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One Man Army Legionaire (aint no pansie)


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21 réponses à ce sujet

#1
mission555

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This is a build is a monster when stacked in items. For great result you will need:

*+10% crit ring or two +5% crit rings.

*The Firm Tournament Axe (slotted with +6 cunning)

*The best armor slotted with %magic defence and %melee defence

*A Superb Cooldown Reduction Amulet.

*Magic defence, Melee defence or superb Health belt.

*Shield: Dirthamen's Wisdom.

 

If you got all this ******, you is stacked as ****.

 

Aaand without all that this is still a solid build, you will probably want to skip Lunge n Slash though and get more passives.

 

Basically with some promotions we're at 33% crit. What that means is that if we're getting full DPS off and we get pommeled 5 times for the duration of Walking Fortress it is on a 14.5 second cooldown with an 8 second duration. Other skills have their cooldowns reduced as well, obviously. 

 

The build is this: http://da-skills.net...1,001D0,010,1,0

 

Payback Strike, Why: The best option for damage. Listen, fool, you wanna be top dog or team pet?

To The Death, Why: Easiest way to get high guard, don't need a big pack. Don't need to taunt them all. Best part is while you're wailing on him he keeps filling you up on top of that you get a nice damage bonus starting at +20%. Warcry is the other option but I think To The Death is the better choice due to its versatility.  

War Cry: Our bread and butter guard generation. but wait 10 seconds of +200% armor? That **** is so dumb. Good synergy with walking Fortress usually either your passive armor is up or Walking Fortress is up.

Walking Fortress: Invulnerability that's why.

Lunge n Slash: If you want to have fun and be a ninja turtle. Can probably solo Perilous without those two passives anyway.

 

Playstyle:

 

Nothing fancy, you press your buttons when the skills are up. Start out with building your guard, when you see you're taking aggro of 4 or more mobs you go into your Fortress, Payback Strike when you can. Don't open up with Walking Fortress, you know who you are. Lunge and Slash if you're having fun slaughtering everything on Threathening, To The Death if you're trying to play Perilous with three level 1 Katari's.

 

Updated build:

Synergy between Walking Fortress and War Cry is too good.


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#2
mission555

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Primer: Max range lunge and slash has a tendency to crit a lot and not trigger a cooldown.



#3
ElectricFeel

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Just something to think about, in order to play the build the way you suggest you require gear that 99.999% of people do not have, which is probably why no one has responded to your thread.
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#4
mission555

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Just something to think about, in order to play the build the way you suggest you require gear that 99.999% of people do not have, which is probably why no one has responded to your thread.

You make a fair point. 

 

Ofcourse you could do without all that gear and still be really tanky off Walking Fortress and To The Death. You just end up with more downtime on your skills.



#5
tbxvividos

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Can't see any reason to use lunge and slash over shield bash.

Can't see any reason to use either over counterstrike

#6
Reginald Cousins

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Can't see any reason to use lunge and slash over shield bash.

Can't see any reason to use either over counterstrike

I was in a game with a legio spamming LnS (not on mobs so he was literally spamming it).  It shakes the screens of people near him.  Needless to say, I left midrun because it was so annoying.  There's your reason to use LnS now!


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#7
mission555

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Can't see any reason to use lunge and slash over shield bash.

Can't see any reason to use either over counterstrike

Lunge and slash is pretty good, it's actually two trikes one of which AoE, I find it better than it looks on paper and better than Shield Bash. Nice Bonus: max range lunge does not consume the cooldown and it seems to crit too much (not sure) with lunge and slash you can be a good little ninja turtle.

 

Counterstrike has a 60 second cooldown. For the tanking I need to do To The Death and Walking Fortress is enough. How does Counterstrike compare to Warcry in your opinion? With the shorter cooldown and 200 (what the frick?) % more armor for 4 seconds it seems like a pretty sweet deal.



#8
gay_wardens

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I was in a game with a legio spamming LnS (not on mobs so he was literally spamming it).  It shakes the screens of people near him.  Needless to say, I left midrun because it was so annoying.  There's your reason to use LnS now!

 

Yeah I will definitely be doing this to troll people now. Thanks for the tip!



#9
nothatasian

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I haven't tested To the Death yet but sounds like it could be fun now that I have good gear. Was afraid I'd get wiped with the increasing damage. With good gear I've cleared Threatening (demons/red templers) with, Walking Fortress, Payback Strike, Shield Wall and Shield Bash without too much trouble. Of course I have a strangley high critical chance without any additional gear or upgrades which helped for cooldowns. Had to pick up Counter Strike to help my teammates. 



#10
tbxvividos

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Lunge and slash is pretty good, it's actually two trikes one of which AoE, I find it better than it looks on paper and better than Shield Bash. Nice Bonus: max range lunge does not consume the cooldown and it seems to crit too much (not sure) with lunge and slash you can be a good little ninja turtle.

Counterstrike has a 60 second cooldown. For the tanking I need to do To The Death and Walking Fortress is enough. How does Counterstrike compare to Warcry in your opinion? With the shorter cooldown and 200 (what the frick?) % more armor for 4 seconds it seems like a pretty sweet deal.

