Spirit
Healing aura - health regeneration 20%, duration: 20 seconds, cool down time: 60s, cost: 80 mana, area of effect: 1m
Faith (upgrade): health regeneration 40%
While healing aura duration, the mage can't cast offensive spells.
* For who misses Spirit Healer spec
Glyph of Paralysis – paralyze chance 100% vs normal enemies, enemies paralyzed: 2, duration: 4s, cooldown time: 30s, cost: 20 mana
Glyph of Binding (upgrade) – enemies paralyzed: +2, duration: +6s
* For who misses Creation school
Inferno
Fire Hurricane (Inferno DAO) fire damage: 2.000% weapon damage, activation delay: 10s, cool down time: 60s, cost 80 mana, area of effect: 6m
Upgrade: burning: 300%, burning duration: 10s
Radiant Fire: waves of fire emanate from the mage. fire damage: 200%, duration: 5s
cool down time: 30s, cost: 60 mana
Upgrade: fire damage: 400%
The mage can't move while in the Radiant Fire duration.
Winter
Cone of Cold: Ice damage: 100%, freeze duration: 30s, cost: 20 mana, cool down time: 30s
Deep Freeze (upgrade): ice damage: 300%, freeze duration: 40s
Cold Water: waves of cold water emanate from the mage. enemy attack and speed: -50%, freeze duration: 10s, duration: 5s, cool down time: 30s, cost: 60 mana
Upgrade: enemy attack and speed: -100%, freeze duration: 20s
The mage can't move while in the Cold Water duration.
* For who misses water spells in DA games.
Storm
Tempest: electric damage: 400%, cooldown time: 40s, cost: 60 mana, area of effect: 6m
Strikes twice (upgrade): electric damage: 800%
Speed of Light: movement speed: +20%, electric damage: 50% each hit, cooldown time: 60s, cost: 40 mana
Upgrade: movement speed: 30%, electric damage: 100% each hit
Nature
* for who misses Keeper spec and nature damage
One with nature – passive - +20% nature damage bonus
Thornblades – area of effect 10m, nature damage: 200%, cost: 40 mana, cooldown time: 30s
upgrade: 2 more hits
Replenishment – passive – health restored: 0.5% for every nature damage
Nature's Vengeance – area of effect 10m, nature damage: 300%, paralyze duration: 5s, cost: 50 mana, cooldown time: 40s
upgrade: paralyze duration: +10s
Spellbloom – area of effect – 1m mana regeneration 20%, duration: 20s, cost: 50 mana, cooldowntime: 50s
upgrade: cost: 40 mana
* For who misses Creation school
Spider Shape – poison web ranged attack that paralysis and poison enemies for 10 seconds with 20 poison damage each second. Shape duration: 30s, cooldown time: 50s, activation delay: 5s, cost: 30 mana
upgrade: 40 poison damage
* For who misses Shapeshifter spec.
Stoneskin – passive – resistance against status effect = +30%
Forest breeze – a breeze with sharped leaves that knocked back and damage enemies, area of effect: 2m, nature damage: 100%, duration: 5s, cool down time: 30s, cost: 60 mana
Upgrade: cost: 50 mana
* For who misses wind spells in DA games.
