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18 réponses à ce sujet

#1
RaineXIII

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There's one thing I've always wondered, if any of you have played as a human character (who hasn't?) You'll know that the story is you come from a long line of nobles known as the Trevelyans. What I've been thinking about is if we'll ever get to meet them?



#2
Biodron

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no



#3
Etragorn

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I think this is where DA:I failed in a big, big way, and where DA:O excelled, and to a lesser extent, not by much, DA:2. You got to know where your character came from, what it took for them to get where they were where you come into their lives. DA:O handled it masterfully and each different starting warden background was a story unto itself. This was also true of DA:II, but it was much more limited given you only had a limited number of characters to pick from with substantially similar backgrounds. However, Hawke's family played a big role in the beginning and their role continues throughout DA:2. In DA:I the only background I get is that I'm some noble schmuck from some family from some ball of mud that was there just for the helluva it, and he just happened to get sucked into this huge shitstorm that is engulfing the world. We have no idea who this character is, and why we should give a crap about the journey ahead of him. I was inclined to just ask Casandra to kill the poor bastard just because I didn't give a **** what was going on since I had no idea who he was.

Bioware, I really hope you read what I have written here and take it to heart. The building of your attachment to your main player character starts at the very beginning of the game and if you don't tell us or let us experience who they are, its really hard to give a **** about what they have to do and where they are going. I'm still not nearly as invested in my Inquisitor as my Warden, nor my Hawke, despite the Inquisitor's story easily being as grand or very likely grander and more epic than the Warden's story. I cared about the Warden a lot more because I got to know who he was as a person, he wasn't just some generic blank slate that got thrown into a storyline like the Inquisitor. It really makes all the difference in the world. I hope you don't make this mistake again. How the story starts and who your character is before you take control makes an incredible difference in how much I care about them and as a result how good I feel the game is, regardless of how well the rest of it is made.
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#4
TeraBat

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Though, keep in mind, the Origins approach wouldn't really have worked with the narrative structure BioWare wanted for this game. 

 

The game opens with you having no memory of what happened to you in the Fade. You are immediately thrown into the action, and the stakes are made very clear from the outset. A significant part of the game is wrapped up in you getting your memories back. Having a prologue takes away from the sense of immediacy and mystery. 

 

And you can create your character's back story as you go. Each background has very different dialogue options at key points in the game, and I think there's actually greater freedom for you to decide why you're with the Inquisition and what you want out of it. 


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#5
UniformGreyColor

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I think this is where DA:I failed in a big, big way, and where DA:O excelled, and to a lesser extent, not by much, DA:2. You got to know where your character came from, what it took for them to get where they were where you come into their lives. DA:O handled it masterfully and each different starting warden background was a story unto itself. This was also true of DA:II, but it was much more limited given you only had a limited number of characters to pick from with substantially similar backgrounds. However, Hawke's family played a big role in the beginning and their role continues throughout DA:2. In DA:I the only background I get is that I'm some noble schmuck from some family from some ball of mud that was there just for the helluva it, and he just happened to get sucked into this huge shitstorm that is engulfing the world. We have no idea who this character is, and why we should give a crap about the journey ahead of him. I was inclined to just ask Casandra to kill the poor bastard just because I didn't give a **** what was going on since I had no idea who he was.

Bioware, I really hope you read what I have written here and take it to heart. The building of your attachment to your main player character starts at the very beginning of the game and if you don't tell us or let us experience who they are, its really hard to give a **** about what they have to do and where they are going. I'm still not nearly as invested in my Inquisitor as my Warden, nor my Hawke, despite the Inquisitor's story easily being as grand or very likely grander and more epic than the Warden's story. I cared about the Warden a lot more because I got to know who he was as a person, he wasn't just some generic blank slate that got thrown into a storyline like the Inquisitor. It really makes all the difference in the world. I hope you don't make this mistake again. How the story starts and who your character is before you take control makes an incredible difference in how much I care about them and as a result how good I feel the game is, regardless of how well the rest of it is made.

 

^This. Totally this. Its the one and only thing you will likely hear me complaining and being adamant about how BW did a poor job of knowing who the Inquisitor really is. The rest of the game is great but the beginning (which can totally dictate the feel of the game), was really not thought out well at all.


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#6
Elfyoth

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I actually glad we cant meet them, so I create their personality, in my case my clan's perosnallity

#7
Aurok

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Tbh I don't think the whole amnesia/flashbacks thing added anything to the game. It's not like they involved some mind-bending twist which needed to be kept back from you for effect.

They could easily have let The Conclave act as the 'origin' prologue for your character. It would have grounded your character, given a better insight into the Mage/Templar factions and the tension between them, and you would probably have cared far more about getting to the bottom of what happened if you had got to know some of the people killed during the explosion (especially Justinia), and had been directly attacked yourself. They still could have hidden who the main villain was and not made it clear exactly what was going on prior to the explosion.
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#8
UniformGreyColor

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Tbh I don't think the whole amnesia/flashbacks thing added anything to the game. It's not like they involved some mind-bending twist which needed to be kept back from you for effect.

They could easily have let The Conclave act as the 'origin' prologue for your character. It would have grounded your character, given a better insight into the Mage/Templar factions and the tension between them, and you would probably have cared far more about getting to the bottom of what happened if you had got to know some of the people killed during the explosion (especially Justinia), and had been directly attacked yourself. They still could have hidden who the main villain was and not made it clear exactly what was going on prior to the explosion.

