Aller au contenu

Photo

DA:0 to DA:I Comparison - How Much Was Lost?


  • Veuillez vous connecter pour répondre
123 réponses à ce sujet

#51
Xralius

Xralius
  • Members
  • 219 messages
As a response to they guy who said companions are obsessed w you in DAO because you can defile the ashes and they dont care... Actually, defiling the ashes w/ leliana in your party will cause her to attack you and force you to kill her. True story. In fact, you can kill every companion at some point except Morrigan and the dog. (Not sure if having allistair executed counts as killing him). So yeah you can ****** people off big time in Origins if you RP it.

#52
In Exile

In Exile
  • Members
  • 28 738 messages

Origins actually had very few fetch quests. Only the "Board" quests are fetch quests. The rest of them, almost without fail, gave you options to complete them differently.


The entire main quest in DAO was a fetch quest. "Go fetch allies!" said Flemeth, and you agreed to do it and save Ferelden. Then the treaty quests were fetch quests. "Go fetch Branka!" said Bhelen/Harrowmont. "Go fetch the urn!" said Teagan. "Go fetch Withefang's heart", said Zathrian. "Go fetch Irving", said Gregoire.

The difference in DAO is that we had more cinematics and more dialogue. And then at the end of the fetch quest, we got a choice that was RP relevant but never followed up on.

I'm not saying the lack of cinematics (or even conversations) is good. It's not. I'm not saying the lack of choice is good. It's not.

But there is 0 debate about the kind of quest that it was or the actual content of the quest (kill a bunch of mooks to fetch something).
  • Zjarcal aime ceci

#53
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

If we wrestle with the term long enough, we could rationalize that D-Day was a fetch quest.  However, what I consider to be a "fetch" quest, is one that has nothing to do whatsoever with the main storyline, or even advancing some storylines that branch off the main storyline.  The Chantry Board,and the Mercenaries may have had you collect a few things, but Origins managed to tie in what you were "fetching" with the chaos that was being caused by the Darkspawn Invasion, or the civil war that was the result of Loghain's attempt to usurp the crown.  The things the Mage Collective had you do, gave you insight to what was happening to mages.  I am sure there were a couple of really silly quests, I cannot recall from DAO, but most were done to add flavor and context to the overall story.  Ok, actually, there was one quest, that you received clues about throughout the land, that had NOTHING to do with the current troubles...but it was a big Easter Egg from back in the BG2 days.  But that didn't play out as a "fetch" quest. 

 

DAI on the other hand, not only has you go collect things; they have you collect the same things over and over again.  And if it was not picking plants or rocks, it was fulfilling some errand that you generally received zero recognition for.  Compared to DAO, DLI side missions were pure laziness, and reflect the multi-player online atmosphere that they were creating simultaneously.



#54
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Wholeheartedly agree with your post, and to comment on the quoted part:

 

Going from some 300-400 spells for my mage/cleric in BG2 to what few button-mashing options a mage has in Inquisition is underwhelming to say the least  :mellow: I am not saying Inquisition should be BG2, but less restrictions and more options would be most welcome!

 

300-400 would probably make me crazy so I can see streamlining it. But I think 30 options would be good. I love that they added passive. I personally think that is great. I can't remember if we had passives in DA2 because I only played it twice not finishing the second game. But if we had 30 spells and like DAO you had progressions of each element so you had some choices but then you had the stuff outside of the elements. I became a huge fan of grease/fire combo as well as most of the glyphs. And you could grab that basic healing spell pretty early on IIRC. Not the most powerful but a nice little helper and a fast cast. The big one was the full party healer. You couldn't repeat it for a while and I think it took four ability points to get there. On the way you got regen stamina/mana and regen health I think. That was excellent. All you needed was that little healing spell to toss out every now and then. Or a damn glyph or ward. Those were so much fun. I adored them.

