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Walk Script for PC [v5h1 / Patch 6 + DLC compatible]


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#51
GODzilla

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Corrected it, thanks. :)



#52
In Exile

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I frankly doubt that. It's not only a matter of how the game is contolled. It is a matter of gameplay.

But even if I give you that it's only a matter of how it's controlled, it would be irrelevant, since control itself is important enough to state that the game was not conceived for PC. That something as simple and basic as to multiselect or mouse movement was not even thought of demonstrates my point.


I'm really getting frustrated with all the UI combat complaints. Not because the combat UI is ideal, but because it is by far the best part of the PC UI and the most responsive to having a mouse.

When you can't switch between menu screens - so that you have to exit the character record to use your journal - that's bad UI for PC.

#53
In Exile

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Regardless, it is pretty hard to imagine how not having ability to Walk in DAI made it out the door and still not patched a month after release. I do understand that the team is very likely up to their eyeballs in trying to resolve the stuttering and crashes that are affecting a number of folks but a quick patch like this would go a long way towards restoring good will.

I am now using the Infinite Zoom and Walk Cheat Engine mods, both of which work very well indeed and have made a non-trivial change in my enjoyment of the game.


I think part of the issue is e.g. the save corruption concerns that are coming up with this chest engine fix. That's simply not an option at release for Bioware. They'd risk destroy the saves of every PC user now with auto-patching. Issues with a mod are swept under the rug. Developers are roasted for bugs in patches. Look e.g. at the mesh bug with patch 2.

#54
Salaya

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I'm really getting frustrated with all the UI combat complaints. Not because the combat UI is ideal, but because it is by far the best part of the PC UI and the most responsive to having a mouse.

When you can't switch between menu screens - so that you have to exit the character record to use your journal - that's bad UI for PC.

 

Frustrated? Why? It's just a matter of perception.

 

I'm still struggling whenever a battle begins because I'm so used to multiselect characters to quickly change battle tactics... It was like a second nature to me, both in DA and DAII. I have yet to find an alternative way to multiselect characters that does not imply the camera moving, or selecting one character one by one or canceling orders after issuing an "all to my objective" order to repurpose the warrior. Doing this in almost every battlegets to my nerves quickly.

 

Also, the way menu is handled... a mini arrow on the far left screen? Why you can't choose characters by its simple presence in the field or portraits? And the menus, the items or even dialogue options... you don't "hard" select them with mouse unless movement correction. I have lost count the times I choose an option I didn't want to. I end up using the keyboard precisely becase the mouse is not responding the way my common sense dictates.

 

Those are my most irritating compalints when it comes to PC controls, not to mention te usual ones. It amazes me how so many people seems inmune to these things -_-



#55
Reymoose

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Did they really say it would be too hard to mod? I don't know anything about the engine, but I think it's more of a case that adding modding support is an unnecessary expense.

 

They spent money getting us the toolset for DA:O, and as a Bioware employee posted, I don't think it generated any extra sales for them. Meanwhile it extended the life of the game, reducing demand for future products.

 

As far as the difficulty of modding, usually when we talk about modding we are talking about replacing assets (still, I believe there is already a reskin mod out there). What we have here is technically a trainer, and it can be done with any piece of software.

 

 

Toolsets and modtools don't usually generate revenue for the developer but it does extend the life of the game by a significant amount as well as open it up to community patching and fixing (for example, the "Skip the Fade mod for DA:O").

 

Frostbite 3 is frustrating to mod as it does not yet have a toolset, most likely because most AAA publishers (not developers), notably EA are vehemently against modding.



#56
wepeel_

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I think part of the issue is e.g. the save corruption concerns that are coming up with this chest engine fix. That's simply not an option at release for Bioware. They'd risk destroy the saves of every PC user now with auto-patching. Issues with a mod are swept under the rug. Developers are roasted for bugs in patches. Look e.g. at the mesh bug with patch 2.

 

Cheat Engine is only used because of the obfuscated state of Frostbite, meaning no editors are available. It's an imperfect way to go about changing things and it's amazing that this much has been achieved in so little time. But the point is that BW don't have to resort to memory scanning - with development tools and insight into the engine, they're well aware of what values control movement speed and how to alter them.

 

Obviously a developer has to worry about stuff that modders don't, like extensive testing for every change being made and having a long list of bugs of varying priority. Having said that, it is still a bit sad when things like this get added by way of a script that locates and changes all the values for movement speed while the game is running, ahead of official inclusion.

