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I'm stuck on In Your Heart Shall Burn. Need some tips.


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#1
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I'm playing on NM and its pretty hard. I have Cass, Blackwall and Viv in my party for high survivability and I can't seem to beat Fiona. any tips would be welcomed.



#2
Guest_Caladin_*

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dispel?



#3
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I don't have dispel on viv, only on Solus. She is also an Ice mage so she has good CC and AoE damage with winter stillness and Ice Wall. I would prefer Viv but could do solus who is my storm mage. He has dispel and revive. Viv focuses on the right side of the Spirit Tree and Solus focuses on the left. both have revive. I could respec one of them, but don't want to do that because I will have to do that once I get to Skyhold. Also I noticed 2 things worth mentioning. Blackwall didn't have the best armor on. I have a question about this actually, he has Bodygaurd+ and I am wondering if his armor is acounted for regarding this ability. I like having Cass as tank and Blackwall taking half the damage from the team while half of that pretty much dissipates. So really Blackwall is taking 1/4 of all damage done to the team because the other 1/4 is completely ignored. That's why I want to know if armor is taken into account with the Bodygaurd ability; because if it is, I am getting rid of a ton of damage right from the beginning. My strategy for this encounter has been to have Cass as main tank and generating as much guard as possible, while Blackwall takes a lot of the damage done to her as well and half of that basically disappears. The other thing I wanted to say is that with Jar of Bees, Fiona doesn't cast barrier and if I can keep that active on her the whole time, she is pretty much dead. I have not been successful with this yet and will give it another shot with the armor on BW that is way better.

 

PS I suck mechanically and am trying to play real time. Any tips on how to do this better would really help.



#4
Geth Supremacy

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you can buy respec necklaces in skyhold merchant.  aside from that I don't know what to tell you.  Level up more?

 

Aside from that just load and reload the same area gathering bloodstone and obsidian till you can craft your party good armor/weapons.



#5
UniformGreyColor

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I just have 2 things to add. 1) I didn't have all my grenades and regen potions stocked, which could be huge, and 2) I'm a DW rogue and am LVL 11.

 

It should not be this difficult for me to beat. I will retry with diff tactics and better armor and full potions. I'll let you guys know how it goes.



#6
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I'm still having massive trouble with the last wave of enemies +Fiona. Anyone know the easiest route to beat that part?



#7
JosieJ

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I've never had to go through that fight on Nightmare, so I'm not sure I'll have any useful advice for you, but I just played though that part on Hard last night and I noticed a couple of things:

 

1. Sometimes, it just comes down to luck.  I had to reload a couple of times when Knight-Captain Denam (I recruited the mages) showed up because all the adds with him overwhelmed my party.  But the last time, they all seemed to bunch up in the same place, I was able to get my party around to the other side of the trebuchet, and none of the adds seemed to follow so we could all focus on Denam and mop them up later.  Trying to use the trebuchet to block the enemy isn't luck, but it was lucky that they just seemed to stand there and not come after us!

 

2.  You might want to take out either Cassandra or Blackwall and put in Sera or Solas.  With you as a DW rogue, you have a lot of melee in your party and not a lot of ranged fighters.  Ranged fighters can engage Fiona immediately without having to run toward her.  If you can disable her somehow, it might buy you a precious few seconds of respite, if nothing else.  I fought her on my last playthrough, but I don't remember what she's weak to and what she's immune to, though, sorry.

 

3.  I'm not sure how well this will work in Nightmare, but try to conserve your potions as much as possible.  I turned off potion use entirely and controlled it manually, and I used Regen potions instead of Health potions in the downtimes between waves of enemies.

 

(I'm guessing that you know that the enemies don't show up until you start turning the crank of the trebuchet.  Use that: wait awhile and heal up before activating the next wave.)



#8
Sylvius the Mad

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I've only ever fought against the Templars in that battle, and it wasn't challenging at all.

I'm not sure I can ever bring myself to oppose the mages.

#9
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Worth it tbh sylvius if just for the story deviations 



#10
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I suppose I could try to do it with tac cam and turn off AI, but I'm working my way away from too much tac cam. I've done it once on hard at level 8 and it took me a couple tries but I did beat the Templars that time. IDK why I'm having such difficulty this time around. Like I said I'm level 11 DW rogue and I am not using tac cam. Could it be my gear? I thought my gear was dec but maybe I am mistaken. For the two tanks they both have like ~10% stagger on being hit. Maybe not the right stat? IDK I'm lost on this one.