 

Some spells were silly. Some were mana busters that would tear up everything like storm of the century or was it a full on blizzard or firestorm spell. I never used the electric one. Those came in handy at certain points but were largely not needed. It was all those unique ones like the two glyphs - paralysis and I forget the other but the combo if you placed it right could really be crowd control with a paralysis explosion and in this game there are times that would be handy. There's virtually no really crowd controls and I'm guessing that people would have loved to have at least one good crowd control for the haven assault to give you an upper hand when the red templars are coming at you. Fire mine is good but it's hard to place it and not have any wasted because AI while being dumb as rocks on your party is smart on enemies to go around it. WTH?!?!? CC was also a crowd controller. Catch two or three in it and it does some damage while holding them so others can attack. Strategically, it had a lot of use other than being just a spell. How you used it could shift things in your favor if you were smart about it just like paralysis explosion. There are just no spells not that are truly smart choices. Grease was another great crowd controller. I use to toss that one out when the hoardes of darkspawn were coming at us in the deeproads. Then just light them up with fire. That was strategy. They couldn't move while in the grease. You could regain control of the situation if you had lost it. Not just button mashing but with more abilities, you could stop the battle and think about what you needed to do and wanted to do and what options you had. And it was still very fun.



#55
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

300-400 would probably make me crazy so I can see streamlining it...

 

:P Yeah I don't need 300-400 (though that was awesome in BG2!), but more strategic option in Inquisition would be cool  :)  Adding just 10 more spells (that did different things than just dps and barrier) would add a whole new layer of strategic options for mages :wizard:



#56
DetcelferVisionary

DetcelferVisionary
  • Members
  • 500 messages

:P Yeah I don't need 300-400 (though that was awesome in BG2!), but more strategic option in Inquisition would be cool  :)  Adding just 10 more spells (that did different things than just dps and barrier) would add a whole new layer of strategic options for mages :wizard:

 

This is becoming my slight pet-peeve I suppose. That is to say,  that mages are not the ONLY class that could use more skills.  I get it...  most people on here seem to play archers and mages but seriously,  I don't feel mages currently have it worse than warriors and melee rogues at the moment on terms of lack of skills.  Your skills,  on a whole,  bring a lot more variety than your melee brethren.  

 

/rant

 

Can we all just hold hands and say together "the game just needs more skills"?   

 

Don't feel I'm trying to single you out btw.  Nothing personal :D



#57
errantknight

errantknight
  • Members
  • 879 messages

There's definitely been too much 'streamlining.' I'm starting to think of that as the foulest of dirty words, lol. 



#58
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

This is becoming my slight pet-peeve I suppose. That is to say,  that mages are not the ONLY class that could use more skills.  I get it...  most people on here seem to play archers and mages but seriously,  I don't feel mages currently have it worse than warriors and melee rogues at the moment on terms of lack of skills.  Your skills,  on a whole,  bring a lot more variety than your melee brethren.  

 

/rant

 

Can we all just hold hands and say together "the game just needs more skills"?   

 

Don't feel I'm trying to single you out btw.  Nothing personal :D

 

Np :) A user named Thibax mentions some good ideas here; http://forum.bioware...options-in-dai/


  • DetcelferVisionary aime ceci

#59
Xralius

Xralius
  • Members
  • 219 messages
In exile, your logic that all of the region stabilizing quests are fetch quests is just plain dumb. That's like me saying DAI is just a "go fetch Corypheus' head" fetch quest. Or maybe Lord of the Rings was a "go fetch the distruction of the one ring" quest. Or maybe the quest for the holy grail was a fetch quest. Anything js a "fetch quest" if you stupidly twist the words to destroy the meaning.

#60
wicked cool

wicked cool
  • Members
  • 633 messages
Lets not forget how you got specializations, secret enemies, kill moves, jealousy, webbed knockdown. Obtaining Specializations didnt feel so cheap.

As of right now dao will have more impact choices in keep?

#61
Xralius

Xralius
  • Members
  • 219 messages
Most people here play archers and mages because melee is unplayable on PC m + kb. Just another example of Bioware slighting its fans.

#62
Xralius

Xralius
  • Members
  • 219 messages
In inquisition, i mean. Obviosuly.

