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Fights in game are for masochists - restore Origins fight system!


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#1
Kielbaldo

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Seriously I don't know why is a big topic in forum Combat & Strategy.

 

I finished play 3 minutes ago. Was fighting with dragon. Ofc I used  screw tactical mode. Gave characters places to go (2 archers and mage). When one of them reached point, others teleport to her/him..... WTF is this?

 

Why I can use only 8 active skills when I have over 10? .....

 

Dragon wings pull even mage travelling in the fade(skill)...

 

Characters often don't perform commands....

 

Why you stole my money? I feel robbed. I didn't want to buy game in alpha stage...

 

 

Restore old good system from first DA. Who is responsible for new one. And why he/she don't looking now for new job?

 

Old system was clear for players, had good root of D&D. New one is for console boy who likes push buttons.


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#2
ghostz82

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Agreed and more console friendly then it is RPG friendly lol very sad......

#3
Razir-Samus

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they won't, or can't... take your pick

 

they have our money, they're focusing on fixing trivial sensationalist issues instead of the major ones that get in the way of enjoying the game



#4
Sidney

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For the love of god, it isn't console friendly. I know the PC ubermensch have issues understanding that the consoles had access to all the same raft of powers they did in the first 2. It is a design decision not a system limitation.

 

Anyways, the slog through DAI's combat isn't a lot different than the slog through DAO's. In DAO you had to kill 3000 hit points of damage per fight it was just 10 foes that had it. In DAI it is 3. Trash mobs or HP pinatas. I will say at least in DAI you need to actually use your powers to succeed in a fight whereas in DAO you didn't even need to bother so DAI is ahead on points on that one.


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#5
Razir-Samus

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For the love of god, it isn't console friendly. I know the PC ubermensch have issues understanding that the consoles had access to all the same raft of powers they did in the first 2. It is a design decision not a system limitation.

 

Anyways, the slog through DAI's combat isn't a lot different than the slog through DAO's. In DAO you had to kill 3000 hit points of damage per fight it was just 10 foes that had it. In DAI it is 3. Trash mobs or HP pinatas. I will say at least in DAI you need to actually use your powers to succeed in a fight whereas in DAO you didn't even need to bother so DAI is ahead on points on that one.

their decision was to have limitations that the previous games didn't have, bravo!


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#6
MagisterMaximus

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Everytime I see someone blaming things they don't like because it was brought to consoles, I laugh. I guess your tears are just that tasty.


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#7
Lukas Trevelyan

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Everytime I see someone blaming things they don't like because it was brought to consoles, I laugh. I guess your tears are just that tasty.

I just don't understand how controls that are more controller friendly makes this game a 'console port' or whatever. The game is simply more action oriented during 'action' camera, following a formula most action rpgs use while still preserving tactical play through cross class combos, pause and play and tactical camera (albeit it's got some really bad flaws).



#8
MagisterMaximus

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I just don't understand how controls that are more controller friendly makes this game a 'console port' or whatever. The game is simply more action oriented during 'action' camera, following a formula most action rpgs use while still preserving tactical play through cross class combos, pause and play and tactical camera (albeit it's got some really bad flaws).

Though I admit, the tactial view could use some more refinement, the fighting system was going to be what it is with or without consoles. Probably more of a limitation from the engine or lack of knowledge with it. Especially since this is their first time using Frostbite.


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#9
VilniusNastavnik

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try fights on nightmare.. it is not hard.. just a grind.. enemies have no improved tactics or resistances just a lot more health. 



#10
SupaCook

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Everytime I see someone blaming things they don't like because it was brought to consoles, I laugh. I guess your tears are just that tasty.

the probleme is not the game has been braught for console... the probleme is the consequences, and there are...

your post is even more fun...

 

and yes the fights are horrible! for retards who play all in easy with no friendlyfire, and never have to use the strategic view, yeah its a nice game... passed this point its ****... as simple as that...

what said kielbaldo is true... cant use all spells with mages (but ok why not), IA never do what u asked, never hold a command, they move everywhere like they are possessed, they teleport and die when they reapear...

but the worst is when u use tactical view inside donjons... the camera is simply evil! it pumbs everywhere in treebranchs, in ceiling, sometime u dont see ur team anymore, sometime u dont even know where u r looking... in the infinite virtual space propably...

