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"Open Letter to Bioware" Thank you for Dragon Age: Inquisition


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#26
Relik0

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Thank you Bioware for this game now if only can actually play it on PC without stuttering freeze and frustrations will be a great game.

 

 

Did I mention your patch 2 sucks and broke everything ? 


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#27
Keitaro57

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360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.

Yeah, yeah... We can not play at all at the game. We can not change the hardware and must wait for Bioware that seems like they don't want to make a move for us. And we are hilarious to complain?

 

http://forum.bioware...x-these-issues/

 

We have buyed the same games that you at full price too. We are totally ignored and you put the insult to find us "Hilarious"?

 

We want excuses. Now. And from all the other guys that find normal to let all the other players behind because they got their dedicated and personal update.



#28
hafiznero

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i agree, nowadays not many single play fantasy medieval rpg. i bought this game mainly because bioware constantly making this game genre. but im not happy with LGBT romance issue... 



#29
Little Princess Peach

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360 is an old hardware. I'm finding the complaints from users of these consoles to be rather hilarious if you ask me.

I don't know why7 they just don't switch to pc it's cheaper and the graphics are better



#30
berrieh

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Yes, thank you BioWare. Great game for my holiday breaks!

 

Yeah, yeah... We can not play at all at the game. We can not change the hardware and must wait for Bioware that seems like they don't want to make a move for us. And we are hilarious to complain?

 

http://forum.bioware...x-these-issues/

 

We have buyed the same games that you at full price too. We are totally ignored and you put the insult to find us "Hilarious"?

 

We want excuses. Now. And from all the other guys that find normal to let all the other players behind because they got their dedicated and personal update.

 

To be fair, the other poster they were responding to was talking only about the graphical differences. It seems like older 360s are having trouble newer 360s are not with this game (weirdly) so it's entirely possible they tested it but didn't expect the hardware would have meaningful differences in older versions (or maybe they figure those older versions all RRODthed). I do hope they fix those fundamental issues for you. 

 

However, if your issue was graphics looking bad (not the major performance problems), like that poster who they were responding to, it would be dumb. Sorry, but of course a game that is cross-platform is going to look comparably ugly on old systems. The issue you're referring to is a whole different cuppa whale poo (whale poo = reference to OP on this issue).



#31
Keitaro57

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Yes, thank you BioWare. Great game for my holiday breaks!

 

 

To be fair, the other poster they were responding to was talking only about the graphical differences. It seems like older 360s are having trouble newer 360s are not with this game (weirdly) so it's entirely possible they tested it but didn't expect the hardware would have meaningful differences in older versions (or maybe they figure those older versions all RRODthed). I do hope they fix those fundamental issues for you. 

 

However, if your issue was graphics looking bad (not the major performance problems), like that poster who they were responding to, it would be dumb. Sorry, but of course a game that is cross-platform is going to look comparably ugly on old systems. The issue you're referring to is a whole different cuppa whale poo (whale poo = reference to OP on this issue).

For the most part of the 360 players, we KNOW for sure than the experience on the old generation will be different. We arn't dumb and know that with weaker hardware we will get poorer graphics. In fact, Bioware itself says that the experience will be better on next-gen. Actually, the fact is that we are ready to play at the same game with PS2 grafic quality if we can PLAY THE GAME!!

We are not playing with old hardware just for the fun of bothering somebody, you know. We will move sooner or later on PS4, XboxOne or PC. But the fact is that we buyed the game at the same price and that we can not play at all. This kind of complaints are NOT hilarious.



#32
berrieh

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For the most part of the 360 players, we KNOW for sure than the experience on the old generation will be different. We arn't dumb and know that with weaker hardware we will get poorer graphics. In fact, Bioware itself says that the experience will be better on next-gen. Actually, the fact is that we are ready to play at the same game with PS2 grafic quality if we can PLAY THE GAME!!

We are not playing with old hardware just for the fun of bothering somebody, you know. We will move sooner or later on PS4, XboxOne or PC. But the fact is that we buyed the game at the same price and that we can not play at all. This kind of complaints are NOT hilarious.

 

Did you read what I said? I was pointing out that the posters who found it hilarious weren't talking about you not being able to play at all (many people don't even know this is an issue on the 360- I didn't until last week) because the poster who complained about the 360 version merely complained about graphics. I hope they fix the major bugs on 360 for you, for what it's worth. I understand no one is playing on old hardware because they think it's superior (or at least I can't imagine that's the case).


