The Undead Battle at Redcliffe Village
#26
Posté 27 janvier 2010 - 12:58
#27
Posté 27 janvier 2010 - 02:17
In my experience it is difficult to keep the undead in the village from attacking the militia without using taunt or simply killing them before they can get to them. They seem to prioritize archers, which most of the militia are.
Even taunt seems to work screwy for me. I'll taunt and they'll still run at their militia target and take a swipe or two before they peel off and come back.
Lloyd's a pain in the butt to keep alive without healing. Guy thinks he's wearing full plate. Just a reminder that Wynne can heal NPC's. Once I use her and micro her heals I don't lose anyone.
#28
Posté 27 janvier 2010 - 04:06
Even taunt seems to work screwy for me. I'll taunt and they'll still run at their militia target and take a swipe or two before they peel off and come back.
It's just the way aggro works in this game. They'll still complete whatever action they have queued before switching targets.
I'm calling BS on the people who call it "a breeze" or "a cakewalk" to keep everyone alive. On nightmare, if you are 1. not high level or 2. don't lay traps at the bottom of the hill after the battle starts, it's very common to have militia dead or nearly dead before you even get down there to help them. I've seen Murdock die before I even reached the bottom of the hill, so yeah, you're full of it.
#29
Posté 27 janvier 2010 - 04:34
#30
Guest_CommandoShepard_*
Posté 27 janvier 2010 - 05:11
Guest_CommandoShepard_*
#31
Posté 27 janvier 2010 - 06:26
soteria wrote...
Even taunt seems to work screwy for me. I'll taunt and they'll still run at their militia target and take a swipe or two before they peel off and come back.
It's just the way aggro works in this game. They'll still complete whatever action they have queued before switching targets.
I'm calling BS on the people who call it "a breeze" or "a cakewalk" to keep everyone alive. On nightmare, if you are 1. not high level or 2. don't lay traps at the bottom of the hill after the battle starts, it's very common to have militia dead or nearly dead before you even get down there to help them. I've seen Murdock die before I even reached the bottom of the hill, so yeah, you're full of it.
Newsflash, not everyone plays on nightmare. Seriously, people that play nightmare mode and then complain about the difficulty just irk me. If it's too hard for you on nightmare, maybe don't play on nightmare? Besides, I think most of the people that have said how easy the fight is are NOT playing on nightmare, so your whole argument just falls flat. I kept everyone alive on hard mode when doing redcliff third, and it was quite easy. On my first normal playthrough, I kept everyone alive while doing redcliff first, without even realizing it. I didn't even have to try to keep the militia alive. On the 360 (which I play on, simply because the game was a gift) it is not possible, or at least very difficult, to heal NPCs, so the belief that you must heal the NPCs to keep them alive doesn't fly either.
Different people play the game differently, just because you can't do it easily doesn't mean that other people can't either.
#32
Posté 08 février 2010 - 03:35
#33
Posté 08 février 2010 - 03:48
#34
Posté 08 février 2010 - 07:50
#35
Posté 26 février 2010 - 02:57
So everybody died but Ser Perth (with Wynne healing). And I lost all the militia but whatever. (I play on Normal and use Easy when I am tired or on my 3rd or 4th try at something).
(second playthrough, first time didn't even know there was oil to use).
#36
Posté 26 février 2010 - 03:43
#37
Posté 26 février 2010 - 03:49
Anytime you get more than three or four undead beyond the barricade start casting it. Paralyze them all, leave the militia untouched.
Other than that just keep your eyes open and try to kill/catch aggro on undead before they get to the barricade.
I haven't done it on nightmare but I assume it would work there as well, though it'd be a bit iffier. On normal I ended up with everyone, including Lloyd, surviving without even having healing spells, much less using them.
Modifié par krylo, 26 février 2010 - 03:50 .
