Tons of hate for Feros' missions...don't understand why. After countless playthoughts, I find them no more tedious than, say, Noveria' ones...
The one fight/mission you disliked the most. From all three.
#26
Posté 23 décembre 2014 - 11:51
#27
Posté 24 décembre 2014 - 12:00
Mass Effect - Noveria - I just can't stand that mission. The endless slug through those stations is simply boring as hell.
Mass Effect 2 - Nothing in particular.
Mass Effect 3 - Priority:Earth.
#28
Posté 24 décembre 2014 - 12:20
My most-hated mission(s) per each game:
ME1: That one planet in the Armstrong cluster where it is a blizzard and you have to fight a ton of Geth. Even if you use the Mako (and i do not because I hate the XP penalty) it is stupid hard.
Otherwise it may be the planet Mavignon part of the Hostile Takeover side mission arc for Helena Blake. Stupid blizzard.
Also, that one Hunt mission in Pinnacle Station (Volcanic I think?) because I think the timer is broken. Nearly impossible on Insanity. The other Hunt missions seem to work just fine.
ME2: Nothing in particular comes to mind at the moment.
ME3: The Hades Cannon portion of Priority: Earth. I hate that screen shake with a fiery passion, and I dread that mission on every playthrough, particularly since it is required.
As an aside, I see a lot of hate for Priority: Earth, which i assume includes No Man's Land and the Missile Battery defense. I really like those missions. Could they be better? Of course (I would have liked to fight Geth, Cerberus, and Reapers on that mission, like the Reapers were throwing everything they had at you to prevent you from getting to the beam). But all in all, I thought they were well done.
- Orikon aime ceci
#29
Posté 24 décembre 2014 - 12:23
As an aside, I see a lot of hate for Priority: Earth, which i assume includes No Man's Land and the Missile Battery defense. I really like those missions. Could they be better? Of course (I would have liked to fight Geth, Cerberus, and Reapers on that mission, like the Reapers were throwing everything they had at you to prevent you from getting to the beam). But all in all, I thought they were well done.
What was well done? The unfinished cutscenes,re-used voice actors,plot holes,or the fact that Shepard could have just entered the beam through space,lol? ![]()
#30
Posté 24 décembre 2014 - 12:24
As an aside, I see a lot of hate for Priority: Earth, which i assume includes No Man's Land and the Missile Battery defense. I really like those missions. Could they be better? Of course (I would have liked to fight Geth, Cerberus, and Reapers on that mission, like the Reapers were throwing everything they had at you to prevent you from getting to the beam). But all in all, I thought they were well done.
Yeah I didn't mind Priority: Earth. Missile Defense was not so good times on Insanity I will say. Though maybe I just suck haha.
#31
Posté 24 décembre 2014 - 12:28
What was well done? The unfinished cutscenes,re-used voice actors,plot holes,or the fact that Shepard could have just entered the beam through space,lol?
Well when you put it that way....
![]()
- Orikon aime ceci
#32
Posté 24 décembre 2014 - 01:14
ME2: Overlord. First two runs were AWESOME but it gets tiring fast with the Hammerhead and loading screens.
ME3: blOmega. So much lore breaking content and twice as much irrelevance that truly hilights ME3s failure to reach its potential with all the ammo from Retribution. Should have been a strong mission to really show why Kai Leng is the BAMF of humans and give us some insight into Cerberus' indoctrination.
#33
Posté 24 décembre 2014 - 02:44
#34
Posté 24 décembre 2014 - 07:53
As an aside, I see a lot of hate for Priority: Earth, which i assume includes No Man's Land and the Missile Battery defense. I really like those missions. Could they be better? Of course (I would have liked to fight Geth, Cerberus, and Reapers on that mission, like the Reapers were throwing everything they had at you to prevent you from getting to the beam). But all in all, I thought they were well done.