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#33
Elhanan

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PLATO mainframe, home of the first CRPG.


Etch-A-Sketch :lol:

Like the OP, I am having fun on a second replay, as well as finally eradicating some Dragons with my Dwarven Archer Inquisitor. I am also noticing some characters overlooked the first time, like one of my Keep Stewards actually is around Haven in the early game. Lots of replay value in dialogue, too.
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#34
JCFR

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In terms of the classes, they do fit certain archetypes, but there's more than enough that's interesting going on, especially with the specialisations. The Tempest plays completely differently to the Artificer, you can't really call them both DPS classes in the same way. Similarly, the Reaver and the Champion are very, very different. Not to mention the Knight-Enchanter, which plays completely differently to the other Mage specialisations. DA:I's classes are well-thought out and imaginative, even if they don't totally reinvent the wheel.


Well the problem with the specialisation is... i got only 8 f*cking slots for skills and since starting skills are often the most sufficient and since there are some mandatory skills for everey class (like Barrier for Mage) i end up only using one or two skills from those trees. So it's hard to really feel the influence of those specialisations.
But even with those, the roles of the classes never really change that much. Warriors have to attract the enemy, rogues deal damage, mages support from distance.

I could accept the limit of skillslots, if the Rpg-system would not be about adding more and more skills, but customising the actual number of skills to your playstyle...like starting with a fireball-spell and turning it into either a meteor-shower or a rolling magma-ball. But no, just some simple stats-upgrades.
And while im talking about mages: except from the Ice-spells, none look really spectacular.

I know it's very fashionable these days to say that beloved franchises are becoming "mainstream" and letting down the legacy of the "good old days". But I've been a Bioware fan since BG1 as well, and I can say without reserve that DA:I is absolutely not mainstreaming. This is one of the things I was most impressed by, actually.


Aw, come on. If you change your Rpg-system so that it's easier to grip for wider masses, focus it on action so that everybody feels like badasses (eventhough they're not really doing much to feel so), then - in my way of understanding society and economy - it's streamlined into mainstream.
Why else are the skilltrees so simplistic? Why else aren't we even allowed to add attribute-points? Why else are non-combat-skills gone?
It's almost at the point, where you don't have to put a single thought into how to develope your character... a lot different than back then with those AD&D-Titles, where i had to put so much into consideration and planned every step in advance. Yes, those games were complex and needed a while to dig into, but in exchange you got a deep system with many features and you could create unique characters. This is gone.

I was expecting them to present a shorter, slicker experience, a la Call of Duty, to make it more "accessible". Instead, they gave us an overwhelming amount of content, and a game that really takes its time (to some people's distaste, in fact. Though not mine).


I once liked to play CoD but i stopped at MW2 because exactly of these reasons. Single-Player-campaing felt more and more like a small gimmickand the focus went to MP... and that became a Twitch-shooter (nothing for my taste).

I was expecting them to simplify the inventory system. Instead, they've given us the deepest customisation and crafting suite Bioware's ever made.


In which way is Inquisition deeper than ever? Did i miss some title? You can'T even freely choose, what kind of weapon your character wields. You're a warrior! Can you use sword and shield? Yes. Can you use two weapons at the same time? Well... not anymore. Can you use 2-handed-weapons? Yes, but what's the point since they're slow and leave your front much more unprotected than a shield? And you end up using vanguard anyways since you need those stupid "blocks" to survive.
Can you freely chose your armor? No. Warriors are limited to plates, eventhough they should also be able to use leather.
what about spears, crossbows, halberds, flails, or throwing knives? Not included.
No, no, no... the RPgs with the deepest customisation are (in my opinion) Icewind dale 2 and neverwinter nights 2.

I was expecting them to reduce the choice of protagonist, as that was the trend from DA:O to DA2 and the whole Mass Effect franchise led in that direction too. Instead, we have FOUR playable races, with FOUR full voice tracks for the protagonist, which outstrips even DA:O, which didn't even have to provide voice over for the player character.


And we shall say hurray, that's great? Shall i start counting the amount of different races in BG and their pros and cons in the Rpg-system?
Yes, i like that the main-character has a voice now, but that's almost a miniscule point compared to what the game lacks... and there are some false-dialogue-choices as well.

They've bucked the trend in a lot of excellent ways. And we should take a moment to remember that DA:O really wasn't that great. It was full of slow, awkward combat, turgid and often lame dialogue (Leliana is orders of magnitude more interesting here than in DA:O), and a very cookie cutter "save the world by gathering armies" plot.

