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Gold, silver and copper


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#51
pinkjellybeans

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I don't really understand why this is an issue worth mentioning.  In terms of gameplay it doesn't really change anything, in terms of story it is a very minor point at best, so this is about... aesthetics?  To me it seems comparable to the fact that the hairstyles from the previous games aren't all available.  It might elicit a disappointed "hmph" but I can't imagine it being upsetting enough to post about it.  Especially considering all the other things that need improvement and could be lobbied for.

 

People looking for things to be upset about.

 

 

Or maybe because it makes the franchise look extremely inconsistent? 5 gold was enough for someone to start a new life somewhere and now it's not even enough to buy a single elfroot. If their excuse to simplify it to just gold was because we're a big organization that deals with big amounts of money, then why is everything super expensive all of a sudden? We deal with gold like we're dealing with coppers. Gold never felt more worthless. Sometimes it seems like the Inquisitor is struggling with money more than Hawke or the warden. So what's the point? Yes, it's a small thing compared to all the other issues this game has, but it doesn't mean it's not worth of attention.


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#52
Sidney

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 So what's the point? Yes, it's a small thing compared to all the other issues this game has, but it doesn't mean it's not worth of attention.

 

Why not be more concerned about the lack of national currencies. I mean clearly Orlais, Ferelden and Tevinter aren't in some economic union or common currency scheme...are they? When I loot the Vints I should recover a bunch of Tevinter money, then I should have to change that for Orleasian cash to spend in Val Royeaux.

 

Plus, in the wake of a civil war, blight and invasion one might expect economic changes. In the wake of the black death wages in some areas rose by 5x in less than a decade which obviously drove prices up. You are doing business in areas where trading entails a much higher level of risk which also drives prices up.  I doubt anyone at Bioware put this much thought into it but the escalated prices shouldn't strike you as odd.



#53
Dreamer

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That explanation is laughable when you consider the Inquisitor's purse is separate from the Inquisition's, as directly evidenced through conversation with your council. If the Inquisitor is too important to dabble with pocket change, why doesn't he/she have access to the vault and must rely on their own private funds? Hm?



#54
Koneko Koji

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Why not be more concerned about the lack of national currencies. I mean clearly Orlais, Ferelden and Tevinter aren't in some economic union or common currency scheme...are they? When I loot the Vints I should recover a bunch of Tevinter money, then I should have to change that for Orleasian cash to spend in Val Royeaux.

 

I would actually have preferred that to what we got - it could have added a (IMO) much needed element to the grind quests that if a Tevinter shop only accepted their currency, or an Orlesian one only Royals - that you had to kill & loot corresponding enemies to save up for it; or take it to a cash converter at a penalty to trade across.


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#55
TBJack

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Or maybe because it makes the franchise look extremely inconsistent? 5 gold was enough for someone to start a new life somewhere and now it's not even enough to buy a single elfroot. If their excuse to simplify it to just gold was because we're a big organization that deals with big amounts of money, then why is everything super expensive all of a sudden? We deal with gold like we're dealing with coppers. Gold never felt more worthless. Sometimes it seems like the Inquisitor is struggling with money more than Hawke or the warden. So what's the point? Yes, it's a small thing compared to all the other issues this game has, but it doesn't mean it's not worth of attention.

 

As I said in my second post, I suppose I can see why it would be an issue for people even if it doesn't really register for me as an issue.  As far as it being worth attention (specifically at this point in the game's life) I have to disagree.  The fact that it is such a small issue means that there is less value in dealing with it than there is in say, stopping CTDs. 

 

I'm not saying it should never be dealt with, but if you did manage to raise it's visibility to the point where it was a high priority, fixing it would take up resources that could be used for other purposes.  Not to mention that the actual work would be rather substantial.  Two brand new denominations, modified drops, merchant prices etc.

 

Short version, yes, it's worthy of attention.  Just not right now.  Right now we have bigger fish to fry, and should be focused on them.



