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Best Practices for Party Tactics


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8 réponses à ce sujet

#1
Maxga

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Disable, Enable, Preferred 

 

It seemed wise to disable the combo detonators so that you could control when combos were triggered, rather than relying on luck. At that point, I had the combo setups turned off as well, more more micro management. However, I was so focused on this that while I was waiting for the perfect time to setup a combo, someone would start dropping in health or the enemy would run away/no longer be in range.

 

What abilities do you have set to disabled or preferred? Share your best practices here for all of our sexy satisfaction.

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Engaging the Enemy - First Blood

 

You come upon a group of nasties. How do you engage them? Do you have the "tank" rush in first? Send in a stealther? Pause and launch spells for some cc effects? WHAT?! Share!



#2
VahnXIII

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As a rogue, I would stealth in and scout the area while telling my part to hold position. Once I get a look at the battlefield, I position my rogue behind the mages/archers then send in the Calvary. Combos ensue and everything dies.

 

As a mage, I run towards the enemies and start hitting them with AOE spells. By the time my spell is cast, my party has barrier thanks to Solas, and then I send in the Calvary. I continue to sling spells, things go boom, everything is dead.

 

Mind you that I play on Normal and haven't gotten to Skyhold yet....



#3
sinosleep

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I made this thread on this topic.

http://forum.bioware...ed-folks-alive/

It has a couple of videos and everything I would copy and paste the OP here but it seems that there is conflicting Internet etiquette as to whether one should link to their own thread or take over someone else's with a giant post so I'm just alternating between the two from thread to thread.

If you don't want to micromanage a ton that OP has plenty of information on how to do it.
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#4
Farangbaa

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I don't care much for the squad AI, but still I do the following:

Warriors:
Disable Charging Bull - if speccing into it, I will use it manually cause the AI sucks at using it.

Mages (always use 2):
Disable Dispel - when I need it, it needs to be ready, not on cooldown
Disable Barrier on 1 mage - for emergencies.

The mage with both Barrier and Dispel disabled (always get both spells on both mages, btw) I put their stamina/mana cap at 30-40%, so in the worst case scenario I need to wait only a little bit for him/her to have enough mana to cast the Barrier/Dispel I need.

Always start off the battle with the Ranged Rogue using that that skill that does more damage at full health of the enemy and knocks it down... can't recall the name.

(yes, always use the same setup: 1 warrior, 1 ranged rogue, 2 mages)
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#5
Gaz83

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Agree about disengaging Charging Bull. Either that or get used to your tank running off like his Mom called him home for supper. 

 

Leaping Shot isn't as bad, but can be problematic. Although it's hilarious seeing Sera backflip off a cliff, it's not ideal in a tense fight. 



#6
Sinophile

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I usually Pull with an Archer or a mage. I hate playing melee characters in this game.



#7
UniformGreyColor

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First off I really like the idea of this thread where people can talk about basic strategies, but I think a little structure could do it some good.

 

This is all pre Skyhold: If we're talking about regular trash mobs with a group of 5 or 6 that are at or below parties level, then my go to party is DW rogue (PC), Verric, Blackwall and Viv. Before combat starts I survey the field and get an idea of how many and what enemies I have to kill. I generally go stealth as soon as Barrier is up on my party, then while flanking I do SS on a mage or archer followed by 1 round of auto attacks. At that point Viv will cast winters grasp on my target and I will hit them with Twin Fangs and at that point that enemy is dead. Black wall will do War Cry as soon as enemies are in range so he takes a lot of aggro. Once I have killed that one enemy I change to Verric and do Poisoned Weapons and attack the enemy mage or archer just once then go Full Draw. I then switch back to my PC and take out the other Archer mage that Verric attacked. That leaves the melee enemies attacking Blackwall. Another winters Grasp + Twin Fangs and a Death Blow and that makes 2 enemies left. I'll usually have to use a potion for Blackwall at some point. He'll do War Cry again and I will manually do Charging Bull to as many enemies as I can hit to generate guard + CC. The rest really plays itself out. I've been trying to get better at real time so I do that almost exclusively now and I have seen a huge improvement. Once you develop a strategy that you can use for many battles, the real time thing becomes much easier.



#8
Merlik

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I used to charge in with the tank first, but I have changed (still can vary) 

 

Now I start off with ranged, hopefully in an elevated position, and then after I have their attention, send in the melee.

 

I disable ALL AI lately, I got tired of when the AI chose to do things, so I want as much control as possible.

 

With AI, they always cast Barrier right at the start, and this can be good sometimes, but now I wait for it to have full effect or at crucial moments.



#9
Wolfen09

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I run a 2 warrior 1 mage and 1 ranged rogue setup on nightmare.  Granted my mage is a knight enchanter so im pretty much adding an extra tank at that point... anyway, i run cassandra sword and board tank, iron bull as my two handed warrior (more on him later), Sera or Varric as my ranged rogues, and my inquisitor as a knight enchanter mage.

 

I start off by alternating between vanguard and sword and shield trees for cassandra, then after ive gotten all the passives at least, i begin to spec into templar.  I have charging bull disabled, but still on her ability map so i can use it manually to build guard in a pinch.  I have challenge and war cry preferred as well as shield wall.  She has a dispel ability in templar spec, so i dont have to bring another mage with me to use it for rifts.  I outfit her with the best armor, a good shield, and a strong weapon that usually adds to stamina or something similar.  I dont do guard on hit with her because its useless as she generates so much guard anyway.

 

2 handers are ones you have to make sacrifices on in nightmare...  I always start iron bull in the sword and shield area first, yes you heard me...  i get him turn the bolt and bears maul the wolves, if only for the ranged defense increase and flank immunity which is entirely necessary on nightmare.  Then i go into 2 hand and battle master.  I alternate here and usually go towards war horn and its upgrade for the guard damage.  much later around level 15 or so i start hitting the reaver spec.  I outfit bull with the best armor and a heavy hitting AOE 2 hand weapon both with guard on hit, i do manage to get him war cry so i can draw attention from my weak party members in a pinch and a half assed guard generator, but i dont go further than that.  I usually set his potion use down real low, like dont use it until 10% health, as his reaver spec rocks at low health.  I have war cry on the ability list, but i have it disabled so he wont use it unless i tell him to.

 

I tend to use sera later due to me hating the artificer class.  I usually fill out the ranged tree first, but my first points are always stealth and poisoned weapons.  I have stealth and poisoned weapons preferred.  Full draw with its upgrade is nice, as it puts the enemy to sleep and coupled with my KE mana blade creates the nightmare combo for great damage.  When i get to skyhold, i get down to flask of lightning as quick as possible.  now i know some people say aw that flask sucks cause it slows down everyone except sera and its just giving her her normal damage output.  You're wrong, dont play as her and put it on preferred and you will see what i mean, the world will not slow down for the other characters like it does when you play as her, alls you will see is about 15 arrows fly by in rapid succession and you think wtf is that... thats lightning flask.

 

Mage....  I spec far into spirit... i usually avoid revival though, as i never really use it.  Keep dispel on map at all times, this is great for rifts and mage barriers.  Then i usually put at least one spell in each elemental category for diversity till i get my specialization.  Once i hit knight enchanter, i get the blade and the left side of the tree so i can generate a barrier with each hit, then focus on the other side.  I usually disable the blade when im not controlling my mage, as they tend to get themselves into trouble.  Anyway, cast barrier on yourself and maybe armor with a small guard on hit bonus and watch yourself tank a dragon on nightmare with no party, KE is seriously OP.