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"Open Letter to Bioware" Thank you for Dragon Age: Inquisition


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#1
Darthriordan

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I just wanted to let you know I've really enjoyed the game and look forward to what you do next. I have over 300 hours into DAI, I am on my second full playthrough, and I am still having a blast. 

 

I know that there are a lot of real issues with the glitches/bugs/performance problems, but I am also aware that you are actively working to fix them. I also have faith in your ability to fix them and look forward to the updates that are coming. I am also looking forward to the eventual single player DLC that will be added and am curious to find out where you will take us in the storyline.

 

As for the game not being exactly like Dragon Age: Origins or Dragon Age 2, I am happy that you don't make the same game every time. I've only been really disappointed once by Bioware in terms of games made (or not made) and that was when you didn't make a sequel to Jade Empire.

 

Has everything you've done thrilled me? Have I loved every decision made? Not even close, but in this day and age where Western RPG's are fewer and fewer I am happy that Bioware still makes them. Especially single player centered Fantasy RPG's.

 

Do I have a giant wishlist/list of suggestions/feedback that I would love to unload on you? Oh hell yeah I do! But that can wait until the day I am not enthralled with running around as an Elven Mage Inquisitor or Human Warrior or Dwarven Rogue... I am sure that day will come eventually but I hope that when it does I can provide you some useful and thoughtful feedback.

 

And I am sure that a lot of people will tell me I am the problem with the gaming community, I am not demanding enough or will blindly buy whatever you make (I don't btw I almost didn't buy this game after DA2) but sometimes it is good to get or give positive vibes to people (and why not do so during the holidays?)

 

Happy Holidays/Merry Christmas and thank you for the fun I've had exploring Thedas.

 

=Dan

 

 

 

 


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#2
Wulfsten

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I second this. I am actively posting in various feedback threads criticising aspects of the game and areas where Bioware really should have done better (even given the time and resource constraints they were under), but overall I think this is a truly phenomenal game. It makes Dragon Age 1 and 2 feel terrible by comparison.

 

Things you got right:

 

-Combat is amazing, engaging, and fun. All classes have something to pay attention to with the blocking/counters/parry system, action is paced just right.

- Classes are well balanced and specialisations are interesting. Barrier/Guard system works very well.

-Crafting system is brilliant. It's the most complex we've seen from Bioware, and it works very well.

- Graphics are excellent, a real joy.

- Exploration is probably the best part of the game. Beautifully designed maps, wonderful feeling movement, jumping was a huge leap forward (pun intended). Please, swimming next!

- NPCs were interesting and sympathetic.

-Worldbuilding was detailed and engrossing. The codex entries were often excellent, and the War Table missions flesh things out wonderfully.

 

So please, take heart!


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#3
Dova

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- Graphics are excellent, a real joy.

have you seen the 360's graphics?

it looks like whale poo but then i guess it's because the 360 is no longer a thing.



#4
Lord Raijin

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have you seen the 360's graphics?

it looks like whale poo but then i guess it's because the 360 is no longer a thing.

 

360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.



#5
Darthriordan

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As for specific things I've enjoyed in playing the game:

 

1) As I go through a second playthrough I realize that I missed parts of the game without even noticing it. From decisions I am making differently to who i have complete the War Table missions to how I negotiate the Winter Palace - the game has more replayability than I initially thought it would.

 

2) The characters are rich and varied - even the ones I don't like, the fact that I actually dislike some of the characters and favor others is just phenomenal. So many games would have interchangeable/generic characters but this game has really made me pay attention to what the NPC's want and do.

 

3) On the Ultra Settings on my PC the game looks amazing - I can't comment on any of the console versions because I didn't even consider playing it on the console. I wanted to get the most out of the graphics and that will always be a PC's realm. 

 

4) I feel that this is a great blend of single player and MMO - I can spend as much time as I have/want/need grabbing ingredients or I can just plow through quests and ignore the crafting. My one wish would be for a Co-op mode where I could assemble a 4 player group to wander Thedas with... I am not a fan of multiplayer modes as I want a story to share with my friends, not just waves of enemies to hack apart. 

 

Keep up the great work!

 

=Dan


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#6
Guest_Stormheart83_*

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360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.

Yeah, kind of silly. I'm a PS 3 owner and they look fine to me considering I'm playing on the Commodore 64 of consoles. :)

#7
mLIQUID

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Absolutely!



