List of changes. All of them are a downgrade IMO.
1. Combat is basically MMO combat. Just dpsing with an occasional stun, instead of the tactics in DAO.
2. Combat has no "umph". For example, shield bashing, cone of cold, rogue attacks all felt like you were hitting hard. Now it just feels like pew pewing away until something is dead.
3. Lack of depth in quests. This is considerable. So many mindless MMO quests in DAI. Often times, they will straight up ruin the immersion. All DAO quests had a place in the world, and made it feel more alive.
4. Non-party characters. I think DAI had cool party and war table characters. Most other characters felt really lifeless though.
5. Villains. This is a big one. Corypheus becomes downright stupid when you realize that they just play cool music when he's on screen. Simply doesn't foster the hate that Loghain, Arl Howe, and the Darkspawn created in DAO. In DAI villains die the second you get to know them.
5. Controls and UI. A complete joke and insult on the PC.
6.Stat/ability customization. The amount of abilities is pathetic. No stat customization.
7. Mages. We basically lost the awesomeness and diversity thst was the mage in DAO.
8. Immersion. Pride Demons being crapped out of green holes everywhere. Astrolabes. Shards.Random enemy placement and respawns. Everything feels less serious.
9. Items. I'm not a huge fan of crafting. IMO its a stupid unnecessary addition. The problem is that it took away the fun of finding/buying cool items that we did in DAO. I still remember saving money to buy the Veshaille axe in camp...
10. The lore. Now we have time travel, lightsaber mages, jumping through the fade and using it as a weapon, and more things that simply destroy the gritty world that DAO built.
11. Everyone just loves the Inquisitor. You have nothing to work towards since everyone is fawning over you from day 1.
12. Facial expressions. Oh god. They are unrealistic in DAI compared with DAO. It's kind of disturbing somethimes.
13. We lost a deep, engaging world. In DAI, it's quantity over quality. There's really never any suprises around the corner. In DAO, you never knew when an area could contain a mad hermit, evil ritual, or demon seeking to enthrall you.
14. We lost our heart. They say anyone who doesn't like the awful game that is Inquisition is just a Bioware hater, despite the fact that most people who hate the direction Bioware is going have plated their games since BG1. It's sad.
15. Bioware lied to us again. They said it would be more like DAO and be optimized for PC. We can never trust them enough to preorder a game again.
Origins was a great game, but coming on these forums I've grown to seriously doubt the integrity and intelligence of its fanbase. Lets illustrate;
1. Origins had a far less responsive, dice-roll intensive, slug-fest combat system than Inquisition has. Period. If you like numbers, and a modicum of RNG, I can see how it was the perfect system for you. Say what you will, the truth is that many people thought the combat system of Origins was by far the least attractive part of the game.
2. Hum. If there's something that DA2 and Inquisition have improved over Origins it's the flashyness, and overall "Umph" of spells and abilities. Do not say the cone of cold of Origins felt more visceral than the one of 2 or that the old-school sound effects of lightning in Origins were crisper than those in Inquisition. That is just wrong.
3. The truth is both games have their fair share of filler quests - but they're all optional. If you actively decide to save the Halla in Origins, it doesn't give you a right to complain about saving the Golden Halla in Inquisition.
4. Dagna? Harding? Barris? Fiona? Clarel? The Advisors? Calpurnia? All the judgement prisoners? Lifeless. Sure. Give me some time (and the wiki) to recall Dwarf #13 from Orzammar that had some obscure quest. I personally felt Teagan (who was involved in no less than 3 main-story missions in Origins) wasn't nearly as charismatic or memorable as Celene, who had a single act to leave an impression.
5. Agreed. Corypheus was a let-down.
6. "I'm a warrior, let me put lots of point in Strength and Constitution" "I'm a rogue, let me dump all my points in cunning and dexterity" "Oh hai, I'm a mage, I'm going to dump all my points in magic & willpower." Outside of a few subclasses (Like the Blood Mage) there really wasn't any reason or incentive to invest points in different avenues. At higher difficulties especially, it only offered a very superficial degree of customization. Most classes ended up looking the same in the end.
7. Eh, sure, I miss some spell trees too.
8. I think you might've missed the prologue, and the entirety of the first act where a giant breach in the sky sneezes out demons to explain the sudden spike in the demon population of Thedas. Idk about you, but a world-ending cataclysm qualifies as pretty serious to me. If you think that was immersion-breaking, where were you during the first 20-hours of the game? I don't know what you're trying to get at with your other points? Sidequests don't feel serious enough? I don't find the Shards particularly comedic - just kind of boring. Also which enemies felt out of place? Wat.
9. Crafting was in Origins, and DA2, and now it's in DA:I. What a shocker. Instead of praising it for being the best (and only relevant) system in the series, you complain about it because you can't buy or find ridiculously OP or overpriced items... which you can do anyway? WAT.
10. I don't understand how any of that was offensive to lore that was established back in Origins. The player physically entered the Fade back in Awakening, in case you forgot. And exactly how did channeling magical power into the shape of a sword seem any more outlandish and/or stupid than shapeshifting, or projecting spirit energy?
11. Yup. https://www.youtube....h?v=isISBRpHNzY Nevermind that a good part of the game is spent trying to convince people that the Inquisition isn't some heretical movement trying to take over southern Thedas and harbor a dangerous terrorist.
12. You have got to be joking.
13. You truly expected the Still Temple in the Western Approach? Or the Envy Demon? Or the hilarious angry Spirit in Crestwood? (By process of elimination, evil ritual, being enthralled by a demon, and a funny/weird encounter as you listed them).
14. Blatant exaggeration and anecdotal evidence. Want another? I've played since Baldur's Gate and loved Inquisition. Now let me apply my opinion to prove that everyone who has played Baldur's Gate loves Bioware's new direction, and that they should continue. This is grasping at so many straws either way that it's offensive to anyone with half-a-brain.
15. It is more like DA:O than DA2. It is, coincidentally, also more optimized for PC than DA2, and thus closer to DA:O. If that's the kind of logic you want to avoid using.