For one I hate the art direction (which I guess is par for the course in ME3) but in this case the color scheme starts to become weary on the eyes and it's not conducive for gaming (although, admittedly, the Geth Dreadnaught is much, much worse). Also the red phone booths comically scattered everywhere don't help.
The real problem though is that it's anti-climatic. There's so much shooting that after a while all the tension, build-up, and other story elements evaporate into the air. It's not a problem unique to ME3, it happens in like 93.4% of video games, but it's still a problem in a story driven game. Not to mention it's mentally exhausting. I find that the gameplay itself isn't even that rewarding. It's more of the same.
#35
Posté 24 décembre 2014 - 07:57
ME2 has some of the most annoying little side missions. The mechs on that one planet with the sandstorm and the husks in the mine were the worst. Priority: Earth is meh because it never really felt satisfying on any level, but it was more depressing than annoying, which is ironically better.
#36
Posté 24 décembre 2014 - 05:36
I'm gonna go ahead and count side missions, but set the silly stipulation that I'm only allowed to list one per category.
Because otherwise stuff like ME1 least-liked would just be a droll recounting of three of the worst side mission offenders. And that's boring.
Least Favorites:
[ME1]
3. Therum. Is it superior to 80+% of the assignment worlds? Yes, but like I said, that would make for a boring list. Of all the main missions this one is easily the weakest, although if we were to count only the bigger ones I would go with Feros.
2. Pinnacle Station. All of it. Sans that lovely view.
1. HE DROPPED THE DATA CHIT. The monkey assignment is my bane.
[ME2]
3. Lazarus Station, as far as having to choose a third place from only the main content is concerned. Pretty boring in just about every possible way. Miranda shooting Wilson just kinda got old fast.
2. Firewalker, as, like Pinnacle Station, I've set myself up with a handy loophole in which I count DLC separately from vanilla side content. The complete disconnect from story here despite trying nominally to tell one is, well, frankly my biggest fear for much of NME's content in our post-DAI world.
1. Gonna have to pick my worst side mission out of the bunch again! And it is... the one the collapsing ship. Brilliant concept, but -- and this is more of a personal shortcoming -- I get so easily turned around in this damned thing it brings me nothing but frustration every time.
[ME3]
3. Prologue. I debated choosing Citadel Coup instead but there's simply too much I love about that mission despite my major issue with the lack of Udina turncoat explanation dialogue. With the Prologue, though, it's just frustratingly abrupt. I love the last couple of minutes, but then, it's ME3. And it's me. Even the worst has some excellent quality about t as far as I'm concerned.
2. I wish I could allow myself to list an N7 mission, but alas, self-inflicted rules. Let's go with... Jacob's mission. For one thing I always kill him in 2 (I always kill 2-3 squadmates in 2, and his volunteering helps me to in-universe justify it, albeit barely, so the poor fellow always drops) so it's even more drab, although I've watched the "proper" version. I also don't like how the blasted auto-dialogue session with Gavin Archer autos Shepard into being utterly cold with him despite my RPing characters who would be a bit nicer to him at that point, as well as the awful "row of ducks" scene with the Cerberus Troopers near the end. At least the Overlord music plays!
1. That first available N7 mission. The bulk of these are disappointing, being entirely combat-oriented and me being me, but this one feels the most lifeless of them all. At least with the others there's an ally team, or the invisible insinuation of an enemy ship overhead, or, like, snow, or something, anything. With this it's just... "This is data! Grab it."
Favorites:
[ME1]
3. Noveria. Almost listed Bring Down the Sky instead, but... nah, this place beats it by a hair. Love the first half especially, what with how nonlinear yet fully cinematic it is.
2. Virmire. Also known as "when s*** gets real."
1. Ilos/Battle of the Citadel. I consider these as one, being that it's the same squad lineup, and, well, what hasn't been said? Excellent atmosphere, terrific plot beats, satisfying finish. I was accustomed to longer endings the first time I played ME1, so I was a bit taken aback by how short the epilogue was, but otherwise fantastic. (And yes, of course I'm aware it was Part 1 of 3. The games I played prior to Mass Effect still typically gave more, even when planned as multi-part adventures. But I love it now! I was simply getting used to the company's style.)