#63
AlanC9

AlanC9
  • Members
  • 35 653 messages

As I understand it there is no agreed upon consensus of what a CRPG is. I usually categorize CRPGs as opposed to action RPGs. Where a CRPG is "deeper" in a lot of RPG features, action RPGs are more "hack 'n' slash".
 
I'd say games like BG, NWN, KoTOR and Origins are CRPGs.
While games like Mass Effect, Diablo, and Legend of Zelda are action RPGs.
 
In many ways they overlap though, hence the open discussion ;)


I agree that it's open. I'm not sure it's resolvable anymore, if it ever was, since there are too many differentthings that are called RPGs out there; it's almost like we're back in the early 80s, before the genre got stale to be well defined. But this means that discussing whether DA:I is or isn't enough of a cRPG isn't really a high-value activity. Though it can be entertaining.

Note that you're approaching the poorly-defined term CRPG by using more terms which are also poorly defined --"deeper," "hack'n' slash." FWIW, Gamespot 's BG1 review says that it's a hack 'n' slash game, since it's mostly about tons of combat. I believe at some later date the term was repurposed by the gaming community to only refer to particular kinds of combat, but exactly which kinds has always seemed a little fuzzy to me.

#64
JCFR

JCFR
  • Members
  • 286 messages
Simply put: DA:I is a damn good Rpg, if you can stand it's lousy controls on Pc and it's dumb action-paced non-tactical-combat-system.
Really, i never thought combat-mechanics in a party-based.Rpg could be worse than DA2... but this is literally a no-brainer.
If you can't stand this, then Hands off!

#65
Xralius

Xralius
  • Members
  • 219 messages
Basically I have ZERO hope inquisition can be made into anything worthy of DAO with patches/DLC. I just hope that if enough people let their voices be heard thst Bioware is going in the wrong direction, maybe their next game will be better.... Of course i think that's unlikely too, but I hope.

#66
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Most people here play archers and mages because melee is unplayable on PC m + kb. Just another example of Bioware slighting its fans.

 

Actually I am playing a DW rogue right now using keyboard and mouse with no problem. The controls are far from unplayable.



#67
AlanC9

AlanC9
  • Members
  • 35 653 messages

Most people here play archers and mages because melee is unplayable on PC m + kb. Just another example of Bioware slighting its fans.


I still don't see what the difference is between playing a melee character in DAI and playing one in , say, Skyrim.

#68
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Dragon Age Inquisition is perfectly adequate. That is the best phrase I can use to describe this game :- Perfectly Adequate. 

 

It is neither great nor bad. Just okay. Just decent. 

 

If I were to use the analogy of Marvel Cinematic Universe...

 

Dragon Age Origins is like Iron Man 1 & Captain America 2. It was outstandingly brilliant.

 

Dragon Age 2 is like Iron Man 2 & Iron Man 3. It was crap. 

 

Dragon Age Inquisition is like Thor 2 and Captain America 1. It was just decent. 



#69
Xralius

Xralius
  • Members
  • 219 messages
Well maybe it takes some getting used to, but I played a melee character through the prologue and said "screw this". Chasing something while clicking on it while also hitting my abilities... Was obviously designed for console and is a slap in the face to PC gamers. I don't want to fight the controls all game.
  • JCFR aime ceci

#70
AlanC9

AlanC9
  • Members
  • 35 653 messages

Well maybe it takes some getting used to, but I played a melee character through the prologue and said "screw this". Chasing something while clicking on it while also hitting my abilities... Was obviously designed for console and is a slap in the face to PC gamers. I don't want to fight the controls all game.


Why would that be better on console? I can understand not liking it, but I can't understand how waggling a stick instead of pushing keys would make it better.

#71
Xralius

Xralius
  • Members
  • 219 messages
Personally I think Dragon age Inqusition is like the first Hobbit movie. It's pretty, but mostly just filler, and the only people who like it are those who have played it so long that their brains convince them it's a good game.
'Cognitive dissonance' is when your beliefs change to match your behavior. Basically you play this game for 100hours and your brain says 'well I've been playing this for so long willingly i must be enjoying it'. I would recommend playing DAO for a few hours again... You will never want to touch Inquisition again.

