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Dragonage inquisition is simply put unplayable


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#26
Melca36

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For many like me, DA:I actually is unplayable. The game won't launch.

 

Not trying to rain on your parade, but I'd prefer they'd address this issue before any others.

 

What are the specs for your computer? 



#27
berrieh

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My sympathy is with the people who are running into technical issues and finding the game literally unplayable. You are finding the game not to your tastes. That is a different thing - quite the hyperbolic title. 

 

Honestly, I've played as a WAR and never had much trouble disrupting or sealing rifts. You get interrupted on occasion, yes, but so did my super-stealthy assassin rogue sometimes.

 

Problem 1. You can be interrupted when weakening rifts, as a tank character this literally means you are hamstrung, outside of sheer incompetence i cannot think of a reason to implement this. Bioware if you didn't want people to play tanks why even make it available. This mechanic serves only to handicap one playable class as all others can reduce or have threat removed off them. 

 

First: Your complaint is built on the fallacy that disrupts are necessary. You don't need to disrupt rifts at all, really, except if there's a Pride demon at low levels, like the one in the Prologue. And you can keep that one on Cassandra (who is there with you every single time because your party at that point is mandatory). Other than that, by the time you run into a Pride demon, you probably have guard destroying skills anyway and don't need the disrupt - it makes it easier but is unnecessary - and even then you can just NOT TAUNT in that one situation

 

Second: Your complaint is built on the fallacy that this doesn't happen to other classes. With the more "intelligent" demons, like Pride demons, or even just Wraiths who seem to be obsessed with the Herald, other classes often get disrupted as well. My rogue gets instant attention at mid to high level rifts when she attempts to disrupt, same as my WAR. Granted, another WAR can help reduce the chance by taunting someone away, so if the PC is the only WAR, it gets slightly harder to disrupt and slightly more likely to be interrupted, but the effect seems to be marginal based on my experience playing all 3 classes. 

 

Problem 2. You cannot queue abilities, which is a serious issue with bio wares new tactical system and mechanics. Want someone to resurrect a companion? Too bad you can't queue it and if they are hit once they will fail in their action and not attempt again. Want to bring another tank so you can use your inquisitor tank to seal the rift? Too bad you can't queue multiple taunts from the other tank or have your main character do multiple attempts at rift sealing.

 

This is not a problem so much as it is a design choice. The game is designed to keep you involved - even in Tactical camera, you are not meant to set up a chain and just watch it play out. This may not be to your taste, but it doesn't make the game "unplayable" and it is a design choice meant to actually keep you involved in combat moment-to-moment. You can execute the thing you want to execute - you just have to actually pay attention, switch, and assign actions as they're needed. You can keep it basically paused, so it's not like you even need quick fingers to do so. 

 

This is not the Sims or a 90s CRPG of old, no, and you cannot queue actions. That is true enough, but it's not a design flaw. It's a design choice. And the game is plenty playable with this design choice just as many, many games are playable with similar schemes and without queuing actions. 

 

 

Problem 3. You can't backpedal I do not know who's moronic idea that was but what a way to make the already clunky combat system even clunkier. So listen up Bioware if you want to make mechanics where facing a certain direction is important but then you use a control system that forces a player to turn around to back up then you need to apply your palm to your face and queue that action until you acquire the common sense trait!

 

 

What? 

 

So why does this make the game unplayable? Well because simply put i have to stop playing, for one i cannot play my tank character there is literally nothing different that can be done. I can't drop threat, i can't have another tank pull threat off me, and i cannot adjust mitigation on the move because i cannot backpedal. The only solution is for me to lose this handicap is to delete my character and remake. 

 

 

What? Why not just NOT taunt in the few specific occasions where this becomes an issue? There is no need to delete your character. Just understand the skills you are using. 

 

That is a lie of omission. Only tanks actively produce threat with taunts and have no way to drop said threat and taunt. For example mages have peaceful aura in the spirit tree. Please do not spread misinformation.

 

Why would there be an ability to DROP threat while INCREASING threat (taunting)? 


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#28
Kantr

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The OP's comments illustrate the problem with making a turn-based system into a faux-real-time system. Either stick with turn-based, or make an action game.

Since when has Dragon Age been turn based?


