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Not a Skyrim fan


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#1
Ursulawinn

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I have Skyrim and I do play it on ocassion, but ONLY when I have a really good book to listen too.  Audiobook + repetitive non plot game = win.  Playing DA:I, I feel like I'm in some strange mutation of Skyrim meets Storm of Zehir (NWN2 fail expansion), which is NOT a win since both games were boring and never finished.

 

DA:I's endless inane tasks of picking flowers, wandering around in an open world, and loading up on ore...I pine for an audiobook.  Which is supposed to be contraindicated with DA.  With plot.  Normally I'm entertained by my companions, in fact I look forward to it, but my party members don't even talk to one another any more.  Bioware, please leave the boring crap to Bethesda, I'm not sure I'll finish this game...just like Skyrim, which has a Level 70ish character I was just so completely bored with I abandoned it somewhere in the frozen wasteland on top of a mountain somewhere...with an arrow to knee.  Maybe she'd dead.  I don't care if she is.  But I digress.

 

Dragon Age II would've been fine without the repeat environment thing.  The writing was excellent.  Where are those writers now?  Where's that wonderful battle system? Dude, where's my tactics?  Do or do not cast frost bolt does not equate to tactics.  The tactics of DA II were fine.  The battle system was fine.  The repeat landscape, house (singular), alley (singular), and cave (singular) was not...but now we've gone overboard in the other direction...at the expense of all that was right and good in the DA world.

 

The controls are pretty unwieldly too.  Do not tell me to use game pad.  That will only confirm how wrong the game is in terms of controls.  PC gamers don't use game pads.  Assassin's Creed II is still rotting on three hard drives ago because I couldn't get my mouse and keyboard to work...and I'll never buy another of that title for that reason.  Mass Effect 1-3 was fine with mouse/keyboard, as was DA 1-2 and everything else I play to completion, but this...even trying to loot is cumbersome.  And battle...I normally play DA on nightmare, but with this tactics gone thing, weird camera where I can't see anything in "tactics" mode, and a battle system that has my character doing strange things...I'm running around on normal.

 

Please don't water down plot or dialogue in the future.  I play your games for plot and dialogue...and DA:I, DA:I is to the DA franchise what Storm of Zehir was to the NWN franchise.

 

Solutions for the problems:

DA II crafting resource system (LOVED IT!)

Tactics menu (DAII was complex enough to work)

Companion dialogue among party members while traveling is a MUST

Battle & Controls - I just don't know.  Start on the PC THEN port to the console crap? Anything has to be better than the present state.


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#2
DaemionMoadrin

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Isn't it kinda sad when an old game like NWN2 (main game & MotB) is better than the newest, shiniest and brightest? ;)


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#3
Monica21

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Isn't it kinda sad when an old game like NWN2 (main game & MotB) is better than the newest, shiniest and brightest? ;)


Ugh. I love that game.

That said, while I agree with the crazy kb/m controls and finding shards and quarries and logging stands (I'm the Inquisitor. I have people who can do that.) I really do like this game. I'm still trying to get a handle on the pacing because I think the semi-open world hurts it, but it's a good game with great characters and a great main story. I'm willing to work around the mechanical issues because I like the game.

#4
In Exile

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Isn't it kinda sad when an old game like NWN2 (main game & MotB) is better than the newest, shiniest and brightest? ;)


It's insane to say that NWN 2 OC is good, much less better than anything. MoTB was phenomenal but the OC - even ending aside - was just the most trite thing ever.
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#5
Icy Magebane

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Battle & Controls - I just don't know.  Start on the PC THEN port to the console crap? Anything has to be better than the present state.

Eh... I was kind of liking where you were going with the post, but this was unnecessary.



#6
Monica21

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Eh... I was kind of liking where you were going with the post, but this was unnecessary.


Why? It's pretty obvious that the game was meant to be played with a controller, regardless of platform. That's pretty unusual for most PC gamers.

#7
Serenade

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Why? It's pretty obvious that the game was meant to be played with a controller, regardless of platform. That's pretty unusual for most PC gamers.


It was unnecessary not because she acknowledged that it was meant for a controller, but how it was written.

#8
Melca36

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Have no issues running this game on a PC.  This game has more dialogue than Skyrim and some of us like crafting.

 

We dont want everything handed to us and we like the creativity of it. We're not lazy.



#9
DaemionMoadrin

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It's insane to say that NWN 2 OC is good, much less better than anything. MoTB was phenomenal but the OC - even ending aside - was just the most trite thing ever.

 

Yes, I know! It was so cliché, like the most predictable adventure story ever. I always thought the developers were ironic... :P



#10
Tjoma

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Hello Everyone;

 

first of, DA: I is a great game with it's Story, it's craftingsystem, it's new graphics and those huge areas you can explore.

