Like when someone's health is dropping like a stone or when someone is surrounded by a crapton of enemies. If there was only something that could tell Solas to use barrier then. Something like... I don't know... a tactic?
It'd be nice if Solas used barrier when I needed him to...
#1
Posté 22 décembre 2014 - 08:50
- aliastasia aime ceci
#2
Posté 22 décembre 2014 - 09:09
Set Barrier to "preferred" in tactics.
#3
Posté 22 décembre 2014 - 11:05
It is. So Solas uses barrier at the beginning of battle, when no one needs it. So it's still in cooldown mode when it is actually needed. So helpful.
#4
Posté 22 décembre 2014 - 11:42
It is. So Solas uses barrier at the beginning of battle, when no one needs it. So it's still in cooldown mode when it is actually needed. So helpful.
You are wrong that no one needs it at the beginning of the battle. Unless the enemies are so far away that barrier runs out before you make contact, of course.
Barrier is not heal. You don't use it in response to a character having taken damage. It is used more proactively. Use it when characters can be expected to take damage. When a battle begins, when a character is about to jump off a cliff.
Using it at the beginning has two advantages. First, your party is more grouped together. More likely to get barrier on more then one person. Second, the sooner you use it the sooner it has finished cooling down and can be used again. You want barrier active as often as possible, not ready to be used when a character get's hurt.
The thing about barrier is that when it is being used properly and doing it's job, you don't notice it. At least, you don't notice it nearly as much as healing spells. Barrier is to prevent something, not reverse it.
#5
Posté 22 décembre 2014 - 11:49
You are wrong that no one needs it at the beginning of the battle. Unless the enemies are so far away that barrier runs out before you make contact, of course.
Barrier is not heal. You don't use it in response to a character having taken damage. It is used more proactively. Use it when characters can be expected to take damage. When a battle begins, when a character is about to jump off a cliff.
Using it at the beginning has two advantages. First, your party is more grouped together. More likely to get barrier on more then one person. Second, the sooner you use it the sooner it has finished cooling down and can be used again. You want barrier active as often as possible, not ready to be used when a character get's hurt.
The thing about barrier is that when it is being used properly and doing it's job, you don't notice it. At least, you don't notice it nearly as much as healing spells. Barrier is to prevent something, not reverse it.
Really? Cuz I don't feel wrong. Cuz I keep watching Solas using barrier at the beginning of battle when everyone is dandy, then standing there and picking his nose in cooldown mode when people actually need a barrier, like then they're getting set on fire, or eaten by hyenas, or stamped on by giants. Strange, that.
I also hate having to constantly remind my entire party to breathe out after breathing in. Having tactics and behaviors back would really be grand.
- Julius Caesar aime ceci
#6
Guest_Caladin_*
Posté 22 décembre 2014 - 12:15
Guest_Caladin_*
you complain about him using it then complain about the tactics so why not just disable him using it all together and you pick when he uses it or is that to hard?
#7
Posté 22 décembre 2014 - 02:50
Using barrier at the beginning of battle is good tactics; I do that all the time manually. It's a good way to make sure your squishies aren't getting 1-shotted on Nightmare while you're getting aggro figured out and setting up your combos when battle opens; the first 5-10 seconds of a battle are always the most chaotic.
Also, when you use barrier right away and get it on cooldown as soon as possible it means you'll be able to cast more barriers and mitigate more damage in a single encounter, because it's more likely barrier will be ready for use again faster in that same fight.
I just hate how the AI doesn't try to hit as many people as possible with barrier; when doing it manually I always try to get as many people in proximity as possible before casting it.
- Yuyana aime ceci
#8
Posté 22 décembre 2014 - 03:08
I never had any problems with it
#9
Posté 22 décembre 2014 - 03:19
I'd disable it and use it manually. You'll have more control that way. Also, upgrade it to reduce the cooldown time. And if that isn't enough, give Solas a cooldown amulet.