 

Imagine if you buy a car but it has no ashtray in it, and you need one. So you ask the manufacturer and they're like "yeah ok, we'll look into how to install one for you" - but then before they do someone comes up with this method where you load the parts of an ashtray into a rifle, aim it at the car while it's moving and fire, and bam, there's your ashtray all assembled and ready for use. You have to re-fire the rifle every time you start the car, but it still beats being ashtray-less.



#57
Jackal19851111

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Well, I managed to mod the mod and make walking the default speed, and use hold to run. For those who wish to try it, change this:

 

WARNING: Back up your default script in notepad (copy and paste the whole code), for some reason changing the LUA script doesn't generate backups

 

Select the mod then press Ctrl-Alt-L to open up the LUA script, then find these lines:

-- Sets movement mode to 'walking'
function MovementControl.setWalkingMode()
  MovementControl.walking = true
  MovementControl.setMovementFactor(0.5)
end

-- Sets movement mode to 'running'
function MovementControl.setRunningMode()
  MovementControl.walking = false
  MovementControl.setMovementFactor(1.0)
end

 

Swap the movement factor, so walking mode should be set to 1, and running mode set to 0.5. Then exit CE/DAI and restart CE/DAI, your character should be on walking mode and you can use shift to run.

 

Now I just need to find a way to utilise this in the toggle, but chances are, 2flower will probably update the mod soon. Regardless the scripts are there and an excellent foundation.



#58
GODzilla

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v4 is out with more options for input. I've reworked the instructions to summarize all input methods.

 

Thanks to 2flower who is even working during Christmas. :)

 

 

/edit

 

Note: There seems to be a slight glitch in v4, where diagonal jogging leads to diagonal running instead. Only jogging in a straight line works. v3h is working correctly for jogging though, so if that's your prefered speed maybe you'd rather stick to the older version.

 

I have informed 2flower of the bug.


Modifié par GODzilla, 25 décembre 2014 - 04:09 .


#59
Jackal19851111

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Wow, almost perfect now, though now that I've jogged around for a while, I think I'm happy with just walk/run. For those who also find the 2 speeds sufficient, it's easily moddable by users, simply select the hold to walk/run script, press Ctrl-Alt-L, and change the jogging speed to 1.0

 

With a full walk/run toggle and hold-shift to run/walk, now I feel in full control.

 

The only thing I can think of to improve the mod would be something to smoothen out the response time of the toggle button. Currently, sometimes when you press the toggle button, it switches on/off twice instead of once.

EDIT: Nevermind... I found the solution.

 

Godzilla you might want to add this on OP (if you or someone has a similar problem as well):

 

- If anyone has issues with the response time on the toggle button:

It's not due to lag or anything at all, it's because Cheat Engine's default toggle hotkey activation delay is 100milliseconds.

 

Go to settings, then on the left under hotkeys, you should see the box and text "Delay between reactivating hotkeys".

I changed this to 200milliseconds and it's much more reliable as a toggle button.


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#60
GODzilla

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Added it and will change this in CE myself. Thank you for sharing this find. :)



#61
Muerte

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For me it's useless, still waiting for walk toggle from BW...



#62
GODzilla

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Something not working? Maybe I can help. ^^



#63
Jackal19851111

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Make sure you follow all the instructions. Your CE window should look like this ingame:

 

(Note: this screenshot is using an older version but the same principle applies)

 

2mm8uc7.jpg



#64
GODzilla

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Updated instructions and topic title for version 5 of the mod. Handling walking / jogging / running was never easier as with v5. Thanks @ 2flower for his hard work even during the holidays. :)



#65
Dubya75

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Since version 5, I am getting a lot of stuttering in my game when the mod is active. Anyone else experiencing this as well?



#66
Selea

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I'm still struggling whenever a battle begins because I'm so used to multiselect characters to quickly change battle tactics... It was like a second nature to me, both in DA and DAII. I have yet to find an alternative way to multiselect characters that does not imply the camera moving, or selecting one character one by one or canceling orders after issuing an "all to my objective" order to repurpose the warrior. Doing this in almost every battlegets to my nerves quickly.

Frankly speaking, there are only two commands you can give to all party members at once. The first is "all attack the same target", the second is "all move towards a direction". Now, given that in DA:I you can do the former simply using Y (select a target and press Y, all the party members will attack it) and the latter is done automatically (party members will naturally follow the direction you go into, just as selecting them all) I cannot really understand what the complaint is about.

You want to have all the party members attack a target? Simply press Y having selected that target; do you see that as more complicated than doing CTRL + A then clicking on the target? Usually pressing a single key is less complicated than pressing two at once and then give the order.



#67
GODzilla

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Since version 5, I am getting a lot of stuttering in my game when the mod is active. Anyone else experiencing this as well?