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#29
Feranel

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Huh, personally I've felt this is the first Dragon Age since DA:O: Awakenings where you could actually tank. DA:O didn't have good aggro management skills, and DA2 on nightmare at least, you spent all your time being knocked down too much to hold aggro. (And stupid Aveline's personal tree always made her a better tank than you ever could be >=(  )

 

Now in DA:I you can block ranged projectiles (Including Magic/Dragon Breath!!!!), perform "timed blocks," clear stuns and knockdowns, gap close, and you have taunts that aren't on **** cooldown. And the Guard system means that for the first time in DA, a tank, well managed, is absolutely unshackled from needing a healer or healing potions.  Tanking is probably in the best place it's ever been in Dragon Age, aside from maybe the auto-pilot tanking in Awakening. 

 

Yeah, you can't disrupt rifts when you are the tank, but honestly, handling rifts when you are controlling the tank you don't need to as much, because you can round everything up pretty well. 


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#30
Terminus Pi

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What are the specs for your computer? 

 

I sincerely thank you for trying to help, but don't worry mate, I didn't post here to try to solve my problem. That's being addressed in EA Answers HQ in a couple of appropriate posts titled "Dragon Age Inquisition won't start", with more than 200 replies already and a lot of people complaining about the same problem (My specs are way above recommended though and the game should run fine in ultra settings).

 

I just tried to make a point here because the title of this post is so exaggerated that it almost seems the OP is trying to mock those of us who actually can't play it.


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#31
Disto

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 I really couldn't belive the people posting in this thread. I sincerely think you guys are either fanatic fanboys, can't take any criticism of the game you like (and play on easy), or simply don't have enough brainpower to understand the issues the OP brings up. If there's a mechanic to disrupt a rift it should be doable for a tank, if you're gonna put this mechanic into the game add a skill to the class (maybe in the tree with the focus ability), that makes him uninterruptable for a couple of seconds but he takes extra damage (so you have to shield him or something). As it stands a tank can't disrupt rifts, ever.

 

 Then there's the backpeddaling. I find the complaint perfectly reasonable, previous dragon age games did not care if you had your tank facing your target, so it didn't need it, it also didn't make sense in that engine. However, now it's important, if your tank has to turn his back to your enemy he won't be flanked, but he'll be losing 50% ranged resist, 20% all resist and a ton of stagger resist. Say you're in a pool of water tanking a dragon, and the bastard cone attacks with electricity. You now need to move your tank back a step because the water is electric and you're taking dmg from both the breath and the water. Guess what, you can't. Because then your tank would die to the breath.

 

 Not having an ability queue wouldn't be an issue if the characters did what you told them to. Which they don't. We all know how many times one must give the order to revive an ally before it actually happens.

 

 The combat system is completely and utterly in pieces, if you don't think so, you're playing a party of 3 ranged and a tank or stomping everything in action mode on easy. First of all (and my personal favorite). You have 20+ skill points but can only use 8 skills at one time, the official response to this was "we want to make choosing your skills more meaningful", while the truth is they didn't bother adding it in for PC. Next up, say you're fighting a dragon, you're in tactical mode and giving all orders to your chars by yourself (because the AI would be spamming fire spells at the damn thing and gathering up for a cone attack), you tell your tank to sit still in front of the dragon, then move on to your main (assassin) and tell him to throw twinfangs at the thing's feet while your mages have hold position somewhere else. Unpause the game and marvel at the glories of the rogue shuffling around the foot of the dragon for 10 seconds (not attacking or throwing the skill out, because hitboxes apparently), while your tank decided your order to shield wall was useless and also turned around, eating a full flamebarf to the face, rogue also hasn't cast his twinfangs yet, it's been 20 seconds, the dragon flew away and then he cast it on air.

 

@Terminus Pi

 Why are you even posting here ? Your issues have nothing to do with the game's mechanics. You're basically dissing someone else's problem as irrelevant just because you can't play the game. You can't even offer an opinion on the topic since you CAN'T PLAY THE GAME. Wouldn't it be fun if you played for 3-4 hours then realised his complaints are 100% legitimate ? How smart would you feel then ?

 

  The game is not unplayable for the op, but it's very close to being so. Some of us care about our combat, I for one found the fights of DA:O and DA2 engaging, and it was rewarding to finish a tough one on nightmare. DA:I's difficulty stems from it's design limitations, controlling your party is like herding cats. Then there's all the shallow side quests, having to walk to loot instead of just clicking on it, this is what takes up all of your time in DA:I.



#32
Meepichi

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First of all, as it's already been stated you don't need to disrupt a rift, it just makes it easier to defeat the demons that came out of it.  If you can't deal with the rift come back to it later when you're high enough level to deal with it.  Secondly, I've played as a tank and still managed to disrupt many a rift. If you really need to disrupt it don't use a skill that grabs aggro so it's more easier done.  It's not that difficult. I'm sorry if the mechanics aren't what you like but they work fine as is, and are far from unplayable.



