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I hope someday Bioware brings back dual wielding in dragon age........


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#1
ghostz82

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It was great being able to use and have dual wielding with any weapon and not just simplified to simply dual daggers only as it became with DA2 and is now. I mean it was great being able to dual weild as a warrior in DAO and would have been great in DAI for Qunari warriors who want to fight a lot like arishok from DA2 and dual wield more then two full sized weapons and just daggers. I wonder if Bioware ever plans to bring this mechanic back since it was not only realistic but made sense and was great as well. Also loved how any class could learn to use any weapon something I felt was great for battle mages and arcane warrior classes just as it could be for warriors or rogues. That kind of versatitly and depth is something I hope dragon age regains someday since a lot of it has been lost or simplified to point that a lot of that depth and versatilely between classes and in gameplay is gone but hopefully not lost forever.

Those were the days I loved how each class had around 4 specializations each we lost berserker for warriors but still have reaver, templar, and champion. For rogues we lost duelist, Bard, and ranger but while still keeping some of what was in those specializations and mixing it into what we have now with the assassin, sabotage, and subterfuge specializations in current DA. For mages it gets complicated because we lost blood mage and shapeshifter specializations and most of spirt healer but some was kept while and mixed into current DA specializations. just as same was done with arcane warrior. I really hope next dragon age they go back to having all this depth, versatilty, and playability DAO had that we lost a lot of.
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#2
Guest_MauveTick_*

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Drizzt Do'Urden ftw! B)

 

Drizzt_Do%27Urden_-_SoD_-_Todd_Lockwood.


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#3
DreamwareStudio

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Dual-wielding restriction is one reason why I'm still on the fence about buying DA:I.



#4
Chaos17

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Drizzt Do'Urden ftw! B)

 

Drizzt_Do%27Urden_-_SoD_-_Todd_Lockwood.

It's been a while that we didn't get any black elf npc or companion like him.



#5
Lee T

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I agree, my DAO warrior used weapon sap and free skill allocation to use both the dual wielding tree and the bow tree depending on the situation. Those were the days...
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#6
In Exile

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Dual-wielding restriction is one reason why I'm still on the fence about buying DA:I.


That may be one of the strangest reasons I've heard yet. Why is dual wield so important to you?
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#7
Vandarr1

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My DA: dual long sword wielding rogue was the stuff of legend lol

#8
DreamwareStudio

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That may be one of the strangest reasons I've heard yet. Why is dual wield so important to you?

 

Because dual-wielding was fun. :) Granted, that didn't help with one of the biggest downfalls of DA:O, which was ease of playing. A couple of high-level rogues and warriors could breeze through even the most difficult of battles. Then again, that's fixable by making a game that is actually challenging in said context.


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#9
Taura-Tierno

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Because dual-wielding was fun. :) Granted, that didn't help with one of the biggest downfalls of DA:O, which was ease of playing. A couple of high-level rogues and warriors could breeze through even the most difficult of battles. Then again, that's fixable by making a game that is actually challenging in said context.

 

Mages too. They all get pretty OP with the right build. 

I want dual-wielding warriors as well. Not just daggers and rogues!



#10
Chiramu

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Dual wielding warriors are far superior to dual wielding rogues imo. I love the strength of dual wielding warriors :D



#11
In Exile

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Because dual-wielding was fun. :) Granted, that didn't help with one of the biggest downfalls of DA:O, which was ease of playing. A couple of high-level rogues and warriors could breeze through even the most difficult of battles. Then again, that's fixable by making a game that is actually challenging in said context.


I apologise if I sounded accusatory. I just don't appreciate how this feature is make or break.

I don't think Bioware though is capable of making a challenging game.
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#12
Dherelv

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I used a dual wielding reaper warrior in DA:O, it was awesome! Liked the idea of an all attack raging city elf sucking up blood out of corpses in battle fields, scarring foes to death while at it.

 

Didn't miss it too much in DAI so far since i choose to play a Mage for the first time in a CRPG game, but it would be nice for future play troughs...

 

Oh, who am i kidding, would never have the time to do that anyway.



#13
mLIQUID

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you can build a swash buckling dual wielder with daggers and they are quite strong. you have to get good with parry in real time. obviously that hasn't happened for everyone. My first build was dual wield rogue and whenever I took control of him I stood right up with my advanced controls. Good luck it's there, just not with warrior armor, but the evasion and parry should be enough. It's called balance.



