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Expanding abilities options in DAI


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#26
entropy&creation

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Glyph of Paralysis – paralyze chance 100% vs normal enemies, enemies paralyzed: 2, duration: 4s, cooldown time: 30s, cost: 20 mana

Glyph of Binding (upgrade) – enemies paralyzed: +2, duration: +6s

* For who misses Creation school

 i miss the creation/entropy schools so bad.  :(

good topic


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#27
Thibax

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entropy&creation

Yes! I want creation and entropy spells back.

In my suggestion I added Entropic Cloud inside Necromancer tree for who misses entropy.

Thank you.

 

I hope that Bioware developers see what we are suggesting for more abilities. At least, we can get something.  ;)


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#28
themageguy

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Some great ideas in this thread.

With the introduction of Rift magic, many spells have been altered in various schools of magic (as explained by Your Trainer in the way of the rift mage quest).

I would like to see a new spec for each class.

Personally i would like to see

Spirit Warrior-
As the breach has opened, surely it is possible to come across a rare spirit that wants to assist you in your quest to restore balance to the world. This spec could open some great dialogue with Cole, Solas, Cassandra and Dorian. Even Varric, he could be wary because of Anders.

I would like to see skills that make the Spirit Warrior a sort of medium between Templar, Knight enchanter.

Maybe a buff that imbues your weapon with spirit damage for X seconds.
Soulbrand perhaps?

Another ability could be a pulse of spirit energy that knocks back enemies. Kind of like a more offensive mind blast.

Another ability ability could be called spirit strike, where the spirit splits from you momentarily and you and the spirit do a double strike on an enemy.

the focus ability could be granting you and the party bonuses to attack and the fade cloak ability.for X seconds. To avoid being OP, i would leave it as fade cloak, not include the decloaking blast upgrade.

Keeper
As there is no nature damage in dragon age inquisition, we do have poison damage, as such, i believe keeper spells should involve dealing powerful poison DOT, and spells that involve hindering enemies movement.
We also know that some keepers can shapeshift, and i would like that to be implemented too.

Skills could include

Glyph of entanglement. When an enemy stumbles on to the glyph, poisonous vines erupt from the ground, entangling the enemy for X seconds and dealing X poison damage.

Cloak of nature- the keeper surrounds themselves with the power of nature. For X seconds, the keeper hampers enemy movement with vines surrounding the keeper, and the keeper gains a armor bonus. Upgraded, this spell could include poison DOT for enemies within the aura.

Strength of the bear- For X seconds your shape becomes that of a great bear, your armor and attack are increased, and with an upgrade gives your blows a X %chance to knockback an enemy.

the focus could be Natures vengeance, where ALL enemies within the spells radius are speared by roots that erupt from the ground.

As for Rogue, i have seen many who would like a support rogue. As such, a Bard with access to Songs to buff the party could be quite valuable.


Probably not everyone's cup of tea, but just thought id share my thoughts
:)
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#29
tris1

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Can't say no to new skills. I defiantly miss the spirit warrior
For the rogue maybe a skill to keep a pet companion such as a halal or a a baby dragon or something where you get a quest to go hunt a animal to make it your own each animal has its own unique feature
Bear:stuns nearby opens from hitting the ground
Baby dragon: Fire panics enemies to run
Halal:knocks enemies down
Canine: pins a single enemy down

Rogue needs something like hitting all enemies in the area while in stealth going back and forth between them
Another skill to put you into stealth or something to make you partly invisible like carrying a smoke bomb round you
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#30
Thibax

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themageguy

Thank you. Your ideas are amazing.

Spirit Warrior, Keeper and Bard are great aditions to DAI game and will add something different in existent abilities trees. People want this variety.

I want Spirit Warrior, Keeper and Bard too. I miss them.

With a healing spell added in Spirit, more Keeper, Bard and Spirit Warrior back and some new spells to complement the existent trees, I will be so happy in DAI.

Battlemage would be a great adition for who wants an elementalist spec. Elemental chaos could be the focus spell and Storm of the Century an ability spell in this tree.

Shadow for rogues and Guardian for warriors.

Or something new, since Shadow talents can be added in Subterfuge and Guardian in Spirit Warrior or other.

 

 

tris1

Thank you. Yes, I want Spirit Warrior. I can see that Spirit Warrior, Keeper and Bard are missed for a lot of players.

I loved your Hunter idea. Halla pet will be adorable.