#33
berrieh

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 I really couldn't belive the people posting in this thread. I sincerely think you guys are either fanatic fanboys, can't take any criticism of the game you like (and play on easy), or simply don't have enough brainpower to understand the issues the OP brings up. If there's a mechanic to disrupt a rift it should be doable for a tank, if you're gonna put this mechanic into the game add a skill to the class (maybe in the tree with the focus ability), that makes him uninterruptable for a couple of seconds but he takes extra damage (so you have to shield him or something). As it stands a tank can't disrupt rifts, ever.

 

But the WAR character can still disrupt the rift. You just can't be actively producing aggro AT THAT TIME and taunting or else you are likely to get interrupted. And all classes get interrupted - that's part of the mechanic. No classes are uninterruptable. 

 

Not to mention, except the one in the Prologue, (which I'm not 100% sure you need to disrupt - it's just recommended) I never ran into a situation where I had to disrupt a rift in the whole game. It's just beneficial. 



#34
AlanC9

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You have 20+ skill points but can only use 8 skills at one time, the official response to this was "we want to make choosing your skills more meaningful", while the truth is they didn't bother adding it in for PC.


This is just confused. Console versions of the earlier games could use more than eight abilities too. It's not like Bio forgot how to do that. They simply didn't want to.

#35
berrieh

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This is just confused. Console versions of the earlier games could use more than eight abilities too. It's not like Bio forgot how to do that. They simply didn't want to.

 

It likely has more to do with DAMP than consoles, if people want to blame something. They wanted SP and MP combat to feel the same (which makes sense), and the restriction is essential to good MP balance and helpful to combat without pausing. 

 

Though I also think it has to do with game balance and their decision to actually try and make SP balanced. Technically SP combat doesn't need balance, but it's still generally considered good game design to balance it, which is why people complain Knight Enchanter is too OP, even though, technically, "Who cares?" 


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#36
dharbin

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Hmm doesn't locking on the target do backpedaling? I know on the ps3 if you lock on you're always facing n moving around the target and moving backward or back you don't turn around.... Its a bit sketchy if there's multiples it likes to shift a lot... Not locked on target is like free roam slaughterfest.

Interrupting rifts : I've done interrupting rifts fine on my dwarven warrior no issue. Use your team to sleep/ice/fear the opponents to buy time. Not that hard on nightmare. (Or be cheap and use the champion invulnerability) flashfire tends to work well.

Queueing sounds like turn based to me and although da is based loosely on d&ds rules, its not really needed even now with no healers.

#37
phantomrachie

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 I really couldn't belive the people posting in this thread. I sincerely think you guys are either fanatic fanboys, can't take any criticism of the game you like (and play on easy), or simply don't have enough brainpower to understand the issues the OP brings up. If there's a mechanic to disrupt a rift it should be doable for a tank, if you're gonna put this mechanic into the game add a skill to the class (maybe in the tree with the focus ability), that makes him uninterruptable for a couple of seconds but he takes extra damage (so you have to shield him or something). As it stands a tank can't disrupt rifts, ever.

 

 

Perhaps you can't believe what people are posting because you didn't actually read them. The main argument from the OP is incorrect, you can tank and disrupt rifts. Even if you couldn't,  disrupting rifts is not necessary to close the rifts. 

 

The other two things he called out would be nice to haves, which I think most people have agreed with. 

 

My (and I think others) biggest issue is that he called the game 'unplayable' because of these things, which is untrue. 

 

A game is 'unplayable' when you literally can't play it not when it has a feature you don't like. 

 

Calling a game 'unplayable' because of 1 feature that doesn't  work the way he thinks it does and 2 features that would be nice to haves but are in no way necessary, is an insult to the people who actually can't play the game.


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#38
Taura-Tierno

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The horrible AI makes some fights (and I imagine Nightmare difficulty in general) difficult to play, but noway near unplayable. The horrible AI should be fixed, of course, because it really sucks. 

But the game is perfectly playable, unless you encounter technical issues that makes it impossible to play. If it keeps crashing constantly, if it cannot be started at all, if quests cannot be finished. Or if it's suffering from bugs that do not technically break the game but effectively does so anyway, such as character models being corrupt (like the bugs in DA2 which causes armors to become a pixelated mess, or bodies not showing up at all), constant lag and extremely low FPS even though you meet the requirements (the new Assassin's Creed game supposedly has this very issue). 