[ME2]
3. Tali's Loyalty Mission. This is when I "got it." This was when I was made to care. And this is when the geth/quarian arc suddenly felt alive. Meanwhile, this is when my friend decided he hated Tali and set her up to die. You can't please everyone!
2. Overlord. Yes, it's above LOTSB. I love everything about this damn DLC. The story only really takes center stage at the end, but what an incredible end it is, genuinely stirring and complete with its own unique game over scene to boot. This also has the best combat track in the series, one which I've jogged to more times than I can count, as well as a wonderfully creepy vibe from start to finish. Always I find myself grinning to boot this up.
1. Suicide Mission. Because duh.
[ME3]
3. Citadel (the DLC, that is). There's so much content added in here that I can't imagine ever playing the game without it again. I mean, I get like that without every DLC, but this... this is just ridiculous. Still, we're just talking missions here, nothing more, so I'm only counting the actual main plot. Not the crew conversations, not the party, not the arena, none of that, just up until the boss fight. And even then it's so delightful that it steals third place from Rannoch, and it never looks back.
2. Tuchanka. Mordin, Wrex, Eve. Everyone is in top form. The writing is crisp, the climax is both thrilling and tear-jerking. When we talk about top two ME3 missions, what we're really talking about are two of my top three or so missions in the entire franchise, and when we're speaking Tuchanka, we're speaking my happy place.
1. Cronos Station. Shocked? People usually are. I'm a huge EDI fan, see, and I kind of adore her content here. I also adore how well a final showdown with Cerberus fits into the type of character I "write" in these games. It all feels vital, urgent, reckless, and fulfilling. The Kai Leng rematch makes me hyper. Sticking him "for Thane" makes me smug. "You're in my chair" gets me laughing. It's a bit of a dark horse (though not so much as if I had chosen Priority: Earth, which -- by the way -- I like!) but I love what I love.
#37
Posté 24 décembre 2014 - 06:37
As an aside, I see a lot of hate for Priority: Earth, which i assume includes No Man's Land and the Missile Battery defense. I really like those missions. Could they be better? Of course (I would have liked to fight Geth, Cerberus, and Reapers on that mission, like the Reapers were throwing everything they had at you to prevent you from getting to the beam). But all in all, I thought they were well done.
What was well done? The unfinished cutscenes,re-used voice actors,plot holes,or the fact that Shepard could have just entered the beam through space,lol?
Unfinished cutscenes, re-used voice actors, and plot holes are nothing new to the series; they have been in there since the first Mass Effect.
As for entering the beam through space... I cannot answer that. Pseudo-scientific mumbo-jumbo probably.
#38
Posté 24 décembre 2014 - 06:45
Some other missions I hated throughout the series:
Mass Effect 1: Fighting Elias Halliat without a sniper rifle. Because it means i have to run down there and get shot (or get into the Mako with its stupid XP penalty). But it's fun with a sniper rifle. Pick them off one-by-one from on top of the hill. Fun!
Mass Effect 2: Still thinking... Maybe that one planet (Canalus?) where you have to fight Geth in brown fog? At least it is short, and you get a Damage Protection upgrade at the end (my third, which unlocks the Hard Shields upgrade. Whoo!)
Oh I know! That one Firewalker mission where you actually have to fight in the Hammerhead. Die once and it is back to the beginning. Extremely tedious on Insanity as I try to shoot them on Insanity as it takes forever. Only once have I managed to do it all aggressive-like.
Mass Effect 3: Mars (I suck at it for some reason). Geth Dreadnaught, Rescuing Admiral Korris. Fighting Geth with cover that does not seem to be placed just right.