 
It was slow BECAUSE there was tactic involved. in inquistion, things are happening so fast (especial on higher difficulties)... its literally like one moment your'e absolutely fine, the next, three of your party members are about to die... and this is mainly because i have no overview about the battle, since i have to concentrate on hitting that guy and using my skillsin the right moment.
It's the same with CoD - you don't have to think, you just have to react and make everything blow up.
And please, your critics about "save the world by gathering armies", fits to inquisition as well.

Geez, i really, really, really don't want to sh*t on it, but with all that flaws and this mainstream-trend i cannot be forgiving and say "yeah, that's okay, keep going". NO! Stop, bioware! Take deep breath, rethink what you did, then take a step back and give us a RPG with a truly deep character-developement and skill system together with a wide world and a great presentation.
Until then, i will put my Hopes into Tides of Numenara and Pillars of eternity.

#35
Darthriordan

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i agree, nowadays not many single play fantasy medieval rpg. i bought this game mainly because bioware constantly making this game genre. but im not happy with LGBT romance issue... 

 

What LGBT romance issue? I must not be aware of whatever you are alluding to



#36
Lux

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Wow, 300 hours already. I stopped on 40. Waiting for more patches to clean up the place. Hope to enjoy the game as you are. :)



#37
Darthriordan

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Geez, i really, really, really don't want to sh*t on it, but with all that flaws and this mainstream-trend i cannot be forgiving and say "yeah, that's okay, keep going". NO! Stop, bioware! Take deep breath, rethink what you did, then take a step back and give us a RPG with a truly deep character-developement and skill system together with a wide world and a great presentation.
Until then, i will put my Hopes into Tides of Numenara and Pillars of eternity.

 

 

You can hate the game as much as you obviously do (by the vitriolic nature of your posts) but understand that the original reason for this topic is to let Bioware know that some people like this game. I know that my opinion may be a minority on these forums (as it seems), but I am glad this game was made and am happy with the form it took. No it isn't perfect but there is no such thing as a perfect game.

I find DA:I to be an improvement over the first two games. I enjoyed both of the previous games but not as much as I am this one.

DA1 was a slow slog of a game with a lot of promise.

DA2 was a side step to a faster combat systems but with less of the illusion of choice.

DA3 (or Inquisition) seems like a culmination of those two - taking what they chose from both and adding in other details.  

 

Let me ask why do you continue to buy games from Bioware if you don't like them? It sounds incredibly masochistic to continue to bet $60 every game just to lose.  I certainly wouldn't buy a game from a developer if I didn't like the last 2 games they made. 
 

Happy Holidays


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#38
JCFR

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You can hate the game as much as you obviously do (by the vitriolic nature of your posts) but understand that the original reason for this topic is to let Bioware know that some people like this game. I know that my opinion may be a minority on these forums (as it seems), but I am glad this game was made and am happy with the form it took. No it isn't perfect but there is no such thing as a perfect game.
I find DA:I to be an improvement over the first two games. I enjoyed both of the previous games but not as much as I am this one.
DA1 was a slow slog of a game with a lot of promise.
DA2 was a side step to a faster combat systems but with less of the illusion of choice.
DA3 (or Inquisition) seems like a culmination of those two - taking what they chose from both and adding in other details.  
 
Let me ask why do you continue to buy games from Bioware if you don't like them? It sounds incredibly masochistic to continue to bet $60 every game just to lose.  I certainly wouldn't buy a game from a developer if I didn't like the last 2 games they made. 
 
Happy Holidays


Hate? No, not really.
It's just...geez, how do i put it... I'm concerned about the path bioware takes. I grew up on those oldschool RPGs with their certain deepness.
To me, BG2 is still the unreached King of party-based Rpgs, eventhough i wished, some game would appear to dethrone it (that's the meaning of NExt Gen, to top the previous). I hoped DA:O would be it and although it was a strong RPG, it had flaws as well and lacked a bit in it's own RPG-system. Nevertheless it was promising start of a new franchise and i thought, its sequel DA2 would have what it takes... but it didn`t. Bioware admitted it's fail and promised, DA:I would be better in any aspect and more like Origins... and yet again they dumbed down the Rpg-system and focused mainly on action.
And now i fear DA turns into the CoD of RPGs... and the players take it happily.

