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Walk Script for PC [v5h1 / Patch 6 + DLC compatible]


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#26
Salaya

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Why are you making assumptions on what the DAI PC gameplay should be?

 

It seems to me that there are only a handful of traditional PC functionalities that have been suspended in DAI, and some of them are very likely to be intentional.

There is no guideline on "How to make a PC game". There are just expectations which they are completely not obliged to follow.

 

I don't "make" assumptions. I rationally expect from a developer that sells me the game stating that it was a PC friendly to incoporate some elements that I believe are critical to give the game that adjective. 

 

Precisely because the intentionality seems present, and the difference between this intentionality and the promoted game is so different I feel that is perfectly rational to feel disappointed, irritated or misguided. 


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#27
Farangbaa

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A couple of delusional amoebas on the bioboards, defending poor little Bioware with such passion, are not "the rest of the world".

 

No, the user voted game of the year awards the game is piling up is 'the rest of the world'



#28
Giubba

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I frankly doubt that. It's not only a matter of how the game is contolled. It is a matter of gameplay.

But even if I give you that it's only a matter of how it's controlled, it would be irrelevant, since control itself is important enough to state that the game was not conceived for PC. That something as simple and basic as to multiselect or mouse movement was not even thought of demonstrates my point.


No you demonstrate your utter ignorance.
PC control had to support both keyboard&mouse and gamepad control and implementing something that could be viable only with one peripheral is simply a wrong decision.

#29
Provi-dance

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No, the user voted game of the year awards the game is piling up is 'the rest of the world'

 

There's a difference between pathologically obsessed people clicking the same thing repeatedly and paying for a game.



#30
Salaya

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No you demonstrate your utter ignorance.
PC control had to support both keyboard&mouse and gamepad control and implementing something that could be viable only with one peripheral is simply a wrong decision.

 

That you decide to call that only a "bad decision" is your thing. I wouldn't call you ignorant for having that opinion, despite not agreeing with you. 


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#31
GODzilla

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No you demonstrate your utter ignorance.
PC control had to support both keyboard&mouse and gamepad control and implementing something that could be viable only with one peripheral is simply a wrong decision.

 

You are absolutely right. PC controls have to support both keyboard and mouse and controller. It's just though...they don't. :D

 

On the keyboard, you can't walk. And on the mouse you cannot remap buttons or map any of the additional buttons mice have for 10 years or more. You know...the mouse wheel. The mouse wheel button. The buttons at the side of the mouse. I'm not even talking about gaming mice. Every office mouse at least has two buttons in the thumb zone for the usual "forward" and "back" functions.

 

So yeah, again, you are right. Absolutely right.


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#32
Lebanese Dude

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I don't "make" assumptions. I rationally expect from a developer that sells me the game stating that it was a PC friendly to incoporate some elements that I believe are critical to give the game that adjective. 

 

Precisely because the intentionality seems present, and the difference between this intentionality and the promoted game is so different I feel that is perfectly rational to feel disappointed, irritated or misguided. 

 

The keyword is "I".

 

I understand how you can be disappointed, but attempting to rationalize what you want as a general objective requirement of a PC game is just wrong. 


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#33
GODzilla

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I still think you're making a fuss where none is needed. Your anger seems artificial - like you stating that you're talking to a brick wall; I'm talking back, don't I? - or at least I wonder where it is coming from. But that's just me I guess. ^^

 

I was just trying to help getting the attention this mod deserves imho, mocking Bioware a bit in the process. You don't agree, I got that. But look at your first post again. Calling me an "ass". Is it so hard to stay friendly on the internet?

 

Things like satire and dark humor seem harsh sometimes and people tend to get it wrong. Irony and sarcasm are also not often well received. But in the end people need to get over it imho.



#34
Salaya

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I understand how you can be disappointed, but attempting to rationalize what you want as a general objective requirement of a PC game is just wrong. 