I agree about Rogues. I added Chameleon's Breath.


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#31
Abraham_uk

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Well continuing with the theme of special items that provide abilities, I was thinking of a "Hawk's Key" approach.

 

A special quest line provides the player character with different active abilities.

At key points you'll have to close a rift and in doing so have the ability to upgrade said active ability.

Also to keep the weapon still viable later on, it will level up with the character, along with the active ability.

 

 

Warrior 2 Hand: 

Spoiler

 

Weapon & Shield Warrior

Spoiler

 

Dual Wield Rogue:

Spoiler

 

Archery Rogue: 

Spoiler

 

Mage Staff: 

Spoiler

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#32
Tayah

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I would definitely like to see the expansions to the skill sets and spells that have been mentioned so far or something like them, I love the idea of nature/keeper based magic especially as it would make sense for a Dalish first to have access to those from an RP perspective (and ways for the other races to have learned such skills wouldn't be that hard to figure or make the keeper spells/spec taught by a dalish). I would also like to have spirit healing back as an option though I think for any expansions to any of these classes to work we need the 8 ability slot limit removed so you can truly play around with your skills and abilities. Since all spells and abilities already have cool downs the further restriction of the slot limit just adds to making mages boring to play and potentially other classes as well. I also want to assign my own attribute points too but that's another topic... sorry sidetracked.

 

Mainly though, yes please, more options and let us play around more with the ones we have too please.


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#33
Thibax

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Abraham_uk
Amazing!
Bioware really needs to see your ideas. Well thought-out !
I would love to see all your suggestions in DAI or next DA games.
I want all these weapons with me.
Is these weapons exclusively of the Inquisitor or others characters can use them?
Is possible to add runes?
 
 
Tayah
Thank you! Keeper is my favorite. I love nature, plants and animals spells.
A Spirit Healer spec is probably hard, as I said about the revival spells. They are in Spirit. Maybe we can get a new kind of Spirit Healer more focused in healing and protection and keeps revival in Spirit.
About 8 slots, it is boring. In previous DA games, I use all spells that I have in battles. I want options.
 
 
I was thinking, to summarize the suggestions until now, we can say to add:
 
Mages
Spirit: healing + glyphs + heroic aura (creation)?
Inferno, Winter and Storm: + damage and crowd control?
Knight Enchanter: + arcane?
Necromancer: + entropy
Rift: + force and maybe earth?
Nature (new basic tree): Keeper + Shapeshifter + Earth?
Battlemage (new spec tree): Elementalist (Spirit, Electric, Fire, Ice and Nature damage) 
* Since DAI has a great focus in elemental spells. I think it's reasonable to add a elementalist spec.
 
Warriors
Weapon and Shield, Two-Handed Weapon, Battlemaster and Vanguard: + damage and buffs?
Champion, Reaver and Templar: + damages and buffs?
Spirit Warrior (new basic tree): + spirit damage and protection
Berserker (new spec tree):  + damage and + speed?
 
Rogues
Double Daggers and Archery: + damage?
Sabotage: + poison + status effect?
Subterfuge: + Shadow?
Artificer: + traps?
Assassin: + damage?
Tempest: + elixirs?
Bard (new basic tree): buff and debuff + sonic damage (why not)?
Hunter ( new spec tree): pets and survival skills?
 
 
Power of Blood: abilities acquired with a secret quest. Different skills are added to the Inquisitor respecting the player's class.
 
+ Abraham_uk weapons and armors
 
 
What do you think?

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#34
Abraham_uk

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You can get all 5 Bounty Weapon Sets and they are only class restricted, but not restricted to Inquisitor.

You can add runes to all weapons and also upgrade and modify them.

In addition they all scale with character levels.


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#35
Thibax

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Abraham_uk
It would be superb.  :)
 
 
For Battlemage spec tree, I can see:
 
Draining aura: healing spell, nearby enemies, 10s duration is enough?
Hand of Winter: ice spell, nearby enemies
Stoic: mana speed regeneration (passive)
Storm of the century: electric and ice spell, area of effect
Elemental Chaos: spirit, fire, ice, electric and nature spell, nearby enemies (focus)
Grease Fire: fire spell, are of effect, 10s duration?
Entropic Death: hex spirit spell
Roots of the Garden: glyph nature spell, paralyze + nature damage
Elemental Mastery: + elemental damage (passive)

 

 

But we need to balance these spells to not be overpower.


