Aller au contenu

Photo

DA:0 to DA:I Comparison - How Much Was Lost?


  • Veuillez vous connecter pour répondre
123 réponses à ce sujet

#1
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages

I am a big DA:O fan. Very much disliked the changes that started with Awakenings and wholly despised DA 2. I was considering buying DA:I, but have since decided not to do so given what I've discovered about the game which in turn informed me I would not like it. All that said, I'm curious just how much has been lost from the first DA installment to the third. I know things like spell combinations, dual-wielding all weapons, and edgy banter such as what was shared between Morrigan and Sten are history and I am wondering what else.

 

Input please.


  • Lady Harlequinn et Grifter aiment ceci

#2
Corto81

Corto81
  • Members
  • 726 messages

DA:I is a good game in its own right (not great, mind you,  just "good"), but if you're looking for DA:O gameplay or depth of story (the political one) or character customization etc... Its not for you.

Imagine how much DA2 veered from DA:O... And then multiply it by 5.

 

Now, DA:I is a much, MUCH better game than DA2, but it's neither as good as DA:O, nor carries its spirit.


  • Chelonius et Grifter aiment ceci

#3
fireproof_boots

fireproof_boots
  • Members
  • 56 messages

That depends on what you loved so much about DA:O and despised about DA:2.  The story is definitely weaker in DA:I over DA:O, and a lot of the time is spent doing side quests you won't feel invested in, which is something I felt DA:O did very well.

 

Combat is still very different.  I would say better that DA2 but far from the DA:O combat I loved so much.  They got rid of the random mid-battle spawns that made DA2 a game where tanks and any non-DPS tactics were useless, but they kept the action feel from it, so you don't have slower more tactical Origins gameplay (something I definitely miss from the series).

 

The build customization is less for most of the classes.  Rogues seem to be in a pretty good place, warriors are similar to DA:2 and mages have lost a lot (they have essentially done away with support magic).  

 

That being said: the world crafting is still ****** fantastic and just wandering through environments like the Exalted plains and The Storm Coast is wonderful.  The companions are great.  Not everyone agrees with me, but I think they're up there with DA:O.  The personal quests are all very well done, and if you spend time talking to them they are very deep characters.   While the overall story is weaker, and the ending is lackluster, there are truly some great moments in it, and there's some shoutouts to your DA:O world state that pull on your nostalgia strings.

 

Do I like the game as much as DA:O? Absolutely not.  But I have enjoyed playing it immensely and haven't felt the constant frustration I felt while playing DA2.  Maybe some of that is that I have lower expectations of Bioware now, and maybe some of it is that it is a very fun game.  


  • Innsmouth Dweller, Calders et Lady Harlequinn aiment ceci

#4
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

You nailed it Fireproof_Boots! I feel exactly the same. The control scheme is the worst of the three games, but the game is playable even if it feels like a chore to play through.


  • Eglyntine aime ceci

#5
Spooky81

Spooky81
  • Members
  • 266 messages

Story isn't as epic as DAO, but there are moments where they really ignite and lit things up.

 

Can't say if you'll like the open exploration in areas like the Hinterlands, Western Approach, Emerald Graves and so on.  Some people love it and others abhor it for it's "MMO-likeness".

 

Fireproof already summarized alot of what I was going to mention.  For the most part, you're going to have to sample it out yourself and decide if you love it, hate it or find it so-so.



#6
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages

DA:I is a good game in its own right (not great, mind you,  just "good"), but if you're looking for DA:O gameplay or depth of story (the political one) or character customization etc... Its not for you.

Imagine how much DA2 veered from DA:O... And then multiply it by 5.

 

Now, DA:I is a much, MUCH better game than DA2, but it's neither as good as DA:O, nor carries its spirit.

 

So, basically, DA:I is even less of a cRPG than DA 2. That says a lot about how EA has drifted off course from the original vision of the Dragon Age series. Change is good if change moves an idea forward and improves upon previous installments for the most part (BG to BG II, Witcher I to Witcher II, etc.). While not every change can be positive, from what I've seen in reviews and discussions, the majority of changes that have occurred in the DA universe have been changes that are steps backwards or steps away from what was originally intended.


