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Final battle cut content?


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#26
Little Princess Peach

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Yeah, I missed this too. The Final Battles in the other games felt way more important than DAI's final battle. In DAO, you knew someone was going to die if you didn't perform the ritual. In DA2, you may have had to fight your own companions and kill them permanently. It was a good ending, actually.

But DAi... Nah, I didn't feel threatened. Cory appears, open the breach again, and then we deal with him. I mean, what was his plan even?!

to bore you into not playing another playthrough until  a dlc comes out


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#27
Lukas Trevelyan

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The one's from 1:05 onwards are still in-game. It's the ones prior to 1:05 that were cut, lol.

Aha! That would explain it :P 


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#28
Little Princess Peach

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From what I can tell, those scenes between the Arbor Wilds and the final battle where you go talk to your companions in the Skyhold were supposed to serve as our final goodbyes... felt disjointed, didn't it lol.

so dissopointing I forgot all about it why to go Bioware



#29
Vox Draco

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So, as much as I like DAI I have to agree to some degree (?) that the final battle comes to quick, and is over too quickly as well. At least Cory was at the same level as me, nice change.

 

Yet I appreciate the setup, the floating castle is kinda cool, the dragons battling while fight Cory is nice, and yeah, it is okay-ish, but again, too short, and not that satisfying. In fact I was under the impression that we are in for a Haven 2.0, with the party going on and BAM Cory returns from the fade when I return to my chambers.

 

And though I HATE to be the one to say it: In DAO, with first Redcliffe under siege, and then storming Denerim, with the army all around, and then Fort Drakon, it was a little bit more on the awesome and dramatic side.

 

Final battle should have taken place in Skyhold. That should have been the place that got lifted up towards the breach (and before that you would fight the actual siege against remnant templars, demons etc). And while Skyhold tears asunder (and afterwards is "magically" returned of course) you fight your way through your shattered homebase, towards Cory!

 

Alas, it is as it is, sadly. Its decent enough to me, but I see a lot of wasted potential.


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#30
LolaLei

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so dissopointing I forgot all about it why to go Bioware

 

I get that they wanted to try and change things up a bit, but some things are BioWare tradition like the final goodbyes and empowering speeches etc... I just don't know why they decided to change that of all things, lol.



#31
Eterna

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Well what did you guys expect, it was either cut the final awesome battle or cut some fetch quests in the Emerald Graves, the obvious choice was made! 


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#32
LolaLei

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Well what did you guys expect, it was either cut the final awesome battle or cut some fetch quests in the Emerald Graves, the obvious choice was made! 

 

LOL!



#33
Vox Draco

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I shortly re-activate my Bioware-protection-fanboy-mode and say: Final battles, just like villains, have never been Bioware's strong points to begin with. They had hits, they had misses, but lately more of the latter (though the BG-series ended also NOT on a very high note as far as boss and the battle is concerned, just sayin')

 

Hmm...protecting Bioware that way actually doesn't seem to be such a good defense-tactic. Glad I never became a lawyer, I should rethink this...How did the Chewbacca-strategy work again? :unsure:



#34
LolaLei

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I shortly re-activate my Bioware-protection-fanboy-mode and say: Final battles, just like villains, have never been Bioware's strong points to begin with. They had hits, they had misses, but lately more of the latter (though the BG-series ended also NOT on a very high note as far as boss and the battle is concerned, just sayin')

 

Hmm...protecting Bioware that way actually doesn't seem to be such a good defense-tactic. Glad I never became a lawyer, I should rethink this...How did the Chewbacca-strategy work again? :unsure:

 

For me I was more bothered at how abrupt it felt, than the combat/fight itself... usually it builds up to something, lol.



#35
TheLittleBird

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So, as much as I like DAI I have to agree to some degree (?) that the final battle comes to quick, and is over too quickly as well. At least Cory was at the same level as me, nice change.

 

Yet I appreciate the setup, the floating castle is kinda cool, the dragons battling while fight Cory is nice, and yeah, it is okay-ish, but again, too short, and not that satisfying. In fact I was under the impression that we are in for a Haven 2.0, with the party going on and BAM Cory returns from the fade when I return to my chambers.