 

I agree. I would have preferred that there was some talk by superiors which told us why we were going to the conclave after a fight from a different mission was completed.



#9
Etragorn

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I think you're both right. I mean, the way people talked about The Divine, she sounds like a truly incredible person, someone like Mother Teresa, who wanted to help heal the world and make it a better place for everyone, and while mistakes had been made, she was trying to do her best to lead the world in a positive direction, which made her very human compared to most "grand" authority figures who think they can do no wrong (I have no doubt, by the time the conclave began, that she had been thoroughly disabused of any beliefs she may have had concerning innate infallibility). I think getting to talk to various critical people involved in the mage/Templar conflict, as well as speaking to The Divine would have made me much, much more invested in finding out WTF happened at the Conclave and why I needed to fix things. Mother Giselle is a good example of how I believe The Divine would have been as she has a tremendous presence and personality which caused people to gravitate to her. I think getting to talk to The Divine and experience what a profound and wonderful woman she was and her vision for the world would have really made me care what happened to her, the Conclave, the mages, the Templars, and the world as a whole. It would have given me a greater sense of purpose attached to the fact that my character was blessed, or cursed, (depending on how you look at it), but essentially branded with this mark and that I needed to pull myself from the ashes of this horrific event and move forward with the inquisition, as the Divine wanted and had planned for in the event the conclave failed in some fantastic fashion, and try to save the world.

Instead, at the beginning of the game as it stands, I feel like Joe Schmoe and I'm essentially being forced to do something about this ridiculous situation because otherwise people were going to chop my head off. All that made me want to do was tell Cassandra to cram it right up her tight little snatch with a handful of broken glass. Being forced to do something about a problem I most likely had nothing to do with just to save my own ass seemed like a less than noble reason to help anyone do anything about something.

The entire first portion of the game and how we were introduced to our character was handled very poorly and didn't allow me to develop that sense of connection to him before being thrust into this series of tasks that I was told might save the world by people that had no more of a clue about what was going on than I did. What Bioware did with the original ending of ME3 is what they essentially did to the beginning of DA:I, bur rather than a lack of closure, it failed to give me a sense of purpose as well as a connection to my character.

I really hope someone at Bioware reads this and passes it along to the right people for serious consideration so this doesn't happen again in any of their future games.

#10
Zu Long

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I felt like not having a set background gave me more freedom to define who the character was through dialogue. I really liked the few conversations where I was asked about my clan, I just wish there were more of them.

#11
herkles

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I felt like not having a set background gave me more freedom to define who the character was through dialogue. I really liked the few conversations where I was asked about my clan, I just wish there were more of them.

agreed, I wanted much more ways to tell about my background. I do wonder what was better the background set-up in Inquistion or Origin stories. 

 

Though considering certain plot stuff, It would be rather interesting to meet the Lavellan clan say near the end of the game. :P



#12
nightscrawl

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I actually glad we cant meet them, so I create their personality, in my case my clan's perosnallity

 

Yes, same here. Other than the Trevelyans being super into the Chantry, there really is no other information on them, so we are free to decide our own relationship and determine personalities for given family members.

 

I also don't think it would be very fair for other races to have a great focus on the Trevelyan family like the OP suggests. It would place much more significance on the human origin than I think is appropriate.



#13
TeraBat

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Tbh I don't think the whole amnesia/flashbacks thing added anything to the game. It's not like they involved some mind-bending twist which needed to be kept back from you for effect.
 

 

Except for the revelation that

 

Spoiler
 



#14
UniformGreyColor

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This is the non-spoiler section, Mk?



#15
TeraBat

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Sorry, added tags. 



#16
RaineXIII

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Very good points being made here..I just thought it would be funny if your parents walked in and were like "Well..your house is much bigger.." And have segments where depending on your relationship status they question you about your choices in partner. I'd love to see the Inquisitor's dad's face when Bull or someone else walks in and they're like 0-0



#17
MyKingdomCold

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I kind of enjoyed making my characters look like they might have been adopted in Origins.

Like when playing a human noble I had dark complexion or other times maybe Asian. Adopted or was mother sleeping around?

#18
Elfyoth

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Here is an example why I like it the Clan Lavellan build for my Inquisitor: Enansal Lavellan is the third child to the Lavellan family, his keeper is his mother, he have two brothers who are hunters and his father is the Harhen(storyteller) the build is much more bigger and I will write the full one when I am home, the point is that if I had seen them I couldnt make that story if they have created the lavellan clan like they did with the sabre one.

#19
Korva

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I felt like not having a set background gave me more freedom to define who the character was through dialogue. I really liked the few conversations where I was asked about my clan, I just wish there were more of them.

 

Agreed. I very much enjoyed the human noble origin back in the day, because they really gave me that sense of a happy and caring family and their loss hit hard. But -- the origins never really matter again, so that setup kind of felt like a waste, a missed opportunity. I always wished they'd had more impact. Also, some of them really restricted you in terms of appearance if you didn't want to end up with an "adopted from the other side of the world" look, especially if you wanted a character who wasn't lily-white.

 

Inquisition gives more freedom, which has its own advantages -- and in a story where the world is shaken up badly and the here-and-now matters, I didn't really miss having more of a set background. Sure, if I had my wish, they would have cut half of the "fluff" of big optional non-story related zones and instead given us more core story content with the Inquisitor, companions and Skyhold. Maybe we would have had a few letters or something from home then, or more war table missions like protecting your family from assassins. But I'd still rather focus on the "new family" I felt I'd found in the Inquisition.