#11
TripGodblossom

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I beat her on Nightmare last night, level 10 mage with Solas, Blackwall and Bull. In the open I died very easily but second time I used the alley she emerges from as a chokepoint (opposite the trebuchet). Moving the team in there needed a pause. Not sure I could've done it without at least 3 regen potions each and two barrier casters. By the final 3rd of her health all the other enemies were dead, but so were Bull and Blackwall, and it was just me and Solas on opposite sides of her so the aoe she casts wouldn't finish both of us. Only beat her by a hair's breadth - tough fight.



#12
nelly21

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I suppose I could try to do it with tac cam and turn off AI, but I'm working my way away from too much tac cam. I've done it once on hard at level 8 and it took me a couple tries but I did beat the Templars that time. IDK why I'm having such difficulty this time around. Like I said I'm level 11 DW rogue and I am not using tac cam. Could it be my gear? I thought my gear was dec but maybe I am mistaken. For the two tanks they both have like ~10% stagger on being hit. Maybe not the right stat? IDK I'm lost on this one.

My best suggestion would be to retreat to the other side of the catapult (the side closest to the fence). Set up Blackwall and Cass to engage the add-ons directly in the small corridor so they can't flank. Have Viv do nothing but dispel and Winters Grasp on Fiona and casting Barrier on the tanks WHEN NECESSARY. With your rogue, keep her constantly knocked down (i.e. Twin Fangs from behind, auto-attack a while, Shadow Strike, repeat). I don't remember if sleep works on her but that is the strategy I employed (except substitute one tank for Varric) and it worked great.

 

The small corridor forces them to bunch up, makes Barrier casting easy and allows your rogue to knockout multiple targets with the powder. 



#13
Mushashi7

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Get Fiona when she sits or stands for a short moment.
She acts a bit like the assasins in the Hinterlands. You have short moments to damage her. On nightmare these short moments are shorter though.

If you are a rogue archer you have a pretty decent chance to get her down with Mark of The Assasin, Full Draw and Leaping Shot.



#14
UniformGreyColor

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Get Fiona when she sits or stands for a short moment.
She acts a bit like the assasins in the Hinterlands. You have short moments to damage her. On nightmare these short moments are shorter though.

If you are a rogue archer you have a pretty decent chance to get her down with Mark of The Assasin, Full Draw and Leaping Shot.

 

There are some things I am not understanding about this, like how pre-Skyhold I can get Mark of the Assassin. I am DW not an archer. and sits and stands? IDK what that means.

 

I have been trying the Jar of Bees before she does Barrier and it seems to work, but without dispel, it makes the battle that much tougher. I have a save just before turning the crank two times with two waves because for some reason BW decided to be weird and make it impossible to save on last turn on the trebuchet. I have 1 regen potion each for BW and Cass and I have 3 on my char. I also have 3 Bees and viv has 3 bees. BW has 2 pitch gernades. Cass only has the one regen potion. Otherwise I have 7 potions. I don't remember a battle this difficult in Origins with the exception of killing every enemy in the battle against the Archdemon going solo.



#15
Mushashi7

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Never mind. Discard what I said. It's too technical.

When Fiona arrives have two of your team members focused on Fiona only. Use the tactics for this setup. The point is to keep her busy. The trebuchet is the only goal. You deal with the rest of the mages together with your fourth team mate.

There are potion supplies:
1. Behind the trebuchet

2. At  Adan's house

3. The Requisition Table

Then you can use the simple way: Fight a horde, replenish, fight a horde, replenish etc.

It might be a good idea to have Solas in your team. He can revive.



#16
EngineerEd

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I just set my tank (Blackwall in this playthrough) on Fiona and meanwhile my party (DW Rogue for myself, Solas, and Sera) wailed on the rest of the mobs. 

 

The nice thing is that Fiona runs away from melee and is easily knocked down (by say... Payback strike) by the time I finished sweeping up the mob Fiona was at the end of the pathway opposite the trebuchet, as she just kept running from Blackwall and Blackwall kept knocking her down.



#17
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Never mind. Discard what I said. It's too technical.

When Fiona arrives have two of your team members focused on Fiona only. Use the tactics for this setup. The point is to keep her busy. The trebuchet is the only goal. You deal with the rest of the mages together with your fourth team mate.

There are potion supplies:
1. Behind the trebuchet

2. At  Adan's house

3. The Requisition Table

Then you can use the simple way: Fight a horde, replenish, fight a horde, replenish etc.