#10
Posté 22 décembre 2014 - 09:11
you complain about him using it then complain about the tactics so why not just disable him using it all together and you pick when he uses it or is that to hard?
Thought I made it pretty clear that having to hold every single party member's hand, telling them how to to do their job every single job, blows chunks.
Thought I was pretty clear that the entire point of my post was "please, for the love of god, bring tactics back. I am so bloody tired of this combat system."
#11
Guest_Stormheart83_*
Posté 22 décembre 2014 - 09:53
Guest_Stormheart83_*
No. But, you made it pretty clear that switching over to a single character to cast a single spell is really not a issue.Thought I made it pretty clear that having to hold every single party member's hand, telling them how to to do their job every single job, blows chunks.
Thought I was pretty clear that the entire point of my post was "please, for the love of god, bring tactics back. I am so bloody tired of this combat system."
#12
Posté 23 décembre 2014 - 12:12
No. But, you made it pretty clear that switching over to a single character to cast a single spell is really not a issue.
My complaint is about a single instance, but that does not mean a single character is the problem. It's the whole combat system. Everyone needs you to hold their hand, to tell them when to blink and breathe and wipe their... face. That's why I liked tactics in DAO and DA2, because I didn't have to do that if I didn't want to. I really don't understand why DAI couldn't have had a decent, useful tactics and behaviors system. I don't understand why BW thought "everyone loves tedious micromanagement!"
#13
Posté 23 décembre 2014 - 12:32
They don't need you to hold their hand unless you want to be a perfectionist. The general responses are proper. Casting it early in general is just fine, the problem is your expecting 100% perfection without getting your hands dirty.
DAO's tactics sucked too. It was a player-made mod called better tactics that finally made the system worthwhile. I had to babysit them until that mod, because no matter how I set up tactics, the team was incapable of using their spells or skills right.
#14
Posté 23 décembre 2014 - 12:34
DAO's tactics sucked too. It was a player-made mod called better tactics that finally made the system worthwhile. I had to babysit them until that mod, because no matter how I set up tactics, the team was incapable of using their spells or skills right.
Tactis in DA:O?
Oh yeah, that's right, that's that thing I turned off the second I got a new companion.
(only to put up some halfassed tactics for the final battle, then immediatly disable again after regaining control of party)
#15
Posté 23 décembre 2014 - 12:43
They don't need you to hold their hand unless you want to be a perfectionist. The general responses are proper. Casting it early in general is just fine, the problem is your expecting 100% perfection without getting your hands dirty.
DAO's tactics sucked too. It was a player-made mod called better tactics that finally made the system worthwhile. I had to babysit them until that mod, because no matter how I set up tactics, the team was incapable of using their spells or skills right.
Proper? lolnope. Cassandra is surrounded by hyenas. Perfect time to use barrier. Does Solas do it? Nope. Know what would fix that? "Ally surrounded by X enemies: use barrier on their butt". Bull is surrounded by dudes. Does he use any of the talents that would help? Nope. Just keeps using basic attack, despite having enough stamina to be useful. Know what would fix that? "Self surrounded by X enemies: use butt saving talent." No matter what behavior I use for Dorian, and even when I use "attack my target", he stands there, staring at the battle, wishing he could join in. Know what would fix that? "Attack: nearest visible enemy." Varric stands there, letting people run up and punch him in the face. Know what would fix that? "Behavior: ranged."
What I'm expecting is my party members to look after themselves, like they did in past games. I see nothing wrong with having a system that did that, and could be turned off for those who actually enjoy micromanaging for whatever strange reason.
#16
Posté 23 décembre 2014 - 12:52
The problem with DAOs system was that you had some 5-10 tactic slots total. You set them to use something with certain criteria, but then you can't tell them to use it for others. This left a multitude of situations where the skill was clearly needed yet the skill wouldn't be used because there weren't enough slots to have the companion do it right.