Halla Blessing – passive – +10 attack, +10 armor, +10 critical
Knight Enchanter
Arcane Field – waves of projectiles that deal spirit damage, spirit damage: 100%
area of effect: 1m, duration: 10s, cost: 50 mana, cooldown time: 30s
Upgrade: spirit damage: 200%
* for who misses Arcane spells
Fade Trail – the mage let a spirit trail where it passes, duration: 10s, spirit damage: 30% cooldown time: 50s , cost: 30 mana
Upgrade: spirit damage: 60%
Necromancer
Entropic Cloud – enemy attack: -25%, enemy defense: -25%, sleep chance: 10%, stun chance: 25%, area of effect: 6m, cooldown time: 60s, activation delay: 5s, cost: 60 mana
Death Cloud (upgrade) - enemy attack: -50%, enemy defense: -50%, sleep chance: 20%, stun chance: 50%, spirit damage: 200%
* for who misses entropy spells
Ghost Guardian – a ghost from the past protect who gets close to the mage dealing spirit damage. Spirit damage: 100%, duration: 20s, cooldown time: 40s, cost: 50 mana
Upgrade: spirit damage: 200%, duration: 30s
Rift mage
Gravitic Ring – attack and speed movement: -50%, area of effect: 6m, cooldown time: 40s, activation delay: 5s, cost: 40 mana
Upgrade: cost: 20 mana
Stone Ally - the mage calls a circle of stones that damage all closest enemies. Duration: 10s, cooldown time: 40s, cost: 50 mana. Spirit damage: 100%
Upgrade: duration: 20s
* for who misses earth spells
Warrior
Weapon and Shield
Carapace: immunity of damage: 10s, cooldown time: 20s, cost: 40 stamina
Bulwark of the Ages (upgrade) immunity of damage: 20s
Assault – physical damage +20%, duration: 10s, cooldown time: 20s, cost: 20 stamina
Battery (upgrade) – physical damage + 40%
Two-Handed Weapon
Sunder arms – penalty to attack: 10%, duration: 10s, cooldown time: 20s, cost: 20 stamina
Sunder armor (upgrade) – penalty to defense: 10%
Scythe: bonus damage: 2x duration: 10s, cooldown time: 20s, cost: 20 stamina
Reaper: bonus damage: 4x
Battlemaster
Battle Sinergy: defense +5% per companion, duration: 20s, cooldown time: 30s, cost: 30 stamina
Hero Sinergy: defense +10% per companion
Second Wind – stamina regeneration: 50%, duration: 5s, cooldown time: 20s, cost: 20 stamina
Deep Breath – stamina regeneration: 100%
Vanguard
Cleave: damage bonus: 20%, duration: 10s, cooldown time: 20s, cost: 20 stamina
Claymore: stun chance: 40%
Assail: weapon damage: 100%, duration: 10s, cooldown time: 20s, cost: 20 stamina
Besiege: weapon damage: 200%
Spirit Guardian
* for who misses Spirit Warrior and Guardian specs
Beyond the Veil (passive) – 50% to dodge attacks
Soulbrand: +5% spirit damage and +5% spell resistance, duration: 30s, cooldown time: 20s, cost: 20 stamina
Upgrade: +10% spirit damage and +10% spell resistance
Fade Burst: spirit damage to all enemies nearby, spirit damage: 100%, area of effect: 4m, cooldown time: 20s, cost: 20 stamina
Upgrade: spirit damage: 300%
Blessing of the Fade (passive) - +20% movement speed, +20% attack, +25% spell resistance
Guardian’s Shield – damage absorption: 30%, duration: 10s, cooldown time: 20s, cost: 20 stamina
Upgrade: damage absorption: 40%
Fortifying Presence (passive) – armor bonus: 30%
Aura of the Guardian – an aura that keeps enemies attention to the guardian: area of effect: 4m, duration: 20s, cooldown time: 20s, cost: 20 stamina
Upgrade: 30s
Elemental Aegis – elemental resistance: 40%, cooldown time: 30s, cost: 30 stamina
Elemental Shroud – elemental resistance: +20%
Resolute (passive): magic resistance: 20%
Champion
Stun Strike: damage bonus: 100%, stun chance: 50%, cost stamina: 40, cooldown time: 30s
Upgrade: cost stamina: 20
Superiority: damage bonus: 200%, duration: 10s, cost stamina: 50, cooldown time: 30s
Upgrade: cooldown time: 20s
Reaver