#8
Guest_Corvus I_*

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Best effort to date. Thank you Bio.
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#9
JCFR

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I second this. I am actively posting in various feedback threads criticising aspects of the game and areas where Bioware really should have done better (even given the time and resource constraints they were under), but overall I think this is a truly phenomenal game. It makes Dragon Age 1 and 2 feel terrible by comparison.

 
First: yes, i enjoyed playing through - did it already three times - and in many aspects it's way better than DA2. Nevertheless...

Things you got right:
 
-Combat is amazing, engaging, and fun. All classes have something to pay attention to with the blocking/counters/parry system, action is paced just right.


I extremly object. Yes, the combat is action-paced - you got that right. But this is a party-based-Rpg and such should focus on one thing: tactics. And the combat in inquisition is anything but tactical. It's simply not necessary to use strategies and tactics. The so much advertised tactical-camera is plain useless and the controls on PC make this point even worse.
Anybody who played party-based Rpgs like Baldur's Gate or Planescape Torment knows how tactical combat works out... and this isn't it. In that aspect Origins was way better.

- Classes are well balanced and specialisations are interesting. Barrier/Guard system works very well.


They`re well balanced, because they imitate MMORPGs exactly. Why even call them warrior, rogue or Mage? They could be named Tank, DD and heal/support. The 3rd game in the series and still this shallow in Rpg-mechanics... such an effort. Why not finally adding a bit Variation with new classes like cleric, Warlock, Ranger or Druid? This is just lazy.

-Crafting system is brilliant. It's the most complex we've seen from Bioware, and it works very well.
- Graphics are excellent, a real joy.
- Exploration is probably the best part of the game. Beautifully designed maps, wonderful feeling movement, jumping was a huge leap forward (pun intended). Please, swimming next!


Well, i admit i liked crafting very much (usually in most Rpgs its just tedious... all that grinding and farming just to create something weaker than anything else you've already got. but here it's way better). but i would've welcome a bigger variety in recipes. Many high-tier-armors look exactly like lowers... and there are so many weapon-styles, you cannot recreate.
And jumping... sheesh, it got on my nerves fast, since almost any stone or rubble on the ground is too much of an obstacle to just plain walk over. Especially in forest-maps i always had to jump around like an idiot.
About swimming... i always wonder, how can anybody swim, wearing armor and weapons? I for my part did not miss it.


- NPCs were interesting and sympathetic.


Some yes, others are just boring sterotypes. If, for example Dorrian, had died, i couldn't care less. ther than varric, Cassandra or Blackwall.

-Worldbuilding was detailed and engrossing. The codex entries were often excellent, and the War Table missions flesh things out wonderfully.
 
So please, take heart!


Yes, the war-table...it works, when what you do seems to have consequences... like opeing up another map-part or getting acces to a side-mission. Other than that, they're somewhat generic... andwhy the hell take some up to 24Hours to complete? Just to pad out game-time... and that's the second issue i have with inquisition, other than combat-system and controls.
Most of the sidemissions and subquests are so generic as if copied straight out of an MMO. Where are the epic quests and weightful choices along the story-line? It's the presentation which rescues inquisitions plotline from being mediocre.

Inquisition is a damn good RPG-light... but epic it is not - not even close. It's mainstream.
Guys, I'm a fan of Bioware since BG1 so i'm worried about what'S happening to Bioware. Their younger products (ME3, DAI) feel to me like hollow shells of former glory. Do't misunderstand me, i had fun with Inquisition and i acknowledge it's quality... but where is the deepness Bioware-Games once had? Gone with the mainstream.

#10
Nerevar-as

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360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.

If they are worse than other games for the same console, then I guess they have a point.



#11
Carmen_Willow

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Love the game, love the maps, love the characters, even those I don't like. Like the plot, hope you give us a kick butt DLC for the single-player. Playing on 360 is painful at times, but not all of us can afford an upgrade in hardware right now, so those of you who have it, good on ya. I have learned to use the long loads for exercise and tea.

 

Haven't taken a character past the triumphant ending yet. Have one more romance that I want to pursue. Life is good. What a great holiday present to myself.

 

Thanks Bioware.


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#12
Bliss

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Yes, yes, and more yes. A big thanks to Bioware. I've had my faith reaffirmed. I was extremely wary after ME3, but watching the previews and the teases enticed me. I said heck with it and pre-ordered. I feel it was well worth every penny spent on the copies for the hubby and I. This has been a fantastic adventure and I am fully looking forward to what comes next. All the love to the writers, designers, and the rest of the staff for creating this wonderful game.

 

(Now get to making me a fancy dress to make all the Orlesian's at the ball turn green with envy <3 )



#13
Dova

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360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.

