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Terrible skyboxes why?


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22 réponses à ce sujet

#1
july85

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I bought DAI 2 days ago because I wanted to have some really good RPG. I actually really enjoyed DA2, ME2 - these are my favorites games from Bioware. I was looking forward for ME3 but it was a huge disappointment for me - I spent like 2 hours ingame and then never played it again one of the reason for that was terrible skyboxes and quite bad gameplay mechanics in comparison to ME2.

 

DAI - new gameplay is not as fluent as it was in DA2 but I think I can use to it. Stuttering is quite an issue for me but I believe that Bioware is working on some fix (I have it not only in cutscenes).

 

But the main issue which I have with DAI is terrible skyboxes again (same as in ME3).. even on highest details it looks really, really ugly (you can see pixels there). I do not understand why? The game is full of nice details you can see it on every corner and then you look at the skies and you see static lowres texture. I really do not get it.

 

As far as I remember DAO and DA 2 had no ugly textures but plain colors which pulsed (at least DAO had it because I still have it on my PC) - these skies look absolutelly perfect there is no disturbing effect at all - it is just great.

 

Skyboxes reminds me Call of Duty, especially Modern Warfare 2, Battlefield games. I hope devs will make an option to switch back to original DAO skies - I hope it is not a frostbite characteristic issue to have such ugly skyboxes.

 

Or Modders could focus on that;-) If it is possible to effectively modify frostbite.

 

I am following skyboxes topic for quite a long time and I have to say that older games had much better skies (see DAO, Burnout, MSFSX, Fallout New Vegas has perfect dynamic skies) then the current games - the overall quality is getting lower and lower at least at my eyes.



#2
Petiertje

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Maybe it's no a lower quality, but it's more apparent because the rest of the environment is much improved in terms of graphics? I'm not sure because the skyboxes  are not really bothering me that much, I just try to get my head around some game mechanics, and busy enough with that ;).

I do see your point though, it can be annoying. Case of, when you see it, you can't 'unsee' it.



#3
Nefla

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Never noticed o.O

#4
b10d1v

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I'm not a fan of the UI either, but I can respect that Bioware would like to keep cross platform compatibility.  On the other hand, it's easy to see some requests will clearly exceed console capability, dynamic hair could easily be one of them w/o restrictions.  Bioware needs to get the game mechanics straightened out and improve stability so we can focus on gameplay mods w/o adding additional stability issues.  

 

Agreed, the challenges to modding seem to grow every day, but its early.  Textures are actually coming along well, but overcoming the issues between a stunted start and overpowered end is going to be a challenge for enhancement mods  :huh: .  

One solution is more aggressive behavior mods with a step model:

  1. dragons flying more and spewing carnage from high
  2. drop the shield, but add regenerates health like Garrus "freaks of Nature",
  3. faster and stealthy enemies and larger groups

All would help at the top end, just concepts at this point to overcome the difficulties so far.  



#5
XMissWooX

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Ah yes, I noticed too. Its most obvious for me in Haven before you

Spoiler
The little green flashes are very pixellated.

It doesn't really bother me though. I don't look at the sky that much, and I've only really noticed it in Haven anyway.



#6
Ascendra

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Uh, whats wrong with skyboxes....?
Seriously I get a feeling people are picking on this game for the sake of picking...
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#7
Goldark

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Hmm, so far the skyboxes haven't bothered me in DAI, but I completely agree with you on the ME3 skyboxes. 

 

Since DA is set in a more or less Earth type world, I may be less interested in looking at the skyboxes than say a series like Mass Effect.  In ME, we visit all these exotic planets and one of my favorite things to do is just look at the amazing skybox that the artists came up with.

 

However, like you said, ME3 had terrible static/pixelated skyboxes.  I actually put that game down after I got to Mars and looked up at the skybox and saw the disgusting static image.  I was literally so pissed off at how lazy it looked I just turned the game off and didn't get back to it until a year later.  How they went from the wonderful skyboxes of ME2 to that crap is beyond me.  But it is what it is.

 

The Hagalaz skybox from Lair of the Shadow Broker is one of the most awe inspiring things I have seen in a game, period.  When you are on top of the ship and the wind is whipping by you and you look out at the skybox and see all these raging storms.  I just sat there staring at it with a dumb grin on my face, lol.

 

Anyway, hopefully ME4 goes back to the ME2 quality when it comes to this aspect.  For DA, it doesn't really bother me, but I can understand why you would be upset if they are not living up to your expectations.  Personally, the uninspired side quests are what really disturb me regarding DAI.  But that is best left discussed in another thread.



#8
Efvie

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Hmm, which platform are you playing on? I’m hardly an expert but for me they look pretty good (PC, high/ultra):

 

 

ibrXAeEoaoddbE.png

 

 

 

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#9
devSin

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Hmm, which platform are you playing on? I’m hardly an expert

Indeed.