It's hard for me to understand how anyone can say "this is it! Rpg has never been this good!".
Yes i had fun with it - either i wouldn't have played through three times already - but i see the flaws and i can't just ignore them. I'm not like those CoD-fanboys who keep buyng it yearly and claim, it's fresh and new. I say it's a Michael-Bay-Movie-Campaign with an added Twitch-shooter-Mp.
And it's the same with inquisition. It's a damn fine looking game with a vast gameworld, many things to explore and discover, a great soundtrack and high-quality-presentation... but in cost it's got dumbed-down non-tactical combat and MMORPG-like subquests.

I want Bioware to look back, see what a tactical-party-combat-system is, see what RPg-deepness and customisation is and merge it with the strong aspects of inquisition. If that happens, i will be the first to praise it'S glory from the mountain top... but as it is now, i just don't see that happen in near future.

Maybe as a final statement and to visualise here:
DA:O - 8,5/10      BG - 7/10
DA2 - 7/10           BG2 - 9/10
DA:I - 8/10           PT - 9/10


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#39
Razir-Samus

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Hate? No, not really.
It's just...geez, how do i put it... I'm concerned about the path bioware takes. I grew up on those oldschool RPGs with their certain deepness.
To me, BG2 is still the unreached King of party-based Rpgs, eventhough i wished, some game would appear to dethrone it (that's the meaning of NExt Gen, to top the previous). I hoped DA:O would be it and although it was a strong RPG, it had flaws as well and lacked a bit in it's own RPG-system. Nevertheless it was promising start of a new franchise and i thought, its sequel DA2 would have what it takes... but it didn`t. Bioware admitted it's fail and promised, DA:I would be better in any aspect and more like Origins... and yet again they dumbed down the Rpg-system and focused mainly on action.
And now i fear DA turns into the CoD of RPGs... and the players take it happily.

It's hard for me to understand how anyone can say "this is it! Rpg has never been this good!".
Yes i had fun with it - either i wouldn't have played through three times already - but i see the flaws and i can't just ignore them. I'm not like those CoD-fanboys who keep buyng it yearly and claim, it's fresh and new. I say it's a Michael-Bay-Movie-Campaign with an added Twitch-shooter-Mp.
And it's the same with inquisition. It's a damn fine looking game with a vast gameworld, many things to explore and discover, a great soundtrack and high-quality-presentation... but in cost it's got dumbed-down non-tactical combat and MMORPG-like subquests.

I want Bioware to look back, see what a tactical-party-combat-system is, see what RPg-deepness and customisation is and merge it with the strong aspects of inquisition. If that happens, i will be the first to praise it'S glory from the mountain top... but as it is now, i just don't see that happen in near future.

Maybe as a final statement and to visualise here:
DA:O - 8,5/10      BG - 7/10
DA2 - 7/10           BG2 - 9/10
DA:I - 8/10           PT - 9/10

you can't reason with the fanboy mentality...



#40
Elhanan

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And then, here I am; a 57 yr old fanboy that has yet to play the BG series, but has been playing RPG's since '75. I do not require meta-data to know that DAI is an enjoyable and well written game, and worthy of the OP and this thread. And I do not need to look back at past games to compare; can see clearly the quality in the game before me now.

Now back to better things....
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#41
Darthriordan

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Hate? No, not really.
It's just...geez, how do i put it... I'm concerned about the path bioware takes. I grew up on those oldschool RPGs with their certain deepness.
To me, BG2 is still the unreached King of party-based Rpgs, eventhough i wished, some game would appear to dethrone it (that's the meaning of NExt Gen, to top the previous). I hoped DA:O would be it and although it was a strong RPG, it had flaws as well and lacked a bit in it's own RPG-system. Nevertheless it was promising start of a new franchise and i thought, its sequel DA2 would have what it takes... but it didn`t. Bioware admitted it's fail and promised, DA:I would be better in any aspect and more like Origins... and yet again they dumbed down the Rpg-system and focused mainly on action.
And now i fear DA turns into the CoD of RPGs... and the players take it happily.

It's hard for me to understand how anyone can say "this is it! Rpg has never been this good!".
Yes i had fun with it - either i wouldn't have played through three times already - but i see the flaws and i can't just ignore them. I'm not like those CoD-fanboys who keep buyng it yearly and claim, it's fresh and new. I say it's a Michael-Bay-Movie-Campaign with an added Twitch-shooter-Mp.
And it's the same with inquisition. It's a damn fine looking game with a vast gameworld, many things to explore and discover, a great soundtrack and high-quality-presentation... but in cost it's got dumbed-down non-tactical combat and MMORPG-like subquests.

