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Walk Script for PC [v5h1 / Patch 6 + DLC compatible]


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#1
GODzilla

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Original Bioware forum post here: http://forum.bioware...-pc/?p=18158807

(thanks to Chaos17 for the heads up)

 

Original thread with the mod here: http://forum.cheaten...d4e975ba7c5e9ff

(thanks to 2flower for creating the script)

 

I just thought this needed more attention outside of the walk request thread.

 

It is based on the so called "Cheat Engine" and I was sceptical at first. Singleplayer game, yes, but I'm 100% opposed to cheating. But don't worry: It is a barebones tool and its feaures are based on the script you download and activate. If you only install the walk button script the "Cheat Engine" will be limited to this feature only.

 

 

 

A WORD OF WARNING

 

The script changes a memory adress. It should be save to use in regards to savegames (see FAQ below) BUT It is originally designed for the current version of the game! If the game is updated it is strongly recommended to discontinue using the cheat engine / script until it has been adapted to the new version or cleared for usage.

 

Update April 12th 2015: Cleared for Patch 6 (and the DLC) on PC

 

END WARNING

 

 

A video showcasing walk, jog and run, made by Jackal19851111

 

 

 

 

a short FAQ:

 

 

How do I install it?

 

Download the "Cheat Engine" here: http://cheatengine.org/downloads.php

 

Install the programm and run it. Don't download the cheat table, you don't need it. Just the programm itself for now.

 

Download the Walking Simulator script for DAI here (choose the second download to just get the walk script): http://forum.cheaten...d4e975ba7c5e9ff

 

Save it somewhere. Now in the Cheat Engine programm select "File" --> "Load" or click the folder-symbol. Select your downloaded *.CT file. It will ask you if you want to run the "LUA script", cklick "yes".

 

Start the game. Load your savegame. Alt + Tab out of the game. In the Cheat Engine select "File" --> "Open Process" or click the "program" symbol. Look for "....DragonAgeInquisition.exe", click on it and select "open". Cheat engine will ask "keep the current adress list/code list". Click "yes".

 

Now go down to where the script list is loaded and check "Walking Simulator (for Mouse/KB controls)".

 

You're all set.

 

 

How to use it?

 

With version 5 of the script, although internally it has gotten more complex, using the buttons is easier than ever!

 

CAPSCLOCK - press it once to always walk, press again to run / jogg

SHIFT - hold it down to walk, release to run / walk

X - press to toggle between running and jogging

 

And that's all you need to know. :) Just make sure that these buttons are NOT set for other functions in DAI. Check the "Input Options"

 

 

What about the ingame walk-toggle introduced by Patch 3?

 

You can safely ignore it and by default the key is unbound. Of course you can also map the key and use it alongside the walk-script. Your choice.

 

 

Can I change the buttons?

 

"Since version 5 you set your hotkeys by opening up the script window via pressing Ctrl-Alt-L

Read the instructions on the mod author's post in the CE forum, you simply have to change the default preset to a custom one and modify the keys as you see fit." (thanks Jackal19851111

 

Link to 2flower instructions in the CE topic: CLICK HERE

 

 

Will this alter my savegame?

 

I did a quick test myself: I started and used the cheat engine, then disabled it with the "walking" still active and the game running. Ingame I was still only walking with no possibility to turn it off, since the cheat-engine was disabled.

 

In this "broken" state I created a new savegame. I exited the game and started it again. I loaded up the savegame and everything was normal. I was able to run around with keyboard and only that.

 

So the cheat-engine seems to only influence the current active memory and nothing of it goes into the savegame. It is harmless as much as I can tell.

 

No guarantee though. (Having played over 30 hours with no problem so far #2015-01-21)

 

 

How come this seems so trivial yet Bioware struggles with the implementation?

 

The PC is an exotic and rather new piece of machinery that has yet to be rediscovered by some developers.


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#2
Salaya

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Whoa, thanks for the heads up! 



#3
Reymoose

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Thank you modders! And a swing at the face of Bioware with a Bastard Sword of Shame +3


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#4
BunbunKitten

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The PC is an exotic and rather new piece of machinery that has yet to be rediscovered by some developers.


Hahah. :D

But yeah, man, they just need to add a toggle that does the same.

#5
GODzilla

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Version 2 of the script was released today - link is the same. You now have a choice of the walk-toggle from v1 and a new hold-button-to-walk option from version 2. Thanks again to 2flower @ the cheat engine forums for his contribution to this game. :)



#6
Jaron Oberyn

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I wouldn't call cheat engine a mod. Also, be careful if you use it. People have reported save corruption in doing so. 


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#7
GODzilla

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I wouldn't call cheat engine a mod. Also, be careful if you use it. People have reported save corruption in doing so. 

 

Source please.



#8
Zered

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Thank you modders! And a swing at the face of Bioware with a Bastard Sword of Shame +3

Ouch! That had to hurt :P

 

Eh Bioware...