 

And though I HATE to be the one to say it: In DAO, with first Redcliffe under siege, and then storming Denerim, with the army all around, and then Fort Drakon, it was a little bit more on the awesome and dramatic side.

 

Final battle should have taken place in Skyhold. That should have been the place that got lifted up towards the breach (and before that you would fight the actual siege against remnant templars, demons etc). And while Skyhold tears asunder (and afterwards is "magically" returned of course) you fight your way through your shattered homebase, towards Cory!

 

Alas, it is as it is, sadly. Its decent enough to me, but I see a lot of wasted potential.

 

So... did anyone else notice how much parts of that... well, whatever it was that got lifted into the sky, the Temple of Sacred Ashes or whatever - parts of that resembled Skyhold so much to me that it kind of felt like it was supposed to be Skyhold initially. 

 

I did wonder why there were Inquisition soldiers there all of a sudden. 



#36
Charcoal15

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As much as I did wish for more in the final battle, on a story related side it is heavily suggested throughout that you are making Cory's forces way weaker and at the point of the temple of Mythal he is basically done for and all you have to defeat are him, his dragon and a handful of his remaining people, the real battle is on the way to the temple.



#37
FaWa

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I love DAI's main story but the ending was just so meh its not even funny. I attribute it to Cory just being terribly boring, tbh. 



#38
Charcoal15

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I love DAI's main story but the ending was just so meh its not even funny. I attribute it to Cory just being terribly boring, tbh. 

It feels like the Dragon age games always just lead up to the next game and nothing more. The first one wanted to explain the grey wardens so they could be a big plot point later and it wanted you to wonder about the eluvians in witch hunt, Dragon age 2 introduced the mage-templar war and Corypheus and Inquisition only used Corypheus because they needed a stereotypical evil guy to mask the big reveal of Solas and Flemeth were involved in his rise to power.



#39
Dr. Rush

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It felt like it was edited down. You start the mission and you just walk directly up to Cory. I would have liked a little more build up to that final conflict. The pacing of the end content definitely felt a bit choppy.



#40
Reymoose

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And though I HATE to be the one to say it: In DAO, with first Redcliffe under siege, and then storming Denerim, with the army all around, and then Fort Drakon, it was a little bit more on the awesome and dramatic side.

 

Final battle should have taken place in Skyhold. That should have been the place that got lifted up towards the breach (and before that you would fight the actual siege against remnant templars, demons etc). And while Skyhold tears asunder (and afterwards is "magically" returned of course) you fight your way through your shattered homebase, towards Cory!

 

 

That's the thing that got to me the most, in DA:O, the final battle was...pretty damn satisfying. Because it did feel like an ARMY of darkspawn moving through the city, as well as the city itself having defenders + your coalition, and splitting your forces etc.

 

Yet, the stakes in DA:O while high, were only in Ferelden really, and if we want to be even more focused, just Denerim. DA:I Coryfish is an end-of-the-world scenario with everyone from the Qunari to Orlais/Ferelden to even Tevinter (somewhat through war room) being involved, yet...feels less like a final battle than a video game boss fight, if that makes sense.

 

 

I shortly re-activate my Bioware-protection-fanboy-mode and say: Final battles, just like villains, have never been Bioware's strong points to begin with. They had hits, they had misses, but lately more of the latter (though the BG-series ended also NOT on a very high note as far as boss and the battle is concerned, just sayin')

 

Well, this depends right? I mean, the first BG against Sarevok was pretty good (not that there was much competition), and BG2 Irenicus was the worst in the trilogy but not bad considering he'd shown up a couple times before and had been a consistent and deep villain in any case.

 

Throne of Bhaal was pretty amazing, as like in DA:I (hmm...wonder where they got their inspiration from..>.>), you're fighting for godhood in the final battle, and at an appropriate setting.


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#41
Uirebhiril

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I did miss having to fight my way through things on the way up to the Final Battle. Most of your forces are still away in the Arbor Wilds, but seeing all of your inner circle on the battlefield with a handful of random soldiers to accompany you on a march would have been awesome.