This is a strategy and tactics section, and not a suggestions complaint section. There are ways to use the tactics to make the characters behave better. I've asked and received help getting bull to work right as a 2 hander, and hes surviving on nightmare now without my help, so there are definately ways to make companions behave better if your willing to work on the issue constructively.
The barrior thing your mentioning has already been answered. Setting it to perferred will have the companion use barrior as often as possible, which works just fine unless your really looking for perfection. If there are other tactics you need help with you should mention them.
#17
Posté 23 décembre 2014 - 01:09
You could have up to 18 slots in DAO, but whatevs. And, as I said before, I have barrier on preferred. I even tried turning everything else off and having barrier as Solas' only talent, and he still didn't use it when it was actually needed. I had to remind him to breathe which, as I've also said before, I have no interest in doing. I would much rather have my party members take care of themselves while I take care of the PC. And so far, the game has shown me that no matter what the combination of tactics and behaviors, your party members' general attitude will be "I'm going to stand in this stream of dragon fire and die."
#18
Posté 23 décembre 2014 - 04:02
I play on nightmare and don't control my party members what-so-ever. I probably will have to do some micromanagement for a dragon, but I've set up my team to be self-sufficient. Its easier then it ever was in orgins, mostly because of the combat system as a whole rather then tactics. My tank doesn't just melt and require my constant babysitting to stay alive any more. My mage doesn't just run out of mana and sit there (besides the fact that almost every mage spell required micromanaging). Its not all better and its up to you if you want to make the most of what you have or complain about what you don't have.
My party runs something like this...
The Tank
I have taunt and shield wall as perferred, she follows herself. I went deep down the left side of vanguard for the +guard skills, and skipped bull rush so she doesn't lose agro by jumping off a cliff. With all the passive damage resists, and +guard skills, the tank is very hard to kill.
The Archer
Varric, I went down the right archery branch for exploding arrows and full draw. I went deep down the left side of sabatoge for explosive toxin. He regenerates stamina on crits and brianca has a ridiculously high crit chance. His poison is set to perferred, so that full draw causes enemies to explode with poison and exploding shot poisons entire groups, who will explode poison when they die.
Bull
As per advice I received
ohhhhhhh........good question points.
I have actually had this problem on my 1st play thru and didnt figure this out till i started my 2nd play thru which im still on.
As a result i built bull as the following.
Core Abilities
1. Block N Slash- Damage is So-So, but the important thing is the guard generation 15% cause without guard your pretty much just a rogue and thats not good in this case. With the upgrade. Did I mention is has no CD. Sadly this is an overlooked skill.
2. Challenge- 10% more guard nice, taunts a single enemy if the target is melee then its just a loop of the enemy just attacking bull then getting knockdown via block n slash. With passive bull can do this indefinitely to a single target while your tank holds the rest. 16 sec cd
3. Charging Bull- Another 10% guard gain. He'll mainly this skill just to be brute to opponents whenever its up just utterly be a menace. Even if his target is a mage or archer if it can be knocked down Bull's go it on lock and since most enemy mages/archers run when harassed my melee. The passive is not needed til up get more stamina consuming moves on your him for next stamina move is free. 8 sec CD!!!
These first 3 are a must with these alone he has 35% guard gained!
4. Pummel Strike - Just an all around good talent with nice dmg even if the enemy is immune to stun effect. Also no long windup or recover time like Mighty Blow.
5-8. Just put in his Reaver tree skill after skyhold and hes good to go.
This setup has keep my bull save and allows him to hold his own most scenarios exceptions are dragons, bosses.
Also i changed his weapon he uses from 2hander sword/axes to a Mauls because it swings faster and better Single target.
This way he has guard so he has a cushion when he takes hits and uses reaver skills and the flow of combat if you make a high criting weapon he will always be ready to attack. This setup is better for an AI not actually player may find this boring.