You get pretty hilarious results with the engine on the not-a-thing-anymore-360 with peoples faces. Like Dorians face getting slick like a dolphins back and his chin stache being on his lip while he talks. 



#14
Farangbaa

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360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.


Yeah, it's ridiculous.
 

If they are worse than other games for the same console, then I guess they have a point.


Find me a game on said consoles of the same size.

#15
bioelectronicsam

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This is a good thread, I really love this game
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#16
Schepel

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This game has many, many flaws, chief of which is over the top, idiotic combat that has very, very little going for it.  Even so, I love this game. The little things that go on between your companions, the open world, the crafting system and the grand strategy feeling: it all adds up to a superb experience. I think it is a sign of a job well done if you can forgive the flaws.


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#17
Sartoz

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As for specific things I've enjoyed in playing the game:

 

1) As I go through a second playthrough I realize that I missed parts of the game without even noticing it. From decisions I am making differently to who i have complete the War Table missions to how I negotiate the Winter Palace - the game has more replayability than I initially thought it would.

 

2) The characters are rich and varied - even the ones I don't like, the fact that I actually dislike some of the characters and favor others is just phenomenal. So many games would have interchangeable/generic characters but this game has really made me pay attention to what the NPC's want and do.

 

3) On the Ultra Settings on my PC the game looks amazing - I can't comment on any of the console versions because I didn't even consider playing it on the console. I wanted to get the most out of the graphics and that will always be a PC's realm. 

 

4) I feel that this is a great blend of single player and MMO - I can spend as much time as I have/want/need grabbing ingredients or I can just plow through quests and ignore the crafting. My one wish would be for a Co-op mode where I could assemble a 4 player group to wander Thedas with... I am not a fan of multiplayer modes as I want a story to share with my friends, not just waves of enemies to hack apart. 

 

Keep up the great work!

 

=Dan

Curious

 

Please decribe your hardware including monitor for us



#18
keesio74

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Guys, I'm a fan of Bioware since BG1 so i'm worried about what'S happening to Bioware. Their younger products (ME3, DAI) feel to me like hollow shells of former glory. Do't misunderstand me, i had fun with Inquisition and i acknowledge it's quality... but where is the deepness Bioware-Games once had? Gone with the mainstream.

 

Bioware is following the tread of trying to also grab the interest of the casual gamer and the console gamer. The deep tactical RPG of days past is a dying breed. You won't see it with this big games. It is more of a niche market. You'll have to find the games that cater to the "old school" gamer. Like Wasteland 2. It was created because the original developers of Wasteland thought Fallout, as Bethesda was making them, was headed in the wrong direction (i.e. console and casual gamers) and wanted to cater to the old school gamer.



#19
Farangbaa

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Bioware is following the tread of trying to also grab the interest of the casual gamer and the console gamer. The deep tactical RPG of days past is a dying breed. You won't see it with this big games. It is more of a niche market. You'll have to find the games that cater to the "old school" gamer. Like Wasteland 2. It was created because the original developers of Wasteland thought Fallout, as Bethesda was making them, was headed in the wrong direction (i.e. console and casual gamers) and wanted to cater to the old school gamer.

 

You seem to be confusing old school players with PC players, which aren't the same. IN fact, I'm fairly certain that most old school gamers started out on console.


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#20
Dova

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You seem to be confusing old school players with PC players, which aren't the same. IN fact, I'm fairly certain that most old school gamers started out on console.

N64 lmao



#21
Iakus

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N64 lmao

Atari 2600.

 

You kids get off my lawn!  :P

 

As for my own analysis:  I found it to be a solid game.  Not perfect, there's still some things to be worked out, especially in the banter and side quest departments.  But yeah, it's an enjoyable experience.


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#22
Sylvius the Mad

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Atari 2600.

You kids get off my lawn! :P.

PLATO mainframe, home of the first CRPG.
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#23
Adynata

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My faith has been restored in Bioware after this game. I had a lot of complaints about DA2 and ME3 which I won't go into now, but DAI has just about everything I could want in it. Now if I can just get a Wolf DLC...


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#24
Wulfsten

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First: yes, i enjoyed playing through - did it already three times - and in many aspects it's way better than DA2. Nevertheless...


I extremly object. Yes, the combat is action-paced - you got that right. But this is a party-based-Rpg and such should focus on one thing: tactics. And the combat in inquisition is anything but tactical. It's simply not necessary to use strategies and tactics. The so much advertised tactical-camera is plain useless and the controls on PC make this point even worse.
Anybody who played party-based Rpgs like Baldur's Gate or Planescape Torment knows how tactical combat works out... and this isn't it. In that aspect Origins was way better.