#9
Provi-dance

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tumblr_inline_mrgwu02FSA1qz4rgp.gif

 

This is so unnecessary. What a disgusting mentality.

 

Not to mention it reeks of ignorance on the difference between a user having free time to mod things on his own time and a developer who has time limits, resource allocation, and a budget to worry about. 

 

It was purposely left out to be added or an oversight since it's already obviously implemented via cut-scenes and on consoles. Either way, have some respect. It's basic human decency.

 

So cute...

What did the entity called Bioware and its members do to earn respect?

I mean, do they distribute their games as charity or what?


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#10
GODzilla

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tumblr_inline_mrgwu02FSA1qz4rgp.gif

 

This is so unnecessary. What a disgusting mentality.

 

Not to mention it reeks of ignorance on the difference between a user having free time to mod things on his own time and a developer who has time limits, resource allocation, and a budget to worry about. 

 

It was purposely left out to be added or an oversight since it's already obviously implemented in cut-scenes and on consoles.

 

Either way, have some respect. It's basic human decency.

 

*rebooting*

 

*trying to active decency app*

 

 

*critical error* :rolleyes: Talking about "disgusting"...


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#11
Jaron Oberyn

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Source please.

I'm giving people the courtesy of letting them know they should be careful. Beyond that, I don't much care what you do. It's your game, not mine. 


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#12
GODzilla

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I'm giving people the courtesy of letting them know they should be careful. Beyond that, I don't much care what you do. It's your game, not mine. 

 

And I'm very interested in it, I really am. Who wants to throw away dozens or hundreds of hours of gameplay? I was just hoping there'd be a source, that is all. ;)

 

I think v1 of the script hit over 200 downloads prior to the release of v2. There are no reports of problems neither here, nor in the "D:AI add in walk toggle..." thread or in the cheat engine topic. I will monitor it closely though in case someone reports problems.

 

Thanks for the heads up.



#13
GODzilla

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I know you need to fulfill your power fantasy of being able to speak what's on your mind without any social consequence

 

Could you explain this, because it makes absolutely no sense to me.

 

Let me explain myself first: You gave the catchwords here - decisions and consequences. Bioware decided to advertise this game as a thorough pc adaption. You can see this in the video (did you watch it btw.?) "With Inquisition we kinda kept that lecacy", said David Gaider when he talked about building the game on pc, also for pc players. He invoked certain expectations and then the game failed on delivering upon them, showing some grave misconceptions in terms of pc playability.

 

Now I chose to mock this - you're right. I did this though without the need for plain insults or wild theories though (sound familiar?), but with an ironic statement. At least I hope it is. Correct me if I'm mistaken, english is a foreign language to me, you see.

 

So please, you are of course free to continue "calling me out", but please try and don't make a fool of yourself in the process. And also please don't spam in this topic if possible. I invite you to insult me via personal message instead. :)


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#14
Lebanese Dude

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Could you explain this, because it makes absolutely no sense to me.

 

Let me explain myself first: Decisions and consequences. Bioware decided to advertise this game as a perfect pc adaption. "With Inquisition we kinda kept that lecacy", said David Gaider when he talked about building the game on pc, also for pc players. He invoked certain expectations and then the game failed on delivering upon them, showing some grave misconceptions in terms of pc playability.

 

Now I chose to mock this - you're right. I did this though without the need for plain insults or wild theories, but with an ironic statement. At least I hope it is. Correct me if I'm mistaken.

 

So please, you are of course free to continue "calling me out", but please try and not make a fool of yourself in the process. And also please don't spam in this topic if possible. I invite you to insult me via personal message instead. :)

Given that you are insulting the developers on an open forum rather than sending them personal messages yourself, I'll reciprocate. I will continue to call you out in public as long as you continue to insult the developers in the open as well.

 

You literally said:

 

"How come this seems so trivial yet Bioware struggles with the implementation?

 

The PC is an exotic and rather new piece of machinery that has yet to be rediscovered by some developers."

 

How is claiming that the developers don't know what a PC is not a "wild theory" or not a plain insult? You honestly don't think that you're making a general assumption on the skills of the developers by essentially saying that they are too incompetent to implement this one feature?

 

Restrain yourself.

 

The invoked expectations are yours and yours alone. They never used the word "perfect", and they never claimed that the PC version is going to be flawless. Implying that the game doesn't work better on PC IN THE LONG RUN is simply absurd. There are some technical issues, due to PC mutability.

 

There are also some interface design problems that are being "fixed" to suit the requirements of a major portion of the player-base, but those are still very subjective. Some PC players love the changes, others hate them. It is only because a substantial amount of players that share this opinion that they are attempting to change it, and that's because they give a damn about their players, no matter how much of an ass they are.


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#15
GODzilla

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I'm not a figure of the public unlike a developer. Apples and oranges here. How could I possibly send a personal message to "Bioware". Shall I send it to every developer on the forums? Wow. This is their official forums. But go ahead and tell all people they don't have the right to complain. "Restrain y'all", really?