The issue is that they're static assets (funnier because you can see cloud-casted shadowing on the ground, but there are never moving clouds).

The resolution is decent (far better than ME3), but it's still a bit disappointing that the skybox is just a picture (which looks fine in a screenshot, but can be less than ideal in motion). I haven't really been too bothered by any of them, but I can acknowledge the complaint.

DA2 had totally fake but nicely dynamic skyboxes (at least with the DX11 renderer). It's a shame to lose them.

As for why they are this way, I imagine it has to do with memory.

#10
Efvie

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The OP spoke of “even on highest details it looks really, really ugly (you can see pixels there)” but thanks for the condescension anyway.



#11
DetcelferVisionary

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Amazing that a digital game would be comprised of...  pixels.  


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#12
Silith

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Hmm, which platform are you playing on? I’m hardly an expert but for me they look pretty good (PC, high/ultra):

-snip-

 

I especially love the Hissing Wastes skybox (2nd screenshot). The big full moon is just so beautiful and when exploring there I pause and stop to admire it every once in a while. :wub:

 

I did notice that the skybox is static and not dynamic, but that was that. It would have been nice to have a dynamic one (I especially love Skyrim's skyboxes), but it's really just a minor thing - apart from that, the skybox is beautiful and certainly not lowres. I also understood that the OP was complaining (among other things :rolleyes: ) about the perceived "ugliness" and not about that it is static, because that's just so minor that only a few people will even notice. *shrug*



#13
KaiserShep

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Oh good, now my Inquisitor will be staring up intently at the sky, having panic attacks about how this is all just an illusion.


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#14
july85

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I completely agree with devSin and again I do not understand why Bioware does not care about the skyboxes (lets say dynamic, static does not have a place in 2014 AAA titles and GOTY acc. to my opinion).

 

It is a real downgrade from another DA games but I guess this is a Frostbite addressed issue - you can see similar ugly textures in recent Battlefields games (checked it at my friend) hence I think engine is maybe broken in terms of skyboxes.

 

I have captured some screenshots from DAI as well as DAO. DAO is excellent, dynamic crysp and clear skies - I really like it, everything looks just perfect (unfortunately I do not have DA 2 installed hence I cannot say but as far as I remember I did not have any complaints - I focus on skyboxes since COD MW2 hence I analyzed DA2 as well).

DAI - static texture which does not suit to the complete picture, also quality of the texture is not good enough! For screenshots I maxed out the settings - the result is the same. Anyway as devSin mentioned screenshots are not relevant because you have to see it in montion (if the trees are moving, leafs are flying and ugly clouds are on still on the same place something is wrong right?). Anyway if you are interested to see it I can updload it here - but you must explain me how because I did not find it out :D



#15
Kantr

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DA:O doesnt have dynamic skies.

 

DA:I skies are great.



#16
MiyoKit

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The skies in DA:I are quite pretty ;o

 

Spoiler

Spoiler

Spoiler



#17
Efvie

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Certainly it’d be nice to have fully dynamic skies, but… yeah, I like them, and I think they look fine. Certainly no artifacts for me. I think Fallow Mire is my favorite.

 

@July85, the forum doesn’t host images or videos, but you can link to them. My pictures above are on minus.com (because it doesn’t recompress images).



#18
tmp7704

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But the main issue which I have with DAI is terrible skyboxes again (same as in ME3).. even on highest details it looks really, really ugly (you can see pixels there). I do not understand why? The game is full of nice details you can see it on every corner and then you look at the skies and you see static lowres texture. I really do not get it.

That doesn't seem to be a case for me. I can't see pixels in DAI skies and my settings aren't even maxed out, or anything.

Could you please post a screenshots or a few? Hopefully it'll show what you're referring to. And no, I think screenshots are relevant enough when you make claims about seeing pixels -- it doesn't take a movie to see that, if it's the case.

edit: if your seeing pixels is limited to when things are in motion, this may be the case of post-processing "motion blur" filter running at low quality/resolution and thus affecting appearance of everything, the skies included, when you swing the camera around. This isn't "terrible skyboxes" though, but completely different part of the engine. One you can disable, btw.

#19
elrofrost

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Man.. skyboxes are the last on my list to fix. But I get it. I never noticed them until I looked up. They don't appear that odd to me. Maybe it's the graphics card? I have gtx 980's?



#20
L. Han

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Just a small (potential) correction: I don't think BioWare uses Skyboxes in DA:I, instead they use Skydomes with a 360 image.



#21
errantknight

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Hmm, the only thing I noticed was that the skies looked great, and that was on high, not ultra. Whatever the problem is, I guess I didn't have it. You sure it isn't your graphics card? I had to buy a new one for this engine.



#22
AtreiyaN7

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Uh, nothing wrong with my skies - but I'm playing on PC with ultra settings for the most part.



#23
SongstressKitsune

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I'm playing on Medium settings and my skies look rather nice? I'd like to see screencaps, because it sounds like you're having some other issue.