Having complaints about the combat mechanics is very valid; there are legitimate concerns. But when most people manage to play the game, and even enjoy it, with those very mechanics ... they don't make the game unplayable.



#39
Grieving Natashina

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@the OP You're calling others pathetic fan boys because you refuse to learn what is actually a game breaking bug and what isn't?  Give me a break.  

 

You want examples of bugs that truly make the game unplayable OP?  To the point where people really can't play?  Due to more valid reasons than they hate some gameplay design choices?

 

Here:

 

http://answers.ea.co...145763#U4145763

 

http://answers.ea.co...126707#U4126707 *

 

http://answers.ea.co...142341#U4142341

 

http://answers.ea.co...141975#U4141975

 

Seriously, those are game breaking bugs.  Those truly make the game unplayable, or at least very close to it for a lot of players.   Not your listed problems with the game design.

 

*By the way, if you read the OP of the asterisked thread, you'll see that there is a huge resource issue and it's actually on BioWare to fix.  I have this problem, and I've posted in three bug feedback threads about it.  There is nothing that the player can do to fix it, only some workarounds to make it a little better for some people.

 

"I get hit as a tank during rift disruptions," is not a game breaking bug.  Your job is to taunt and take damage from the enemies so all the DPS doesn't grab aggro and drop dead.  I'd advise bringing another tank to keep fun things like Pride demons occupied while you do the disruption.


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#40
Octarin

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Always great when people come to detract from a problem. Your issue is a technical one and likely localized to your computer. Mine is a fundamental problem with the core game system. Yours has a fix, mine does not.

Step one go to the correct section of the forum this is feedback you need technical support, step two post your specs ect.. By actually giving people the information needed to address the problem it can be solved. Trolling my post is not going to fix your software problem and for the record marginalizing other peoples problems instead of trying to solve your own is a jerk thing to do.

 

Actually.... http://forum.bioware...7#entry18173117   Cry us a river, then.


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#41
Grieving Natashina

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I'd be fine if the OP had started a thread about problems with game features and/or design disappointments.  I post in those all the time, and the OPs latter two points aren't bad.   



#42
Terminus Pi

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How smart would you feel then ?

 

Smart enough to suspect that you (one-post-wonder) and the OP are one and the same sad person.



#43
berrieh

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I'd be fine if the OP had started a thread about problems with game features and/or design disappointments.  I post in those all the time, and the OPs latter two points aren't bad.   

 

Yeah, I even broke down the whole queue abilities thing (point 2) but if someone made a thread saying "I wish we could queue abilities," or "I think combat would be better if we could queue abilities" that'd be a reasonable point.

 

I don't necessarily agree or disagree with it - I understand such a thing is fairly difficult to program as a "quality of life" feature if the combat system isn't designed around it, and it's not since it's not entirely in line with the spirit of the game, but it's a reasonable request. And I wouldn't want to use it, personally. Would feel too much like an RTS. But it's a totally reasonable thing to request or prefer- the fact that the OP combines it with his Problem 1, like all of these problems contribute to his inability to close rifts as a WAR/Tank to the point where the game is "unplayable" kind of suggests what he actually needs is to get better at understanding how to play if he's actually having major issues. 

 

Granted, I imagine some of the rifts are legitimately hard to close on Nightmare (only played it last night through the Prologue, just to see, and the rift at the end with the Pride Demon is a doozy on Nightmare but you have another WAR with you for the taunting issue) - for any class. But they're not exactly designing the game so Nightmare is a picnic, and anything you can do on Normal seems acceptable. 


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#44
JBenny5781

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My issue with the rifts, isn't so much getting hit while disrupting them and having to start over, it's not being able to use the tactical camera to assign commands while actively disrupting a rift.  I don't like that if I switch to the tactical camera to try and command the party, that stops the rift disruption.  Kind of a stupid feature, and really makes it difficult on some of the harder rifts when you have those 5-10 seconds where you're completely helpless.



#45
berrieh

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My issue with the rifts, isn't so much getting hit while disrupting them and having to start over, it's not being able to use the tactical camera to assign commands while actively disrupting a rift.  I don't like that if I switch to the tactical camera to try and command the party, that stops the rift disruption.  Kind of a stupid feature, and really makes it difficult on some of the harder rifts when you have those 5-10 seconds where you're completely helpless.

 

Do you mean it does this when you disrupt the rift in Action mode and then switch to Tactical mode? I have not experienced that, but that's a reasonable quibble (I can see how the animation would cause this, actually, so I imagine it probably happens). I have disrupted rifts in Tactical mode, and not had them interrupted or been unable to assign commands. 



