This was created at the request of Zane, largely copy+pasted then expounded upon.
The key to a fun and fluid gaming experience for the player in an environment such as DAMP is to be able to narrow down the RNG a bit, but not too much, with properly adjusted costs so you still have to work for what you want. This would make the game feel much more rewarding without cheapening the experience.
The structure of ME3MP packs:
- Rookie Pack (5 items, all commons) for 5k credits
- Veteran Pack (5 items, at least one guaranteed uncommon) for 20k credits
- Spectre Pack (5 items, at least one rare) for 60k credits
- Premium Spectre Pack (10 items, at least two rare, higher chance for ultra rare) for 90k credits
What these packs did was slightly narrow the RNG pool to higher-tier items as the players were able to reliably buy the higher-tier packs, but with properly adjusted costs. Of course, there was flaws in that system, like that blasted tier IV ammo that prevented me from maxing any Ultra Rare weapons even after almost 800 hours (tier IV ammo was a Rare grade consumable in the weapon pool, so despite maxing out all Rare and below items, buying a Premium would net a guaranteed two tier IV ammo instead of Ultra Rare weapons).
However, the chest tiers in ME3MP works because once you had a specific item maxed in level or quantity, you would no longer see that item drop. DAMP would have issues with that as you can get multiples of a single item, sometimes with slightly better/worse stats. We need a way to limit RNG that plays better with DAMP's loot system. The only way I'd see to help is to tier chest based on item level, as opposed to rarity:
Basic Chests would drop between 5-10 items (loot & potions), with a level-tiered loot item pool, depending on chest grade.
- Small Chest (5 items, mixed loot+potions, Loot Level 1-10) for 400 gold
- Medium Chest (7 items, mixed loot+potions, Loot Level 5-15) for 600 gold
- Large Chest (10 items, mixed loot+potions, Loot Level 10-20 for 1200 gold
- Premium Large Chest (10 items, mixed loot+potions, Loot Level 15-25, better rare/unique chance) 2000 gold
Potion Chests would be under a separate tree, as it is now:
- Mixed Potion Chest (5 potions, mixed tonic/grenade/healing)
- Healing Potion Check (5 healing potions)
After implementing that basic chest tier method, Bioware could then add class specialized chests each under a new separate tree:
Magic Chests would drop 5 items (loot & potions), but the loot item pool would be restricted to staves and light armour upgrades.
- Apprentice Chest (5 items, one guaranteed level 1-15 mage weapon or upgrade) 800 gold
- Mage Chest (5 items, one guaranteed level 10-20 mage weapon or upgrade) 1600 gold
- Enchanter Chest (5 items, one guaranteed level 15-25 mage weapon or upgrade) 2400 gold
Vanguard Chests would drop 5 items (loot & potions), but the loot item pool would be restricted to two-handed weapons and heavy armour upgrades.
- Brutality Chest (5 items, one guaranteed level 1-15 two-handed weapon or upgrade) 800 gold
- Slaughter Chest (5 items, one guaranteed level 10-20 two-handed weapon or upgrade) 1600 gold
- Rampage Chest (5 items, one guaranteed level 15-25 two-handed weapon or upgrade) 2400 gold
Defender Chests would drop 5 items (loot & potions), but the loot item pool would be restricted to sword and shield weapons and heavy armour upgrades.
- Bulwark Chest (5 items, one guaranteed level 1-15 sword and shield weapon or upgrade) 800 gold
- Devout Chest (5 items, one guaranteed level 10-20 sword and shield weapon or upgrade) 1600 gold
- Adamant Chest (5 items, one guaranteed level 15-25 sword and shield weapon or upgrade) 2400 gold
Subterfuge Chests would drop 5 items (loot & potions), but the loot item pool would be restricted to dagger weapons and medium armour upgrades.
- Silent Chest (5 items, one guaranteed level 1-15 dagger weapon or upgrade) 800 gold
- Nimble Chest (5 items, one guaranteed level 10-20 dagger weapon or upgrade) 1600 gold
- Untouchable Chest (5 items, one guaranteed level 15-25 dagger weapon or upgrade) 2400 gold
Marksman Chests would drop 5 items (loot & potions), but the loot item pool would be restricted to archer weapons and medium armour upgrades.
- Keen Chest (5 items, one guaranteed level 1-15 archer weapon or upgrade) 800 gold
- Precise Chest (5 items, one guaranteed level 10-20 archer weapon or upgrade) 1600 gold
- Uncanny Chest (5 items, one guaranteed level 15-25 archer weapon or upgrade) 2400 gold
Furthermore, Commendation Chests I sincerely hope will not be a generic chest in the future. There is an awesome opportunity here for having theme-based commendations for completing Weekend Challenges. ME3MP was spot on in rewarding characters with a guaranteed drop of 1 of the 5 elite N7 weapons. Similarly, Commendation Chests in Inquisition should give us something special, even if it is a moderately-good unique item, the point it more that getting a special unique item for a limited time event is kind of a memento of that event and how epic it was. Currently, no one will remember the first Weekend Challenge, except to note how bad it was.
I think that covers all of it... Any questions, let me know. Bioware staff are welcome to comment, even if it is to tell us it is not logistically feasible to do this.





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