removing the combat tactics and behaviors we had was an unnecessary backhanded method of dumbing the game down for a mystery audience (not the consoles as they also enjoyed the tactics systems of the previous titles if i'm not mistaken), it's all a bit bemusing, none of the changes pushed forward make sense, none of them were asked for, it's like they jumped to the extreme at every possible angle
I played this game on a controller and on the kb/m and to be hoentst, I have no idea who they were targetting this game for. It is like they wanted to turn the franchise into an arcade game in order to bring in the action fans. I mean this game has a reputation for being a complex rpg with tactical combat, the console users know this as well as we do. So I honestly doubt the decision was to appeal to consoles as much as it was some mystery audience that would never be interested in this game anyways.
Anyone who has a long memory might remember the Ultimas, best selling RPGs of the 80s and 90s. EA tried to turn them into a generic action game with Ultima 8. The result is that it pissed off the consumers who didin't want to play an action game. It also failed to bring in new customers which, combined with it being rushed, led to a huge drop in sales. They ended up making one last attempt at an Ultima and then cancelled the whole franchise thinking nobobdy wanted to play that type of game.
They are doing the same thing here. This game, like Ultima, has a reputation and people know whether or not they would like the game based on the reputation. Changing the game to appeal to new audience at this point is futile, it will not change the reputation of the previous games, and if they didn't like what the previous games offered they won't like this one. What was EA thinking, that if they made it more action oriented people who like Call of Duty will buy this? Why would they buy a game that has a reputation for having a combat system they don't like when they could just go buy another shooter instead?
EA is repeating it's own mistake here. Changing a well established RPG to be a generic action game. They are even getting the same results, making people upset over it. And they might end up having the same long term effect, killing their own franchise.