Aller au contenu

Photo

Petition to Map 8 abilities instead of being limited with just 4


  • Veuillez vous connecter pour répondre
70 réponses à ce sujet

#26
Cyonan

Cyonan
  • Members
  • 19 360 messages

But how to balance it so smart players don't just stick to the four best abilities with cooldown enhancing passives/upgrades and double the stamina?

 

That starts going back to my original post. You'd have to re-balance virtually the entire MP mode in order to make it work well, which is a fair bit of work to do.

 

However it's not like our current mana/stamina pools are some huge hurdle to overcome in order to make 8 abilities work. It's a fairly small hurdle in a very long line of them.



#27
Shadohz

Shadohz
  • Members
  • 1 662 messages

However it's not like our current mana/stamina pools are some huge hurdle to overcome in order to make 8 abilities work. It's a fairly small hurdle in a very long line of them.

Balance? Who needs balance? For Christmas, R* gave the entire playerbase access to homing rockets in GTAO (true story!). I say let every character be OP as hell. Unlimited mana/stamina. 0.5 CD on all skills. Throw caution to the wind. Worst case scenario, people will get bored after a week and want everything put back the way it was. /sarcasm



#28
Volcanthe

Volcanthe
  • Members
  • 304 messages

Much like in ME3MP, I thought that the limited ability slots was at first, a disadvantage. However, having played a fair amount, I've grown accustomed to the limitation and actually like it. I have to choose my builds more wisely, and have to take into consideration which passives will benefit my build or the team as a whole. By having a limit of four abilities on the bar at any one time, I think this opens up the opportunity for BioWare to create a multitude of kits much like they did with ME3MP. Each of the kits is a character with a history, so it would make sense for their abilities to be limited by what their education (or lack of) allowed for.

 

If we had eight abilities, builds would be able to be more varied, but I feel, it would be at the expense of playable kits. I for one, do not mind a smaller limit to abilities if it allows us to have a larger pool of kits in which to play. I like how they've taken aspects of all skill trees and compressed them into two larger trees, giving a unique set of skills to each character. 

 

Long story short, I'm fine with the four ability limit.


  • QuickerBladeEHGH aime ceci

#29
DarthLinebacker

DarthLinebacker
  • Members
  • 143 messages


No.



#30
Kanova

Kanova
  • Members
  • 18 messages

I like how this whole thread is just a big "hell no" at the OP. Four is enough I think, its not like you need to make yourself super OP in a fairly easy game mode anyway.



#31
Guest_Stormheart83_*

Guest_Stormheart83_*
  • Guests

4 is fine and encourages diversity.

I'm fine with 4 abilities myself but, I have to ask do you actually see any build diversity? It seems too me that everyone is using the same builds.

#32
stiff_muffins

stiff_muffins
  • Members
  • 12 messages

Console limitation lol. They'd have to get rid of potions so that you could use combinations for +4 abilitles (LT+Y, etc). Feel free to hax your PC game if you want but you'll be sorely disappointed to find you can't get all your skills off because you keep running out of stamina/mana.

I'm all for giving players choices rather than limitation (if balanced is maintained) however with 8 abilities my SpeedRuns would turn into SpeedWreckage I think. I'd like to try it out for a day. BioWare pls.

Button limitations / combos? Someone has never played FarCry 3 & 4 on console…There are literally like 15 button combos on just the triggers / bumpers alone that you can unlock.



#33
stiff_muffins

stiff_muffins
  • Members
  • 12 messages

I'm fine with 4 abilities myself but, I have to ask do you actually see any build diversity? It seems too me that everyone is using the same builds.

I see all sorts of terrible arcane warrior builds, seen high level guys not using any escape mechanic or spirit blade multiple times.



#34
Kaitus

Kaitus
  • Members
  • 54 messages

I'm ok with 4 most of the time... although I wish shield wall/blocking didn't occupy an ability slot. :( Both legionaire and templar kinda both have 1 less slot because of it (sure, I've seen builds that don't load shield wall but meh...)



#35
DrMarble

DrMarble
  • Members
  • 21 messages

I see all sorts of terrible arcane warrior builds, seen high level guys not using any escape mechanic or spirit blade multiple times.

I play my AW as a ranged caster atm, using chain lightning and stonefist as dps spells, together with abyss and fadecloak as CC/escape.

I'm sure it is not THE most effective build, but it's far from terrible. I carry my weight and have a lot of fun playing the build.  

 

Maybe you should try to mix things up before calling something terrible.



#36
gay_wardens

gay_wardens
  • Banned
  • 666 messages

the entire game has been constructed around the slot limit.

 

at first i was pissed about the limit in campaign. but now i am just used to it, and actually quite satisfied.



#37
SofaJockey

SofaJockey
  • Members
  • 5 909 messages

Not a suggestion to beat up the OP for.

 

But it would cause more chaos than it's worth,

so no, best to leave it as it is.



#38
ROTTWEILER CHEW

ROTTWEILER CHEW
  • Members
  • 4 messages
4 is fine, moving on...

#39
tbxvividos

tbxvividos
  • Members
  • 454 messages

I'm fine with 4 abilities myself but, I have to ask do you actually see any build diversity? It seems too me that everyone is using the same builds.


And somehow you think by having every single ability that would encourage more diversity?