  • steffen1234 aime ceci

#7
fireproof_boots

fireproof_boots
  • Members
  • 56 messages

So, basically, DA:I is even less of a cRPG than DA 2. That says a lot about how EA has drifted off course from the original vision of the Dragon Age series. Change is good if change moves an idea forward and improves upon previous installments for the most part (BG to BG II, Witcher I to Witcher II, etc.). While not every change can be positive, from what I've seen in reviews and discussions, the changes that have occurred in the DA universe have been changes that are steps backwards or steps away from what was originally intended.

 

I don't know if that's the case.  I would disagree with the "Everything DA2 did wrong x 5"  comment.  The immersion in the world is back, which to me was totally lost in DA2.  The recycled environments are replaced with the best environments Bioware has ever made.

 

They also got rid of all health regen outside of combat and gave you a limited potion supply so you have to ration potions and worry about attrition through a dungeon, which is a great return to some cRPG times.  They also made the game easy enough that its too much of a problem, but, still mechanically healing is much more cRPG like.  

 

As other people have noted, the story really does have great individual moments, it just doesn't live up to its potential.  Some people are hating on it excessively.  It is, in my opinion, an awesome game.  Its just not Origins.  



#8
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages

Story isn't as epic as DAO, but there are moments where they really ignite and lit things up.

 

Can't say if you'll like the open exploration in areas like the Hinterlands, Western Approach, Emerald Graves and so on.  Some people love it and others abhor it for it's "MMO-likeness".

 

Fireproof already summarized alot of what I was going to mention.  For the most part, you're going to have to sample it out yourself and decide if you love it, hate it or find it so-so.

 

I like exploring, but the exploring has to be done within the context of a cRPG and the decisions made while exploring have an impact on the character. Choices that matter in other words and play a small part in the story at large. What confounds me about DA:I is its (seemingly) cross-bred spirit between an open world like Skyrim and a classic cRPG with limited zones. I don't know. The whole premise of DA:I strikes me as odd, like it's trying to be all things and manages to be average at most of those instead of being one type of game and going for the jugular, so to speak.



#9
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages

I don't know if that's the case.  I would disagree with the "Everything DA2 did wrong x 5"  comment.  The immersion in the world is back, which to me was totally lost in DA2.  The recycled environments are replaced with the best environments Bioware has ever made.

 

They also got rid of all health regen outside of combat and gave you a limited potion supply so you have to ration potions and worry about attrition through a dungeon, which is a great return to some cRPG times.  They also made the game easy enough that its too much of a problem, but, still mechanically healing is much more cRPG like.  

 

As other people have noted, the story really does have great individual moments, it just doesn't live up to its potential.  Some people are hating on it excessively.  It is, in my opinion, an awesome game.  Its just not Origins.  

 

I'm not looking for Origins II. When I want to play Origins, I do (have a game going now actually). What I'm trying to find is a modicum of cRPG with which I can live. Maybe I should just come to peace with the fact that EA has missed the boat on DA for me with their experimentation and changes in spiritual direction of the DA universe rather than stick with an original dream and see that dream to fruition. Guess something like that happens when the controlling party is replaced. New person, new vision. Sometimes that works; other times it's too contradictory and what gamers end up with is a mixed bag of stuff that tends to be neither here nor there but lost someplace in the middle.

 

What DA is quickly coming to symbolize for me is an amateur game developer trying to feel their way as they go instead of approaching the game with passion and professionalism. That's rather shocking considering this was once Bioware and EA is certainly no stranger to game development. Color me mystified or perhaps chagrined. Could be the result I'm seeing is due to EA's approach being strictly from a business standpoint verses a hybrid approach of profit and wanting to make the game the best and most fulfilling it can be.



#10
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

the 'edgy banter' is still there, it just depends on who you bring with you, just like Origins, Iron Bull, Dorian and Sera are always good for a laugh.

 

I found the story well written and interesting, in my opinion it's the open world that let's the story down. BioWare try to build up tension and create a sense of urgency but it doesn't work as well when you can spend hours messing about between story quests.

