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Dear Bioware: A critical observation about weekend challenges.


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#1
EnemySpinach

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Let me preface this by saying I've been playing ME3MP since the Weekend Challenges were still a thing, and while I may not have been able to afford DAI on day one, I've been playing long enough to see the issues with the community and how Weekend Challenges can actually make things worse with DAI's systems.

 

So here's the thing. In ME3MP, people using all the same thing was often GOOD. 4 adepts? Biotic explosions everywhere! You get the idea. Diversified teams were not rewarded in the slightest, so challenges like "Score 50,000 points with Inferno Grenades" weren't a damper on the game at all because there was no penalty for everyone being the same class.

 

Here's the problem: Treasure Rooms and class specific doors make it impossible to find a good team because everyone is selfish and only wants to play one specific thing and refuses to ever change. Oh, we already have two mages and an archer, and our warrior disconnected? The 4th guy joining our game can clearly see this before he chooses to ready up - and you can damn well bet he won't bring a warrior. Because that would make sense and let us profit! No, the guy will bring another mage because we already have two and screw logic, right?

 

This is -not- a fault with the game itself, no matter what some will try to claim. However, the issue does lie with the community. And, for an online game, I feel like you, as the company deciding on weekend challenges, should adapt and not make the matter worse by going "hey, use this!" Because that will just compound on people refusing to make diverse parties.

The first weekend challenge being getting kills with specific weapons has had about the effect I expected: The only way we ever had a rogue in my games at all was when I played one. No legionaires were taunting at all, just going berserk and dying on routine to try to get the axe kills. And oh man mage oversaturation.

At any rate, what I'm asking you is please, try to avoid "use this" kind of challenges in the future, or if you do so, reward the entire party for one person doing it. I actually had to go solo as a mage just because it was impossible to find a party that didn't already have two to three. And when your weekend challenges in a Multiplayer game make people either ignore party composition or solo? Something is seriously wrong with that.


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#2
Saboteur-6

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Here's the problem: Treasure Rooms and class specific doors make it impossible to find a good team because everyone is selfish and only wants to play one specific thing and refuses to ever change. Oh, we already have two mages and an archer, and our warrior disconnected? The 4th guy joining our game can clearly see this before he chooses to ready up - and you can damn well bet he won't bring a warrior. Because that would make sense and let us profit! No, the guy will bring another mage because we already have two and screw logic, right?

 

 

This has not been my experience at all for teams interested in getting gold. Yes random PUGS can certainly be players doing XP runs (stopped caring about Gold) or are new and don't know about the class doors. That doesn't happen frequently however as most people are willing to swap out roles. Especially if you're on mics.



#3
Yumi

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This has not been my experience at all for teams interested in getting gold. Yes random PUGS can certainly be players doing XP runs (stopped caring about Gold) or are new and don't know about the class doors. That doesn't happen frequently however as most people are willing to swap out roles. Especially if you're on mics.


Agree wholeheartedly.


OP: I understand your point as well. I believe this was mostly a test of the weekend challenges implementation. But your point is valid.

Your options are:
1. friend some people along the way and start hosting your own game semi private. I usually one with at least 1 friend, preferably two, and we share class responsibilities so it doesn't matter what class the other person picks.
2. Play PUGs with a mic and communicate your desires prior to game start.

On topic: I'd like to see weapon challenges come in fives- one for each 1H, 2H, bow, staff, and daggers.
Some diverse challenges would help as well, such as support role challenges, gold obtaining challenges, etc.
if the weekend challenges balance peoples ways to obtain them, then hopefully parties wouldn't have the kind of problems they had this wknd.

#4
Cirvante

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I was promised schematics. There were no schematics. This displeases me.


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#5
Pee Jae

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Challenges like this are actually easier to solo. You get all the kills, so the count racks up faster. No host is going to drop out unexpectedly, dropping you back to the options screen and making your count start over. And you actually finish the match live or die. Meaning you see the scoreboard afterwards and can count your kills yourself.

 

tl'dr solo ezpz



#6
GenSpectrum

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While I do kind of see the underlying issue the OP touches on, I did not find it as much of an issue as, say, any other point since launch. Some players will be attracted to the Flavor-of-the-Month class, others will make friends early and use them to maintain balance while clearing content, more will just not care and play whatever they feel like when they log in, and so on. It is really about the same as any other co-op experience I have encountered.

 

I do think Weekend Challenges could help alleviate some of these spikes (at least for the first several hours as people complete them and go back to whatever they were doing before) but any issue with class balancing (with all roles filled in a match) has been there since release, and W.C.'s are not going to fix that by themselves.



#7
Stinja

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IMO Weekend Challenges should not overlap with any existing challenges, nor be too grindy.

 

As there exists under Prestige -> Challenges -> Weaponry -> Axe Affinity and Arcane Affinity, i'm decidedly unimpressed.

 

I hope they evolve to far more interesting challenges, like "Prime or detonate 100 combos, and adjust the enemy composition tables to match challenges.  For example have "Defeat 50 treasure guardians", while making every chest spawn guardians automatically.  

 

 

As for party composition, i've given up caring what other people bring, or swapping to match a void myself.  Threatening is easy enough you don't need even a Keeper, and missing one class of treasure rooms is barely important.  Even when you do have every class covered, PUGs will often just run by any not directly on the way, so why get stressed about it.

For private games and Perilous, then yes, actually compose a party, but not when PUGging.



#8
GenSpectrum

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For example have "Defeat 50 treasure guardians", while making every chest spawn guardians automatically.  

 

Ooooh yes do this.



#9
Rolenka

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Well said.

 

To build on that, I would like to make the specific point that competitive goals do not lead to good experiences in cooperative games.



#10
PurpGuy1

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On paper, this isn't so bad because you'll have several characters of each class that still provide players a choice "Ok we need a Rogue, WHICH ROGUE SHALL I BE??"

 

In application, it's irrelevant because most of the classes outside of Legionaire and Keeper are fluff, fodder, or an auto-kick to prevent key bug.



#11
Silent Fear

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snip

 

Yup have to agree whit you man.

The good part is - i have really good gear already for every possible class. So i just put on easy and went whit my legioner - one full run later i had the 100 kills. Then i grabed my lvl 1 Keepr ( but whit double life on kill rings ) and did it as well. And yes solo so i dont have to share kills - kinda not what this events should promote.

 

 

Tho a bit usless couse i got epic lvl 1 items from the boxes.



#12
veramis

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1 million blizzard kills for Christmas.

 

edit: wait, I forgot. Many people are playing DLC and have to keep on leaving games.

 

Lower to 100,000 blizzard kills.



#13
Angel86

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Honestly I soloed both challenges in a single run each in routine, faster than sharing kills with a group.



#14
N172

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The first weekend challenge being getting kills with specific weapons has had about the effect I expected: The only way we ever had a rogue in my games at all was when I played one.

For me it is the complete opposite:
My enjoyment of DAMP has been spoiled by an abundance of archers and lack of tanks during the last week, there were several occasions of 2 or even 3 bow-users at once, so for me it is a good thing to get more Legionaires and Templars again, but even today i got 2 archers at once.

The Problem is not the weekly challenge, the Problem is that Players are rewarded for kills and therefore compete to get them instead of cooperating.
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