 

Believing that by defending with arguments what is to be desirable within a certain game is the same thing as turning it "general objective" is irrational. I have opinions, justified opinions about many things, the same as you; I would never think that your opinions about this matter are the "general objetive" you want to impose, since I'm assuming you are not a mad person who doesn't know the difference between justified opinion and postulating.

 

I never assume my justified opinions need to be the "general rule". That is something you assume. Despite impliying that for free, why don't you discuss about the things that could be actually be discussed? Like why do you think X or Y element are desirable for this or other reason. You know, rational discussion about things, not just attacks to what your delusions about imposing opinions as general rules may lead you to see.



#35
Chaos17

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Can't people just be glad that some coders have some free time to make that option and share it freely ?


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#36
Dinkledorf

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Regardless, it is pretty hard to imagine how not having ability to Walk in DAI made it out the door and still not patched a month after release.  I do understand that the team is very likely up to their eyeballs in trying to resolve the stuttering and crashes that are affecting a number of folks but a quick patch like this would go a long way towards restoring good will.

 

I am now using the Infinite Zoom and Walk Cheat Engine mods, both of which work very well indeed and have made a non-trivial change in my enjoyment of the game.



#37
GODzilla

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New update is here:

 

http://forum.cheaten...d4e975ba7c5e9ff

 

v3 now adds hotkeys for a "maximum speed" modifier, so you can either always walk, always jogg or always run.



#38
no_subject

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How come this seems so trivial yet Bioware struggles with the implementation?

 

The PC is an exotic and rather new piece of machinery that has yet to be rediscovered by some developers.

 

How disappointing from a company like Bioware with such a legacy of PC software. I'd be more sympathetic to a new studio, or a team new to PC development. But the fact the the community had to come to the rescue for a problem that shouldn't have existed in the first place is sad thing.



#39
Influ

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I'm sure this will be useful and appreciated for a lot of people. Thanks GODzilla for bringing it up.

 

Please, enlighten us on how well your game performed? Were you the first developer to develop software devoid of bugs? What is the title of this game you developed, so that we may all bask in its glory and finally have a worthy contender with which we can compare all other developers. 

 

Ah yes, the old "you can't criticize it if you haven't done it yourself" argument. That's a classic.

 

How this thread devolved into a pile of inane bickering over an obvious joke is beyond me. Another day on the interwebs, I guess.


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#40
Corto81

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Not to mention it reeks of ignorance on the difference between a user having free time to mod things on his own time and a developer who has time limits, resource allocation, and a budget to worry about. 

 

It was purposely left out to be added later or simply an oversight since it's already obviously implemented in cut-scenes and on consoles.

 

 

 

 

This is like... Beyond me.

 

You're defending Bioware - who went out and said they left out the walk option for PC because it was difficult to do - by saying a "user having free" time is somehow what... More likely to do it than a full development team who are actually paid to do it and who got my 70 EUR?

 

Like. Whoa.

 

I believe just a "LOL" might be the best answer here.

 

...

 

Anyway, tyvm to the OP for summarizing the whole thing, works like a charm.


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#41
Araceil

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Seriously this place is worse than 4Chan sometimes. Can we not just focus on the excellent work of the modders instead of whatever is happening at the moment. 

 

Anyway when I have the time I'll be sure to give this mod a shot along with that PJ re-texture one.  



#42
Rolenka

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Source please.

 

 

Cheatengine is a very powerful tool, and people are right to be cautious. If a game update changes the offset and someone uses this without getting an updated version of the mod, or there is a mistake in the mod, there is no telling what could happen. That memory address could theoretically become your health, your XP, a plot variable, your Inquisitor's nose, anything at all.

 

You are right though that it should be safe. All it's doing is finding the run speed in memory and changing it. There is no reason for the game to save that number into the saved game.



#43
GODzilla

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Cheatengine is a very powerful tool, and people are right to be cautious. If a game update changes the offset and someone uses this without getting an updated version of the mod, or there is a mistake in the mod, there is no telling what could happen. That memory address could theoretically become your health, your XP, a plot variable, your Inquisitor's nose, anything at all.