Frightening Appearance – paralyze duration: 20s, cost: 40 stamina, cooldown time: 20s
Upgrade: paralyze duration: 30s
Bleeding Slash – bleeding duration: 10s, health lost: 30 each second, cooldown time: 30s, cost: 40 stamina
Upgrade: bleeding duration: 20s
Templar
Silence - silence chance 100% vs normal enemies, cooldown time: 30s, cost: 40 stamina
Lingering Silence: cooldown time: -10s
Holy Field – a ground field protects all alies inside, armor bonus: 100%, duration: 30s, cooldown time: 40s, cost: 50 stamina
Upgrade: duration: 40s
Rogue
Double Daggers
Dual weapon sweep – damage weapon: 200% striking nearby enemies, cooldown time: 20s, cost: 50 stamina
Dual weapon mastery – damage weapon: 400%
Heatseeker – a strike with critical hit: 200% damage vs normal enemies, cooldown time: 30sm cost: 40 stamina
Upgrade: 300% damage
Archery
Stuck arrow - an arrow that stucks in enemy’s body, bleeding duration: 10s, damage per second: 50 health, cooldown time: 40s, cost: 40 stamina
Upgrade: damage per second: 100 health
Critical Shot – a shot with 100% critical, damage bonus: 400%, cooldown time: 50s, cost: 50 stamina
Accuracy: +100% critical damage
Sabotage
Stunning spikes – stunning chance: 50%, radius: 3m, cooldown time: 30s, cost: 40 stamina
Upgrade: stunning chance: 100%
Poison Disruption – enemies feel the poison inside their veins, damage penalty: 100%, duration: 10s, cooldown time: 40s, cost: 40 stamina
Upgrade: damage penalty: 200%
Subterfuge
Decoy – created with 50% rogue’s health, duration: 10s, cooldown time: 40s, cost: 40 stamina
Upgrade: explosion with 100% fire damage
* for who misses Shadow spec
Chameleon’s Breath: obscure chance: 100% for all party members, duration: 10s, cooldown time: 40s, cost: 40 stamina
Upgrade: duration: 20s
Bard
* the rogue can only sing one song at a time.
Song of Valor – mana/stamina regeneration: 10%, duration: 10s, cooldown time: 40s, cost: 40 stamina – All party members
Upgrade: mana/stamina regeneration: 20%
Distraction: nearby enemies stop attacking, radius: 2m, duration: 10s, cooldown time: 30s, cost: 30 stamina
Upgrade: duration: 20s
Song of Courage: +10% in attack, damage and critical, duration: 10s, cooldown time: 40s, cost: 30 stamina – All party members
Upgrade: +20%
Captivating Song: stun all nearby enemies, duration: 20s, cooldown time: 30s, cost: 30 stamina
Upgrade: cost: 20 stamina
Echoes (passive) – duration for all songs: 10s
Scream (passive) – all songs are more powerful: +20% in all effects
Animal Chant – a nearby animal will help the rogue in battle, duration: 20s, cooldown time: 30s, cost: 20 stamina
Upgrade: duration: 40s
* for who misses Ranger spec
Inspiration (passive) – all songs now cost less stamina: -10 stamina
Lullaby: all neaby enemies sleep. Duration: 10s, cooldown time: 50s, cost: 40 stamina
Upgrade: now the lullaby cause spirit damage per second: 50 each second
Artificer
Sleeping Gas: sleep duration: 20s, cooldown time: 40s, cost: 40 stamina
Upgrade: sleep duration: 30s
Sharp splinter: damage each splinter: 50, cooldown time: 30s cost: 20 stamina, radius: 1m
Upgrade: radius: 2m
Assassin
Assassinate: +100% weapon bonus damage, duration: 20s, cooldown time: 30s, cost: 30 stamina
Upgrade: +100% weapon bonus damage
Pinpoint Strikes: +100% attack, 100% critical chance, duration: 10s, cooldown time: 40s, cost: 30 stamina
Upgrade: +10s duration
Tempest
Chaos Flask: waves of chaotic energy emanate from the rogue. -30% attack and defense of all nearby enemies, duration: 5s, cooldown time: 32 seconds, cost: 20 stamina
Upgrade: duration: 10s
Shield Flask: a protection elixir, armor bonus: 30%, duration: 5s, cooldown time: 32 seconds, cost: 20 stamina
Upgrade: armor bonus: 40%





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