 

The environments are  beautiful and well designed, even the ones I hate navigating like the Forbidden Oasis are beautiful to look at.

 

The companions are varied and interesting and each has their own plausible inner life that you learn about throughout the game. In many ways the character interaction is more interesting then in Origins, for example

 

Spoiler

 

I miss the AI tactics in that was in DA:O & DA2 but overall I prefer the combat in DA:I to the combat that was in DA:O. Although it did take me awhile to get used to.

 

 

I've just finished my first playthough were I did pretty much everything, in my next playthrough I'm going to stick to story quests and important side quests to see how that compares.

 

Overall though I've really enjoyed my time in DA:I so far. I can't say if I prefer it to DA:O until I complete more playthroughs, it's only fair since it took me 2 playthroughs of DA:O & DA2 to really see what was so special about them.


  • DetcelferVisionary aime ceci

#11
fireproof_boots

fireproof_boots
  • Members
  • 56 messages

I'm not looking for Origins II. When I want to play Origins, I do (have a game going now actually). What I'm trying to find is a modicum of cRPG with which I can live. Maybe I should just come to peace with the fact that EA has missed the boat on DA for me with their experimentation and changes in spiritual direction of the DA universe rather than stick with an original dream and see that dream to fruition. Guess something like that happens when the controlling party is replaced. New person, new vision. Sometimes that works; other times it's too contradictory and what gamers end up with is a mixed bag of stuff that tends to be neither here nor there but lost someplace in the middle.

 

To be honest, it sounds like you knew the answer to your own question before you posted.  It is not a cRPG of days old.  I think for those of us who like them, we will be reliant on smaller companies and games like Divinity Original SIn (which if you haven't played it seems you might really like).  

 

DA:I is a game with some really great elements that make it one I can spend a whole bunch of time in and enjoy all of it.  It is not, however, a return to even a spiritual cRPG or ideas put forth in DA:O.  If that's what your looking for, probably not for you.



#12
10K

10K
  • Members
  • 3 234 messages
Personally, I'm loving it. It's my favorite in the series. Yes there are some glaring bugs that need to be fix, but I'm still having fun and that's all that matters to me. As for what has changed from Origins, a lot. Sometimes I forget that this is a DA game.

#13
Chaos17

Chaos17
  • Members
  • 796 messages

I am a big DA:O fan. Very much disliked the changes that started with Awakenings and wholly despised DA 2. I was considering buying DA:I, but have since decided not to do so given what I've discovered about the game which in turn informed me I would not like it. All that said, I'm curious just how much has been lost from the first DA installment to the third. I know things like spell combinations, dual-wielding all weapons, and edgy banter such as what was shared between Morrigan and Sten are history and I am wondering what else.

 

Input please.

This thread resume well what was loss : http://forum.bioware...nd-suggestions/



#14
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
Well, it's still got "Dragon Age" in the title, but other than that, it bears almost no resemblance to DAO.
  • Shardik1 aime ceci

#15
Spooky81

Spooky81
  • Members
  • 266 messages

I'm not looking for Origins II. When I want to play Origins, I do (have a game going now actually). What I'm trying to find is a modicum of cRPG with which I can live. Maybe I should just come to peace with the fact that EA has missed the boat on DA for me with their experimentation and changes in spiritual direction of the DA universe rather than stick with an original dream and see that dream to fruition. Guess something like that happens when the controlling party is replaced. New person, new vision. Sometimes that works; other times it's too contradictory and what gamers end up with is a mixed bag of stuff that tends to be neither here nor there but lost someplace in the middle.

 

What DA is quickly coming to symbolize for me is an amateur game developer trying to feel their way as they go instead of approaching the game with passion and professionalism. That's rather shocking considering this was once Bioware and EA is certainly no stranger to game development. Color me mystified or perhaps chagrined. Could be the result I'm seeing is due to EA's approach being strictly from a business standpoint verses a hybrid approach of profit and wanting to make the game the best and most fulfilling it can be.

 

I doubt BioWare will ever make another game that's truly a cRPG due to design considerations of the gaming controller and how the PS/Xbox market is it's golden egg basket.