 

Can you imagine returning to a ruined Haven and seeing what it looked like after, and then fighting your way through that up to the temple? :unsure:


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#42
Archie591

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Yeah, the final battle definitely feels cut short and rushed. I guess it's to much to hope for any of this to be added in post release, though.

 

Not at all. ME3 got a bunch of added ending content. And Deus Ex: Human Revolution had all the in-game boss-fights re-done. So there's plenty of precedent to changing key events or adding to them in games.

 

I agree that the last fight could have been better. It felt a bit shallow. I would have light to have seen my entire crew fight off hordes of demons while my selected party went after Corypheus directly. Maybe do some ME2 style choices as to who does what in the team. Maybe have potential deaths or different results depending on some in-game choices and personal questlines... something more engaging than just beating on the last boss for 5 minutes.



#43
Uirebhiril

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Not at all. ME3 got a bunch of added ending content. And Deus Ex: Human Revolution had all the in-game boss-fights re-done. So there's plenty of precedent to changing key events or adding to them in games.

 

I agree that the last fight could have been better. It felt a bit shallow. I would have light to have seen my entire crew fight off hordes of demons while my selected party went after Corypheus directly. Maybe do some ME2 style choices as to who does what in the team. Maybe have potential deaths or different results depending on some in-game choices and personal questlines... something more engaging than just beating on the last boss for 5 minutes.

 

I wonder if stuff like that is not implemented because it's already been done in other games. If anything, that's one thing I'd LOVE to see used over again.The ability to assign tasks to companions, or having to upgrade and fortify things to withstand an assault and the end result dictating the outcome to structures/settlements/party members. Even choosing how to place forces for an upcoming large battle would be something.



#44
ZerebusPrime

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I'm still waiting to find out how the main cast got down from the floating islands in the sky.


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#45
Guest_john_sheparrd_*

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wow this sucks like others I definitely felt that the final battle was lacking compared to Origins it seemed like a joke

imagine the Archdemon appearing out of nowhere and you just kill him.. and thats it 

no goodbyes, no difficult fighting as you make your way to the archdemon, no epicness etc.

 

hopefully we will have some dlc to make up for this



#46
errantknight

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Inquisitor opens a rift inside Corypheus. He's ripped to shreds, not to mention the brain damage from having a bowling ball slammed across his skull.

Yeah, I really didn't get the impression he was sending him anywhere, except maybe on a subatomic level.

#47
errantknight

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Inquisitor opens a rift inside Corypheus. He's ripped to shreds, not to mention the brain damage from having a bowling ball slammed across his skull.

Yeah, I really didn't get the impression he was sending hin anywhere, except maybe on a subatomic level.

#48
Archie591

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I wonder if stuff like that is not implemented because it's already been done in other games. If anything, that's one thing I'd LOVE to see used over again.The ability to assign tasks to companions, or having to upgrade and fortify things to withstand an assault and the end result dictating the outcome to structures/settlements/party members. Even choosing how to place forces for an upcoming large battle would be something.

 

The simplest and not at all implausible explanation would be a lack of development time/resources. Let's not forget that the bosses at EA probably care more about getting the game released for the holiday season than giving the devs extra time for polish.

 

I do hope that Bioware is pushing for a big content Patch to smooth these things over before going nuts with additional DLC's. 

 

DA:I is most definitely a game that can inspire countless new purchases and more replayability by simply polishing the existing content and gameplay. It's like the Witcher series. Releasing free Enhanced Editions that polished the core gameplay with small additions was perfect for getting the game on the buyers map again and get people to replay it.

 

Bioware needs to realize this. They need to see that the Game is far, far more ambitious than anything they've released in both scope and potential. And they need to realize that potential first, to solidify that foundation before building more stuff on top of it.


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#49
akagumo

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I did miss having to fight my way through things on the way up to the Final Battle. Most of your forces are still away in the Arbor Wilds, but seeing all of your inner circle on the battlefield with a handful of random soldiers to accompany you on a march would have been awesome.

