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Should Dragon Age get rid of Looting and Resource Gathering?


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31 réponses à ce sujet

#26
Elhanan

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I would prefer options: harvesting mods, assigned NPC's for certain resources, etc. And if the range for collection was expanded enough to be collected when one may read the title, that might be great. But eliminating these mechanics would not be my choice.

#27
Asdrubael Vect

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Yes we are not a  slaves to do such useless work what have no connection to our mission to command and save or destroy somethink.

 

Lets others do this jobs and we would just found and mark the sources of materials or buy lands with mines and forests and would get profit

 

And no more stupid system when we need rogues for opening some chests and warriors to...bash some walls and gates..srly bioware



#28
dlux

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Yes. I don't want to pick flowers and collect ore for hours on end. If I enjoyed that then I would play an MMO.

 

Looting should not be removed though of course.



#29
mutantspicy

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As time goes on, and your influence rises, and if you put points in connections.  Then IMO the merchants in skyhold should get more and more materials.  I shouldn't have to travel to the crestwood merchant to buy elfroot. 

 

I'm not saying you should just get all the volcanic rock you want or anything, but as you upgrade your connections, your merchants should get better quality materials. 


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#30
fireproof_boots

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I'm not asking to do away with loot, doing away with vendor trash. Looting of common items is basically a long and drawn out pass through for gold. There is no other way to describe it. Merchants have uses as vendors of schematics, common herbs and materials, trade agreements and what not. They should not have an item that, in Skyhold, has been described as "lost for centuries". Seriously, if I killed that merchant in Skyhold I would have three of the better magic items in the game...better than any drop I got from a dragon. THAT can't feel right.

 

You are wrong here on two points about MP. First, there is nothing I said where I would get an item you couldn't. I want to be able to "farm" via MP in the same way you farm via SP. It just so happens that the 20 minutes I spend in SP is actually fun and the 20 minutes you pick watching rock picking animations suck. That is your problem not mine. second, even if I have an item you don't....too bad. SP game what I can and can't get doesn't affect you. Right now you might have an item I can't get and, well, too bad for me.

 

So first of all, I'll reiterate it: a lot of people like vendor trash.  I do.  I would rather have vendor trash than straight gold because I enjoy the process of selling things and managing inventory.

 

That being said, there should be more to do with vendor trash like dismantling for materials.  Also, I still don't get your issue with merchants, dragons really do drop pretty good loot? 

 

I also see what you were saying with MP.  Sure, if you balanced the farming so that you could get mats from either mode I wouldn't hate on that (as long as MP wasn't a way better farming method). I think this would be really hard though since the two modes are so different.  

 

 

Well at least also let me make trade agreements for specific minerals and herbs. I'd love to get more Volcanic Aurum obviously and buy a contract to produce it - even at a slow rate per hour- is better than popping back to the wastes and running through a canyon.

 

I completely agree that you should be able to use the power of the inquisition to get resources.  If for no other reason than that it feels so silly that you can't.  You're an international power gaining influence through your strength? How would you not open up mines, send scouts to hunting grounds, and trade with nations like Ferelden and Orlais?  So yeah, that should definitely be part of the game.



#31
MrMrPendragon

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What I think should happen is:

 

Take out the dependency on crafting. If I have to craft something, it should be handled like DA: Awakening - only craft the best of the best, with the rarest materials - Like the sword Dumat's Spine or something, where you can only craft it if you get certain items/materials found in main quest levels - therefore you have to progress through the storyline if you want to craft this thing.

 

Everything else is looted. I want good loot, not Mercenary Long Blade or a sh*tty Scout Mail for the billionth time. I especially miss a good armor set in one quest late game, like Armor of the Sentinel, or the Champion armor. They are iconic and good-looking, and useful.

 

I don't want to have to keep crafting my way as I level up just so I can keep up with the mobs of enemies I face. It's a very cheap way to extend the game (and giving the developers the rights to claim that you'll spend hours on it) just because you have to keep getting materials over and over just to craft some junk you'll sell in a few hours.

 

They totally f*cked the loot system just so they can force everyone to gather materials and try out crafting. Worst part is that you can't even salvage. If you find an armor that looks good, you can't reverse-engineer anything and learn the schematic, or at least take it apart and get some materials. The loot system in this game absolutely sucks.

 

They got so many side-quests and probably 5-9 of them are the only ones that drop some decent loot, but even then you can still craft a better weapon.



#32
AlanC9

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I've been looking for CRPGs that aren't about loot for years. (They've been kicking around in PnP since the 80s.) But after all the hissyfits over ME2, I don't think it's likely that Bio will take DA down that path.