I want Bioware to look back, see what a tactical-party-combat-system is, see what RPg-deepness and customisation is and merge it with the strong aspects of inquisition. If that happens, i will be the first to praise it'S glory from the mountain top... but as it is now, i just don't see that happen in near future.

Maybe as a final statement and to visualise here:
DA:O - 8,5/10      BG - 7/10
DA2 - 7/10           BG2 - 9/10
DA:I - 8/10           PT - 9/10

 

You see, I don't play RPG's for tactical combat. I don't give a rat's patootie about tactical combat in an RPG, I want storyline and interesting characters. If I can also craft some armor & explore an unknown (to me) wilderness that is even better. I grew up on actual RPG's - pen and paper - and when I was playing them you didn't use a map with little figures to determine everyone's location during combat, you just described it and got through it quickly (combat was always a mess) and moved on to the more important bits (roleplaying the negotiations with the duke to get access to the next dungeon). Character customization is nice but not a must have - I've run enough pre-gen tournament characters to be able to make any character I am handed my own.

 

I have played every game Bioware has put out, no I don't like them all. And I am not by any stretch a fanboy. I just wanted to express gratitude to Bioware for making a game I really enjoyed playing. I agree the game has flaws but all games do - I am not going to spend my holidays telling the developer that their game is crap because it doesn't conform to my expectations or games they've made in the past.

 

I will eventually sit down and detail all the items I wanted or would like to see in a sequel. However, I am going to ensure I present it in a thoughtfully written post which doesn't spend too much time using exclamation points or telling Bioware (or anyone else) that they are wrong and need to "fix" things. Presenting my opinion in an inflammatory "do it now" manner almost ensures that it would be ignored.

 

I doubt there are any people with Bioware now that worked on Baldur's Gate 1 or 2 - if there are I am sure they are not large in number. We all have those games we loved in our past - for me System Shock 2 is the best Sci-Fi Horror game I've played but going onto the Bioshock forums and telling Ken Levine that I didn't like the Bioshock series of games and that he needs to make a System Shock 3 now isn't going to do anyone any good (yes I know he is no longer there but that wasn't the point).

 

I mentioned this in my last post, if you are unhappy why continue to be unhappy? I stopped playing the Bioshock series because I didn't care for them. They were good games but not the games I wanted to see from Levine and his team. So I moved on and found other games to play. I am suggesting to the people who are really deeply dissatisfied with Inquisition that they move on because I don't see their hearts being unbroken. 

 

My original post was in direct counter to the amount of negativity that is being expressed by seemingly everyone on these forums, when I look at topic after topic in which people demand changes to a game I feel as if I need to at least stand up and say, "Hey, I enjoyed playing your game. Hope it helps that I told you that." It never was meant as a blanket statement that everything they've ever done or will ever do is perfect. I take issue with their design choices (choose a color) but I have to temper that with how much enjoyment I did derive from their games.

 

I hope this doesn't come out sounding as if I am personally attacking you or that I enjoy lecturing people on how to behave. i am simply trying to express how I behave and wish to communicate my satisfaction/dissatisfaction with a company.

 

Thank you,

 

=Dan


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#42
In Exile

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Hate? No, not really.
It's just...geez, how do i put it... I'm concerned about the path bioware takes. I grew up on those oldschool RPGs with their certain deepness.
To me, BG2 is still the unreached King of party-based Rpgs, eventhough i wished, some game would appear to dethrone it (that's the meaning of NExt Gen, to top the previous). I hoped DA:O would be it and although it was a strong RPG, it had flaws as well and lacked a bit in it's own RPG-system. Nevertheless it was promising start of a new franchise and i thought, its sequel DA2 would have what it takes... but it didn`t. Bioware admitted it's fail and promised, DA:I would be better in any aspect and more like Origins... and yet again they dumbed down the Rpg-system and focused mainly on action.
And now i fear DA turns into the CoD of RPGs... and the players take it happily.

It's hard for me to understand how anyone can say "this is it! Rpg has never been this good!".
Yes i had fun with it - either i wouldn't have played through three times already - but i see the flaws and i can't just ignore them. I'm not like those CoD-fanboys who keep buyng it yearly and claim, it's fresh and new. I say it's a Michael-Bay-Movie-Campaign with an added Twitch-shooter-Mp.
And it's the same with inquisition. It's a damn fine looking game with a vast gameworld, many things to explore and discover, a great soundtrack and high-quality-presentation... but in cost it's got dumbed-down non-tactical combat and MMORPG-like subquests.