It might be a good idea to have Solas in your team. He can revive.

 

At this point you're not making any sense. Viv has revive as well, that has been stated. If I can get the Specializations before Skyhold I'd like to hear it... unless Mark of the Assassin is not a spec ability. I have already fought about 4 waves of enemies and have depleted the potion reserves. I have 7 potions left so I have to make them count. I do fine until the two big dudes with huge shields come out and pretty much 2 shot anyone on my team. If its me, its a one hit KO against those guys, viv wastes a revive on me and I am down a potion on top of it. Also I noticed that BW does not have as much health if he is revived than if he isn't; less health bars and I checked the attributes as well, he only has about 850 HP. The Bees really do help though.


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#18
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I just set my tank (Blackwall in this playthrough) on Fiona and meanwhile my party (DW Rogue for myself, Solas, and Sera) wailed on the rest of the mobs. 

 

The nice thing is that Fiona runs away from melee and is easily knocked down (by say... Payback strike) by the time I finished sweeping up the mob Fiona was at the end of the pathway opposite the trebuchet, as she just kept running from Blackwall and Blackwall kept knocking her down.

 

I will try that.



#19
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My best suggestion would be to retreat to the other side of the catapult (the side closest to the fence). Set up Blackwall and Cass to engage the add-ons directly in the small corridor so they can't flank. Have Viv do nothing but dispel and Winters Grasp on Fiona and casting Barrier on the tanks WHEN NECESSARY. With your rogue, keep her constantly knocked down (i.e. Twin Fangs from behind, auto-attack a while, Shadow Strike, repeat). I don't remember if sleep works on her but that is the strategy I employed (except substitute one tank for Varric) and it worked great.

 

The small corridor forces them to bunch up, makes Barrier casting easy and allows your rogue to knockout multiple targets with the powder. 

 

I don't have sleep. My biggest problem is the two guys with massive shields; they hit like a truck.



#20
Jester

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You can also try to distract enemies with your party members and continue to aim the trebuchet. When you finish, it will trigger the cutscene, regardless of whether you defeated Denam/Fiona or not. 

 

 

I don't have sleep. My biggest problem is the two guys with massive shields; they hit like a truck.

Using Shield Wall from your tanks against shield-bearer type of enemy stuns them for a brief moment - which sets up combos and prevents them from fighting for a brief moment. 

Try Energy Barrage when they are stunned (if Viv/Inquisitior has it) or another eldritch detonator (makes them panicked and deals good damage). The alternative is a precision detonator (causes heavy damage over time and decreases armor if I remember correctly), if your main character is a rogue (Twin Fangs/Long Shot). 



#21
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I'll give it a few more times just trying to turn that damn thing.



#22
Rannik

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Get a 2 handed warrior and knock her down all the time while the rest of your party kills the other enemies, any other CC will work too.

 

If you let her cast stuff you'll die.



#23
Mummy22kids

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Also, you don't Have to kill Fiona to finish.  If you can get through aiming the trebuchet without dying as soon as the white bar is all the way up you hit a cut scene and the fight ends.



#24
Molohk

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Also, you don't Have to kill Fiona to finish.  If you can get through aiming the trebuchet without dying as soon as the white bar is all the way up you hit a cut scene and the fight ends.

 

^this

 

Also in NM I started being overwhelmed by the end. So I just focused on having Viv constantly on the wheel, while everyone else played defensive and protected Viv. Fiona was still at like 70% when the wheel stopped turning, I didn't even bother DPSing her.



#25
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OK, thanks everyone for your help. I finally beat it and it was rather easy... too easy. How I solved the problem was simply taunting enemies then throwing down an upgraded Pitch Grenade, told chars to hold pos and then just cranked the lever on the catapult. The damage mitigation and slowed attack speed worked really well for the pc to just ignore everything and crank that thing. It took all but about a minute. I made a mistake earlier which was to stop cranking before it forces you to stop. If you just keep going until you are forced to stop you make a ton more progress on the measurement bar and on top of that, there are about half as many waves that you have to deal with. I counted three total for the last catapult with the initial enemies that are there doing it while cranking until you have to take a break. Before there was like 5-6 waves and that takes down the potions to about 3 left if you play it well for the last encounter with Fiona; never mind defeating all enemies. I highly recommend Pitch Grenades for this encounter (especially if you can get increased debilitate) on top of keeping the enemies grouped close to your tanks where it is thrown. This will decrease your damage taken by a very high amount. I'm just a little disappointed I couldn't kill everything; Maybe next time.