#38
Posté 26 février 2010 - 04:38
I'm calling BS on the people who call it "a breeze" or "a cakewalk" to keep everyone alive. On nightmare, if you are 1. not high level or 2. don't lay traps at the bottom of the hill after the battle starts, it's very common to have militia dead or nearly dead before you even get down there to help them. I've seen Murdock die before I even reached the bottom of the hill, so yeah, you're full of it.
Umm... Not sure what to tell you, but I only play on Nightmare now, and I never lose anyone at Redcliffe. Not a single person. I don't use traps, either. The only thing that skews things in my favor is that I don't go to Redcliffe straight away. First I pick up Shale, then I do the Circle Tower, and then I go to Redcliffe.
I always use the barrels. If you can't keep your party out of the fire, you're not managing them very well. It's easy enough to pause the game, take control of everyone, and move them away from the fire. Toggle the hold position command as needed.
Down the hill, outside the chantry: I always pause the game and check on the health of the militia, especially the named guys, first. If anybody's in serious trouble, I throw a healing spell their way. I use Shale as my tank here. Her Shout and Regenerating Burst abilties are awesome for this battle. AoE stun, taunt, and regen. I'll use Cone of Cold as much as I can, but it's hard to hit the zombies and not the militia. Mind Blast is a better option. As with everything in DA, it's much easier with multiple mages, but completely possible with only one.
That's really all there is to it. I use every AoE stun at my disposal, monitor the health of the militia, and make sure my party is well stocked on health and mana pots before I begin. I'll admit that the first few times I did Redcliffe I had a lot of trouble with it. It seemed ridiculously hard the first time I played the game, but it keeps getting easier every time I do it. Now it's a breeze.
#39
Guest_Puddi III_*
Posté 26 février 2010 - 04:56
Guest_Puddi III_*
#40
Posté 29 décembre 2011 - 12:36
1st time by fluke I think I did it with no casualties, but then I accidently loaded an old save instead of saving doh!!!.
6 attempts later and I am banging my head on the wall. As lloyd is dead before I am even down the hill amongst others.
So reverted to save prior to both battles and setup the following on tactics.
marrigon enemy target of player mind blast - mass stun
enemy target of alistiar waking nightmare - mass stun
enemy target of player - attack (useless as she got nature staff equipped which they immune but may have done aggro still)
enemy target of player - sleep
other skils which she normally has on I left alone but probably harmful including that ice cone attack which would have done damage to militia also.
leliana
target of player - crippling shot
target of player - distraction
target of player - attack (to draw aggro)
the idea was I was running around always trying to target anyone attacking lloyd, so morrigan would then stun them, if I am lucky. I didnt make all of morrigans spells target my enemy as it would have been wasting stun attacks on enemies already stunned so one was on alistiars targets to help the other miltia.
Also I had a level up on my mage character prior to the battle unused by luck, I used the spell point on mind blast which wasnt planned for my build but helped on this battle so I had it on my mage as well as morrigan. my mage already has arcane warrior so I used a sword for the fight whichj was doing far more damage than any of my targeted spells or staff could do.
observations.
on every single attempt none of my party took any damage, the enemy AI seems pre programmed to be very aggro to the militia and lloyd.
a lot of luck involved, it seems most of the time lloyd breaks from the pack and goes alone against incoming enenemies, so is normally surrounded before you even get down the hill, if you lucky only one will be attacking him and he will survive the first few seconds, sometimes 3 can be attacking him and his fate is sealed before you can get to him.
I got the helmet with one dead militia and I think no named characters dead so it doesnt need to be perfect.
if my last attempt failed I was planning to make alistair spam taunt heavily (was set to only use it when me or allies attacked) and to enable rapid shot on laliana to try and draw aggro.
the fight with the knights at top of hill is far easier as they mainly stand and watch staying out of the way. The harder bit is where the militia is.
#41
Posté 25 juillet 2012 - 12:54
Everyone died( My party members were the only one left standing. And by everyone I mean everyone. Even Knights and their leader didn't make it o_O
Modifié par Corbinus, 25 juillet 2012 - 12:58 .





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