Let me preface this by saying I've been playing ME3MP since the Weekend Challenges were still a thing, and while I may not have been able to afford DAI on day one, I've been playing long enough to see the issues with the community and how Weekend Challenges can actually make things worse with DAI's systems.
So here's the thing. In ME3MP, people using all the same thing was often GOOD. 4 adepts? Biotic explosions everywhere! You get the idea. Diversified teams were not rewarded in the slightest, so challenges like "Score 50,000 points with Inferno Grenades" weren't a damper on the game at all because there was no penalty for everyone being the same class.
Here's the problem: Treasure Rooms and class specific doors make it impossible to find a good team because everyone is selfish and only wants to play one specific thing and refuses to ever change. Oh, we already have two mages and an archer, and our warrior disconnected? The 4th guy joining our game can clearly see this before he chooses to ready up - and you can damn well bet he won't bring a warrior. Because that would make sense and let us profit! No, the guy will bring another mage because we already have two and screw logic, right?
This is -not- a fault with the game itself, no matter what some will try to claim. However, the issue does lie with the community. And, for an online game, I feel like you, as the company deciding on weekend challenges, should adapt and not make the matter worse by going "hey, use this!" Because that will just compound on people refusing to make diverse parties.
The first weekend challenge being getting kills with specific weapons has had about the effect I expected: The only way we ever had a rogue in my games at all was when I played one. No legionaires were taunting at all, just going berserk and dying on routine to try to get the axe kills. And oh man mage oversaturation.
At any rate, what I'm asking you is please, try to avoid "use this" kind of challenges in the future, or if you do so, reward the entire party for one person doing it. I actually had to go solo as a mage just because it was impossible to find a party that didn't already have two to three. And when your weekend challenges in a Multiplayer game make people either ignore party composition or solo? Something is seriously wrong with that.





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