 

Personally, I found there to be alot of changes with DAI I just didn't like but I feel these are things BioWare can easily correct and may or may not decide to improve upon.  For the most part my criticism is with the way the side quests and NPC interaction were handled.  Alot of people agree side quests don't feel as fufilling and satisfactory to complete as they did in past BioWare games.  The NPC interaction changed, with the cutscene like conversations that occured with most NPCs heavily cut in favor of a 3rd person camera that zooms in on the main character and conversing NPC.  Cutscene like discussions are still in DA:I but reserved only for a handful of conversations(according to the devs they were a huge investment in time and resources to produce and therefore reserved only for a few critical interactions to allow for more conversations).

 

In the end, you'll have to try it out DA:I yourself and decide how you feel about it.  



#16
Gerula81

Gerula81
  • Members
  • 27 messages

It's a DA geme in name and lore alone, for all else it's:

 

http://www.gamespot....y/1100-6423362/

 

Damn!



#17
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages

It's a DA geme in name and lore alone, for all else it's:

 

http://www.gamespot....y/1100-6423362/

 

Damn!

 

Unfortunately, they're missing the point of why Skyrim was such a huge success. Skyrim profited from solid contributions throughout the Elder Scrolls series that saw the series stay true to itself for the most part. Arena came out in 1994. Think on that. Twenty years of history and building momentum. Most importantly, throughout that history, Bethesda had legions of fans who stayed loyal to Bethesda because Bethesda stayed loyal to them. Those fans helped spread the word and word-of-mouth is the best advertising. That is no small thing. The accumulative result was a mind-boggling amount of games sold.

 

As for the DA series, EA dropping what was originally planned and copying what has been done better by someone else only ensures that EA's product is of inferior quality because EA's offering did not spring from their own vision. Their product then becomes (and has become) a hodgepodge of ideas thrown in the hopper in a desperate hope to capture the imagination of gamers. Success in the RPG world doesn't work like that. Given Bioware's previous success in that genre you would think EA would not be so clueless. Loyalty to fans and to the product is something other companies, such as CD Projekt and Bethesda, understand. They approach their games with passion for profits but also a passion for making the game the best it can be. They have and execute a unique vision. After each release, they listen to their customers and make changes accordingly that appease current customers and hopefully attract new ones.

 

In short, EA needs to scratch what they've done with DA, go back to the original drawing board, and do a reboot.


  • taxguy, Shardik1, KaptinGimpy et 1 autre aiment ceci

#18
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

I can sum up what was lost with one word:   Choices.


  • Grifter aime ceci

#19
fireproof_boots

fireproof_boots
  • Members
  • 56 messages

Unfortunately, they're missing the point of why Skyrim was such a huge success. Skyrim profited from solid contributions throughout the Elder Scrolls series that saw the series stay true to itself for the most part. Arena came out in 1994. Think on that. Twenty years of history and building momentum. Most importantly, throughout that history, Bethesda had legions of fans who stayed loyal to Bethesda because Bethesda stayed loyal to them. Those fans helped spread the word and word-of-mouth is the best advertising. That is no small thing. The accumulative result was a mind-boggling amount of games sold.

 

As for the DA series, EA dropping what was originally planned and copying what has been done better by someone else only ensures that EA's product is of inferior quality because EA's offering did not spring from their own vision. Their product then becomes (and has become) a hodgepodge of ideas thrown in the hopper in a desperate hope to capture the imagination of gamers. Success in the RPG world doesn't work like that. Given Bioware's previous success in that genre you would think EA would not be so clueless. Loyalty to fans and to the product is something other companies, such as CD Projekt and Bethesda, understand. They approach their games with passion for profits but also a passion for making the game the best it can be. They have and execute a unique vision. After each release, they listen to their customers and make changes accordingly.

 

In short, EA needs to scratch what they've done with DA, go back to the original drawing board, and do a reboot.

 

To be honest the biggest lesson they should have learned from Skyrim is: ****** mods.  