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#36
JadeDragon

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Seeing as how we have more open world in this game and animals. This would be the perfect game for the Ranger spec. Giving bonus damage to creatures. And since we dont have a animal pet its a win win solution. Mabari are in the wild so we can summon them along with Bear for tank and something other spiders (for reasons) as ranged pet.


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#37
Szoreny

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I was a little surprised by the tiny ability trees in Inquisition, more skills would be great and there are some good ideas here. 

 

Adding more would require a slight overhaul of the ability slot system, especially for controllers.  8 slots aren't even enough to hold the existing skills in many cases! 

 

Why the unused D-Pad left-right keys can't be used to scroll to new sets of ability slots is a mystery to me.


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#38
Thibax

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JadeDragon

Yes, we can consider the Ranger spec for rogues.

But I don't know if the best way is with summons or some kind of communication ability.

For skills:

Mabari, wolf, bear, spider, fennec, halla, phoenix, bronto, wyvern? So many animals. Maybe an empathy ability to turn them friendly and helping the rogue for a time.

 

What is the best for Ranger? Specific summon animals or empathy ability?

 

Ranger's passives abilities can add more control duration, more incentive to damage. Suggestions?

 

Szoreny

Thank you. Yes, I agree with more slots.


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#39
JadeDragon

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A Ranger with empathy ability can work. Something like Spirit Mark but only on animals. Also Ranger can have more enchanced poison abilities since there are hunters and they can be the DoT class for Rogues. Or to take a different approach with Rangers let there time spent in the wild and with animals have shaman like abilities of having nature and animal spirits boost there skills. For example Spirit of the Bronto or those Big Rhinos gives the Rogue a full bar of guard and Spirit of the Phoenix can allow every hit for x amount of time to cause burning. A Ranger from one of the Rivaini tribes can be the teacher.


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#40
Zobert

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Sometimes "forward" is not always for the best.  Sometimes it's okay to retreat.  I'd like the old Mage classes and leveling back.


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#41
Thibax

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JadeDragon
I agree with you. About poison, he can get more poison defense too, since a ranger has a lot of contact with nature, his knowledge will provide this benefit. A shaman type would be a great difference. The ranger can have an ability to avoid aggro from animals with more facility.
Feel free to create the ranger tree and let's discuss it.
Remember: Specs trees in DAI have: 3 actives, 3 upgrades and 4 passives.
We don't know if they will add more abilities in existing trees. But, no need to feel limited. Tell us what you would like to see.
 
Zobert
Yes. I miss the mage schools and specs.
Do you have suggestions?

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#42
Icy Magebane

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Wow, a lot of the ideas in this thread are really creative!  It's a shame that nothing like this made it into the game...


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#43
JadeDragon

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Ranger Tree

 

Passvies: Expert Hunter - Entire Party Damage bonus 10% vs wildlife and Unlocks 3 Dex

                One of the Pack - 50% Threat Reduction from wildlife and Unlocks 3 Cun

                Man or Beast - 25% fear and panic chance when flanking

                Skilled Tracker - 25% Speed increase in Stealth and Unlocks 3 Dex

 

Abilites: Spirit of the Gurn - Adds 3 Guards Immune to Paralze and Freeze for 8 seconds Cooldown 40 secs Upgrade: Harden Shell - Adds Full Guard Taunts nearby enemies and Immune for 12 more seconds

             Spirit of the Wyvern - For 8 secs each hit stacks 100% Poison Damage Upgrade: Venom in the Veins - Immune to Poison and Weaking effects while Spirit of the Wyvern is on

             Spirit of the Lion - For 20 sec attack speed increase 50% and activie abilities do a bonus 100% damage for 8 sec and Immune to Burning/Upgrade: Leader of the Pride - Entire Party recieves half of Spirit of the Lion effects.

 

Focus Ability: Call of the Wild: Summons animal spirits to fight with you for a duration of time. Tier 1: 1 animal for 15 second Tier 2: 2 animals for 30 secs Tier 3: 4 animals for 60 seconds


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#44
Lady Mutare

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OP this is a good thread. I miss the old spells and think narrowing the mage choices was not a great idea.  I do not like having one mage in a party just to spam barriers.  If they fixed the Tac Auto attack where the non controlled party members would do what I want, (Like the ranged staying back and shooting or the tank throwing up a barrier of their own) but they do not do so.  I see NO REASON that we can not heal anymore and no REASON why we do not regenerate health out of combat.  I like to cast a DOT, then a snare, then take out the ranged or magic user with an AOE, then focus on the tank.  Just not that fun having to cast Barrier...then Barrier, then barrier repeatedly. By the middle of the game I wanted to make a bracelet that acted like the Omni-tool in ME and have that item just spam a barrier.