#39
Posté 24 décembre 2014 - 07:10
All of the Omega missions in 2
The Geth server in 3.
#40
Posté 24 décembre 2014 - 09:32
ME1: Virmire in the Mako. I try to rush past it.
ME2: Overlord. First two runs were AWESOME but it gets tiring fast with the Hammerhead and loading screens.
ME3: blOmega. So much lore breaking content and twice as much irrelevance that truly hilights ME3s failure to reach its potential with all the ammo from Retribution. Should have been a strong mission to really show why Kai Leng is the BAMF of humans and give us some insight into Cerberus' indoctrination.
I'm not saying you're wrong, but what jumped out as lore-breaking in Omega?
#41
Posté 24 décembre 2014 - 11:15
I generally find the fights in ME1 more enjoyable because ME1 generally dosen't do the whole wave 1, wave 2, wave 3 etc etc thing that sequals does just to prolong the fights.
#42
Posté 25 décembre 2014 - 03:34
I hate that reaper on Rannoch on insanity. I also hated marauder shields but now I know that he was trying to save me from those horrible endings so I don't hate him anymore.
#43
Posté 25 décembre 2014 - 04:34
Fights I hate:
ME1: The Lunar Base with all the drones. SOB's always freaking zerg rush me, and I hate, hate, hate that fight. Oddly enough, it would be a cakewalk if ME1 had a proper Vanguard Charge build, but the rocket drones will strip down your barriers too fast in an ME1 vanguard. This is actually my least favorite mission from the whole series.
ME2: Freedom's Progress. This is the only level in the entire game that wasn't built with the Vanguard's play style in mind. There are just too many enemies you can't Charge on this level, and with the default weapons load out, you can't even gear around it on a NG+ run. The problems with this level could have been fixed by putting a weapons locker on the station where you meet TIM for the first time, right next to the armor customization station.
ME3: Thessia. Do I even have to provide commentary on why? Kai Leng goes down like a punk every single time, then the cut scene comes on and... Yeah. The problem with this is, my Shepard would have put a bullet through Space Ninja's brain as he walked up to deliver TIM's message. I have everything about this entire sequence.
Favorite Missions:
ME1: I absolutely love everything from the initial drop on Ilos right up through the death of Sovereign. Even if the final Sarenhusk Boss Fight was a pain in the rear, this was simply glorious. Every moment of it.
ME2: The Tela Vasir fight on Illium. Easily the single best fight of the series. Finding the Rhythm of that fight, timing your charges, going head to head against another Vanguard. It does not get any better than that. (The Vanguard Clone Smackdown in Citadel comes close, but the hanger bay is too confined for Vanguards to really shine the way they do in Shadow Broker.)
ME3: Priority: Mars is hands down my favorite mission of ME3. The moment where you're re-united wit Liara... The desperation, the urgency... The entire galaxy is going to hell around you, and you've just trying to keep your head above water. It's freaking perfect, in every way (except if, in NG+, you take the Salarian Sticky Grenade Pistol on this mission. Game freaking over right there).
#44
Posté 25 décembre 2014 - 01:55
The ones I hate:
ME1: ME1 missions are mostly well executed, considering the game's limitations. I would vote for certain Mako-intensive assignments in uncharted worlds. UNC: Geth Incursions assignments come to mind.
ME2: All the Project Firewalker mIssions
ME3: Priority: Earth. Underwhelming and anti-climatic, IMHO
The ones I love
ME1: Noveria, lots of different things to do, nice dialogues and non-linear
ME2: Overlord, Nuff said
ME3: The whole Genophage Arc, especially the finale.
#45
Posté 25 décembre 2014 - 09:29
ME1: Therum boss fight ahhh
ME2: Tela. Vasir. Oh my ****** god. I also didn't like Tali recruitment.
ME3: I can't pinpoint any specific missions I didn't like. I was pretty entertained by it all.
#46
Posté 25 décembre 2014 - 11:09
I'm not saying you're wrong, but what jumped out as lore-breaking in Omega?