They`re well balanced, because they imitate MMORPGs exactly. Why even call them warrior, rogue or Mage? They could be named Tank, DD and heal/support. The 3rd game in the series and still this shallow in Rpg-mechanics... such an effort. Why not finally adding a bit Variation with new classes like cleric, Warlock, Ranger or Druid? This is just lazy.


Well, i admit i liked crafting very much (usually in most Rpgs its just tedious... all that grinding and farming just to create something weaker than anything else you've already got. but here it's way better). but i would've welcome a bigger variety in recipes. Many high-tier-armors look exactly like lowers... and there are so many weapon-styles, you cannot recreate.
And jumping... sheesh, it got on my nerves fast, since almost any stone or rubble on the ground is too much of an obstacle to just plain walk over. Especially in forest-maps i always had to jump around like an idiot.
About swimming... i always wonder, how can anybody swim, wearing armor and weapons? I for my part did not miss it.



Some yes, others are just boring sterotypes. If, for example Dorrian, had died, i couldn't care less. ther than varric, Cassandra or Blackwall.


Yes, the war-table...it works, when what you do seems to have consequences... like opeing up another map-part or getting acces to a side-mission. Other than that, they're somewhat generic... andwhy the hell take some up to 24Hours to complete? Just to pad out game-time... and that's the second issue i have with inquisition, other than combat-system and controls.
Most of the sidemissions and subquests are so generic as if copied straight out of an MMO. Where are the epic quests and weightful choices along the story-line? It's the presentation which rescues inquisitions plotline from being mediocre.

Inquisition is a damn good RPG-light... but epic it is not - not even close. It's mainstream.
Guys, I'm a fan of Bioware since BG1 so i'm worried about what'S happening to Bioware. Their younger products (ME3, DAI) feel to me like hollow shells of former glory. Do't misunderstand me, i had fun with Inquisition and i acknowledge it's quality... but where is the deepness Bioware-Games once had? Gone with the mainstream.

 

I'm sorry you didn't find the game tactical. I found it to be, and very much so. Yes, the tactics system (which I loved) is gone, but there's still a great deal of preparation and thinking that goes into making sure your party is built correctly, with the right skills and equipment. At Hard and Nightmare difficulties, you do need a specific strategy for encounters or you'll get torn apart. You need to know that your tanks are going to draw aggro and that your archer is going to find higher ground while your mage panics the crowd. Or you need to know that your mage will use a specific elemental type while your archer focuses on sundering the boss's defenses while your warriors kite. These are tactics, and they are very relevant in DA:I

 

In terms of the classes, they do fit certain archetypes, but there's more than enough that's interesting going on, especially with the specialisations. The Tempest plays completely differently to the Artificer, you can't really call them both DPS classes in the same way. Similarly, the Reaver and the Champion are very, very different. Not to mention the Knight-Enchanter, which plays completely differently to the other Mage specialisations. DA:I's classes are well-thought out and imaginative, even if they don't totally reinvent the wheel.

 

I know it's very fashionable these days to say that beloved franchises are becoming "mainstream" and letting down the legacy of the "good old days". But I've been a Bioware fan since BG1 as well, and I can say without reserve that DA:I is absolutely not mainstreaming. This is one of the things I was most impressed by, actually.

 

I was expecting them to cut the codexes way down, because mainstream audiences don't like reading. Instead, it feels like they're a bigger part of the game than ever.

 

I was expecting them to present a shorter, slicker experience, a la Call of Duty, to make it more "accessible". Instead, they gave us an overwhelming amount of content, and a game that really takes its time (to some people's distaste, in fact. Though not mine).

 

I was expecting them to simplify the inventory system. Instead, they've given us the deepest customisation and crafting suite Bioware's ever made.

 

I was expecting them to reduce the choice of protagonist, as that was the trend from DA:O to DA2 and the whole Mass Effect franchise led in that direction too. Instead, we have FOUR playable races, with FOUR full voice tracks for the protagonist, which outstrips even DA:O, which didn't even have to provide voice over for the player character.

 

They've bucked the trend in a lot of excellent ways. And we should take a moment to remember that DA:O really wasn't that great. It was full of slow, awkward combat, turgid and often lame dialogue (Leliana is orders of magnitude more interesting here than in DA:O), and a very cookie cutter "save the world by gathering armies" plot.

 

In terms of swimming, I don't find it particularly realistic that a warrior can jog and jump for 10 hours straight in full plate armour, but hey. Swimming would just make the environment feel more open. I'm willing to suspend my disbelief.