I want Bioware to look back, see what a tactical-party-combat-system is, see what RPg-deepness and customisation is and merge it with the strong aspects of inquisition. If that happens, i will be the first to praise it'S glory from the mountain top... but as it is now, i just don't see that happen in near future.

Maybe as a final statement and to visualise here:
DA:O - 8,5/10 BG - 7/10
DA2 - 7/10 BG2 - 9/10
DA:I - 8/10 PT - 9/10


What's your differences between BG1 and BG2? Remember we're talking mechanics, not story.

#43
C0uncil0rTev0s

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I second this aswell.

Thanks for the game that echoes what I've hoped to get in a box.

 

I mean - it's definitely not what I've wanted to buy for that piece of a price. Normally I get games of similar quality on a discount a year or so after they're released, Let's say I've decided to trust Bioware in this particular matter.

 

There are a lot of issues to solve and a lot DLCs to buy (:D I remember the ME3 days when DLCs combined were priced more than the actual game). The only thing I ask you for is to communicate with players and actually work with the community, so that you make REAL something. happen.

 

Your faithful customer here.



#44
Chaeden

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To respond to the why else but it going mainstream.

I don't believe its because its going mainstream that they made all these changes and borked **** over so bad left and right for pc. For one they are designing with consoles in mind but that's nothing new and wouldn't result in such heavy changes doing it again. Multiplayer did it. The limited potions system, limited abilities, and inability to place stat points is because they balanced it around multiplayer then made the main games' systems off that unlike ME3 where they made the single player then made the multiplayer tweaking skills to not make them as overpowered in multiplayer as they were in singleplayer*push and pull losing the ability to hit two separate people for one*. In this game they realized that placing stats would unbalance multiplayer and make them have to worry that someone would take no buffs to Con or Str as a warrior. Solution? Place the stat gains directly on the skills so they can NEVER buy stats that don't fit the character. They needed to limit skills that could be used so you don't ALWAYS have a answer in your arsenal and need to rely more on others. Solution? Limit number of skills you can use at one time and remove the radial menu access*though the assholes decided to let your companions show off how they still have their full arsenal of abilities so long as YOU aren't playing them*. To make multiplayer work you can't just full heal for free after each fight or they can drain you dry of money for healing and better equipment to survive a run. Solution? Limit the amount of potions and remove all healing magic that's accessible in multiplayer*note only healing skill uses focus mechanic which isn't present*.

 

Honestly I wasn't sold on the potion mechanic but figured it could work with decent ability to restock and the guard barrier solution IS a excellent solution to a problem they created on purpose*though the lack of a similar rogue mechanic makes them feel squishier then mages and makes the ai rogues die like lemmings because even when they properly use evades they sometimes do so in such a way that they fall to their near death.* but its still fixing a problem they made to make it so multiplayer could suck out your money buying more potions. I also don't mind the idea of some of the passives that exist in the multiplayer only which exist pretty much purely as stat boosts, it seems a decent trade off to not getting a skill that level to instead buff your stats more then you standardly could.

 

Quite basically a lot of their ideas aren't TERRIBLE the issue is that they directly limit your options and change things for the sole sake of making the multiplayer balanced while they could have made a GREAT single player game and made the multiplayer off the same system with differences. For example if I heard those changes had only existed in multiplayer I might grumble about the potion mechanic but it'd make more sense as your characters are going into a SINGLE dungeon/quest as opposed to marathoning across the land with a army at their beck and call and having to worry about supply issues and lack of healing magic that they BLATANTLY REFER TO THROUGH OUT THE GAME as something mages can do then make it impossible outside of resurgence.

 

Did I enjoy playing the game? Yes. Ending is kinda **** but its a far cry better then ME3 and I genuinely enjoyed the story in most places. But I KNOW I'd have enjoyed the game better even if it had DA2's mechanics.....also if the game wasn't horrendous on PC for the first month causing me to have to get on the game about 20 times to successfully get past the main menu into the game without a hang up making me have to ctrl alt del out close the program and reopen it until the main menu DIDN'T spike my CPU usage to 100%. After the patch it just stalls here and there and I can get into the game where it works mostly fine*more hiccups then before but I'll take playing the game with hiccups over fighting the game for 10 minutes to a hour to get on then have to play the game for AS LONG AS I CAN to try to get some enjoyment out of all my fighting with it despite my usually being fairly sick of the game by the time I got into it. Like I said glad that's fixed. It sucked.