Krogan and Salarian Talons
No mention of Kai Leng (Aria has a killboner for General Generic yet gives no **** about the guy who slit her daughter's throat out of spite)
Omega's eezo mines (the ones that were mined dry centuries ago)
The script however is the worst part behind the glitches. Aria/CAM sounds so... uninspired and different. She no longer has that edge that made her a straight up G in ME2. Even worse is seeing all these morons under her command and how they blindly follow and fear her. It breaks my immersion. It's like they have Vince McMahon write her as if she were John Cena. Ugh...
#47
Posté 26 décembre 2014 - 07:25
Krogan and Salarian Talons
No mention of Kai Leng (Aria has a killboner for General Generic yet gives no **** about the guy who slit her daughter's throat out of spite)
Omega's eezo mines (the ones that were mined dry centuries ago)
The script however is the worst part behind the glitches. Aria/CAM sounds so... uninspired and different. She no longer has that edge that made her a straight up G in ME2. Even worse is seeing all these morons under her command and how they blindly follow and fear her. It breaks my immersion. It's like they have Vince McMahon write her as if she were John Cena. Ugh...
1. What is wrong with Krogan and Salarian Talons? Since they are the only real merc gang on Omega by this point, it would make sense to recruit as many willing members as possible, regardless of species. And Nyreen did say she took the Talons in a new direction.
2. In the novel Retribution, Aria never found out it was Kai Leng who kill her daughter. She believed it was Grayson. Unless she found out in the novel Deception (I never read it; too many people said it was crap).
3. Good point, but I would have to read the codex again to see if they were actually mined dry.
4. You never really spoke to her all that much in ME2, so I do not see how much different she it between ME2 and ME3. If anything, she is more like the novel/comic version of her anyway.
I am not going to dispute your WWE analogy.
#48
Posté 28 décembre 2014 - 12:44
Krogan and Salarian Talons
No mention of Kai Leng (Aria has a killboner for General Generic yet gives no **** about the guy who slit her daughter's throat out of spite)
Omega's eezo mines (the ones that were mined dry centuries ago)
The script however is the worst part behind the glitches. Aria/CAM sounds so... uninspired and different. She no longer has that edge that made her a straight up G in ME2. Even worse is seeing all these morons under her command and how they blindly follow and fear her. It breaks my immersion. It's like they have Vince McMahon write her as if she were John Cena. Ugh...
Haha. Fair enough. I don't have an issue with the species in the Talons. I figured that was a new development, following Cerberus' occupation. I didn't recall Aria learning of Kai Leng's role, but I may have missed it. I apparently did miss the part about Omega being completely depleted. It does make sense, though, given its apparent age.
I thought Aria was okay. Slightly off, maybe, but not enough to mess with my enjoyment. I was never a big fan of her, really. I like her just fine, but not so much as some seem to love her. I actually liked her more after the Omega DLC. Spending time with people will often do that.
#49
Posté 28 décembre 2014 - 02:49
ME2 : tie between Mordin's mission when you take Grunt along, total immersion breaker and the waves of husks at the end of the Reaper boarding.
ME3 : let's not talk about the ending and nominate Thessia and Kai Leng's fight which is probably the worst in all three games.
#50
Posté 28 décembre 2014 - 04:34
ME1 : the pseudo death match in Pinnacle Station.
ME2 : tie between Mordin's mission when you take Grunt along, total immersion breaker and the waves of husks at the end of the Reaper boarding.
ME3 : let's not talk about the ending and nominate Thessia and Kai Leng's fight which is probably the worst in all three games.
True about the Kai Lame fight. It's especially annoying if I'm playing an Infiltrator. The guy lasts less than 30 seconds, with 20 of those spent hunkered behind cover while he recharges his shields. The effortless ass-whipping makes the outcome all the more annoying.
- RedCaesar97 aime ceci





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