I hope someday Bioware brings back dual wielding in dragon age........
#1
Posté 21 décembre 2014 - 11:06
Those were the days I loved how each class had around 4 specializations each we lost berserker for warriors but still have reaver, templar, and champion. For rogues we lost duelist, Bard, and ranger but while still keeping some of what was in those specializations and mixing it into what we have now with the assassin, sabotage, and subterfuge specializations in current DA. For mages it gets complicated because we lost blood mage and shapeshifter specializations and most of spirt healer but some was kept while and mixed into current DA specializations. just as same was done with arcane warrior. I really hope next dragon age they go back to having all this depth, versatilty, and playability DAO had that we lost a lot of.
- rak72 et I_am_Spartacus aiment ceci
#2
Guest_MauveTick_*
Posté 21 décembre 2014 - 11:12
Guest_MauveTick_*
Drizzt Do'Urden ftw! ![]()

- Zhen Dil Oloth, Kel Eligor et Grieving Natashina aiment ceci
#3
Posté 21 décembre 2014 - 11:54
Dual-wielding restriction is one reason why I'm still on the fence about buying DA:I.
#4
Posté 21 décembre 2014 - 11:56
Drizzt Do'Urden ftw!
It's been a while that we didn't get any black elf npc or companion like him.
#5
Posté 22 décembre 2014 - 12:19
- I_am_Spartacus aime ceci
#6
Posté 22 décembre 2014 - 12:30
Dual-wielding restriction is one reason why I'm still on the fence about buying DA:I.
That may be one of the strangest reasons I've heard yet. Why is dual wield so important to you?
- Kel Eligor et Deebo305 aiment ceci
#7
Posté 22 décembre 2014 - 08:45
#8
Posté 22 décembre 2014 - 09:37
That may be one of the strangest reasons I've heard yet. Why is dual wield so important to you?
Because dual-wielding was fun.
Granted, that didn't help with one of the biggest downfalls of DA:O, which was ease of playing. A couple of high-level rogues and warriors could breeze through even the most difficult of battles. Then again, that's fixable by making a game that is actually challenging in said context.
- luism aime ceci
#9
Posté 22 décembre 2014 - 10:01
Because dual-wielding was fun.
Granted, that didn't help with one of the biggest downfalls of DA:O, which was ease of playing. A couple of high-level rogues and warriors could breeze through even the most difficult of battles. Then again, that's fixable by making a game that is actually challenging in said context.
Mages too. They all get pretty OP with the right build.
I want dual-wielding warriors as well. Not just daggers and rogues!
#10
Posté 22 décembre 2014 - 10:07
Dual wielding warriors are far superior to dual wielding rogues imo. I love the strength of dual wielding warriors
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#11
Posté 22 décembre 2014 - 06:50
Because dual-wielding was fun.
Granted, that didn't help with one of the biggest downfalls of DA:O, which was ease of playing. A couple of high-level rogues and warriors could breeze through even the most difficult of battles. Then again, that's fixable by making a game that is actually challenging in said context.
I apologise if I sounded accusatory. I just don't appreciate how this feature is make or break.
I don't think Bioware though is capable of making a challenging game.
- Kel Eligor aime ceci
#12
Posté 22 décembre 2014 - 08:00
I used a dual wielding reaper warrior in DA:O, it was awesome! Liked the idea of an all attack raging city elf sucking up blood out of corpses in battle fields, scarring foes to death while at it.
Didn't miss it too much in DAI so far since i choose to play a Mage for the first time in a CRPG game, but it would be nice for future play troughs...
Oh, who am i kidding, would never have the time to do that anyway.
#13
Posté 22 décembre 2014 - 08:04
you can build a swash buckling dual wielder with daggers and they are quite strong. you have to get good with parry in real time. obviously that hasn't happened for everyone. My first build was dual wield rogue and whenever I took control of him I stood right up with my advanced controls. Good luck it's there, just not with warrior armor, but the evasion and parry should be enough. It's called balance.
#14
Posté 22 décembre 2014 - 08:34
i hope they bring it back. i miss my axe/dagger combo. but it wont be a deal-breaker
#15
Posté 22 décembre 2014 - 08:36
Dual wielding warriors are far superior to dual wielding rogues imo. I love the strength of dual wielding warriors
.
Nah, once rogues get the stabbing on helpless enemies, they are beasts.
#16
Posté 22 décembre 2014 - 08:39
I'd hope they allow weapon swap. Combat mechanics are way too restrictive.