#45
wayhell

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Story IS really good to the point of stunning. Graphics are brilliant ( will say though I'm playing on a PC running on ultra so... :) ) Sound is a bit lacking in places, music just stops ? No idea why they did this ? Controls are difficult @ first took around 10 hours & some re-mapping to get really comfortable with them. Only problem was with the game play in particular JUMPING puzzles, why were these put into a 3rd person game of the style of Inquisition i really do not know. I've only ever been able to do the one before the dragon fight in the Hinterlands with a elf, think it's because they are so thin :) So yeah over all a stunning piece of work not without problems, but game play has never been Biowares strong suit & certainly isn't what most buy the games for. Overall thanks Bioware love your work.



#46
JCFR

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What's your differences between BG1 and BG2? Remember we're talking mechanics, not story.

Well the difference is quite big, i think. BG2 added so many things like:
-finally great magical items (not just the simple +1 stuff)
-better main story
-better NPCs (they didn't just talk with each other, but draw your own maincharacter into the discussion and asked for your opinion)
-added romances (and they didn't just end when a certain point was reached, they went on and could even be broken afterwards)
-epic enemy monsters (like dragons, Golems, demons and so on)
-a bigger variety  in location (like underdark or the underwater-city)
-epic subquests (like "the unseeing eye" - never've seen a sidemission this good again) and even class-related subquests (mage had to teach apprentinces, warrior got it's own stronghold, rogue became  guild-leader, druid owned his own grove and so on)
 
That's why BG2 is way better than the first and with it's deep progression- and character developement-system it's still my favourite. Sadly because i really wish someone would take all the good stuff and upgrade it to a new level.  Maybe it's just me, but i want to use my brain within a Rpg, not just slay anything in the way.



#47
JCFR

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You see, I don't play RPG's for tactical combat. I don't give a rat's patootie about tactical combat in an RPG, I want storyline and interesting characters. If I can also craft some armor & explore an unknown (to me) wilderness that is even better. I grew up on actual RPG's - pen and paper - and when I was playing them you didn't use a map with little figures to determine everyone's location during combat, you just described it and got through it quickly (combat was always a mess) and moved on to the more important bits (roleplaying the negotiations with the duke to get access to the next dungeon). Character customization is nice but not a must have - I've run enough pre-gen tournament characters to be able to make any character I am handed my own.

 

I wouldn't ****** about the tactics if this wasn't a party-based Rpg. With games like The witcher or Skyrim it's fine but in there, i only control one guy. The means of a party is, that everyone in it has to play a certain role and you got to use them according to that or you will lose. Not needed in here, so then what's the point of even having a party? Just for some banter? Great.

I grew up on pen&paper as well, but i have different memories. First time i played with a group, my mage was killed in the first encouter, because i did not coordinate with the warriors in the group.
And i won'T start on discussing the quality of stories, since taste differs from person to person and i commentet already in some other posts about that. Just one thing: Telltale delivers really great stories but i don't like to play their "games", because they're not games. They are interactive comics. in my mind story can't be an excuse for everything.
 

I have played every game Bioware has put out, no I don't like them all. And I am not by any stretch a fanboy. I just wanted to express gratitude to Bioware for making a game I really enjoyed playing. I agree the game has flaws but all games do - I am not going to spend my holidays telling the developer that their game is crap because it doesn't conform to my expectations or games they've made in the past.


I did not call anybody a fanboy. It just appelas like a fanboy-ish behavior to glorify a product without mentioning it's flaws and criticise it for them, so the sequel won't have them (or at least not as much).
And every enterprise is measured by their past products. Car-constructors as much as game-developers... and i also wish to remind, that the DA-series was meant to be the heir to BG (self claimed by bioware when Origins was in developement), so yeah, i think, they have to be measured in this scale.

Maybe i expected too much of them but is that so wrong? Is it wrong to expect more from someone, who showed in the past he could do better? So what's next? Shall i stop expecting food i bought to taste good?
 

I will eventually sit down and detail all the items I wanted or would like to see in a sequel. However, I am going to ensure I present it in a thoughtfully written post which doesn't spend too much time using exclamation points or telling Bioware (or anyone else) that they are wrong and need to "fix" things. Presenting my opinion in an inflammatory "do it now" manner almost ensures that it would be ignored.


Did i say "fix it now"? No. If i sounded like that to you, you got me wrong. What i want is, that the sequel (and there will be a sequel - i'm quite sure) won'T have these flas again. And nowadays, you have to be pushy to just find an open ear.
 