 

But it just have some important issues:

It doesn't have any interesting quest (beside the main one), or characters, or some random encounters...

 

All in one:

DA:I just can't bring it's world to be enjoyable, just like Skyrim.

 

But a BIG plus for skyrim is, that you can mod it to no end and add those things. A shame that the Frostbite engine is so hard to mod.



#11
Brass_Buckles

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I actually enjoyed Skyrim, but it does get boring after you play it a while and the novelty of it wears off.

 

While Dragon Age: Inquisition does take a lot of cues from Skyrim, there's a lot of stuff that's different, too.  Unfortunately it does seem as if the main plot suffered in order to add in tons of major side quests that aren't as closely tied in to the plot.  And, unlike Skyrim, you do have to go through a lot of these side quests to be high enough level to go to the next part of the rather short main quest.

 

Are the side quests interesting?  Sure.  Are the areas mostly interesting?  Sure (some are too open for what they contain, in my opnion, though).

 

But I think that, had the main quest tied into every area with the side quests being, well, more optional, thus every region had more purpose in being there... well, it would have improved the game.

 

I can see how someone would find it boring.  I don't, but clearly it isn't going to be everyone's cup of tea.

 

That said - the lack of banter between companions is a known bug.  I recommend not using your mount, and if they still don't talk, try to mark all your codex entries as read, and use fast travel a time or two.  They do speak to each other.  Unfortunately they don't seem to talk all that much between main quests.



#12
AlexMBrennan

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We dont want everything handed to us and we like the creativity of it. We're not lazy.

You wanna go down the ad hominem route? Sure, why not - at least some of us are smart enough to see through transparent stalling tactics (every MMO ever has crafting because that will delay the player finishing the game). Some of us are smart enough to see the difference between actual game and transparent psychological trickery that's keeping you trapped in a box pulling a lever all day.

If a game requires me to go back to an area I already cleared to kill critter that pose no threat in order to gather crafting materials then I think that's a good time to uninstall that pile of garbage - I've already wasted money on a crap game, and wasting more time on it won't change that.

Companion dialogue among party members while traveling is a MUST

That's probably a bug, which the latest fix seems to have made worse (now Varric and Solas just endlessly repeat their "so you have fought Cory before" dialogue, up to three times in 15min on the same map without reloading or fast travel)

#13
Chaos17

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I agree with OP, only this point I slightly disagree with her :

 

Tactics menu (DAII was complex enough to work)

 

If I've the choice to choose, I would prefer to get back the tactics of DAO :P



#14
Andraste_Reborn

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Dragon Age II would've been fine without the repeat environment thing.  The writing was excellent.  Where are those writers now?

 

Um. Congratulating each other on finishing Inquisition, mostly.

 

The writing team is mostly the same one that worked on DA2. Jennifer Hepler left and they picked up Patrick Weekes, Sylvia Feketekuty and Brianne Battye but David Gaider, Mary Kirby, Sheryl Chee and Lukas Kristjanson have worked on all three games so far. (For the sake of completeness: DAO also had Jay Turner and Ferret Badouin for parts of its development, and Tonia Laird wrote some quests for DA2. I think that's everyone.)

 

My point being, you can certainly like the writing in one game and dislike it in the next, but staff changes are unlikely to be the source of the problem.

 

It's insane to say that NWN 2 OC is good, much less better than anything. MoTB was phenomenal but the OC - even ending aside - was just the most trite thing ever.

 

I wish I could like this more than once. There are individual bits I like about it - the Keep management, the court case - but it's ultimately one big pile of clichés with an awful ending. (Redeemed by its brilliant expansion, though.)



#15
Chaos17

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But a BIG plus for skyrim is, that you can mod it to no end and add those things. A shame that the Frostbite engine is so hard to mod.

I don't know if it's hard since I'm not a programmer but I know that for that the toolkit for DA:I is lacking man power in the programming field.

 

So if anyone know to code or know someone that can help, please pass the message and go check over there :

http://forum.bioware...9048-dai-tools/

http://daitools.free...s.org/index.php



#16
DaemionMoadrin

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I wish I could like this more than once. There are individual bits I like about it - the Keep management, the court case - but it's ultimately one big pile of clichés with an awful ending. (Redeemed by its brilliant expansion, though.)

 

Yes, yes it is. :)

The story was so predictable, I knew what was going to happen long in advance.

That doesn't change the fact that gameplay and elements like the keep or the court case were really good. The story might not have been very engaging but it stuck with you. There was never a moment where you got lost in pointless side quests.

Mask of the Betrayer made the awful ending into an exciting new beginning and continued to amaze until the very end.

 

If I compare DA:I to NWN2, then I have to say... NWN2 did it better. Both stories are predictable and both games have companions you'd rather stab in the back than romance. Of course DA:I has the better graphics, voices etc. The gameplay is worse though. NWN2 had lots of replay value (I think I completed it 4 times) while I have to force myself to complete DA:I even once.