If you get extra points go into the Battlemaster for Combat roll and take off Pummel Strike. Due to his reaver skills putting out better damage.
Also in tactics menu put Bull on Follow and Iron Bull. In my experience he seem to go for the closest target who is usually melee.
Hope this helps.
I'm not all the way through the game yet, but its working really slick. I have no interest in micromanaging my teammates, and am content to micro the ever-loving-crap out of my rogue. The AI shortcomings are more then compensated by my main character, and they get the job done decent enough on their own.
- Silith aime ceci
#19
Posté 23 décembre 2014 - 05:02
I use two mages.
One mage casts the barrier as soon as I see the enemies, the other casts it as soon as the first barrier wears out and I am actually fighting said enemies...
Problem solved.
#20
Posté 23 décembre 2014 - 05:09
I've done fairly well setting solas to defend my tank, and concentrating on aggro generation for my tank.
Though I agree with the OP that there derfinitely SHOULD be a way to have your mage automatically target a team member in trouble with the barrier. There's just no situational awareness in the AI, it seems.
If you are going to take control of AI tactics out of the hands of the player, as Bioware has done with this game, then you'd damn well better make sure that the companion AI behavior you program in can do at least as good a job as someone experienced with setting companion tactics in the previous games could do, and could do with the mods that added tactics options.
If you can't do that, then let the players do it themselves - don't remove the detailed tactics customization options from the players.
I'd really like to see detailed tactical control of companion AI return with either a patch or a DLC.
#21
Posté 23 décembre 2014 - 06:21
I'd really like to see detailed tactical control of companion AI return with either a patch or a DLC.
Its just not gonna happen. Maybe a mod.
As far as Bioware is concerned they intended for the AI to be inferior to a direct controlled character. I heard mention of this when they were discussing the AI using block and parry skills, where the AI can use them but, rather intentionally, they will not use them as effectively as a player could. The AI is probably set to only block a percent of attacks while a player could block 100% of attacks if played well. With the barrier, Bioware is probably quite pleased with its performance in the hands of the AI. They can use it, but they will never surpass the player. That was intended. There are other skills the AI just plain sucks at, and those should be tweaked.
#22
Posté 23 décembre 2014 - 06:35
Tactis in DA:O?
Oh yeah, that's right, that's that thing I turned off the second I got a new companion.
(only to put up some halfassed tactics for the final battle, then immediatly disable again after regaining control of party)
Holy hell, no!
Not with DA mod advance tactics.
#23
Posté 23 décembre 2014 - 06:44
I'd advise running two mages.
Have one set Barrier on Prefered for auto-casts, and the other disable it. The auto-casting one will usually do things semi-right; when s/he doesn't, switch to second mage and cast.
#24
Posté 23 décembre 2014 - 09:14
For people who call that thing in DAI tactics.
This is DAO

It is very early in the game (Lothering) at the end will be 15-20 commands. You see Alister, my tank? if enemy attacks Morigan he will defend her. Otherwise, first he will attack enemy mage and if mage defeated (or simply no mage amongst enemy’s) he will attack warrior. And if no mages and no warriors around, and no one attacks Morigan he will not use special attacks unless someone attacks him.
Now, Leliana my rogue-archer, doesn’t have many special ability’s yet, but she’s very useful and smart already. Firs of all, if someone attacks her she will kick him between his legs and then runaway, later in the game she will sing a song that will confuse attacker. And you now what else she can do? Pick locks and disarm traps, that’s right, completely by her self, if there is chest around somewhere she will open it for me “Here Warden, don’t bother yourself with triviality’s”
Now that I call tactics. There’s no tactics in DAI you wining because your enemy’s even more stupid than your party, DAI is big joke nothing more.
Ps sorry for terrible english.
#25
Posté 23 décembre 2014 - 11:38
First of all the tactics menu in Inquisition is extremely dumbed down . In comparison to DA:O and DA2 its huge step backwards.





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