- luism aime ceci
#17
Posté 22 décembre 2014 - 09:30
I apologise if I sounded accusatory. I just don't appreciate how this feature is make or break.
I don't think Bioware though is capable of making a challenging game.
We can't expect a return to Baldur's Gate level challenging ever since the port to console happened. I am quite happy if future Bioware games have same level of challenge as DAI
#18
Posté 24 décembre 2014 - 07:09
you can build a swash buckling dual wielder with daggers and they are quite strong. you have to get good with parry in real time. obviously that hasn't happened for everyone. My first build was dual wield rogue and whenever I took control of him I stood right up with my advanced controls. Good luck it's there, just not with warrior armor, but the evasion and parry should be enough. It's called balance.
I think you missed the point of the OP, they don't want a duel wielding rogue with daggers they want a duel wielding warrior with swords. Or maybe even put a bow on a warrior or give the rogue a sword or the mage a sword and shield hell the options are endless, or should I say we're endless. This game is a dumbed down action game not a RPG and that's why I won't be playing anymore bioware games. For me this lack of customization (among many other complaints of this lackluster game) in my opinion is a deal breaker.
#19
Posté 24 décembre 2014 - 08:18
I doubt Bio will do anything about it. It takes time, there is a $cost and where is the value to bring dual-weilding back? Value to Bio that is.
Besides, we are restricted to 8 active skills in the skill bar. There is no room for additional specialization(s).
#20
Posté 24 décembre 2014 - 09:56
Actually there IS room for additional specs if just because of passives. But they could easily have reused animations. Its not like the dual wielding rogue ACTUALLY has less range then a sword and board warrior. Shove two axes in his hands and he could use almost the same animations, two swords no need to change, maces.....that'd make less sense but hey you could back stab with them in DAO. Then warriors could have other weapon trees as well gaining a dual wielding tree that doesn't focus as much on the sneaky back stabbing rogue but instead batters the enemy down and uses parrys. You could give them bows as well but in the current system I'm not sure it'd work the best. Now if they wanted to make it interesting and keep their limitation of 8 active skills, allow weapon swaps. And your currently equipped weapons have their own bar of 8 skills you can use. So say a warrior has bar 1 as his sword and board with 8 related skills while bar 2 could be archery skills or dual wield. Same with Rogue. Same with Mage though of all the classes the mage would be able to use more types of spells but not gain NEARLY as much versatility as the warriors and rogues would now being able to fight in melee OR at range though a mage could say grab their own sword and board to hide behind increasing armor then go all Vivienne spec and become a tank mage.
There are PLENTY of ways they could add versatility. Unfortunately they designed the game POORLY as far as I can tell largely because they wanted to make a multiplayer cash cow like how ME3's single player ended up disappointing a lot of people but the multiplayer was remembered well.....except the multiplayer isn't NEARLY as good and actively dumbed down the single player since to make the multiplayer work they needed limited healing, fewer skills usable at the same time, easily balanced stat ups by tying them to ability gain instead of letting you put your points wherever and screw yourself if you want. In ME3 they could make multiplayer with NO sacrifice to the main game, they just weakened abilities that were too strong in SP for MP. In this they figured out how to make the MP and then made the SP based on the same mechanics but with more abilities to choose from because console players could rely on the radial menu pause to choose their potions in SP where you can't pause in MP and PC players have enough buttons and a mouse to drink a potion whenever they want regardless of those limitations.
Sooooo basically this game was designed around mp and to a significantly lesser degree console limitations with PC's being a oversight because if it works for consoles it should work the more versatile pc*psst NO IT ****** DOESN'T AS THE PATCHES SHOW* and thus severely limited console and pc gamers in hopes that the multiplayer lightning would strike twice.
#21
Posté 24 décembre 2014 - 10:07
Yeah I still want to understand why they gave up on dual wielding warriors what was their reason for that? Bioware what where you thinking there is really no benefit in not making one only negatives.
#22
Posté 19 janvier 2015 - 05:48
I would love a Dual Weild warrior in the future. I hope they can bring this update to life. Maybe let the Qunari dual weild what would be a 2 handed weapon for other races in each hand. Kind of like they did with Barbarians in D2 back in the day. I love playing warrior class but I hate how I'm limited to either sheild and sword or 2 handed. Rather just have dual weild with parrying ability. Allow rogues to use swords and maces as well to make things more functional.





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