 

Mods are so great for a games longevity and replayability.  Skyrim would be rated as a mediocre game for me, but with the modding community it is one of my all time favorites.  I always play DA:O with mods when I replay it.  So many of the small things people get angry about when it comes to DA:I could be fixed by a solid modding community, and fixed ****** well.


  • Spooky81 et Todrazok aiment ceci

#20
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages

To be honest the biggest lesson they should have learned from Skyrim is: ****** mods.  

 

Mods are so great for a games longevity and replayability.  Skyrim would be rated as a mediocre game for me, but with the modding community it is one of my all time favorites.  I always play DA:O with mods when I replay it.  So many of the small things people get angry about when it comes to DA:I could be fixed by a solid modding community, and fixed ****** well.

 

The true irony is mods extending a game's shelf life and profitability was proven by Bioware itself with the Infinity engine. Mods are a huge reason behind the longevity of Baldur's Gate and why that series is now being enhanced and re-released to no small amount of success. It was also proven by Bioware again with DA:O. How EA misses this is completely beyond me given that EA had already purchased Bioware by the time DA:O came out.



#21
Elhanan

Elhanan
  • Members
  • 18 442 messages
What I wish for in DAI that was in DAO are more slots on the Quickbar, and for as much Player control in building the character as we now have in outfitting them.

And while Awakenings has some problems, they also have my favorite artistically depicted Darkspawn in the series. And since the patches, I have had no problems, though I still undress my characters before entering a certain mine location due to a past bug.

While I see the influence of Skyrim in DAI, for myself it plays more like SWTOR.
  • Grifter aime ceci

#22
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

Input please.

 

I also wrote this in another thread not here in feedback, but since you're asking for input I thought you might find it useful here. It's just some of the things we lost, not everything. Of course we have some new cool things in Inquisition, but I would still like the below possibilites back from Origins ;)

 

We could do this in Origins while using the action camera, why remove this?... :crying:

  • Point and click with mouse to attack      
  • Point and click with mouse to move          
  • Point and click with mouse to loot           
  • Auto-attack                                             
  • Hold 2 mouse buttons to move
  • Select multiple party members with mouse, either by click and drag, or by selecting multiple portraits with 'Shift'
  • Detailed tooltips on quickbar slots
  • Choose to have up to 40 quickbar slots (while not having huge buttons for companion orders)
  • Hide minimap
  • Set up custom "if... then..." tactics for companions
  • Walk

And we could do this in Origins specifically for the tactical camera...

  • WASD movement of controlled character                            
  • Navigate camera by mouse touching the edge of the screen
  • Tilt camera to also see from below, "worm's eye view"
  • Zoom out for a tactical view   

  • DreamwareStudio et Chaos17 aiment ceci

#23
wicked cool

wicked cool
  • Members
  • 633 messages
I have changed my tune on DAI

I love my voiced dwarf
I am noticing more banter between companions
Cutscenes are great. The part right before skyhold is amazing
Love closing rifts
Love the " your a dwarf " how do we cope with this.

Still hate
Changes to dao darkspawn. They lost an edge and are inferior in every way
Miss healing. Even on casual early battles seem tough.
No storage-horrible mistake. If you are semi open world a camp storage chest would have been key
Crafting and adding other potion types-cumbersome and it took me a while to find out how to add other potions to my
character
Level up- way to streamlined and shallow
Hinterlands/each area-2 much of crossing the whole map to complete multistage mini quests .
Wish you could shop more for ingredients
Should be healing magic. We run into so many healers. Total bs
Miss blood magic. Should have had bad mages turn into abominations
More of a backstory
Better dropped loot and unique items early
  • DreamwareStudio et Grifter aiment ceci

#24
AlanC9

AlanC9
  • Members
  • 35 653 messages

I'm not looking for Origins II. When I want to play Origins, I do (have a game going now actually). What I'm trying to find is a modicum of cRPG with which I can live


What do you mean by "CRPG"? By my definition DA:I's just fine -- but so is DA2.

#25
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

What do you mean by "CRPG"? By my definition DA:I's just fine -- but so is DA2.

 

A CRPG is a classic rpg like KoTOR and Origins, as opposed to an action rpg such as mass effect.

 

Well it can be discussed, but that's how I see it ;)