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#25
madmantheonly1

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I'm sorry you didn't find the game tactical. I found it to be, and very much so. Yes, the tactics system (which I loved) is gone, but there's still a great deal of preparation and thinking that goes into making sure your party is built correctly, with the right skills and equipment. At Hard and Nightmare difficulties, you do need a specific strategy for encounters or you'll get torn apart. You need to know that your tanks are going to draw aggro and that your archer is going to find higher ground while your mage panics the crowd. Or you need to know that your mage will use a specific elemental type while your archer focuses on sundering the boss's defenses while your warriors kite. These are tactics, and they are very relevant in DA:I

 

In terms of the classes, they do fit certain archetypes, but there's more than enough that's interesting going on, especially with the specialisations. The Tempest plays completely differently to the Artificer, you can't really call them both DPS classes in the same way. Similarly, the Reaver and the Champion are very, very different. Not to mention the Knight-Enchanter, which plays completely differently to the other Mage specialisations. DA:I's classes are well-thought out and imaginative, even if they don't totally reinvent the wheel.

 

I know it's very fashionable these days to say that beloved franchises are becoming "mainstream" and letting down the legacy of the "good old days". But I've been a Bioware fan since BG1 as well, and I can say without reserve that DA:I is absolutely not mainstreaming. This is one of the things I was most impressed by, actually.

 

I was expecting them to cut the codexes way down, because mainstream audiences don't like reading. Instead, it feels like they're a bigger part of the game than ever.

 

I was expecting them to present a shorter, slicker experience, a la Call of Duty, to make it more "accessible". Instead, they gave us an overwhelming amount of content, and a game that really takes its time (to some people's distaste, in fact. Though not mine).

 

I was expecting them to simplify the inventory system. Instead, they've given us the deepest customisation and crafting suite Bioware's ever made.

 

I was expecting them to reduce the choice of protagonist, as that was the trend from DA:O to DA2 and the whole Mass Effect franchise led in that direction too. Instead, we have FOUR playable races, with FOUR full voice tracks for the protagonist, which outstrips even DA:O, which didn't even have to provide voice over for the player character.

 

They've bucked the trend in a lot of excellent ways. And we should take a moment to remember that DA:O really wasn't that great. It was full of slow, awkward combat, turgid and often lame dialogue (Leliana is orders of magnitude more interesting here than in DA:O), and a very cookie cutter "save the world by gathering armies" plot.

 

In terms of swimming, I don't find it particularly realistic that a warrior can jog and jump for 10 hours straight in full plate armour, but hey. Swimming would just make the environment feel more open. I'm willing to suspend my disbelief.

 

>> You need to know that your tanks are going to draw aggro and that your archer is going to find higher ground while your mage panics the crowd.

 

I call this common sense, anyone who has ever played any rpg or mmorpg will know this, they are as deep tactical combat characteristics as calling "dont stand in fire" a tactic.

 

>> In terms of the classes, they do fit certain archetypes, but there's more than enough that's interesting going on, especially with the specialisations.

 

I actually agree with most of it, they do play differently, but there is not enough customization, talent trees are quite shallow.

 

>> I was expecting them to simplify the inventory system. Instead, they've given us the deepest customisation and crafting suite Bioware's ever made.

 

The inventory system is a giant pain on pc, it reeks console port, it is all over it, crafting system as well, not in the meaning of what you can craft, that is actually quite good imo, but the menu/inventory navigation to get it all done is hair pulling, ever tried selling/salvaging half of your items when you have like 60? having to go though one by one in a list that displays like 4 items at a time? it feels borderline claustrophobic. Yes I want shift/ctrl select the items then do an action on all of them with 1 click. When did checkboxes or group selects become an impossible user interface pattern? (I guess when consoles came in the picture....) It suffers from the same thing during crafting, you go down in a menu like 3 levels down, that you cant see where you have come from going up and down for ages in a list that displays 4 items for you at any given time, it is like navigating the menu of a 15 year old cell phone with sub-sub-submenus (remember the very old nokia phones before the smartphone era? that's the feeling I got)

 

>> They've bucked the trend in a lot of excellent ways. And we should take a moment to remember that DA:O really wasn't that great. It was full of slow, awkward combat, turgid and often lame dialogue (Leliana is orders of magnitude more interesting here than in DA:O), and a very cookie cutter "save the world by gathering armies" plot.

 

Really? hmm.. I think DAO was a brilliant game, and I found Leliana in DAI way more one dimensional than in DAO


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