Mighty Blow: Base damage to 300% Bonus damage to +500% with the upgrade.Pommel Strike: Damage increased to 400% reduce cooldown by 3 seconds and stun duration +1, upgrade= Exposed weakness: You expose the weaknesses in your enemy increasing your chance to critically strike him. All attacks against your target have +25% chance to crit for 5 seconds.Whirlwind: windup time to 0.25s Cooldown to 8 seconds damage to 90%, cost to 20 stamina per activation. Upon spinning Katari loses all guard. upgrade = Cleaving spin: Whirlwind breaks through all but the toughest shields, knocking down blocking enemies.Earthshaking Strike: Your great blow tears open the ground with a shockwave leaving fiery destruction in its' wake. Becomes 1 hit a 300% weapon damage attack. Burning damage to 75% weapon damage/s burning duration 3 seconds. upgrade=Shatter the Ground Earthshaking Strike can be charged up for a stronger impact and larger Area of Effect. Skill can be charged for up to 2 seconds (the counter starts when the skill is initiated and is added to skill duration), every 0.5 seconds the AoE is increased by 20% in width and the damage by 75% weapon damage.Brutal Strikes:*new*: Brutal Strikes: You adopt an aggressive stance, swinging your weapon hard enough to stagger even the hardiest foes. Toggle, Your normal attacks deal +75% weapon damage and have +15% stagger. costs 30 stamina per hit Upgrade= And Stay Down: While Reckless Strikes is active you double your amount of % chance to stagger.
Block n Slash: pressing the block key while doing the slash uses the momentum of the slash to enter the blocking stance, in short block recuperation -.015/-0.2s blocking succesfully refunds 10 stamina. Upgrade=impenetrable defence: Each consecutive block without getting hit by melee builds more guard. Guard generation +10% per hit blocked duration 10 seconds (new stacks do not refresh old stacks). damage bonus 50% Skill fix: make enemies standing next to you slightly more inclined to attack rather than stare when your block is up.Combat Roll: cost: 25 stamina Upgrade: Agility: You roll with great agility reducing ranged chance to hit and making it impossible for enemies to lock on during a roll. You can use Combat Roll to recover from most disabling conditions.Grappling Chain: Damage fixed to 100% on the chain and 150% on the kick. Kick is included in main skill. Holding the action skill rather than pressing it makes you go straight for the kick. Kick stuns for 2 seconds. Stamina cost to 40. Upgrade= GET OVER HERE: Landing a critical basic attack resets the cooldown of Grappling Chain.To The Death: Reduce cast time by 40%Challenge: Reduce cast time by 40% Guard amount to 20%. upgrade: Temporary stamina regeneration to 7 seconds.Warhorn: Duration to 8 seconds. Upgrade= Tide of Battle: Encouraged by the sound of the horn you critically strike more for a short while. +20% crit for 8 seconds.*new*: Iron Bull: You're the iron bull, through a tremendous feat of will you resist incredulous pain. [special toggle]If you take this skill it always has its passive: "You take 60% of all physical damage over the course of 4 seconds." Activating Iron Bull removes all built up damage. Cooldown: 40 seconds, Stamina cost: 20. (activating Iron Bull does not remove the passive). upgrade= Ain't That A Kick In The Head: Resisting pain means you can Charge harder, but at what cost? Charging bull always critically strikes, generates no guard.
A change to nearly every active skill to make Katari deeper and more awesomelier. The amount of builds you could come up with are plentiful and they're all very powerful on account of the skills not being shite. Katari can duel better than before DPS better than before and even serve as main tank. He's still nowhere near the damage powerhouse the Reaver is but gets closer to his powerlevel.
The most essential changes: Whirlwind, Earthshaking Strike, Block n Slash, Grappling Chain, Combat Roll.
What I'd like from you is for you to see the absolute and undeniable genius in my words and unify behind my suggestions.
Otherwise engage in this thread with discussion on how to make Katari balanced in interesting ways. Let's be honest for Katari to be on the level Reaver is nearly every skill needs a boost. Or massive boring passives that don't increase synergy. I want my finding the perfect build to be an impossible feat and thinking about it make my head hurt, I can't be the only one (?).





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