 

You are right though that it should be safe. All it's doing is finding the run speed in memory and changing it. There is no reason for the game to save that number into the saved game.

 

Indeed, since running speed is an active input anyway and doesn't need to be saved. If Bioware are really concerned about this being a "state change" then they should make it a hold-key-feature, not a toggle. Problem solved.

 

I will add a warning to the startpost though, also reminding people to discontinue use after an update or to disable automatic updates. Thanks for your input. :)


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#44
SomberXIII

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Cheat Engine is a powerful tool because it allows you to cheat.  :ph34r:


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#45
GODzilla

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Cheat Engine is a powerful tool because it allows you to cheat.  :ph34r:

 

I almost hate myself.  :P  The last game I used a cheat in order to make it easier was Warcraft 2. Yes, Warcraft 2! :D And the last time I used a cheat because I had to was in Vampire Bloodlines. A door was blocking me due to a bug.

 

Fortunately I can only use this for the walking script. I'd hate if the cheat engine feature some basic cheating features, but luckily it does not. It all depends on the scripts you load into the tool. ^^


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#46
MarchWaltz

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Heh.

 

Bioware (paid to make games): Frostbite is so hard to mod

 

PC users (not paid to make games): LOL we actually have a brain.


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#47
SomberXIII

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Heh.

 

Bioware (paid to make games): Frostbite is so hard to mod

 

PC users (not paid to make games): LOL we actually have a brain.

Easy there bro. There might be some difficulties we won't know for them.



#48
Rolenka

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Easy there bro. There might be some difficulties we won't know for them.

 

Did they really say it would be too hard to mod? I don't know anything about the engine, but I think it's more of a case that adding modding support is an unnecessary expense.

 

They spent money getting us the toolset for DA:O, and as a Bioware employee posted, I don't think it generated any extra sales for them. Meanwhile it extended the life of the game, reducing demand for future products.

 

As far as the difficulty of modding, usually when we talk about modding we are talking about replacing assets (still, I believe there is already a reskin mod out there). What we have here is technically a trainer, and it can be done with any piece of software.


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#49
Gel214th

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Original Bioware forum post here: http://forum.bioware...-pc/?p=18158807

(thanks to Chaos17 for the heads up)

 

Original thread with the mod here: http://forum.cheaten...d4e975ba7c5e9ff

(thanks to 2flower for creating the script)

 

I just thought this needed more attention outside of the walk request thread.

 

It is based on the so called "Cheat Engine" and I was sceptical at first. Singleplayer game, yes, but I'm 100% opposed to cheating. But don't worry: It is a barebones tool and its feaures are based on the script you download and activate. If you only install the walk button script the "Cheat Engine" will be limited to this feature only.

 

 

How come this seems so trivial yet Bioware struggles with the implementation?

 

The PC is an exotic and rather new piece of machinery that has yet to be rediscovered by some developers.

 

Bioware needs to open the game debugging to the public. I am sure we can set values easily via the console to get all this done. It is likely stupid EA company policies that want to lock down the frostbite engine (as though the competition doesn't already understand it) and prevent this sort of work from being done. 

 

Cheat engine is nice, but it is clunky and requires starting another third party program, and then alt tabbing in some cases. It isn't as elegant as changing game files or console commands and having it stick. 



#50
Jackal19851111

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Godzilla, you linked to an old post of mine which was when I was trying to figure out CE myself

A better way to change your hotkeys would be simply pressing Ctrl-H in CE

 

Unless you wish to change the Hold to walk key - which is a tiny bit more complicated.

Anyway the best way for folks to get instructions on how to use CE in general is on the OP of the original thread in the CE forums in my opinion.

 

Anyway be sure to thank 2flower too folks - he/she's your DAI Santa after all! Merry christmas :)