 

ofc i didnt talk about the directX bug which make the game crashes every 10 minutes (if u r lucky, sometime its every minutes... sometime u run the gamer and it crash directly...)

 

clearly this is an alpha stage game... full of bug, absutly not optimised for tactical view like origins...

so actually im ok with more arcade style, in fact im playing with pad... so its ok for me, but make the game fit this plz... cuz once u passed the normale difficultuy with FF:ON, u got no choice but to use tactical... its a non sense if tactical make the game even harder...

 

AND FOR THIS BUG WHICH MAKE ME CANT PLAY, I WANT MY MONEY BACK!

crash every 5 minutes isnt acceptable... sry but **** you thievs!


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#11
MagisterMaximus

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what

After trying to read your post...this is what I was thinking.


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#12
Melca36

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Don't ever try Guild Wars 2...theres even less skills. Learn to make builds. Learn to adapt.


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#13
Razir-Samus

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Don't ever try Guild Wars 2...theres even less skills. Learn to make builds. Learn to adapt.

don't ever ask for change because the money you throw at the developers doesn't matter at all, you're just a cow whose life revolves around being milked

 

what pitiful reasoning you have... "that's just how it is, so deal with it", but why? they have the moral and ethical obligation to fix the issues they allowed the game to ship with, because they were paid for their work with our money... not to mention consumer rights that are largely ignored

 

besides, this thread was clearly started because of the lack of any coherent combat system, (tactics+tactical view) the same systems that flourished in the previous 2 titles but were stripped from DA:I for reasons unknown (yes DA:I still has a tactical view but it's trash)... so you chose to respond to one remark the OP made and you spat at him, despite the previous 2 games having longer skill bars; DA:O had one you could drag along as you pleased, DA2 had a bar that went from one end of the screen to the other, so why was the option removed? given that a lot of skills are situational, wouldn't more slots be a requirement?

 

removing the combat tactics and behaviors we had was an unnecessary backhanded method of dumbing the game down for a mystery audience (not the consoles as they also enjoyed the tactics systems of the previous titles if i'm not mistaken), it's all a bit bemusing, none of the changes pushed forward make sense, none of them were asked for, it's like they jumped to the extreme at every possible angle

 

*cough* and there was mods to improve upon what were already well functioning systems, another important feature that was evidently left out due to the decision to use the frostbite engine


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#14
Gaz83

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I don't think they can completely re-do the game's combat system.

 

However, there is a compromise. Let us queue up orders for our party rather than giving them one at a time.

 

For instance, I could tell Dorian to use cage than barrage, or Sera to drink her fire flask and then use three long shots. 

 

Instead, I have to give them individual orders and then advance time, which seems counter intuitive. 



#15
metatheurgist

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Don't ever try Guild Wars 2...theres even less skills. Learn to make builds. Learn to adapt.


Would love to...but there's only 3 classes (one of which is just a subclass of warrior), you only get one spec which railroads your choices and the only mechanic worth a damn seems to be spam guard. Bloody action games.

#16
SulferCZ

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For the love of god, it isn't console friendly. I know the PC ubermensch have issues understanding that the consoles had access to all the same raft of powers they did in the first 2. It is a design decision not a system limitation.

 

Anyways, the slog through DAI's combat isn't a lot different than the slog through DAO's. In DAO you had to kill 3000 hit points of damage per fight it was just 10 foes that had it. In DAI it is 3. Trash mobs or HP pinatas. I will say at least in DAI you need to actually use your powers to succeed in a fight whereas in DAO you didn't even need to bother so DAI is ahead on points on that one.

 

PC version is like playing console alpha version via emulator for Pokemon.If you try to use "Tactical Mod", you will only hurt yourself. There is lack of tactic behavior for companions AI. Idea of Barriers and Guard is fresh and cool but making mouse into one joystick for camera rotation is just dumb. Another thing is "Manual Attacking" when you mostly swing into the air even if you stand at range (mostly with Dragonling type monsters with more parts to focus and humanoid Bosses) and when you want to position the animation lasts 3 more seconds before you can move.