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#45
Thibax

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Icy Magebane.
Thank you. All support to new abilities is welcome.
 
JadeDragon
Great abilities. I approve your Ranger tree. Each spirit with a different element is so nice.
Call of the Wild is adorable. I want right now.
I start to thinking my rogue surrounded by animals in the middle of the battles.
 
Lady Mutare
Thank you. I agree with you. I want healing spell back. My healer mage alive again.
I like the Barrier spell, but I want Healing too.
In DA2, we have Barrier and Heal. Why not in DAI?
Barrier bracelet? We need this schematic.
 
 
Friends,
Well, people are favorable to add Nature and Battlemage in Mage abilities, Bard and Ranger in Rogue abilities. And Power of Blood for all classes.
What about Warrior? Spirit Warrior for sure.
Which do you prefer: Berserker or Guardian?
Something new?
 
:)

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#46
mutantspicy

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Quote

 

Speed of Light: movement speed: +20%, electric damage: 50% each hit, cooldown time: 60s, cost: 40 mana

Upgrade: movement speed: 30%, electric damage: 100% each hit

 

The game already has Haste in the Necromancer specialisation. It just needs moving from that specialisation in to one of the starting trees and (in my opinion) made in to a sustained spell. Having Haste and Speed of Light is doubling up on a spell.

 

 

 

I see what you are saying about Haste.  But I don't mind this version, as well.  

 

In DAI, Haste is a focus ability to start with.  Secondly its a party spell. Third this version of Haste is more like DnD haste where you are simply moving twice as fast in every regard.  Not only movement but spells and skills as well. They use bullet time to accomplish it. I kinda hate bullet time, but its effective. 

 

Haste in DAO was mostly a speed boost, movement speed.  I don't recall it having any ability to increase your attack speed.  

 

The idea Thibax presents is more similar to the DAO version of haste and could be included in the mana spells as opposed to focus spells.  However, my suggestion to speed of light, would be to take away the 20% electrical damage bonus. And give it cool down reduction for all skills instead.  

 

And as I type thinking out loud.  It in fact could be a passive ability near the end of the tree.  That simply gives a movement speed increase 20 to 30% and some cool down reduction.  It could also be as suggested earlier, an active. In this arrangement it would be preferably at the top of the tree and used as an alternative to fade step. In which case the movement speed boost should be much higher.  Depends on how the animations react, to determine the ultimate speed, but it should be quick, and allow you to double move in tac cam mode.

 

You could replace chain lightning with this.  Put Chain Lightning in the middle of the Tree.  And in the middle of the tree you could have Two additional mini-trees.  One Lightning Bolt, One Tempest.  All three could have the upgrade available. Obviously you run out of quickslots so you have to pick the one you want for the situation.


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#47
Thibax

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mutantspicy

Thank you.
Yes, we can take away electrical damage. No problem.
And Speed of Light can be a non battle ability too.
If you want to travel more fast through the field, you can use Speed of Light to speed up your walk.
It would be totally different of Fade Step. Because Speed of Light would have a duration and freedom to walk.
In battles, when the character activate the ability, it will have a electrical discharge effect to move away nearby enemies, thus giving the character chances to go a safer place.
In this discharge, electrical damage can be added or not. It is just an idea.


#48
Hexoduen

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Thibax wrote:

"Healing aura - health regeneration 20%, duration: 20 seconds, cool down time: 60s, cost: 80 mana, area of effect: 1m

Faith (upgrade): health regeneration 40%

While healing aura duration, the mage can't cast offensive spells.

* For who misses Spirit Healer spec"

 

+1 to the thread, and especially above :wizard:


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#49
Abraham_uk

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It does bother me that variety of abilities is greatly diminished this time around.

Heck it would be nice to have abilities around that green mark on hand.

Oh well. BioWare has shown that they're capable of listening to feedback.

 

I recommend at least two more skill trees per class for the next game.

I also recommend that the mage has other skill trees besides defensive spirit and three elemental destruction trees.


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#50
Thibax

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Hexoduen

Thank  you very much.

Yes! Healing spells.

 

Abraham_uk

I agree with you.

 

 

 

Friends, thank you very much for all support. :)


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