 

I tested v5 and v5h yesterday and didn't notice that. Did you change anything else? Settings? Or maybe did you update your graphic driver?



#68
Salaya

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Frankly speaking, there are only two commands you can give to all party members at once. The first is "all attack the same target", the second is "all move towards a direction". Now, given that in DA:I you can do the former simply using Y (select a target and press Y, all the party members will attack it) and the latter is done automatically (party members will naturally follow the direction you go into, just as selecting them all) I cannot really understand what the complaint is about.

You want to have all the party members attack a target? Simply press Y having selected that target; do you see that as more complicated than doing CTRL + A then clicking on the target? Usually pressing a single key is less complicated than pressing two at once and then give the order.

 

No, of course I don't want all the characters to attack one target. That's the whole point of my concern. What I want is to issue the attack command to one character and then use the other three to atack someone else. Example: the warrior tank attacks the big guy with the axe while my mage and the two archers focus on the long rage attackers that back up the big axe guy. 

 

To do this in Inquistion is a pain in the ass; following the prior example, you would need to issue the "attack all command" to one of the long range attackers and then switch to the warrior to reselect his/her different target (the big guy with the axe). By doing this the camera loses its focus and you spend much more time doing it! With multiselecting, this attack pattern is issued in one second -and the camera does not lose its focus, which turns out to be extremely annoying after 60 hours of gameplay.

 

I would understand that some people do not have this problem, but honestly, to me is really, really annoying. 



#69
Dubya75

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I tested v5 and v5h yesterday and didn't notice that. Did you change anything else? Settings? Or maybe did you update your graphic driver?

 

Nope, nothing else changed.

It is most noticeable, strangely enough, in dungeons - Valammar being the worst. When I Alt-Tab out of the game and close down CE, then back in the game, it is noticeably less stuttery. Chances are of course it is just the game being stupid, but it's still suspicious that exiting the CE improves the situation.

 

My PC spec is up to snuff with a GTX 970.



#70
s1rrah

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This hack works perfectly for me ...



#71
DarkAmaranth1966

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UGH CE again. I can't get the darned thing to work at all. I've downloaded it twice and can't even get past the tutorial on it. Supposed to have a line that reads "health xxx" in the window but, no matter what I click, load, etc... that line is not there. the place it should be is always blank. Supposed to load the tutorial process, but doing that still jsut puts the process name at the top and the rest is a blank, no codes, no nothing.



#72
Chaos17

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UGH CE again. I can't get the darned thing to work at all. I've downloaded it twice and can't even get past the tutorial on it. Supposed to have a line that reads "health xxx" in the window but, no matter what I click, load, etc... that line is not there. the place it should be is always blank. Supposed to load the tutorial process, but doing that still jsut puts the process name at the top and the rest is a blank, no codes, no nothing.

Did you tried to watch the video ?



#73
juliet_capulet

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The keyword is "I".

 

I understand how you can be disappointed, but attempting to rationalize what you want as a general objective requirement of a PC game is just wrong. 

 

You used the "keyword" yourself.



#74
GODzilla

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Please guys and girls, don't let us get back there. I thought we discussed enough about what a proper pc control setup should or should not be. Let's just enjoy what we have and what modders gave us and let's wait and see what Bioware will do about it with the next patch. ;)

 

 

 

Nope, nothing else changed.

It is most noticeable, strangely enough, in dungeons - Valammar being the worst. When I Alt-Tab out of the game and close down CE, then back in the game, it is noticeably less stuttery. Chances are of course it is just the game being stupid, but it's still suspicious that exiting the CE improves the situation.

 

My PC spec is up to snuff with a GTX 970.

 

So I went there myself, fought my way through almost the entire location without any problems.

 

Your description somehow reminded me about this ongoing problem with the GTX 970/980 series. Many people reported usage-drops down to 50% or below resulting in severe stuttering and low performance. I think it is well documented in the Nvidia forums (and it makes me a bit anxious to get a GTX 970 as I had planned for late January).

 

I've not read it in detail, but I think nobody knows what causes it, how it is triggered and how to solve it. As it seems Nvidia doesn't even officially acknowledge this problem which sounds really frustrating.

 

Maybe, somehow, CE triggers this behavior with your card in dungeons. If you're able, try and monitor the processing usage of the card when you go into that dungeons.

 

Other than that I have no idea. 2flower knows of this thread and probably reads it on occasion, but you can always register over at the CE-forums and report your problem there. He usually answers within a day or two.


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#75
German123

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Ty so much. That and the party banter silence bug were the 2 reasons, why i stopped playing. :)

 

One noob question. Do I have to make this everytime, I start my game. Open the Cheat engine and load the walking fix. Or is it in the system forever now?