I second this. I am actively posting in various feedback threads criticising aspects of the game and areas where Bioware really should have done better (even given the time and resource constraints they were under), but overall I think this is a truly phenomenal game. It makes Dragon Age 1 and 2 feel terrible by comparison.
First: yes, i enjoyed playing through - did it already three times - and in many aspects it's way better than DA2. Nevertheless...
Things you got right:
-Combat is amazing, engaging, and fun. All classes have something to pay attention to with the blocking/counters/parry system, action is paced just right.
I extremly object. Yes, the combat is action-paced - you got that right. But this is a party-based-Rpg and such should focus on one thing: tactics. And the combat in inquisition is anything but tactical. It's simply not necessary to use strategies and tactics. The so much advertised tactical-camera is plain useless and the controls on PC make this point even worse.
Anybody who played party-based Rpgs like Baldur's Gate or Planescape Torment knows how tactical combat works out... and this isn't it. In that aspect Origins was way better.
- Classes are well balanced and specialisations are interesting. Barrier/Guard system works very well.
They`re well balanced, because they imitate MMORPGs exactly. Why even call them warrior, rogue or Mage? They could be named Tank, DD and heal/support. The 3rd game in the series and still this shallow in Rpg-mechanics... such an effort. Why not finally adding a bit Variation with new classes like cleric, Warlock, Ranger or Druid? This is just lazy.
-Crafting system is brilliant. It's the most complex we've seen from Bioware, and it works very well.
- Graphics are excellent, a real joy.
- Exploration is probably the best part of the game. Beautifully designed maps, wonderful feeling movement, jumping was a huge leap forward (pun intended). Please, swimming next!
Well, i admit i liked crafting very much (usually in most Rpgs its just tedious... all that grinding and farming just to create something weaker than anything else you've already got. but here it's way better). but i would've welcome a bigger variety in recipes. Many high-tier-armors look exactly like lowers... and there are so many weapon-styles, you cannot recreate.
And jumping... sheesh, it got on my nerves fast, since almost any stone or rubble on the ground is too much of an obstacle to just plain walk over. Especially in forest-maps i always had to jump around like an idiot.
About swimming... i always wonder, how can anybody swim, wearing armor and weapons? I for my part did not miss it.
- NPCs were interesting and sympathetic.
Some yes, others are just boring sterotypes. If, for example Dorrian, had died, i couldn't care less. ther than varric, Cassandra or Blackwall.
-Worldbuilding was detailed and engrossing. The codex entries were often excellent, and the War Table missions flesh things out wonderfully.
So please, take heart!
Yes, the war-table...it works, when what you do seems to have consequences... like opeing up another map-part or getting acces to a side-mission. Other than that, they're somewhat generic... andwhy the hell take some up to 24Hours to complete? Just to pad out game-time... and that's the second issue i have with inquisition, other than combat-system and controls.
Most of the sidemissions and subquests are so generic as if copied straight out of an MMO. Where are the epic quests and weightful choices along the story-line? It's the presentation which rescues inquisitions plotline from being mediocre.
Inquisition is a damn good RPG-light... but epic it is not - not even close. It's mainstream.
Guys, I'm a fan of Bioware since BG1 so i'm worried about what'S happening to Bioware. Their younger products (ME3, DAI) feel to me like hollow shells of former glory. Do't misunderstand me, i had fun with Inquisition and i acknowledge it's quality... but where is the deepness Bioware-Games once had? Gone with the mainstream.