#56
pinkjellybeans

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Why not be more concerned about the lack of national currencies. I mean clearly Orlais, Ferelden and Tevinter aren't in some economic union or common currency scheme...are they? When I loot the Vints I should recover a bunch of Tevinter money, then I should have to change that for Orleasian cash to spend in Val Royeaux.

 

Because we never had it before? (that's a good idea though) The point is, DA games always had a set currency that worked fine and all of a sudden they decided to simplify it and gave us some poor excuse in return.

 

 

Plus, in the wake of a civil war, blight and invasion one might expect economic changes. In the wake of the black death wages in some areas rose by 5x in less than a decade which obviously drove prices up. You are doing business in areas where trading entails a much higher level of risk which also drives prices up.  I doubt anyone at Bioware put this much thought into it but the escalated prices shouldn't strike you as odd.

 

It does strike as odd when in just a few years the price of an elfroot went from a few coppers to 20 gold, simple farmers have hundreds of gold lying around in their tiny houses, etc. Besides, we know that's not the reason why prices increased. They needed to increase them because basically only gold exists in the game now. 

 

 

 

As I said in my second post, I suppose I can see why it would be an issue for people even if it doesn't really register for me as an issue.  As far as it being worth attention (specifically at this point in the game's life) I have to disagree.  The fact that it is such a small issue means that there is less value in dealing with it than there is in say, stopping CTDs. 

 

Oh, don't get me wrong, I don't think they should fix it now (and I really doubt they will anyway.) I agree there's other things that are more important. I just really hope they won't stick with this in future DA games.


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#57
Rabid_IBM

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EA thinks their games are too hard to learn. So we get treated like we're 8 years old.

 

I think that the average 8 year old is more intelligent than EA gives us credit for.


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#58
SerTabris

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After a while, I started to think of what's displayed in DA:I as units of Orlesian currency.  They don't call it 'sovereigns' as far as I recall, so I would think it's perfectly plausible that it's separate.



#59
o Ventus

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Or maybe because it makes the franchise look extremely inconsistent? 5 gold was enough for someone to start a new life somewhere and now it's not even enough to buy a single elfroot. If their excuse to simplify it to just gold was because we're a big organization that deals with big amounts of money, then why is everything super expensive all of a sudden? We deal with gold like we're dealing with coppers. Gold never felt more worthless. Sometimes it seems like the Inquisitor is struggling with money more than Hawke or the warden. So what's the point? Yes, it's a small thing compared to all the other issues this game has, but it doesn't mean it's not worth of attention.

 

"Extremely".

 

I'm not sure you know how to use that word.

 

"Extremely inconsistent" would be your Warden being a human man in DAO and then a Dalish woman in DAI.



#60
o Ventus

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After a while, I started to think of what's displayed in DA:I as units of Orlesian currency.  They don't call it 'sovereigns' as far as I recall, so I would think it's perfectly plausible that it's separate.

Sera calls your money "sovereigns" ("Need to keep the sovereigns flowing" she says). I think Bull and Josephine do at one point as well, but I can't remember. 



#61
Wulfram

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It's not really a stretch to have a dominant international currency, at least for gold coins.  Various currencies occupied that sort of position in european history.



#62
Cadeym

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I have to agree that gold doesn't feel valuable in DA:I

 

Lower the price for stuff such as elfroot and give the player an option to use materials to restock normal potions or spend a tiny bit silver/gold to restock them.

 

Decreasing the amount of gold that enemies drop (by a lot .. less than 5 gold for trash monsters please) would help quite a bit. Which would also make the rewards for table missions have much more impact.

 

Lower the price for items that the inquisitor buys for him/her self and party members, and increase the price by a lot for anything that the player buys for the inquisition army.

 

 

Finding the right balance would probably take a bit of time.. but as it is.. the "gather money" table mission isn't even worth the time it takes to click on it.