4 balanced abilities encourages more diversity than everyone having everything.

#40
nothatasian

nothatasian
  • Members
  • 69 messages
Yep voting no too. At first the 4 skills was surprising and limiting but thats what makes what skills you decide to get more important. Plus you end up trying different builds with only 4 slots. Would be too op otherwise. Maybe a 5th skill slot but no more.

#41
IanLai

IanLai
  • Members
  • 578 messages

it is better to make the 8 slots to assign whatever yo want

instead of the 4 slots for consumable items

who really need 4 ?

even single play only give us 3 slots

 

8 abilities is not necessary as your skill points is limited

it probably end up with some ineffective builds .

but it is players' choice 

i hope it give us 22 skill points in total

always end up lack of 1,2 skills point to make the build perfect



#42
lpconfig

lpconfig
  • Members
  • 723 messages

With Opportunity knocks (party crits reduce cooldowns by 0.5s) and Stamina regen on kill / crit skills, my archer uses 1 skill about 95% of the time.

 

This game has enough real problems to fix, they dont need to re-balance everything by trying to incorporate something like this.  ME3 was great fun with only 3 usable powers.



#43
BelnickISMYNICKNAME

BelnickISMYNICKNAME
  • Members
  • 196 messages

5 or 6 for slots

or let us use the 8 slots as we please, 8 abilities no potions or 6 abilities and 2 potions etc



#44
BelnickISMYNICKNAME

BelnickISMYNICKNAME
  • Members
  • 196 messages

With Opportunity knocks (party crits reduce cooldowns by 0.5s) and Stamina regen on kill / crit skills, my archer uses 1 skill about 95% of the time.

 

This game has enough real problems to fix, they dont need to re-balance everything by trying to incorporate something like this.  ME3 was great fun with only 3 usable powers.

3? lol
dont remember, just ran thru that c*ap to get 100% readiness
but real dragon age fans are used to have it like this

morpheusDragonAge03Full.jpg


so 8 in SP is very little as well and 4 in MP even less lol
 



#45
Krogstad

Krogstad
  • Members
  • 26 messages

No, you can't do this. You will make every mage class OP as hell. Fade cloak and Fade walk upgraded with whatever other skills you want?

Jesus, you thought Arcane Warrior was OP? imagine a Necromancer with 4 seconds of invincibility every 12 seconds, can heal with kills and set of mass explosions and take 1/2 damage from all sources.

No…4 is just fine.

Can't the necromancer already do this?



#46
veramis

veramis
  • Members
  • 1 956 messages

A good way to add more abilities is to give players a few extra ACTIVE ability points at different stages as they level up. If necessary for balance, any active abilities unlocked in this manner could have a penalty stamina/mana cost. But tbh allowing people to slot additional abilities which they can get with normal ability points would satisfy a good percentage of people wishing for more than 4 abilities, even though it may cause them to screw up some builds by skimping on passives.

 

I'll play devil's advocate with myself because I prefer not to read too much dumb replies.

 

Q: BUT TOO OVERPOWRED

A: Limited by stamina and mana. The classes that can regenerate or recoup stamina or mana very fast (death siphon, AW restorative veil) ought to be nerfed anyways. There are many games where players have access to a dozen or dozens of abilities, but these abilities are simply not used most of the time. In DA3MP, you basically wait for four abilities to come off cooldown, hit them, use basic attack, rotate, yawn, no thinking.

 

Q: BUT YOU WONT BE ABLE TO USE THEM ALL AAAAAAAAAAAAAAA

A: Yes, that's what keeps it from being overpowered.

 

Q: BUT FOWR IS ENUOGH

A: You can still just press four buttons most of the time. Once in a while you will see a situation where you want to press other buttons. Expand your mind. Ever wished you had combat roll to get out of fear lock from demon commander? Or dispel to save someone on fire? See a mob vulnerable to ice and wish you had an ice damage attack slotted?

 

Q: IS RUIN BUILDS! NO REPLAYABILITY! COOKIES EVERYWHERE!

A: There is a limited number of ability points a person can assign right now (19), and only a few more with the suggestion I gave. People would still have to pick what actives and passives they want, and if they get too many actives they can cripple themselves. By giving players the option to use more active abilities, you would see more variety. Some people will choose to use 4 abilities, some 5, some 6, and some not too bright people may try to use 10. This will also make it more meaningful if existing classes were to be given access to more abilities in the future.



#47
Chuggernaut

Chuggernaut
  • Members
  • 31 messages
More classes not more skills.
  • Anzer et lpconfig aiment ceci

#48
Kinom001

Kinom001
  • Members
  • 2 573 messages

I'd be cool w/ 5 skills mapped, but 8? That'd be overkill.


  • InTempest aime ceci

#49
Uhleejun

Uhleejun
  • Members
  • 16 messages

Downvoted, disliked and saged.

OP has a terrible idea.



#50
CaoSlayer

CaoSlayer
  • Members
  • 434 messages

8 no as said.

 

In the other hand, I would have one fixed extra skill per class, their signature skill that couldn't be swaped, that is stealth for rogues, stone wall for lego, barrier for keeper and so.

 

Makes no sense that my lego have to forgot how to block because he wants to use war cry.

 

As alternative, make an extra slot just for certain defensive skills like evade, stonewall or combat roll or replace the useless jump button with a way more useful roll.