 

Can you imagine returning to a ruined Haven and seeing what it looked like after, and then fighting your way through that up to the temple? :unsure:

Yeah walking through Haven ruins would have been awesome.

 

Everything in the final battle happened so erupt it took me a few seconds to realize, at first I thought something happened to Skyhold, it wasn't until I see the hole in the sky did I realize we are in Haven. All other missions had great lead-ins. It's ashamed that everything come and go so quickly. I find the battle in the Fade was more interesting and more satisfying than fighting Cory. 



#50
Aulis Vaara

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This was my idea for a satisfying ending. Not the only way to do it, of course, but I think the issues are much more to do with a lack of build up rather than a good bossfight. Though that would've been an added bonus.

@TeraBat : You really thought the choice in Here Lies The Abyss is well done? To me it felt forced for the sake of trying to make you feel something, like there's a big flashing neon sign above "Feel something! Feel something!" There are so many better ways to set up a sadistic choice. Just take a look at Mass Effect 1's Virmire (even though that's not perfect either).

That said, the ending was disappointing, but not through lack of some trope like having a hard choice to make or something, but rather because of execution. Let us, the player, figure out for ourselves in the story how to take on Corypheus, rather than just pulling a Voldemort out of your ass. Once you've worked toward that end goal, the goal will be satisfying regardless of how specifically it is executed.

How I would personally do it (the 'you' below is the inquisitor):

After the Well of Sorrows, Corypheus is pissed off, but he's got a plan. He's coming after you directly and he's going to make you let him into the black city. He's going to round up whatever forces he has left and then come after you. You know he's coming, and you know he's immortal. You need a solution for that, and soon. So you set whoever you've got to work with to work. That's either  Fiona and Morrigan or the Templars and Morrigan.

At the same time, you're off to fight a delaying action:
 
Step 1: Getting Mythal's dragon. Depending on the choice you made, this may take one of your researchers out of the running, which might lead to problems.
 
Step 2: Your forts. The more of them you have, the more you can delay Corypheus. Some of these battles you fight yourself. The first you take on Corypheus' forces, the second Corypheus tries to pre-empt you by attacking you himself. If you win this fight Corypheus just reincarnates again, if you lose you are allowed to flee to regroup. Corypheus needs you alive yet.

Step 3: Preparing Skyhold. The more upgrades you have, the better.

After all that, you'll notice when Corypheus arrives by the sky tearing open once again. Skyhold is far too defensible, so Cory sends his dragon to harass your troops while he gets soldiers up to the gates.

Boss 1: Taking down that dragon with the help of your own.

Once you are done with that fight, Fiona or whoever is responsible for the research runs up to you and shares their results. If you have given them enough time to research by having had enough delaying actions you get the best results. For the mages, this means that they have figured out a cure for the taint, for the templars it means they have figured out a solution to the body hopping problem which they can now interrupt. If you don't have all keeps, but you do have Morrigan, your researchers learn enough in order to send him into a Red lyrium prison instead upon reincarnation. Without Morrigan, the research takes a different route and the plan is to Tranquil Corypheus and then imprison him, under a permanent watch of Templars or Mages, until a solution to his immortality can be found.

If you don't have enough keeps, all your researchers have time to find is that the Taint reincarnation does not work across the Veil. So you have no choice but to give Corypheus what he wants and let him into the Fade, into the Black City, and then kill him there. However, because the Breach needs to be closed before the reincarnation is prevented, you have to close the door behind you. Big bada boom, you manage to kill Corypheus in the Black City. Consequences of this? Well, it could either be ambiguous and the game switches to a memorial at Skyhold held by the survivors, or it could show you corrupted but sitting upon the throne of the Maker/Elven gods in the Black Halls. I like both ideas.
 
Boom, satisfying ending based on the things you have achieved in this game. You can add some tweaks here and there for choices made in past games, but I'd only use those for flavor. Better to have this be the efforts you have put in as Inquisitor mostly.
 
EDIT: Oh, obviously Corypheus is boss 2. He needs to be distracted or weakened or killed before you can enact whatever solution you have come up with.


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