 

So yeah, I stick to my initial comment: An old game like NWN2 with all its flaws is still better than DA:I.



#17
Serenade

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Reading so much about NWN2 that I probably should put it in the disc tray and play it, I never came too far in. I believe I have like the ultra box set edition with every expansion and content. But I digress.

#18
Andraste_Reborn

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So yeah, I stick to my initial comment: An old game like NWN2 with all its flaws is still better than DA:I.

 

I think we're going to have to agree to disagree on that one - the cast of Inquisition is probably my favourite in any CRPG, whereas in NWN2 I found everyone except Sand, Bishop and (SPOILERLY COMPANION FROM LAST ACT) pretty tedious. I wasn't a big fan of most the gameplay, either, and I think it had the worst camera of anything I've played. Three modes, and all of them were awful! I've only played the original campaign once, and can't see myself going back to it. I'll probably play DAI another eight times or so.

 

Of course, I may just be biased because NWN2 melted my graphics card - literally! (There's another thing: it was horribly optimised. It didn't even look that great, and yet it brought fiery doom upon my hardware.)



#19
Monica21

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Meh, I still love NWN2. One of my favorite games ever.

#20
In Exile

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Why? It's pretty obvious that the game was meant to be played with a controller, regardless of platform. That's pretty unusual for most PC gamers.


The menu UI is bad. In fact it's ****. That's as much a console UI as anything. But combat is not. There are issues with the tactical camera in terms of zoom and pitch but a lot of the common UI criticism is nonsense.

I find controlling combat is a smoother experience compared to both DAO and DAI for my play style, which is obscenely pause and tactical camera heavy. I honestly am tempted to make a video just so someone can explain these supposed issues to me.

#21
In Exile

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Yes, I know! It was so cliché, like the most predictable adventure story ever. I always thought the developers were ironic... :P


They totally went for as clinche as they could but that was the problem. Obsidian has no idea how to write cliche. They don't get it, which makes it not fun IMO. You see the same problems in KoTOR 2 except Obsidian just simply deconstructed Star Wars, so it works really well for the most part.

Bard Tale is a good example IMO of ironic takes on RPG cliche.

#22
Ursulawinn

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Thx for the feedback guys.

 

I especially liked the commentary about stuff being handed to the player vs. the in a box pulling a lever ad nauseum, a useful consideration for devs.  I do still think the resource collecting in DA:I is like the latter.  Loved the DA II thing here, I've played to many MMOs that require gathering crap....boring.

 

The controls in this game remain the worst though.  I'm a mouse and keyboard only kind of gamer (PC only too for that matter) and this game makes me shake my head in disappointment.  All options should be good options, quality is required here most of all.

 

Here's to hoping Bioware's next "choose your own adventure" playable "book" trilogy is improved by our feedback.  Enjoy your Christmas, time to celebrate other things!



#23
errantknight

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Look, guys, here's the thing. You don't have to do the stuff you don't want to! You can finish the game and do perfectly well with around 50% influence, from what I'm told. I stopped at 70 on my first playthrough because I was eager to see how the plot resolved and was wildly overlevelled.

It's there for those who like exploring the world and enjoy those kind of quests, which is awesome. They're giving you tons of choice as to how you level--way, way more than is necessary to do the main plot. Do what interests you, leave the rest, but there's no reason to complain about content because much of it is entirely optional and what you're really doing when you do that is asking that optional content be taken away from people who like it because you don't.

#24
Kantr

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You dont have to pick up the stuff at all. You dont even have to do any requisitions/fetch quests either to gain power.



#25
DaemionMoadrin

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Look, guys, here's the thing. You don't have to do the stuff you don't want to! You can finish the game and do perfectly well with around 50% influence, from what I'm told. I stopped at 70 on my first playthrough because I was eager to see how the plot resolved and was wildly overlevelled.

It's there for those who like exploring the world and enjoy those kind of quests, which is awesome. They're giving you tons of choice as to how you level--way, way more than is necessary to do the main plot. Do what interests you, leave the rest, but there's no reason to complain about content because much of it is entirely optional and what you're really doing when you do that is asking that optional content be taken away from people who like it because you don't.

 

So basically it's like you sit in a restaurant and they serve you food. But you aren't supposed to eat all of it, because they will serve you the leftovers the next time you want to eat there... oh, and the only delicious part of the meal is hidden beneath the mashed potatoes.

 

You know, that's a problem. A short main quest that is being drowned in pointless side quests. A story RPG with 50%+ filler is -not- a good idea. There is so much optional content, so many maps we don't really need because most of them are just open, unused space... if they had used the resources from that for a tighter main story, for a complete Skyhold, for a better combat system... maybe people would be happier with the game now.


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