I've used LnS. I still find it sub par.
it doesn't have a hidden crit modifier, that's just in your head.
shield bash also has forward momentum, so gap closing is a wash.
even with the two hits I find the damage to be sub par.
Shield bash knocks down, lunge does not.

As for counter strike, the cool down is NEVER 60 seconds. Every time I'm attacked during walking fortress it takes 1 second off. Every time I crit, it takes one second off. If I'm fighting a mass of enemies I can rotate cs/wf back to back to back to back. And never take ANY HEALTH damage in the process.
stack crit chance. Profit.

As for war cry, I don't take the upgrade because I rarely need a 4th ability. So I simply have it for the taunt and a little extra guard in clutch situations. Taking all the normal damage reduction passives has me starved for points. I also take both +25% guard passives because it's so easy to get full guard with cs and wf.


Also not sure what you mean about lunge not consuming the cool down....no matter what range I'm at when I use it, if I hit an enemy it consumes the cool down. Even if it didn't, you're rarely at max range to begin with, so you're not doing max damage.
shield bash and payback always do max damage.

#11
Storm_Changer

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Can't see any reason to use lunge and slash over shield bash.

Can't see any reason to use either over counterstrike

 

This, if I'm completely honest. 



#12
Chi_Mangetsu

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Can't see any reason to use lunge and slash over shield bash.
Can't see any reason to use either over counterstrike


Agree on the first. On the second I like having both. SB is a great Impact detonator.

#13
Torkelight

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I love my shield wall... am I the only one? With good timing you can block tons of damage without loosing your stride, and gain guard instead...

 

Don't want to leave home without it.


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#14
tbxvividos

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I love my shield wall... am I the only one? With good timing you can block tons of damage without loosing your stride, and gain guard instead...

Don't want to leave home without it.


I only use shield wall on Templar, and even then it feels meh..

#15
fivep1ece

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This is a build that works best when you're stacked in items. For great result you will need:

*+10% crit ring or two +5% crit rings.

*The Firm Tournament Axe (slotted with +6 cunning)

*The best armor slotted with %magic defence and %melee defence

*A Superb Cooldown Reduction Amulet.

*Magic defence, Melee defence or superb Health belt.

*Shield: Dirthamen's Wisdom.

two 5% crit rings do not stack. +6 cunning on your axe can be made into something more beneficial, i know you're going for crit but 6 cunning is lackluster. superb health belt is the clear winner there. shield importance is minimal. +armor is good but not great.



#16
Reginald Cousins

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two 5% crit rings do not stack. +6 cunning on your axe can be made into something more beneficial, i know you're going for crit but 6 cunning is lackluster. superb health belt is the clear winner there. shield importance is minimal. +armor is good but not great.

What could he possibly get that's better than 3% crit?  Off the top of my head with leather mat upgrades, he could get bleed or dex.  Nope.  I hope him and every other legio sticks with cunning for their upgrades.



#17
mission555

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Agree on the first. On the second I like having both. SB is a great Impact detonator.

Only reason to pick up shield bash for me would be if I wanted to solo. Lunge and Slash is probably a bit weaker than SB but it's like my favorite skill to use on Threathening runs. teenage mutant ninja turtles teenage mutant ninja turtles

 

two 5% crit rings do not stack. +6 cunning on your axe can be made into something more beneficial, i know you're going for crit but 6 cunning is lackluster. superb health belt is the clear winner there. shield importance is minimal. +armor is good but not great.

Oh, u sure about the crit?



#18
mission555

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Slightly tweaked build.



#19
gay_wardens

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isn't firm tournament axe that level 20 common that i salvaged because the axe i just got that does poison damage is better?

 

Yeaaah... I might do something like your build eventually, but I personally like being able to support the team. Plus counterstrike gives you an opportunity to deal some damage as well as when you've got a barrier on you or some room to breathe between all the aggro, you can just swing that axe as long as you've got guard up, you don't need DPS abilities because your team will have them.



#20
Torkelight

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I only use shield wall on Templar, and even then it feels meh..

Well, on perilous I might think about bringing something more usefull as blocking sometimes seems futile even though you have stamina and you are standing in front of the enemy. But on Threatening it is quite good for stunning larger minions, brutes for example can also give you full guard if you time your blocks right, same with red templar shadows as well as revenant etc etc. Also it makes it easier to tank the demon commander and the red templar commander. Venatori however.... is just a joke :o 



#21
Torkelight

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isn't firm tournament axe that level 20 common that i salvaged because the axe i just got that does poison damage is better?

You should explain your reasoning here. Firm Tournament Axe is the highest DPS 1-hander in the game as far as I've seen. I've tried to use poison on several weapons to get poison kills - but it just doesnt seem to be worth it, especially once you only have a % chance to proc. Even with poisoned weapon skill of alchemist you still get extremely few poison kills and I doubt weapon proccs are better.

The thing you want the most on a legionnaire weapon is either critical chance, cunning, stagger or that horn of valor-proc from the moon axe.

I rotate a little bit between Caliban, Firm Tournament Axe and Moon Axe all dependant on the mood.



#22
VilniusNastavnik

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I'm curious to know how many times you had to re roll a rogue to get your lego to have 33% crit chance.