#72
In Exile

In Exile
  • Members
  • 28 738 messages

If we wrestle with the term long enough, we could rationalize that D-Day was a fetch quest. However, what I consider to be a "fetch" quest, is one that has nothing to do whatsoever with the main storyline, or even advancing some storylines that branch off the main storyline. The Chantry Board,and the Mercenaries may have had you collect a few things, but Origins managed to tie in what you were "fetching" with the chaos that was being caused by the Darkspawn Invasion, or the civil war that was the result of Loghain's attempt to usurp the crown. The things the Mage Collective had you do, gave you insight to what was happening to mages. I am sure there were a couple of really silly quests, I cannot recall from DAO, but most were done to add flavor and context to the overall story. Ok, actually, there was one quest, that you received clues about throughout the land, that had NOTHING to do with the current troubles...but it was a big Easter Egg from back in the BG2 days. But that didn't play out as a "fetch" quest.

DAI on the other hand, not only has you go collect things; they have you collect the same things over and over again. And if it was not picking plants or rocks, it was fulfilling some errand that you generally received zero recognition for. Compared to DAO, DLI side missions were pure laziness, and reflect the multi-player online atmosphere that they were creating simultaneously.


The DAI zone quests all had "plot significance". I'd have to waste an hour and spoil the whole game, but many of them directly tied into the game's plot OR showed the chaos and damage of the Fade rift and Orlesian civil war.

What those quests didn't have - and what the DAO main quests did have - is a lot more dialogue. But the DAO main quests were as garbage from a quest design POV as the trash DAI quests. The only difference is the quality of the cinematics.

DAO had some great dungeon crawls. And it had some awesome quests - like helping Redcliffe prepare, or doing the Landsmeet.

But - and this unimaginative design infects every RPG - the quest is the same. Find stuff or kill stuff. There's no "solve this puzzle", convince this person, research this time, etc.

Acting like DAO had any other design for 90% of the quests is insane.
  • Zjarcal et phantomrachie aiment ceci

#73
JCFR

JCFR
  • Members
  • 286 messages

Well maybe it takes some getting used to, but I played a melee character through the prologue and said "screw this". Chasing something while clicking on it while also hitting my abilities... Was obviously designed for console and is a slap in the face to PC gamers. I don't want to fight the controls all game.


Not to forget, if you play melee-char, you can loose the overview very quickly. One second you hammer the left-mouse-button in the middle of the turmoil and in the next, your out-of-range-and-view parked archer or mages drop ti minimal health because something happened int he background which you did not notice.

#74
Xralius

Xralius
  • Members
  • 219 messages
I know from experience. I felt myself grinding through Inquisition and every time something happened that was even mildly entertaining, like meeting hawke, for example, i would get excited and say 'see this game isnt so bad'. Then I would play another game for a while and realize how terrible DAI is in comparison.

#75
In Exile

In Exile
  • Members
  • 28 738 messages

Personally I think Dragon age Inqusition is like the first Hobbit movie. It's pretty, but mostly just filler, and the only people who like it are those who have played it so long that their brains convince them it's a good game.
'Cognitive dissonance' is when your beliefs change to match your behavior. Basically you play this game for 100hours and your brain says 'well I've been playing this for so long willingly i must be enjoying it'. I would recommend playing DAO for a few hours again... You will never want to touch Inquisition again.


You mean before or after I re-live the broken combat by re-rolling a mage again since warriors have 0 variety, rogues are complete trash unless you power game and then only at level 15+, and rebuild the same BM/SM or AW I did for the last 15 times, since 80% of mage abilities are trash?

Or are we going to talk about the plot? Because that's a subjective YMMV. But the mechanics of the game aren't. And while they are different from DAI - and one is certainly entitled to prefer one over the other - they are absolutely not better.