I doubt there are any people with Bioware now that worked on Baldur's Gate 1 or 2 - if there are I am sure they are not large in number. We all have those games we loved in our past - for me System Shock 2 is the best Sci-Fi Horror game I've played but going onto the Bioshock forums and telling Ken Levine that I didn't like the Bioshock series of games and that he needs to make a System Shock 3 now isn't going to do anyone any good (yes I know he is no longer there but that wasn't the point).


That may be the truth but then what? Acting as if the old Bioware never existed?
Let me try it this way: Bungiee just sold millions of copies of Destiny just for their Halo legacy. Eventhough it's not the same bungie anymore, many of ther employees went to 343 and so they got much fresh blood. But anyway, they advertised with their former glory - you could say they usd their reputation of old days. And so does Bioware.
So if you advertised with the past, you're measured by it - that's just logic.
 

I mentioned this in my last post, if you are unhappy why continue to be unhappy? I stopped playing the Bioshock series because I didn't care for them. They were good games but not the games I wanted to see from Levine and his team. So I moved on and found other games to play. I am suggesting to the people who are really deeply dissatisfied with Inquisition that they move on because I don't see their hearts being unbroken.


I'm not unhappy, i´m dissatisfied. And about this "leaving the past and look for new": Tell me, how many party-based-Rpgs are out there? The dragon-age-series is the only one since YEARS and sadly, party-based-Rpgs are my favourite.
Oh yeah, if i looked for action-Rpgs, there are plenty... but party-based? And no, MMORPGs don't count.
 

My original post was in direct counter to the amount of negativity that is being expressed by seemingly everyone on these forums, when I look at topic after topic in which people demand changes to a game I feel as if I need to at least stand up and say, "Hey, I enjoyed playing your game. Hope it helps that I told you that." It never was meant as a blanket statement that everything they've ever done or will ever do is perfect. I take issue with their design choices (choose a color) but I have to temper that with how much enjoyment I did derive from their games.
 
I hope this doesn't come out sounding as if I am personally attacking you or that I enjoy lecturing people on how to behave. i am simply trying to express how I behave and wish to communicate my satisfaction/dissatisfaction with a company.
 
Thank you,
 
=Dan


Yes, i understand that and i can respect that. I was just meant to adress, that all this "negative critic" was not without good reason.
And if you don't criticise someone, he won'T rethink what he's doing.
That's the reason, CoD keeps on doing the same every year, because the fanboy-masses are satisfied. I don't want Bioware to take that path. i want them to raise up above the masses' mainstream and create epic story AND epic gameplay.
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#48
Sprenk

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PLATO mainframe, home of the first CRPG.

Oh, nostalgia attack! I first saw a videogame on the PLATO system at the Univ of Illinois, must have been 1975. Snuck out of school (Uni High) with some friends. Was playing some primitive Star Trek simulator on a tiny orange plasma screen in front of a gigantic box of a console--thought it was the greatest thing in the world. Got into "Oubliette" later.

 

Oh yeah, love DAI--the world has come a long way. This has to be the golden age of videogaming.



#49
Baerdface

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If you paid 60 dollars for it you don't have to thank anybody. It's an equal transaction, you got your product and they got their money. Nobody did anybody a favor. Thanking is not needed. Unless Bioware sent the game to you for free or something.

 

Kinda weird seeing people being "thankful" for something when they are an equal participant in the transaction.

 

They're rolling in money, you don't need to worry about their feelings.

 

Their livelihood depends on you buying their games. Your livelihood doesn't depend on them selling games. Learn the difference.


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#50
Elhanan

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If you paid 60 dollars for it you don't have to thank anybody. It's an equal transaction, you got your product and they got their money. Nobody did anybody a favor. Thanking is not needed. Unless Bioware sent the game to you for free or something.
 
Kinda weird seeing people being "thankful" for something when they are an equal participant in the transaction.
 
They're rolling in money, you don't need to worry about their feelings.
 
Their livelihood depends on you buying their games. Your livelihood doesn't depend on them selling games. Learn the difference.


While nobody is required to say Thanks for services rendered, I much prefer to lean that way in a supposed civil society. It is often said that one may judge the character of someone by how they treat the serving staff, and simply with 25+ yrs of experience in the hospitality industry indicates to me that this is generally true. One may pay for services, but if they have not the common courtesy to give Thanks for being served, then it reveals them to be lesser in character.

Economics does not separate mankind nearly as much as civility, IMO.
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