#46
Disto

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Smart enough to suspect that you (one-post-wonder) and the OP are one and the same sad person.

 The fact that you didn't counter any of the points raised by my direct attack on your attitude, and instead chose to disregard them due to my number of posts is funny. I am not the OP, I was just searching for a way to make a character stand still and face a target without having to issue constant move commands (hold position doesn't handle facing at all) in DA:I when I found this thread. I felt inclined to answer. Seriously though, I doubt the OP meant "unplayable" as a slight to you. Don't just go around calling other people's problems irrelevant just to let out some frustration. I really hope you get to play ASAP, and I hope the combat system won't get in the way of you enjoying your game, although I highly doubt it.

 

 To answer everyone else. Alright, he's wrong, it's not *unplayable*. But it is far from the experience one would expect of a 3rd installment in this series. Even taken out of context of the series, it has far too many issues with the combat to get the rating and applause it's getting from the community. There are a lot of issues and combat is not enjoyable in the least. Sure, the story is fine (although I have yet to finish it), but if gameplay is irrelevant just make it a visual novel, don't give us fights which should warrant tactics and leave us wanting for the instruments to execute them.

 

My issue with the rifts, isn't so much getting hit while disrupting them and having to start over, it's not being able to use the tactical camera to assign commands while actively disrupting a rift.  I don't like that if I switch to the tactical camera to try and command the party, that stops the rift disruption.  Kind of a stupid feature, and really makes it difficult on some of the harder rifts when you have those 5-10 seconds where you're completely helpless.

 

 Yeah, switching from the tactical camera to the action camera usually makes the AI override all of your orders and do whatever they want. I have a lot of issues with this because of my Inquisitor. He's a rogue and needs constant attention, always getting stuck in hitboxes if assigned skills in tac-cam, but if I manually control him in action camera he's fine. Sadly that makes the rest of the party do whatever the hell they want and die in a ball of fire. I hope this gets fixed for my second playthrough, although I won't be holding my breath. There's not much we can do except deal with the artificial difficulty created by the engine while whining on the forums hoping they do something. As it stands the combat feels like it needs a couple months of work at least to make it less frustrating. Although now that the money's been made already, I doubt it'll get such attention.



#47
StrayChild83

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I do mean this literally, you cannot effectively play dragon age especially as a tank due to its control scheme.

 

Here are three major problems. 

 

Problem 1. You can be interrupted when weakening rifts, as a tank character this literally means you are hamstrung, outside of sheer incompetence i cannot think of a reason to implement this. Bioware if you didn't want people to play tanks why even make it available. This mechanic serves only to handicap one playable class as all others can reduce or have threat removed off them. 

 

Problem 2. You cannot queue abilities, which is a serious issue with bio wares new tactical system and mechanics. Want someone to resurrect a companion? Too bad you can't queue it and if they are hit once they will fail in their action and not attempt again. Want to bring another tank so you can use your inquisitor tank to seal the rift? Too bad you can't queue multiple taunts from the other tank or have your main character do multiple attempts at rift sealing.

 

Problem 3. You can't backpedal I do not know who's moronic idea that was but what a way to make the already clunky combat system even clunkier. So listen up Bioware if you want to make mechanics where facing a certain direction is important but then you use a control system that forces a player to turn around to back up then you need to apply your palm to your face and queue that action until you acquire the common sense trait!

 

So why does this make the game unplayable? Well because simply put i have to stop playing, for one i cannot play my tank character there is literally nothing different that can be done. I can't drop threat, i can't have another tank pull threat off me, and i cannot adjust mitigation on the move because i cannot backpedal. The only solution is for me to lose this handicap is to delete my character and remake. 

 

When that is the only solution to a problem, then that is what qualifies as unplayable.

 

I have always been a big fan of this studios work outside of swtor but the quality level with inquisition has just been awful, if you're reading this do not buy this title, wait till they patch it and fix it, if they ever patch it and fix it. Especially considering these are the problems i have run into when only a few hours into the game.

 

 So... if I understood this correct, your problem is that you can't close rifts while playing tank because you get interrupted. I haven't play tank yet but yeah I suppose you have to kill the mobs first without using stun feature because thats what tanks do. How ever its not impossible and not even that hard to close rifts without using that disturb.

 

You can still use the rift to stun/damage/kill the remaining ranged mobs that are trying to kite/escape your melee.

 

 It would been nice tho to make warriors be able to take some hits while using the stun, considering they have to be target to keep party alive but its a little too late for that now.