 

Also it is an obvious joke. It is really not my fault that you lack a sense of humor. This ranting of yours seems a bit excessive, I cannot but wonder why? Try to calm down, would you please?

 

If you continue to spam in this topic I will ask a moderator to clean up. And yes that means my posts, too.


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#16
Salaya

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No matter how you look at this issue, there is something a bit disappointing in the fact that Inquisition is clearly a game not designed for PC, despite this promotion. The reality of the game is sooooo far from the statements in Bioware promotion that is perfectly normal that so many PC players feel irritated with it.


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#17
Provi-dance

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 You honestly don't think that you're making a general assumption on the skills of the developers by essentially saying that they are too incompetent 

 

 

They're incompetent at making a good game, yes.

 

Your bio-obsession and unrequited love can't change that.


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#18
GODzilla

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The invoked expectations are yours and yours alone.

 

Oh and this right there...this really made my day. Now I know you're trolling. You must be, please tell me you do, because otherwise... :huh:



#19
Lebanese Dude

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Oh and this right there...this really made my day. Now I know you're trolling. You must be, please tell me you do, because otherwise... :huh:

 

Are you trying to say that we are not responsible for our selves and how we approach and react to things?
 


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#20
Salaya

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This is game is clearly designed with PC in mind except that they had to think of an interface that would adapt to both gamepad (something people demanded since origins) and keyboard.

So could shut the **** up coglione del cazzo

 

I frankly doubt that. It's not only a matter of how the game is contolled. It is a matter of gameplay.

 

But even if I give you that it's only a matter of how it's controlled, it would be irrelevant, since control itself is important enough to state that the game was not conceived for PC. That something as simple and basic as to multiselect or mouse movement was not even thought of demonstrates my point. 


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#21
GODzilla

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Are you trying to say that we are not responsible for our selves and how we approach and react to things?
 

 

We are. So? Bioware is not?

 

Also, don't distract from the point. You suggested I'd be the only one - literally THE ONLY ONE - complaining about pc controls and missed expectations. Did you read, like, the forums?


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#22
Lebanese Dude

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I frankly doubt that. It's not only a matter of how the game is contolled. It is a matter of gameplay.

 

But even if I give you that it's only a matter of how it's controlled, it would be irrelevant, since control itself is important enough to state that the game was not conceived for PC. That something as simple and basic as to multiselect or mouse movement was not even thought of demonstrates my point. 

 

Why are you making assumptions on what the DAI PC gameplay should be? Why should there be "multiselect" or "mouse movement"? Do they exist in all PC games? Couldn't they have been removed for a justifiable reason? Could they not be implemented later if required?

 

It seems to me that there are only a handful of traditional PC functionalities that have been suspended in DAI, and some of them are very likely to be intentional.

 

There is no guideline on "How to make a PC game". There are just expectations which they are completely not obliged to follow.

You are not an ultimate arbiter on what DAI should be. The developers are. You can only give them feedback and hope that they answer.


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#23
Lebanese Dude

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We are. So? Bioware is not?

 

Well then you agree. Your  expectations are yours alone and aren't necessarily (and rarely are) shared in the exact way as others. Blaming someone for not living up to them is silly.

 

Given that BioWare is working to resolve the negative feedback that it has received, it seems to me that they are reacting properly to the situation and deserve some recognition for it.

 

Unless of course you don't believe in giving people the benefit of the doubt or room to improve. Not much to say then.



#24
Provi-dance

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the rest of the world seems to disagree with your little pathetic notion

 

 

Please, enlighten us on how well your game performed? Were you the first developer to develop software devoid of bugs? What is the title of this game you developed, so that we may all bask in its glory and finally have a worthy contender with which we can compare all other developers. 

 

A couple of delusional amoebas on the bioboards, defending poor little Bioware with such passion, are not "the rest of the world".

 

You don't need to develop games to point out flaws and this isn't about bugs.



#25
GODzilla

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Why are you making assumptions on what the DAI PC gameplay should be?

 

It seems to me that there are only a handful of traditional PC functionalities that have been suspended in DAI, and some of them are very likely to be intentional.

There is no guideline on "How to make a PC game". There are just expectations which they are completely not obliged to follow.

 

 

"No walking might be intentional", in your opinion. Okay. Noted. You made your point I guess, no need to fight, we can agree to disagree.

 

 

Well then you agree. Your  expectations are yours alone and aren't necessarily (and rarely are) shared in the exact way as others.

 

Not in the exact way, no. But many people simply missed walking, having more than 8 ability slots, being able to zoom out, being able to use a real flycam and not one bound to the ground cursor and many, many other things.

 

So, you're saying that if our concerns are not shared in the exact same "way" (what...wording...sentence structure...?), they should be dismissed? Isn't that a bit...I'm honestly at a loss of words here. :wacko:

 

When I use your demand for 100% (you said "exact") consistency in any kind of critique, then almost no group of people would ever be allowed to raise theirs ever. This is really a bold statement you're making right there.


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