 

Game should be challenging with gameplay instead with struggle handling controls or lacking controls, bad hitboxes and collision model. I must say I enjoyed DA 2 combat more than this. In DA2 fights were more action based, but still you had better Tactic camera and controls for PC than in DA3 and the most important thing was, you had control over your party members. Honestly i can't remember bad things about DA2 other than repetetive locations, lack of story depth like in Origins and skill trees. Even Origins wasn't so good or this godly Skyrim. All what make these games "great" (for DA2 playable) are MODS and posibility to custimize your world. 

 

Other thing is story and locations. In DAO even in DA2 I had some motivation to go through all locations, because main story line draged me through them anyway. In DAI I had really no reason to go into the half of the locations. Best part of the story was in WItner Palace when i didn't have to fight a lot and could explore every corner looking for clues. This was meaningfull area. Hissing wastes? Empty dessert shrouded in darkness with no clear goal was in my opinion the most boring location.

 

Right now I feel like "You had a one job" - TAKE WHOLE ORIGIN ENGINE, TAKE GOOD GRAPHIC PARTS FROM DA2, TWEEK SOME GAMEPLAY, SERVE STUNNING STORY.

 

Tl.DR: DAI was made for consoles as action slashing game. I personally could enjoy this game on PC only with mods and since there wonť be some good ones when Bioware won't release easy-to-use toolkit like for Origins I will just stay with 2 quick playthroughs...


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#17
Sidney

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try fights on nightmare.. it is not hard.. just a grind.. enemies have no improved tactics or resistances just a lot more health. 

 

 

That is always true. Nothing gets "smarter" as you raise the level they just get more hit points and do more damage. It is why I generally leave nightmare alone...same outcome just a much longer period of time to get there.



#18
Gaz83

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It was the same in Skyrim. Rather than using more powerful abilities or advanced tactics, Master or Legendary setting enemies would just become damage sponges who dished out more damage with basic attacks, while your own strikes were less potent. 

 

It increased the challenge, but only in the sense of making it a chore to sit through. 



#19
Chiramu

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The dragon pull attack is BS, it even damages when you cannot respond to it. You cannot run out of it. You just get pulled to centre, take a lot of damage and pause the game to tell your idiot party members to run away again.



#20
Kuosi

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I just don't understand how controls that are more controller friendly makes this game a 'console port' or whatever. The game is simply more action oriented during 'action' camera, following a formula most action rpgs use while still preserving tactical play through cross class combos, pause and play and tactical camera (albeit it's got some really bad flaws).

Because everything in the pc version smells like it's made to be played with controller, there aren't even tooltips on the goddam skills on your actionbar, how many pc games don't have em? literally none, except this one.If this is not a port then what is it? As it sure as hell isn't a  true "PC version".



#21
SulferCZ

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I think there should be said one thing. For console players is DAI improvement in gameplay from Origins but for PC players it's worse every game. 

 

The other thing is, I don't uderstand why Bioware remade Party Based RPG for Consoles while main part comunity of this genre are PC players who grew up on games like Baldurs Gate. Honestly I would pay double prize of Inquisition if it ran on Infinite engine ^_^ So if they want to expand on other platforms why haven't they focused on Androids etc. when it's fresh open market? 

 

And the last thing I don't understand is who are these reviewers? I just can't believe these people played Origins on PC and made reviews of DAI based on PC gameplay. Even every gameplay stream by Bioware before release of the game was played with console controler if you remember.

 

This all suggests the game was made for console players instead for longtime fan base of PC players and changed "Party Based RPG" to "Solo with short-backstory-minions."



#22
Shechinah

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I'm not crazy about the thought of going back to Origin's fight system no matter how much I like the game for various reasons.

 

"Everyday I'm shuffling, shuffling"



#23
Sidney

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The dragon pull attack is BS, it even damages when you cannot respond to it. You cannot run out of it. You just get pulled to centre, take a lot of damage and pause the game to tell your idiot party members to run away again.

 

 

Don't run away, run towards the attack BTW. Get closer faster and it won't do as much damage.



#24
Shechinah

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(to Sidney) That's usually what I do. Fade steps is a lifesaver when it comes to bringing mages to a dragon fight.



#25
Calders

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I much preferred DAO's combat and I played that game on a console (DAI on a PC).  Whilst I understand the criticism I don't think its anything that was inevitably caused by consoles, I think its just a design choice that a more 'action' based combat has broader appeal.  Personally I think that should be left to FPS where it belongs but I don't think I am going to win that argument any time soon. 


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