#14
Ser Kilroy

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i hope they bring it back. i miss my axe/dagger combo. but it wont be a deal-breaker



#15
Nerevar-as

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Dual wielding warriors are far superior to dual wielding rogues imo. I love the strength of dual wielding warriors :D

Nah, once rogues get the stabbing on helpless enemies, they are beasts.



#16
Lux

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I'd hope they allow weapon swap. Combat mechanics are way too restrictive.


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#17
D_Schattenjager

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I apologise if I sounded accusatory. I just don't appreciate how this feature is make or break.

I don't think Bioware though is capable of making a challenging game.

We can't expect a return to Baldur's Gate level challenging ever since the port to console happened. I am quite happy if future Bioware games have same level of challenge as DAI



#18
I_am_Spartacus

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you can build a swash buckling dual wielder with daggers and they are quite strong. you have to get good with parry in real time. obviously that hasn't happened for everyone. My first build was dual wield rogue and whenever I took control of him I stood right up with my advanced controls. Good luck it's there, just not with warrior armor, but the evasion and parry should be enough. It's called balance.


I think you missed the point of the OP, they don't want a duel wielding rogue with daggers they want a duel wielding warrior with swords. Or maybe even put a bow on a warrior or give the rogue a sword or the mage a sword and shield hell the options are endless, or should I say we're endless. This game is a dumbed down action game not a RPG and that's why I won't be playing anymore bioware games. For me this lack of customization (among many other complaints of this lackluster game) in my opinion is a deal breaker.

#19
Sartoz

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I doubt Bio will do anything about it. It takes time, there is a $cost and where is the value to bring dual-weilding back? Value to Bio that is.

 

Besides, we are restricted to 8 active skills in the skill bar.  There is no room for additional specialization(s).



#20
Chaeden

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Actually there IS room for additional specs if just because of passives. But they could easily have reused animations. Its not like the dual wielding rogue ACTUALLY has less range then a sword and board warrior. Shove two axes in his hands and he could use almost the same animations, two swords no need to change, maces.....that'd make less sense but hey you could back stab with them in DAO. Then warriors could have other weapon trees as well gaining a dual wielding tree that doesn't focus as much on the sneaky back stabbing rogue but instead batters the enemy down and uses parrys. You could give them bows as well but in the current system I'm not sure it'd work the best. Now if they wanted to make it interesting and keep their limitation of 8 active skills, allow weapon swaps. And your currently equipped weapons have their own bar of 8 skills you can use. So say a warrior has bar 1 as his sword and board with 8 related skills while bar 2 could be archery skills or dual wield. Same with Rogue. Same with Mage though of all the classes the mage would be able to use more types of spells but not gain NEARLY as much versatility as the warriors and rogues would now being able to fight in melee OR at range though a mage could say grab their own sword and board to hide behind increasing armor then go all Vivienne spec and become a tank mage.

 

There are PLENTY of ways they could add versatility. Unfortunately they designed the game POORLY as far as I can tell largely because they wanted to make a multiplayer cash cow like how ME3's single player ended up disappointing a lot of people but the multiplayer was remembered well.....except the multiplayer isn't NEARLY as good and actively dumbed down the single player since to make the multiplayer work they needed limited healing, fewer skills usable at the same time, easily balanced stat ups by tying them to ability gain instead of letting you put your points wherever and screw yourself if you want. In ME3 they could make multiplayer with NO sacrifice to the main game, they just weakened abilities that were too strong in SP for MP. In this they figured out how to make the MP and then made the SP based on the same mechanics but with more abilities to choose from because console players could rely on the radial menu pause to choose their potions in SP where you can't pause in MP and PC players have enough buttons and a mouse to drink a potion whenever they want regardless of those limitations.

 

Sooooo basically this game was designed around mp and to a significantly lesser degree console limitations with PC's being a oversight because if it works for consoles it should work the more versatile pc*psst NO IT ****** DOESN'T AS THE PATCHES SHOW* and thus severely limited console and pc gamers in hopes that the multiplayer lightning would strike twice.



#21
helpthisguyplease

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Yeah I still want to understand why they gave up on dual wielding warriors what was their reason for that? Bioware what where you thinking there is really no benefit in not making one only negatives.



#22
Xado89

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I would love a Dual Weild warrior in the future. I hope they can bring this update to life. Maybe let the Qunari dual weild what would be a 2 handed weapon for other races in each hand. Kind of like they did with Barbarians in D2 back in the day. I love playing warrior class but I hate how I'm limited to either sheild and sword or 2 handed. Rather just have dual weild with parrying ability. Allow rogues to use swords and maces as well to make things more functional.