power or defense. Saying a certain class is OP must be backed up with evidence if it is to be taken as a constructive statement about the game, not a feeling one has when playing. 

 

 

Sure it's not competitive, but challenge and difficulty are still staples of the Dragon Age franchise (and all Bioware games). I can choose not to play a certain class if I want a challenge, but that means that I'm going out of my way to make up for a designer's oversight. In Dragon Age Origins the Arcane Warrior was the culprit. I was never able to enjoy playing as that class/spec because it was too OP, and it took away the beautiful challenge and satisfaction that the game offered. Here I am denied 3 class/specs, which is much more substantial. I have to choose between experiencing a part of the game or challenging myself, and that shouldn't be exclusive in these games. 

 

Nothing is stopping you from not using broken skills in such a way for now so that it doesn't break the game for you.  Who's holding the gun to your head saying you have to?  Just because it's there?  Why on earth would you feel like you had zero choice in the matter.  Just strange to me.  If it's that bad,  pick a different spec for now till it's fixed.  You have at least 6 other options.



#8
Ripto

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Nothing is stopping you from not using broken skills in such a way for now so that it doesn't break the game for you.  Who's holding the gun to your head saying you have to?  Just because it's there?  Why on earth would you feel like you had zero choice in the matter.  Just strange to me.  If it's that bad,  pick a different spec for now till it's fixed.  You have at least 6 other options.

 

I never made it sound this dramatic. I do not use the skills, I don't even use Focus abilities because they trivialize content imo, but I would like access to 3 of the game's unique specializations without trivializing content as well. I'm not sure why you're opposed to my post but I hope my text did not seem whiny ( I don't believe the tone came across as whiny but I apologize if it did). I love the game, I would love it more if it were balanced int he ways I have suggested. 



#9
ghostz82

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I don't see how that's an issue this is an RPG and coop afterall and your not forced into anything nor do you need to use or do anything for sake of completion like in PvP or any competive multiplayer. In no way does any class being op have to effect you and nor should what others decide to use matter or effect you either. You can simply pick and choose who you team up with if it did bother you as well as not use whatever you mistake for of think as being op either. This isn't a PvP or shooter type multiplayer its an RPG coop so please keep that in mind and also where balance is dictated and tuned by what role that class plays so no matter what in an RPG there can never be a perfect balance between classes nor ahould it be expected since one class will always be better at one role then another class, nevermind seem op sometimes in certain situations. You also forget not everyone is on same skill level and what might be easy for you might not for another person so this is a tricky and slippery rope to go down with RPGS and there's a big reason most RPGS always go with a coop multiplayer not PVP because balancing in PVP for RPGS are a never ending pain in the you know what.

That's what difficulty settings is for and in this case perilous is for just play in higher difficulties and you will find it less OP. Also keep in mind that at certain levels classes are ment yo switch to threatening or perilous and if you stay at the lower difficulty it's gonna seem op for those who know how to play. Then there are those who it's always hard no matter which. So please don"'t start this nerfing bs because it can easily get out of hand and only ruin the game not help of better it most of the time because these changes effect more then just multiplayer and might not be what's best for that class and in fact hurt it more then help.

Besides point in coop is to have fun and play as a team with freind a not about balance like you would with online shooters since it's not a completion and point is to have fun with teammates and as far as challenge goes that's what difficulty options are for and what is expected to create any sort of balance not what your class can do better is op at over another lol that,s bound to happen and will happen in any coop or RPGS and is to be expected since if your a non tank class you can't expect to be a better tank then a tank class or even tank as well for that matter. So take this nerf this nerf that attitude somewhere where it counts and is expected because that's not how coop nevermind a coop RPG works or is. Each class is supose to be unique to the role it plays and should never be balanced or expected to be it's about having fun and enjoying that particular class and role not being same as any other class. That's to be expected in competive play modes like PvP multiplayer shooters where you compete against one another which coop clearly isn't nor should it be.

#10
Ripto

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I don't see how that's an issue this is an RPG and coop afterall and your not forced into anything nor do you need to use or do anything for sake of completion like in PvP or any competive multiplayer. In no way does any class being op have to effect you and nor should what others decide to use matter or effect you either. You can simply pick and choose who you team up with if it did bother you as well as not use whatever you mistake for of think as being op either. This isn't a PvP or shooter type multiplayer its an RPG coop so please keep that in mind and also where balance is dictated and tuned by what role that class plays so no matter what in an RPG there can never be a perfect balance between classes nor ahould it be expected since one class will always be better at one role then another class, nevermind seem op sometimes in certain situations. You also forget not everyone is on same skill level and what might be easy for you might not for another person so this is a tricky and slippery rope to go down with RPGS and there's a big reason most RPGS always go with a coop multiplayer not PVP because balancing in PVP for RPGS are a never ending pain in the you know what.

That's what difficulty settings is for and in this case perilous is for just play in higher difficulties and you will find it less OP. Also keep in mind that at certain levels classes are ment yo switch to threatening or perilous and if you stay at the lower difficulty it's gonna seem op for those who know how to play. Then there are those who it's always hard no matter which. So please don"'t start this nerfing bs because it can easily get out of hand and only ruin the game not help of better it most of the time because these changes effect more then just multiplayer and might not be what's best for that class and in fact hurt it more then help.

Besides point in coop is to have fun and play as a team with freind a not about balance like you would with online shooters since it's not a completion and point is to have fun with teammates and as far as challenge goes that's what difficulty options are for and what is expected to create any sort of balance not what your class can do better is op at over another lol that,s bound to happen and will happen in any coop or RPGS and is to be expected since if your a non tank class you can't expect to be a better tank then a tank class or even tank as well for that matter. So take this nerf this nerf that attitude somewhere where it counts and is expected because that's not how coop nevermind a coop RPG works or is. Each class is supose to be unique to the role it plays and should never be balanced or expected to be it's about having fun and enjoying that particular class and role not being same as any other class. That's to be expected in competive play modes like PvP multiplayer shooters where you compete against one another which coop clearly isn't nor should it be.

 

I will repeat, this is on Nightmare difficulty. You cannot say that's what difficulty settings are for because this trivializes Nightmare. On Nightmare, these classes can solo Dragons. Bioware did not intend to release a $60 product where their toughest challenge can be trivialized. Your assertions on single player balance is misguided, game designers and veteran players will disagree with you. Balance is just as important in single player game's because that is the sign of a well polished game. It is not meant o be a tool that trivializes ALL difficulties, because as you stated, if someone wants an easy run for fun, they can switch to easy. Here, I am saying, and this is key, on the highest difficulty there is 0 challenge with these classes.