#63
Nefla

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Having silvers and coppers is too confusing for new players, they streamlined it and other useless features such as children, hairstyles, healing magic, etc...for our convenience :wizard:


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#64
Lumix19

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I really think this is a non-issue. Lore-wise it is consistent since the previous currency system is still there it's just the gameplay that's different. Besides I disliked in Origins how it sometimes felt like I was never going to get the gold I needed to buy, say a 40 sovereign staff. You kill a bandit and get like 10 coppers from them and maybe you finally have enough for 1 silver. Whoopee! Only 39 sovereigns and 99 silvers to go! Sometimes it felt like I was never going to get those 399900 coppers. 



#65
Gileadan

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They're like all those Fereldan refugees in Kirkwall back in the day, those golden sovereigns. Sure, you may never see one, but one or two people talk about them, so they are clearly in the game, right?

 

On its own, this is a small thing, one that will never be changed anyway. BioWare seems reluctant enough as it is to fix anything but major bugs, and even that takes months. But renaming "sovereigns" to "gold" and losing all other types of coinage is a part of a trend. The same trend that gives an NPC who owns a druffalo the name "Druffalo Owner", or where a mayor's home has a sign saying "Mayor's House". All these things are just text at the end of the day, where choosing something different could have increased immersion instead of just giving flat gameplay info to the player. How much of an effort could that have been? And nobody bothered.

 

But they could probably rename their currency to "money" or "$", and there'd be people defending that too.


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#66
Saphiron123

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I really think this is a non-issue. Lore-wise it is consistent since the previous currency system is still there it's just the gameplay that's different. Besides I disliked in Origins how it sometimes felt like I was never going to get the gold I needed to buy, say a 40 sovereign staff. You kill a bandit and get like 10 coppers from them and maybe you finally have enough for 1 silver. Whoopee! Only 39 sovereigns and 99 silvers to go! Sometimes it felt like I was never going to get those 399900 coppers. 

So... you just want all the money right off the start.

That's kind of what an RPG is dude, you develop over time, and at the end you have hundreds of sovereigns. In awakening you have many hundreds.

No you can't buy the 129g best mage staff in the game 2 hours in, but you're not supposed to either.



#67
Saphiron123

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I have to agree that gold doesn't feel valuable in DA:I

 

Lower the price for stuff such as elfroot and give the player an option to use materials to restock normal potions or spend a tiny bit silver/gold to restock them.

 

Decreasing the amount of gold that enemies drop (by a lot .. less than 5 gold for trash monsters please) would help quite a bit. Which would also make the rewards for table missions have much more impact.

 

Lower the price for items that the inquisitor buys for him/her self and party members, and increase the price by a lot for anything that the player buys for the inquisition army.

 

 

Finding the right balance would probably take a bit of time.. but as it is.. the "gather money" table mission isn't even worth the time it takes to click on it.

The funny thing is the gather gold table mission in DAO would have been game-brokenly good. Like 127 gold soverigns in 30 minutes? That'll buy anything in the game! That's army level fundraising right there.

Means a lot less when inflation is 10,000 times and a schematic costs more then a small town. The warden could build new walls for his keep in awakening for like 50 soverigns. In Inquisition, it'd buy him 50 elfroot.

I mean my Inquisitor ended with 90,000 soverigns. He could probably buy the city of Denerim straight up.

I kind of wish the dev cared enough to just divide the prices and your personal gold by 100 and add in silver for the sake of making sense. I mean I'd still have like 900 soverigns, in my personal finances. That's a VERY rich inquisitor by origins standards.



#68
Il Divo

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As I said in my second post, I suppose I can see why it would be an issue for people even if it doesn't really register for me as an issue.  As far as it being worth attention (specifically at this point in the game's life) I have to disagree.  The fact that it is such a small issue means that there is less value in dealing with it than there is in say, stopping CTDs. 

 

Pretty much how I look at it. For me, it's about on the same level as Mass Effect's switch to ammo mechanics. It's a rather weak lore justification to justify their gameplay changes. I can't say I ever got the vibe that Bioware really put an excessive amount of thought/resources into DA:O's currency system.